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Remove all code relating to shadow trees, insertion points, shadow boundaries, traversing composed trees, distribution, template documents, custom elements, registering elements, element registries, element factories, shadow roots, etc. Remove the following features from the IDLs and from the binding generators: CustomElementCallbacks, Reflect*, EventHandler. Remove the CSS custom pseudo-element concept, since we no longer have a UA style sheet worth talking about, no longer have shadow trees or custom elements, no longer use pseudo-elements, and generally therefore don't use this code at all.
70 lines
3.1 KiB
C++
70 lines
3.1 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2004-2007, 2009, 2014 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_HTML_HTMLELEMENT_H_
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#define SKY_ENGINE_CORE_HTML_HTMLELEMENT_H_
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#include "sky/engine/core/dom/Element.h"
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namespace blink {
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class HTMLElement : public Element {
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DEFINE_WRAPPERTYPEINFO();
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public:
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DECLARE_ELEMENT_FACTORY_WITH_TAGNAME(HTMLElement);
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protected:
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HTMLElement(const QualifiedName& tagName, Document&, ConstructionType);
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private:
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bool isHTMLElement() const = delete; // This will catch anyone doing an unnecessary check.
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bool isStyledElement() const = delete; // This will catch anyone doing an unnecessary check.
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};
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DEFINE_ELEMENT_TYPE_CASTS(HTMLElement, isHTMLElement());
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template <typename T> bool isElementOfType(const HTMLElement&);
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template <> inline bool isElementOfType<const HTMLElement>(const HTMLElement&) { return true; }
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inline HTMLElement::HTMLElement(const QualifiedName& tagName, Document& document, ConstructionType type = CreateHTMLElement)
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: Element(tagName, &document, type)
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{
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ASSERT(!tagName.localName().isNull());
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}
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// This requires isHTML*Element(const Element&) and isHTML*Element(const HTMLElement&).
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// When the input element is an HTMLElement, we don't need to check the namespace URI, just the local name.
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#define DEFINE_HTMLELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
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inline bool is##thisType(const thisType* element); \
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inline bool is##thisType(const thisType& element); \
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inline bool is##thisType(const Node& node) { return node.isElementNode() ? is##thisType(toElement(node)) : false; } \
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inline bool is##thisType(const Node* node) { return node && is##thisType(*node); } \
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inline bool is##thisType(const Element* element) { return element && is##thisType(*element); } \
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template<typename T> inline bool is##thisType(const PassRefPtr<T>& node) { return is##thisType(node.get()); } \
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template<typename T> inline bool is##thisType(const RefPtr<T>& node) { return is##thisType(node.get()); } \
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template <> inline bool isElementOfType<const thisType>(const HTMLElement& element) { return is##thisType(element); } \
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DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType)
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} // namespace blink
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#endif // SKY_ENGINE_CORE_HTML_HTMLELEMENT_H_
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