Ian Hickson 7145784436 Rename ViewConstraints to ViewConfiguration
And rootConstraints to configuration.

This type and its variable have nothing to do with Constraints.

Fixes https://github.com/flutter/flutter/issues/829
2016-01-16 14:11:53 -08:00

152 lines
4.9 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:developer';
import 'dart:ui' as ui;
import 'package:flutter/painting.dart';
import 'package:flutter/scheduler.dart';
import 'package:vector_math/vector_math_64.dart';
import 'box.dart';
import 'debug.dart';
import 'layer.dart';
import 'object.dart';
/// The layout constraints for the root render object.
class ViewConfiguration {
const ViewConfiguration({
this.size: Size.zero,
this.orientation
});
/// The size of the output surface.
final Size size;
/// The orientation of the output surface (aspirational).
final int orientation;
String toString() => '$size';
}
/// The root of the render tree.
///
/// The view represents the total output surface of the render tree and handles
/// bootstraping the rendering pipeline. The view has a unique child
/// [RenderBox], which is required to fill the entire output surface.
class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
RenderView({
RenderBox child,
this.timeForRotation: const Duration(microseconds: 83333)
}) {
this.child = child;
}
/// The amount of time the screen rotation animation should last (aspirational).
Duration timeForRotation;
/// The current layout size of the view.
Size get size => _size;
Size _size = Size.zero;
/// The current orientation of the view (aspirational).
int get orientation => _orientation;
int _orientation; // 0..3
/// The constraints used for the root layout.
ViewConfiguration get configuration => _configuration;
ViewConfiguration _configuration;
void set configuration(ViewConfiguration value) {
if (configuration == value)
return;
_configuration = value;
markNeedsLayout();
}
Matrix4 get _logicalToDeviceTransform {
double devicePixelRatio = ui.window.devicePixelRatio;
return new Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
}
/// Bootstrap the rendering pipeline by scheduling the first frame.
void scheduleInitialFrame() {
scheduleInitialLayout();
scheduleInitialPaint(new TransformLayer(transform: _logicalToDeviceTransform));
Scheduler.instance.ensureVisualUpdate();
}
// We never call layout() on this class, so this should never get
// checked. (This class is laid out using scheduleInitialLayout().)
bool debugDoesMeetConstraints() { assert(false); return false; }
void performResize() {
assert(false);
}
void performLayout() {
if (configuration.orientation != _orientation) {
if (_orientation != null && child != null)
child.rotate(oldAngle: _orientation, newAngle: configuration.orientation, time: timeForRotation);
_orientation = configuration.orientation;
}
_size = configuration.size;
assert(!_size.isInfinite);
if (child != null)
child.layout(new BoxConstraints.tight(_size));
}
void rotate({ int oldAngle, int newAngle, Duration time }) {
assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
}
bool hitTest(HitTestResult result, { Point position }) {
if (child != null)
child.hitTest(result, position: position);
result.add(new HitTestEntry(this));
return true;
}
bool get isRepaintBoundary => true;
void paint(PaintingContext context, Offset offset) {
if (child != null)
context.paintChild(child, offset);
}
/// Uploads the composited layer tree to the engine.
///
/// Actually causes the output of the rendering pipeline to appear on screen.
void compositeFrame() {
Timeline.startSync('Composite');
try {
final TransformLayer transformLayer = layer;
transformLayer.transform = _logicalToDeviceTransform;
Rect bounds = Point.origin & (size * ui.window.devicePixelRatio);
ui.SceneBuilder builder = new ui.SceneBuilder(bounds);
transformLayer.addToScene(builder, Offset.zero);
assert(layer == transformLayer);
ui.Scene scene = builder.build();
ui.window.render(scene);
scene.dispose();
assert(() {
if (debugEnableRepaintRainbox)
debugCurrentRepaintColor = debugCurrentRepaintColor.withHue(debugCurrentRepaintColor.hue + debugRepaintRainboxHueIncrement);
return true;
});
} finally {
Timeline.finishSync();
}
}
Rect get paintBounds => Point.origin & size;
void debugDescribeSettings(List<String> settings) {
// call to ${super.debugDescribeSettings(prefix)} is omitted because the root superclasses don't include any interesting information for this class
settings.add('window size: ${ui.window.size} (in device pixels)');
settings.add('device pixel ratio: ${ui.window.devicePixelRatio} (device pixels per logical pixel)');
settings.add('configuration: $configuration (in logical pixels)');
}
}