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201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#endif
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2extchromium.h>
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#include <vector>
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#include "base/command_line.h"
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#include "base/strings/string_number_conversions.h"
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#include "gpu/command_buffer/tests/gl_manager.h"
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#include "gpu/command_buffer/tests/gl_test_utils.h"
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#include "gpu/config/gpu_switches.h"
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#include "testing/gmock/include/gmock/gmock.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace gpu {
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// A collection of tests that exercise the glClear workaround.
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class GLClearFramebufferTest : public testing::TestWithParam<bool> {
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public:
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GLClearFramebufferTest() : color_handle_(0u), depth_handle_(0u) {}
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protected:
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void SetUp() override {
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if (GetParam()) {
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// Force the glClear() workaround so we can test it here.
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base::CommandLine command_line(base::CommandLine::NO_PROGRAM);
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command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds,
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base::IntToString(gpu::GL_CLEAR_BROKEN));
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gl_.InitializeWithCommandLine(GLManager::Options(), &command_line);
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DCHECK(gl_.workarounds().gl_clear_broken);
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} else {
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gl_.Initialize(GLManager::Options());
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DCHECK(!gl_.workarounds().gl_clear_broken);
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}
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}
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void InitDraw();
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void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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void SetDrawDepth(GLfloat depth);
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void DrawQuad();
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void TearDown() override {
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GLTestHelper::CheckGLError("no errors", __LINE__);
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gl_.Destroy();
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}
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private:
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GLManager gl_;
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GLuint color_handle_;
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GLuint depth_handle_;
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};
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void GLClearFramebufferTest::InitDraw() {
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static const char* v_shader_str =
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"attribute vec4 a_Position;\n"
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"uniform float u_depth;\n"
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"void main()\n"
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"{\n"
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" gl_Position = a_Position;\n"
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" gl_Position.z = u_depth;\n"
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"}\n";
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static const char* f_shader_str =
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"precision mediump float;\n"
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"uniform vec4 u_draw_color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = u_draw_color;\n"
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"}\n";
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GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
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DCHECK(program);
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glUseProgram(program);
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GLuint position_loc = glGetAttribLocation(program, "a_Position");
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GLTestHelper::SetupUnitQuad(position_loc);
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color_handle_ = glGetUniformLocation(program, "u_draw_color");
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DCHECK(color_handle_ != static_cast<GLuint>(-1));
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depth_handle_ = glGetUniformLocation(program, "u_depth");
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DCHECK(depth_handle_ != static_cast<GLuint>(-1));
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}
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void GLClearFramebufferTest::SetDrawColor(GLfloat r,
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GLfloat g,
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GLfloat b,
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GLfloat a) {
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glUniform4f(color_handle_, r, g, b, a);
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}
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void GLClearFramebufferTest::SetDrawDepth(GLfloat depth) {
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glUniform1f(depth_handle_, depth);
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}
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void GLClearFramebufferTest::DrawQuad() {
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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INSTANTIATE_TEST_CASE_P(GLClearFramebufferTestWithParam,
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GLClearFramebufferTest,
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::testing::Values(true, false));
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TEST_P(GLClearFramebufferTest, ClearColor) {
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glClearColor(1.0f, 0.5f, 0.25f, 0.5f);
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glClear(GL_COLOR_BUFFER_BIT);
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// Verify.
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const uint8 expected[] = {255, 128, 64, 128};
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected));
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}
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TEST_P(GLClearFramebufferTest, ClearColorWithMask) {
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glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// Verify.
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const uint8 expected[] = {255, 0, 0, 0};
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected));
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}
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// crbug.com/434094
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#if !defined(OS_MACOSX)
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TEST_P(GLClearFramebufferTest, ClearColorWithScissor) {
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// Verify.
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const uint8 expected[] = {255, 255, 255, 255};
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected));
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glScissor(0, 0, 0, 0);
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glEnable(GL_SCISSOR_TEST);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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// Verify - no changes.
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected));
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}
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#endif
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TEST_P(GLClearFramebufferTest, ClearDepthStencil) {
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const GLuint kStencilRef = 1 << 2;
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InitDraw();
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SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f);
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DrawQuad();
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// Verify.
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const uint8 kRed[] = {255, 0, 0, 255};
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const uint8 kGreen[] = {0, 255, 0, 255};
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed));
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glClearStencil(kStencilRef);
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glClear(GL_STENCIL_BUFFER_BIT);
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glEnable(GL_STENCIL_TEST);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glStencilFunc(GL_NOTEQUAL, kStencilRef, 0xFFFFFFFF);
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SetDrawColor(0.0f, 1.0f, 0.0f, 1.0f);
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DrawQuad();
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// Verify - stencil should have failed, so still red.
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed));
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glStencilFunc(GL_EQUAL, kStencilRef, 0xFFFFFFFF);
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DrawQuad();
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// Verify - stencil should have passed, so green.
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen));
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glEnable(GL_DEPTH_TEST);
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glClearDepthf(0.0f);
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glClear(GL_DEPTH_BUFFER_BIT);
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SetDrawDepth(0.5f);
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SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f);
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DrawQuad();
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// Verify - depth test should have failed, so still green.
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kGreen));
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glClearDepthf(0.9f);
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glClear(GL_DEPTH_BUFFER_BIT);
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DrawQuad();
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// Verify - depth test should have passed, so red.
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EXPECT_TRUE(
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GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed));
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}
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} // namespace gpu
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