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275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file contains the GLES2Decoder class.
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#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
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#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
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#include <vector>
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#include "base/callback.h"
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#include "base/memory/weak_ptr.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#include "gpu/command_buffer/common/capabilities.h"
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#include "gpu/command_buffer/service/common_decoder.h"
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#include "gpu/command_buffer/service/logger.h"
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#include "ui/gfx/geometry/size.h"
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#include "ui/gl/gl_context.h"
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namespace gfx {
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class GLContext;
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class GLSurface;
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}
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namespace gpu {
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class AsyncPixelTransferDelegate;
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class AsyncPixelTransferManager;
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struct Mailbox;
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namespace gles2 {
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class ContextGroup;
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class ErrorState;
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class GLES2Util;
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class ImageManager;
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class Logger;
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class QueryManager;
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class Texture;
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class VertexArrayManager;
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class ValuebufferManager;
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struct ContextState;
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struct DisallowedFeatures {
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DisallowedFeatures()
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: gpu_memory_manager(false) {
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}
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bool gpu_memory_manager;
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};
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typedef base::Callback<void(const std::string& key,
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const std::string& shader)> ShaderCacheCallback;
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// This class implements the AsyncAPIInterface interface, decoding GLES2
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// commands and calling GL.
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class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
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public CommonDecoder {
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public:
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typedef error::Error Error;
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typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback;
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// The default stencil mask, which has all bits set. This really should be a
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// GLuint, but we can't #include gl_bindings.h in this file without causing
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// macro redefinitions.
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static const unsigned int kDefaultStencilMask;
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// Creates a decoder.
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static GLES2Decoder* Create(ContextGroup* group);
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~GLES2Decoder() override;
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bool initialized() const {
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return initialized_;
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}
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void set_initialized() {
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initialized_ = true;
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}
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bool unsafe_es3_apis_enabled() const {
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return unsafe_es3_apis_enabled_;
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}
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void set_unsafe_es3_apis_enabled(bool enabled) {
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unsafe_es3_apis_enabled_ = enabled;
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}
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bool debug() const {
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return debug_;
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}
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// Set to true to call glGetError after every command.
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void set_debug(bool debug) {
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debug_ = debug;
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}
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bool log_commands() const {
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return log_commands_;
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}
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// Set to true to LOG every command.
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void set_log_commands(bool log_commands) {
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log_commands_ = log_commands;
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}
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// Initializes the graphics context. Can create an offscreen
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// decoder with a frame buffer that can be referenced from the parent.
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// Takes ownership of GLContext.
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// Parameters:
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// surface: the GL surface to render to.
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// context: the GL context to render to.
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// offscreen: whether to make the context offscreen or not. When FBO 0 is
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// bound, offscreen contexts render to an internal buffer, onscreen ones
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// to the surface.
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// offscreen_size: the size if the GL context is offscreen.
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// Returns:
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// true if successful.
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virtual bool Initialize(const scoped_refptr<gfx::GLSurface>& surface,
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const scoped_refptr<gfx::GLContext>& context,
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bool offscreen,
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const gfx::Size& offscreen_size,
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const DisallowedFeatures& disallowed_features,
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const std::vector<int32>& attribs) = 0;
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// Destroys the graphics context.
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virtual void Destroy(bool have_context) = 0;
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// Set the surface associated with the default FBO.
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virtual void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) = 0;
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virtual void ProduceFrontBuffer(const Mailbox& mailbox) = 0;
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// Resize an offscreen frame buffer.
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virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
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// Make this decoder's GL context current.
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virtual bool MakeCurrent() = 0;
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// Gets the GLES2 Util which holds info.
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virtual GLES2Util* GetGLES2Util() = 0;
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// Gets the associated GLContext.
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virtual gfx::GLContext* GetGLContext() = 0;
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// Gets the associated ContextGroup
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virtual ContextGroup* GetContextGroup() = 0;
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virtual Capabilities GetCapabilities() = 0;
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// Restores all of the decoder GL state.
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virtual void RestoreState(const ContextState* prev_state) = 0;
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// Restore States.
