flutter_flutter/flow/texture_unittests.cc
Chris Bracken 08dabe9601
Clean up C++ includes (#21127)
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.

Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.

Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676

This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
2020-09-11 21:18:35 -07:00

100 lines
3.3 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/texture.h"
#include "flutter/flow/testing/mock_texture.h"
#include "gtest/gtest.h"
namespace flutter {
namespace testing {
TEST(TextureRegistryTest, UnregisterTextureCallbackTriggered) {
TextureRegistry registry;
auto mock_texture1 = std::make_shared<MockTexture>(0);
auto mock_texture2 = std::make_shared<MockTexture>(1);
registry.RegisterTexture(mock_texture1);
registry.RegisterTexture(mock_texture2);
ASSERT_EQ(registry.GetTexture(0), mock_texture1);
ASSERT_EQ(registry.GetTexture(1), mock_texture2);
ASSERT_FALSE(mock_texture1->unregistered());
ASSERT_FALSE(mock_texture2->unregistered());
registry.UnregisterTexture(0);
ASSERT_EQ(registry.GetTexture(0), nullptr);
ASSERT_TRUE(mock_texture1->unregistered());
ASSERT_FALSE(mock_texture2->unregistered());
registry.UnregisterTexture(1);
ASSERT_EQ(registry.GetTexture(1), nullptr);
ASSERT_TRUE(mock_texture1->unregistered());
ASSERT_TRUE(mock_texture2->unregistered());
}
TEST(TextureRegistryTest, GrContextCallbackTriggered) {
TextureRegistry registry;
auto mock_texture1 = std::make_shared<MockTexture>(0);
auto mock_texture2 = std::make_shared<MockTexture>(1);
registry.RegisterTexture(mock_texture1);
registry.RegisterTexture(mock_texture2);
ASSERT_FALSE(mock_texture1->gr_context_created());
ASSERT_FALSE(mock_texture2->gr_context_created());
ASSERT_FALSE(mock_texture1->gr_context_destroyed());
ASSERT_FALSE(mock_texture2->gr_context_destroyed());
registry.OnGrContextCreated();
ASSERT_TRUE(mock_texture1->gr_context_created());
ASSERT_TRUE(mock_texture2->gr_context_created());
registry.UnregisterTexture(0);
registry.OnGrContextDestroyed();
ASSERT_FALSE(mock_texture1->gr_context_destroyed());
ASSERT_TRUE(mock_texture2->gr_context_created());
}
TEST(TextureRegistryTest, RegisterTextureTwice) {
TextureRegistry registry;
auto mock_texture1 = std::make_shared<MockTexture>(0);
auto mock_texture2 = std::make_shared<MockTexture>(0);
registry.RegisterTexture(mock_texture1);
ASSERT_EQ(registry.GetTexture(0), mock_texture1);
registry.RegisterTexture(mock_texture2);
ASSERT_EQ(registry.GetTexture(0), mock_texture2);
ASSERT_FALSE(mock_texture1->unregistered());
ASSERT_FALSE(mock_texture2->unregistered());
registry.UnregisterTexture(0);
ASSERT_EQ(registry.GetTexture(0), nullptr);
ASSERT_FALSE(mock_texture1->unregistered());
ASSERT_TRUE(mock_texture2->unregistered());
}
TEST(TextureRegistryTest, ReuseSameTextureSlot) {
TextureRegistry registry;
auto mock_texture1 = std::make_shared<MockTexture>(0);
auto mock_texture2 = std::make_shared<MockTexture>(0);
registry.RegisterTexture(mock_texture1);
ASSERT_EQ(registry.GetTexture(0), mock_texture1);
registry.UnregisterTexture(0);
ASSERT_EQ(registry.GetTexture(0), nullptr);
ASSERT_TRUE(mock_texture1->unregistered());
ASSERT_FALSE(mock_texture2->unregistered());
registry.RegisterTexture(mock_texture2);
ASSERT_EQ(registry.GetTexture(0), mock_texture2);
registry.UnregisterTexture(0);
ASSERT_EQ(registry.GetTexture(0), nullptr);
ASSERT_TRUE(mock_texture1->unregistered());
ASSERT_TRUE(mock_texture2->unregistered());
}
} // namespace testing
} // namespace flutter