flutter_flutter/shell/common/rasterizer.cc
Chinmay Garde 17e07c537e
Implement asynchronous texture uploads when using the Metal backend on iOS. (#17046)
This moves the Metal `GrContext` creation utilities from `GPUSurfaceMetal` into
a separate `IOSContext` object subclass. An analogue of this object was used in
the GL regime for the management of onscreen and offscreen contexts that were
not tied to the lifecycle of the `GPUSurface`. This pattern has now been
generalized for use with all backends that need a resource context
(`IOSContextGL` and `IOContextMetal`).

The platform views controller management in the `ExternalViewEmbedder` interface
implementation was repeated three times for [Metal][metal], [OpenGL](opengl) and
[Software](software) rendering. This repetition has been removed and a single
implementation present in the base `IOSSurface` and used on all platforms.
Addition of new client rendering APIs should not affect how the engine renders
into the platform view interleaving levels.

All rendering API selection logic has been moved into a single set of utilities
in `rendering_api_selection.h`. This enables the removal of a lot of code blocks
guarded by `FLUTTER_SHELL_ENABLE_METAL`. The remaining uses of this will be
removed when unified builds are enabled.

The Metal backend now also adds traces similar to the GL backend.

The `IOGLContext` has been renamed to `IOContextGL` to be more in line with the
convention used in this library.

Fixes https://github.com/flutter/flutter/issues/41827
Adds https://github.com/flutter/flutter/issues/52150

[metal]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_metal.mm (L55)
[opengl]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_gl.mm (L95)
[software]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_software.mm (L146)
2020-03-10 16:01:53 -07:00

