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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/painting/ImageShader.h"
namespace blink {
PassRefPtr<ImageShader> ImageShader::create() {
return adoptRef(new ImageShader());
}
void ImageShader::initWithImage(CanvasImage* image,
SkShader::TileMode tmx,
SkShader::TileMode tmy,
const Float32List& matrix4,
ExceptionState& es) {
ASSERT(image != NULL);
SkMatrix sk_matrix = toSkMatrix(matrix4, es);
if (es.had_exception())
return;
SkBitmap bitmap;
image->image()->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
set_shader(adoptRef(SkShader::CreateBitmapShader(bitmap, tmx, tmy, &sk_matrix)));
}
ImageShader::ImageShader() : Shader(nullptr) {
}
ImageShader::~ImageShader() {
}
} // namespace blink