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We used to do this in the SkPicture, but it's simpler to do it in the rasterizer now that we're using multiple SkPictures in Dart.
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "services/sky/compositor/rasterizer_bitmap.h"
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#include "services/sky/compositor/layer_client.h"
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#include "services/sky/compositor/layer_host.h"
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#include "third_party/skia/include/core/SkBitmapDevice.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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#include "third_party/skia/include/core/SkPicture.h"
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#include "ui/gfx/codec/png_codec.h"
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#include "ui/gfx/geometry/rect.h"
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namespace sky {
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RasterizerBitmap::RasterizerBitmap(LayerHost* host) : host_(host) {
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DCHECK(host_);
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}
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RasterizerBitmap::~RasterizerBitmap() {
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}
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void RasterizerBitmap::GetPixelsForTesting(std::vector<unsigned char>* pixels) {
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gfx::PNGCodec::EncodeBGRASkBitmap(bitmap_, true, pixels);
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}
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scoped_ptr<mojo::GLTexture> RasterizerBitmap::Rasterize(SkPicture* picture) {
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auto size = picture->cullRect();
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bitmap_.allocN32Pixels(size.width(), size.height());
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SkBitmapDevice device(bitmap_);
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SkCanvas canvas(&device);
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canvas.clear(SK_ColorBLACK);
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canvas.drawPicture(picture);
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canvas.flush();
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return host_->resource_manager()->CreateTexture(
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gfx::Size(size.width(), size.height()));
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}
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} // namespace sky
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