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This PR is to make `InputDecorationTheme` conform to Flutter Material's conventions for component themes: - Added a `InputDecorationThemeData` class which defines overrides for the defaults for `InputDecorator` properties. - Added `InputDecorationTheme` constructor parameters: `InputDecorationThemeData? data` and `Widget? child`. This is now the preferred way to configure a `InputDecorationTheme`: ```dart InputDecorationTheme( data: InputDecorationThemeData( filled: true, fillColor: Colors.amber, ... ), child: const TextField() ) ``` These two properties are made nullable to not break existing apps which has customized `ThemeData.inputDecorationTheme`. - Update `InputDecorationTheme` to be an `InheritedTheme` subclass. - Changed the type of component theme defaults from `InputDecorationTheme` to `InputDecorationThemeData`. - Changed the `InputDecorationTheme bottomAppBarTheme` property to `Object? bottomAppBarTheme` in `ThemeData` and `ThemeData.copyWith()` (Object? is used for the moment to minimize Google tests failure. A follow-up PR will replace `Object?` with `InputDecorationThemeData`. - Addresses the "theme normalization" sub-project within #91772. A migration guide will be created on website repo.
155 lines
5.6 KiB
Dart
155 lines
5.6 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:collection/collection.dart';
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import 'package:flutter/material.dart';
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// Flutter code sample for [DropdownMenu]s. The first dropdown menu
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// has the default outlined border and demos using the
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// [DropdownMenuEntry] style parameter to customize its appearance.
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// The second dropdown menu customizes the appearance of the dropdown
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// menu's text field with its [DropdownMenu.inputDecorationTheme] parameter.
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void main() {
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runApp(const DropdownMenuExample());
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}
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typedef ColorEntry = DropdownMenuEntry<ColorLabel>;
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// DropdownMenuEntry labels and values for the first dropdown menu.
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enum ColorLabel {
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blue('Blue', Colors.blue),
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pink('Pink', Colors.pink),
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green('Green', Colors.green),
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yellow('Orange', Colors.orange),
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grey('Grey', Colors.grey);
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const ColorLabel(this.label, this.color);
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final String label;
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final Color color;
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static final List<ColorEntry> entries = UnmodifiableListView<ColorEntry>(
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values.map<ColorEntry>(
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(ColorLabel color) => ColorEntry(
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value: color,
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label: color.label,
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enabled: color.label != 'Grey',
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style: MenuItemButton.styleFrom(foregroundColor: color.color),
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),
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),
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);
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}
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typedef IconEntry = DropdownMenuEntry<IconLabel>;
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// DropdownMenuEntry labels and values for the second dropdown menu.
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enum IconLabel {
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smile('Smile', Icons.sentiment_satisfied_outlined),
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cloud('Cloud', Icons.cloud_outlined),
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brush('Brush', Icons.brush_outlined),
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heart('Heart', Icons.favorite);
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const IconLabel(this.label, this.icon);
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final String label;
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final IconData icon;
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static final List<IconEntry> entries = UnmodifiableListView<IconEntry>(
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values.map<IconEntry>(
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(IconLabel icon) => IconEntry(value: icon, label: icon.label, leadingIcon: Icon(icon.icon)),
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),
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);
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}
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class DropdownMenuExample extends StatefulWidget {
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const DropdownMenuExample({super.key});
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@override
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State<DropdownMenuExample> createState() => _DropdownMenuExampleState();
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}
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class _DropdownMenuExampleState extends State<DropdownMenuExample> {
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final TextEditingController colorController = TextEditingController();
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final TextEditingController iconController = TextEditingController();
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ColorLabel? selectedColor;
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IconLabel? selectedIcon;
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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theme: ThemeData(colorSchemeSeed: Colors.green),
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home: Scaffold(
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body: SafeArea(
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child: Column(
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children: <Widget>[
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 20),
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child: SingleChildScrollView(
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scrollDirection: Axis.horizontal,
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child: Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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DropdownMenu<ColorLabel>(
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initialSelection: ColorLabel.green,
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controller: colorController,
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// The default requestFocusOnTap value depends on the platform.
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// On mobile, it defaults to false, and on desktop, it defaults to true.
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// Setting this to true will trigger a focus request on the text field, and
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// the virtual keyboard will appear afterward.
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requestFocusOnTap: true,
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label: const Text('Color'),
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onSelected: (ColorLabel? color) {
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setState(() {
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selectedColor = color;
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});
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},
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dropdownMenuEntries: ColorLabel.entries,
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),
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const SizedBox(width: 24),
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DropdownMenu<IconLabel>(
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controller: iconController,
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enableFilter: true,
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requestFocusOnTap: true,
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leadingIcon: const Icon(Icons.search),
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label: const Text('Icon'),
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inputDecorationTheme: const InputDecorationTheme(
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filled: true,
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contentPadding: EdgeInsets.symmetric(vertical: 5.0),
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),
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onSelected: (IconLabel? icon) {
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setState(() {
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selectedIcon = icon;
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});
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},
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dropdownMenuEntries: IconLabel.entries,
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),
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],
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),
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),
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),
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if (selectedColor != null && selectedIcon != null)
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SingleChildScrollView(
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scrollDirection: Axis.horizontal,
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child: Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text('You selected a ${selectedColor?.label} ${selectedIcon?.label}'),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 5),
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child: Icon(selectedIcon?.icon, color: selectedColor?.color),
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),
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],
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),
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)
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else
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const Text('Please select a color and an icon.'),
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],
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),
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),
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),
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);
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}
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}
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