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We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
20 lines
631 B
Plaintext
20 lines
631 B
Plaintext
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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[
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Constructor(Rect bounds),
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] interface SceneBuilder {
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[RaisesException] void pushTransform(Float32List matrix4);
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void pushClipRect(Rect rect);
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void pushClipRRect(RRect rrect, Rect bounds);
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void pushClipPath(Path path, Rect bounds);
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void pushOpacity(long alpha, Rect bounds);
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void pushColorFilter(Color color, TransferMode transferMode, Rect bounds);
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void pop();
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void addPicture(Offset offset, Picture picture, Rect bounds);
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Scene build();
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};
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