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151 lines
6.1 KiB
C++
151 lines
6.1 KiB
C++
/*
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* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_EDITING_VISIBLEPOSITION_H_
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#define SKY_ENGINE_CORE_EDITING_VISIBLEPOSITION_H_
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#include "sky/engine/core/editing/EditingBoundary.h"
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#include "sky/engine/core/editing/PositionWithAffinity.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/platform/text/TextDirection.h"
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namespace blink {
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// VisiblePosition default affinity is downstream because
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// the callers do not really care (they just want the
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// deep position without regard to line position), and this
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// is cheaper than UPSTREAM
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#define VP_DEFAULT_AFFINITY DOWNSTREAM
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// Callers who do not know where on the line the position is,
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// but would like UPSTREAM if at a line break or DOWNSTREAM
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// otherwise, need a clear way to specify that. The
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// constructors auto-correct UPSTREAM to DOWNSTREAM if the
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// position is not at a line break.
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#define VP_UPSTREAM_IF_POSSIBLE UPSTREAM
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class InlineBox;
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class Node;
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class Range;
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class VisiblePosition final {
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DISALLOW_ALLOCATION();
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public:
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// NOTE: UPSTREAM affinity will be used only if pos is at end of a wrapped line,
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// otherwise it will be converted to DOWNSTREAM
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VisiblePosition() : m_affinity(VP_DEFAULT_AFFINITY) { }
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explicit VisiblePosition(const Position&, EAffinity = VP_DEFAULT_AFFINITY);
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explicit VisiblePosition(const PositionWithAffinity&);
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void clear() { m_deepPosition.clear(); }
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bool isNull() const { return m_deepPosition.isNull(); }
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bool isNotNull() const { return m_deepPosition.isNotNull(); }
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bool isOrphan() const { return m_deepPosition.isOrphan(); }
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Position deepEquivalent() const { return m_deepPosition; }
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EAffinity affinity() const { ASSERT(m_affinity == UPSTREAM || m_affinity == DOWNSTREAM); return m_affinity; }
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void setAffinity(EAffinity affinity) { m_affinity = affinity; }
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// FIXME: Change the following functions' parameter from a boolean to StayInEditableContent.
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// next() and previous() will increment/decrement by a character cluster.
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VisiblePosition next(EditingBoundaryCrossingRule = CanCrossEditingBoundary) const;
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VisiblePosition previous(EditingBoundaryCrossingRule = CanCrossEditingBoundary) const;
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VisiblePosition honorEditingBoundaryAtOrBefore(const VisiblePosition&) const;
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VisiblePosition honorEditingBoundaryAtOrAfter(const VisiblePosition&) const;
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VisiblePosition skipToStartOfEditingBoundary(const VisiblePosition&) const;
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VisiblePosition skipToEndOfEditingBoundary(const VisiblePosition&) const;
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VisiblePosition left(bool stayInEditableContent = false) const;
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VisiblePosition right(bool stayInEditableContent = false) const;
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UChar32 characterAfter() const;
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UChar32 characterBefore() const { return previous().characterAfter(); }
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// FIXME: This does not handle [table, 0] correctly.
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Element* rootEditableElement() const { return m_deepPosition.isNotNull() ? m_deepPosition.deprecatedNode()->rootEditableElement() : 0; }
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void getInlineBoxAndOffset(InlineBox*& inlineBox, int& caretOffset) const
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{
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m_deepPosition.getInlineBoxAndOffset(m_affinity, inlineBox, caretOffset);
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}
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// Rect is local to the returned renderer
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LayoutRect localCaretRect(RenderObject*&) const;
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// Bounds of (possibly transformed) caret in absolute coords
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IntRect absoluteCaretBounds() const;
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// Abs x/y position of the caret ignoring transforms.
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// FIXME: navigation with transforms should be smarter.
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int lineDirectionPointForBlockDirectionNavigation() const;
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#ifndef NDEBUG
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void debugPosition(const char* msg = "") const;
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void formatForDebugger(char* buffer, unsigned length) const;
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void showTreeForThis() const;
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#endif
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private:
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void init(const Position&, EAffinity);
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Position canonicalPosition(const Position&);
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Position leftVisuallyDistinctCandidate() const;
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Position rightVisuallyDistinctCandidate() const;
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Position m_deepPosition;
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EAffinity m_affinity;
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};
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// FIXME: This shouldn't ignore affinity.
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inline bool operator==(const VisiblePosition& a, const VisiblePosition& b)
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{
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return a.deepEquivalent() == b.deepEquivalent();
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}
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inline bool operator!=(const VisiblePosition& a, const VisiblePosition& b)
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{
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return !(a == b);
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}
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PassRefPtr<Range> makeRange(const VisiblePosition&, const VisiblePosition&);
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bool setStart(Range*, const VisiblePosition&);
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bool setEnd(Range*, const VisiblePosition&);
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VisiblePosition startVisiblePosition(const Range*, EAffinity);
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Element* enclosingBlockFlowElement(const VisiblePosition&);
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bool isFirstVisiblePositionInNode(const VisiblePosition&, const ContainerNode*);
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bool isLastVisiblePositionInNode(const VisiblePosition&, const ContainerNode*);
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} // namespace blink
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#ifndef NDEBUG
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// Outside the WebCore namespace for ease of invocation from gdb.
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void showTree(const blink::VisiblePosition*);
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void showTree(const blink::VisiblePosition&);
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#endif
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#endif // SKY_ENGINE_CORE_EDITING_VISIBLEPOSITION_H_
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