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This patch start down the road of implementing text layout and painting without the DOM. We can construct a basic paragraph consisting of a single run of text and we can get through layout without crashing.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_ENGINE_CORE_TEXT_PARAGRAPHBUILDER_H_
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#define SKY_ENGINE_CORE_TEXT_PARAGRAPHBUILDER_H_
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#include "sky/engine/core/text/Paragraph.h"
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#include "sky/engine/core/text/ParagraphStyle.h"
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#include "sky/engine/core/text/TextStyle.h"
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#include "sky/engine/tonic/dart_wrappable.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefCounted.h"
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namespace blink {
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class ParagraphBuilder : public RefCounted<ParagraphBuilder>, public DartWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtr<ParagraphBuilder> create() {
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return adoptRef(new ParagraphBuilder());
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}
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~ParagraphBuilder() override;
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void pushStyle(TextStyle* style);
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void pop();
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void addText(const String& text);
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PassRefPtr<Paragraph> build(ParagraphStyle* style);
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private:
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explicit ParagraphBuilder();
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OwnPtr<RenderView> m_renderView;
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RefPtr<RenderStyle> m_parentStyle;
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RenderParagraph* m_renderParagraph;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_TEXT_PARAGRAPHBUILDER_H_
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