576 lines
19 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/persistent_cache.h"
#include <utility>
#include "third_party/skia/include/core/SkEncodedImageFormat.h"
#include "third_party/skia/include/core/SkImageEncoder.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "third_party/skia/include/core/SkSerialProcs.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/core/SkSurfaceCharacterization.h"
#include "third_party/skia/include/utils/SkBase64.h"
namespace flutter {
// The rasterizer will tell Skia to purge cached resources that have not been
// used within this interval.
static constexpr std::chrono::milliseconds kSkiaCleanupExpiration(15000);
// TODO(dnfield): Remove this once internal embedders have caught up.
static Rasterizer::DummyDelegate dummy_delegate_;
Rasterizer::Rasterizer(
TaskRunners task_runners,
std::unique_ptr<flutter::CompositorContext> compositor_context)
: Rasterizer(dummy_delegate_,
std::move(task_runners),
std::move(compositor_context)) {}
Rasterizer::Rasterizer(Delegate& delegate, TaskRunners task_runners)
: Rasterizer(delegate,
std::move(task_runners),
std::make_unique<flutter::CompositorContext>(
delegate.GetFrameBudget())) {}
Rasterizer::Rasterizer(
Delegate& delegate,
TaskRunners task_runners,
std::unique_ptr<flutter::CompositorContext> compositor_context)
: delegate_(delegate),
task_runners_(std::move(task_runners)),
compositor_context_(std::move(compositor_context)),
user_override_resource_cache_bytes_(false),
weak_factory_(this) {
FML_DCHECK(compositor_context_);
}
Rasterizer::~Rasterizer() = default;
fml::WeakPtr<Rasterizer> Rasterizer::GetWeakPtr() const {
return weak_factory_.GetWeakPtr();
}
fml::WeakPtr<SnapshotDelegate> Rasterizer::GetSnapshotDelegate() const {
return weak_factory_.GetWeakPtr();
}
void Rasterizer::Setup(std::unique_ptr<Surface> surface) {
surface_ = std::move(surface);
if (max_cache_bytes_.has_value()) {
SetResourceCacheMaxBytes(max_cache_bytes_.value(),
user_override_resource_cache_bytes_);
}
compositor_context_->OnGrContextCreated();
if (surface_->GetExternalViewEmbedder()) {
const auto platform_id =
task_runners_.GetPlatformTaskRunner()->GetTaskQueueId();
const auto gpu_id = task_runners_.GetGPUTaskRunner()->GetTaskQueueId();
gpu_thread_merger_ =
fml::MakeRefCounted<fml::GpuThreadMerger>(platform_id, gpu_id);
}
}
void Rasterizer::Teardown() {
compositor_context_->OnGrContextDestroyed();
surface_.reset();
last_layer_tree_.reset();
}
void Rasterizer::NotifyLowMemoryWarning() const {
if (!surface_) {
FML_DLOG(INFO) << "Rasterizer::PurgeCaches called with no surface.";
return;
}
auto context = surface_->GetContext();
if (!context) {
FML_DLOG(INFO) << "Rasterizer::PurgeCaches called with no GrContext.";
return;
}
context->freeGpuResources();
}
flutter::TextureRegistry* Rasterizer::GetTextureRegistry() {
return &compositor_context_->texture_registry();
}
flutter::LayerTree* Rasterizer::GetLastLayerTree() {
return last_layer_tree_.get();
}
void Rasterizer::DrawLastLayerTree() {
if (!last_layer_tree_ || !surface_) {
return;
}
DrawToSurface(*last_layer_tree_);
}
void Rasterizer::Draw(fml::RefPtr<Pipeline<flutter::LayerTree>> pipeline) {
TRACE_EVENT0("flutter", "GPURasterizer::Draw");
if (gpu_thread_merger_ && !gpu_thread_merger_->IsOnRasterizingThread()) {
// we yield and let this frame be serviced on the right thread.
return;
}
FML_DCHECK(task_runners_.GetGPUTaskRunner()->RunsTasksOnCurrentThread());
RasterStatus raster_status = RasterStatus::kFailed;
Pipeline<flutter::LayerTree>::Consumer consumer =
[&](std::unique_ptr<LayerTree> layer_tree) {
raster_status = DoDraw(std::move(layer_tree));
};
PipelineConsumeResult consume_result = pipeline->Consume(consumer);
// if the raster status is to resubmit the frame, we push the frame to the
// front of the queue and also change the consume status to more available.
if (raster_status == RasterStatus::kResubmit) {
auto front_continuation = pipeline->ProduceToFront();
front_continuation.Complete(std::move(resubmitted_layer_tree_));
consume_result = PipelineConsumeResult::MoreAvailable;
} else if (raster_status == RasterStatus::kEnqueuePipeline) {
consume_result = PipelineConsumeResult::MoreAvailable;
}
// Consume as many pipeline items as possible. But yield the event loop
// between successive tries.
switch (consume_result) {
case PipelineConsumeResult::MoreAvailable: {
task_runners_.GetGPUTaskRunner()->PostTask(
[weak_this = weak_factory_.GetWeakPtr(), pipeline]() {
if (weak_this) {
weak_this->Draw(pipeline);
}
});
break;
}
default:
break;
}
}
sk_sp<SkImage> Rasterizer::DoMakeRasterSnapshot(
SkISize size,
std::function<void(SkCanvas*)> draw_callback) {
TRACE_EVENT0("flutter", __FUNCTION__);
sk_sp<SkSurface> surface;
SkImageInfo image_info = SkImageInfo::MakeN32Premul(
size.width(), size.height(), SkColorSpace::MakeSRGB());
if (surface_ == nullptr || surface_->GetContext() == nullptr) {
// Raster surface is fine if there is no on screen surface. This might
// happen in case of software rendering.
surface = SkSurface::MakeRaster(image_info);
} else {
if (!surface_->MakeRenderContextCurrent()) {
return nullptr;
}
// When there is an on screen surface, we need a render target SkSurface
// because we want to access texture backed images.
