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Instead of squashing the layers down into a single SkPicture, we now pass the tree to the GPU thread, which draws everything separately.
25 lines
728 B
Plaintext
25 lines
728 B
Plaintext
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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interface View {
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readonly attribute double devicePixelRatio;
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readonly attribute double paddingTop;
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readonly attribute double paddingRight;
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readonly attribute double paddingBottom;
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readonly attribute double paddingLeft;
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// TODO(ianh): convert this to returning a Size
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readonly attribute double width;
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readonly attribute double height;
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attribute Scene scene;
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void setEventCallback(EventCallback callback);
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void setMetricsChangedCallback(VoidCallback callback);
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void setFrameCallback(FrameCallback callback);
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void scheduleFrame();
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};
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