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virtual void RestoreActiveTexture() const = 0;
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virtual void RestoreAllTextureUnitBindings(
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const ContextState* prev_state) const = 0;
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virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
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virtual void RestoreBufferBindings() const = 0;
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virtual void RestoreFramebufferBindings() const = 0;
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virtual void RestoreRenderbufferBindings() = 0;
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virtual void RestoreGlobalState() const = 0;
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virtual void RestoreProgramBindings() const = 0;
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virtual void RestoreTextureState(unsigned service_id) const = 0;
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virtual void RestoreTextureUnitBindings(unsigned unit) const = 0;
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virtual void ClearAllAttributes() const = 0;
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virtual void RestoreAllAttributes() const = 0;
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virtual void SetIgnoreCachedStateForTest(bool ignore) = 0;
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// Gets the QueryManager for this context.
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virtual QueryManager* GetQueryManager() = 0;
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// Gets the VertexArrayManager for this context.
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virtual VertexArrayManager* GetVertexArrayManager() = 0;
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// Gets the ImageManager for this context.
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virtual ImageManager* GetImageManager() = 0;
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// Gets the ValuebufferManager for this context.
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virtual ValuebufferManager* GetValuebufferManager() = 0;
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// Process any pending queries. Returns false if there are no pending queries.
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virtual bool ProcessPendingQueries(bool did_finish) = 0;
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// Returns false if there are no idle work to be made.
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virtual bool HasMoreIdleWork() = 0;
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virtual void PerformIdleWork() = 0;
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// Sets a callback which is called when a glResizeCHROMIUM command
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// is processed.
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virtual void SetResizeCallback(
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const base::Callback<void(gfx::Size, float)>& callback) = 0;
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// Interface to performing async pixel transfers.
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virtual AsyncPixelTransferManager* GetAsyncPixelTransferManager() = 0;
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virtual void ResetAsyncPixelTransferManagerForTest() = 0;
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virtual void SetAsyncPixelTransferManagerForTest(
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AsyncPixelTransferManager* manager) = 0;
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// Get the service texture ID corresponding to a client texture ID.
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// If no such record is found then return false.
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virtual bool GetServiceTextureId(uint32 client_texture_id,
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uint32* service_texture_id);
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// Provides detail about a lost context if one occurred.
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virtual error::ContextLostReason GetContextLostReason() = 0;
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// Clears a level of a texture
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// Returns false if a GL error should be generated.
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virtual bool ClearLevel(
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Texture* texture,
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unsigned target,
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int level,
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unsigned internal_format,
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unsigned format,
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unsigned type,
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int width,
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int height,
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bool is_texture_immutable) = 0;
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virtual ErrorState* GetErrorState() = 0;
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// A callback for messages from the decoder.
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virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
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// Sets the callback for waiting on a sync point. The callback returns the
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// scheduling status (i.e. true if the channel is still scheduled).
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virtual void SetWaitSyncPointCallback(
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const WaitSyncPointCallback& callback) = 0;
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virtual void WaitForReadPixels(base::Closure callback) = 0;
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virtual uint32 GetTextureUploadCount() = 0;
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virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
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virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0;
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virtual void AddProcessingCommandsTime(base::TimeDelta) = 0;
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// Returns true if the context was lost either by GL_ARB_robustness, forced
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// context loss or command buffer parse error.
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virtual bool WasContextLost() const = 0;
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// Returns true if the context was lost specifically by GL_ARB_robustness.
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virtual bool WasContextLostByRobustnessExtension() const = 0;
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// Lose this context.
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virtual void MarkContextLost(error::ContextLostReason reason) = 0;
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virtual Logger* GetLogger() = 0;
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virtual void BeginDecoding();
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virtual void EndDecoding();
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virtual const ContextState* GetContextState() = 0;
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protected:
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GLES2Decoder();
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private:
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bool initialized_;
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bool debug_;
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bool log_commands_;
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bool unsafe_es3_apis_enabled_;
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DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
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};
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} // namespace gles2
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} // namespace gpu
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#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
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