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81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_DOM_TEXT_H_
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#define SKY_ENGINE_CORE_DOM_TEXT_H_
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#include "sky/engine/core/dom/CharacterData.h"
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namespace blink {
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class ExceptionState;
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class RenderText;
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class Text : public CharacterData {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static const unsigned defaultLengthLimit = 1 << 16;
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static PassRefPtr<Text> create(Document&, const String&);
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static PassRefPtr<Text> createEditingText(Document&, const String&);
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RenderText* renderer() const;
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PassRefPtr<Text> splitText(unsigned offset, ExceptionState&);
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void recalcTextStyle(StyleRecalcChange);
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bool textRendererIsNeeded(const RenderStyle&, const RenderObject& parent);
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RenderText* createTextRenderer(RenderStyle*);
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void updateTextRenderer(unsigned offsetOfReplacedData, unsigned lengthOfReplacedData, RecalcStyleBehavior = DoNotRecalcStyle);
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virtual void attach(const AttachContext& = AttachContext()) override final;
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virtual bool canContainRangeEndPoint() const override final { return true; }
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virtual NodeType nodeType() const override;
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protected:
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Text(TreeScope& treeScope, const String& data, ConstructionType type)
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: CharacterData(treeScope, data, type)
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{
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}
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private:
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virtual String nodeName() const override;
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virtual PassRefPtr<Node> cloneNode(bool deep = true) override final;
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bool isTextNode() const = delete; // This will catch anyone doing an unnecessary check.
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bool needsWhitespaceRenderer();
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virtual PassRefPtr<Text> cloneWithData(const String&);
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#ifndef NDEBUG
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virtual void formatForDebugger(char* buffer, unsigned length) const override;
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#endif
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};
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DEFINE_NODE_TYPE_CASTS(Text, isTextNode());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_DOM_TEXT_H_
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