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We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
24 lines
541 B
C++
24 lines
541 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/painting/CanvasPath.h"
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namespace blink {
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CanvasPath::CanvasPath()
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{
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}
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CanvasPath::~CanvasPath()
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{
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}
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PassRefPtr<CanvasPath> CanvasPath::shift(const Offset& offset) {
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RefPtr<CanvasPath> path = CanvasPath::create();
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m_path.offset(offset.sk_size.width(), offset.sk_size.height(), &path->m_path);
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return path.release();
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}
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} // namespace blink
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