Adam Barth e5d7e69346 Pass the sky::LayerTree to the GPU thread for drawing
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00

25 lines
728 B
Plaintext

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
interface View {
readonly attribute double devicePixelRatio;
readonly attribute double paddingTop;
readonly attribute double paddingRight;
readonly attribute double paddingBottom;
readonly attribute double paddingLeft;
// TODO(ianh): convert this to returning a Size
readonly attribute double width;
readonly attribute double height;
attribute Scene scene;
void setEventCallback(EventCallback callback);
void setMetricsChangedCallback(VoidCallback callback);
void setFrameCallback(FrameCallback callback);
void scheduleFrame();
};