surface = SkSurface::MakeRenderTarget(surface_->GetContext(), // context
SkBudgeted::kNo, // budgeted
image_info // image info
);
}
if (surface == nullptr || surface->getCanvas() == nullptr) {
return nullptr;
}
draw_callback(surface->getCanvas());
surface->getCanvas()->flush();
sk_sp<SkImage> device_snapshot;
{
TRACE_EVENT0("flutter", "MakeDeviceSnpashot");
device_snapshot = surface->makeImageSnapshot();
}
if (device_snapshot == nullptr) {
return nullptr;
}
{
TRACE_EVENT0("flutter", "DeviceHostTransfer");
if (auto raster_image = device_snapshot->makeRasterImage()) {
return raster_image;
}
}
return nullptr;
}
sk_sp<SkImage> Rasterizer::MakeRasterSnapshot(sk_sp<SkPicture> picture,
SkISize picture_size) {
return DoMakeRasterSnapshot(picture_size,
[picture = std::move(picture)](SkCanvas* canvas) {
canvas->drawPicture(picture);
});
}
sk_sp<SkImage> Rasterizer::ConvertToRasterImage(sk_sp<SkImage> image) {
TRACE_EVENT0("flutter", __FUNCTION__);
// If the rasterizer does not have a surface with a GrContext, then it will
// be unable to render a cross-context SkImage. The caller will need to
// create the raster image on the IO thread.
if (surface_ == nullptr || surface_->GetContext() == nullptr) {
return nullptr;
}
if (image == nullptr) {
return nullptr;
}
return DoMakeRasterSnapshot(image->dimensions(),
[image = std::move(image)](SkCanvas* canvas) {
canvas->drawImage(image, 0, 0);
});
}
RasterStatus Rasterizer::DoDraw(
std::unique_ptr<flutter::LayerTree> layer_tree) {
FML_DCHECK(task_runners_.GetGPUTaskRunner()->RunsTasksOnCurrentThread());
if (!layer_tree || !surface_) {
return RasterStatus::kFailed;
}
FrameTiming timing;
timing.Set(FrameTiming::kBuildStart, layer_tree->build_start());
timing.Set(FrameTiming::kBuildFinish, layer_tree->build_finish());
timing.Set(FrameTiming::kRasterStart, fml::TimePoint::Now());
PersistentCache* persistent_cache = PersistentCache::GetCacheForProcess();
persistent_cache->ResetStoredNewShaders();
RasterStatus raster_status = DrawToSurface(*layer_tree);
if (raster_status == RasterStatus::kSuccess) {
last_layer_tree_ = std::move(layer_tree);
} else if (raster_status == RasterStatus::kResubmit) {
resubmitted_layer_tree_ = std::move(layer_tree);
return raster_status;
}
if (persistent_cache->IsDumpingSkp() &&
persistent_cache->StoredNewShaders()) {
auto screenshot =
ScreenshotLastLayerTree(ScreenshotType::SkiaPicture, false);
persistent_cache->DumpSkp(*screenshot.data);
}
// TODO(liyuqian): in Fuchsia, the rasterization doesn't finish when
// Rasterizer::DoDraw finishes. Future work is needed to adapt the timestamp
// for Fuchsia to capture SceneUpdateContext::ExecutePaintTasks.
timing.Set(FrameTiming::kRasterFinish, fml::TimePoint::Now());
delegate_.OnFrameRasterized(timing);
// Pipeline pressure is applied from a couple of places:
// rasterizer: When there are more items as of the time of Consume.
// animator (via shell): Frame gets produces every vsync.
// Enqueing here is to account for the following scenario:
// T = 1
// - one item (A) in the pipeline
// - rasterizer starts (and merges the threads)
// - pipeline consume result says no items to process
// T = 2
// - animator produces (B) to the pipeline
// - applies pipeline pressure via platform thread.
// T = 3
// - rasterizes finished (and un-merges the threads)
// - |Draw| for B yields as its on the wrong thread.
// This enqueue ensures that we attempt to consume from the right
// thread one more time after un-merge.
if (gpu_thread_merger_) {
if (gpu_thread_merger_->DecrementLease() ==
fml::GpuThreadStatus::kUnmergedNow) {
return RasterStatus::kEnqueuePipeline;
}
}
return raster_status;
}
RasterStatus Rasterizer::DrawToSurface(flutter::LayerTree& layer_tree) {
TRACE_EVENT0("flutter", "Rasterizer::DrawToSurface");
FML_DCHECK(surface_);
auto frame = surface_->AcquireFrame(layer_tree.frame_size());
if (frame == nullptr) {
return RasterStatus::kFailed;
}
// There is no way for the compositor to know how long the layer tree
// construction took. Fortunately, the layer tree does. Grab that time
// for instrumentation.
compositor_context_->ui_time().SetLapTime(layer_tree.build_time());
auto* external_view_embedder = surface_->GetExternalViewEmbedder();
SkCanvas* embedder_root_canvas = nullptr;
if (external_view_embedder != nullptr) {
external_view_embedder->BeginFrame(layer_tree.frame_size(),
surface_->GetContext(),
layer_tree.device_pixel_ratio());
embedder_root_canvas = external_view_embedder->GetRootCanvas();
}
// If the external view embedder has specified an optional root surface, the
// root surface transformation is set by the embedder instead of
// having to apply it here.
SkMatrix root_surface_transformation =
embedder_root_canvas ? SkMatrix{} : surface_->GetRootTransformation();
auto root_surface_canvas =
embedder_root_canvas ? embedder_root_canvas : frame->SkiaCanvas();
auto compositor_frame = compositor_context_->AcquireFrame(
surface_->GetContext(), // skia GrContext
root_surface_canvas, // root surface canvas
external_view_embedder, // external view embedder
root_surface_transformation, // root surface transformation
true, // instrumentation enabled
frame->supports_readback(), // surface supports pixel reads
gpu_thread_merger_ // thread merger
);
if (compositor_frame) {
RasterStatus raster_status = compositor_frame->Raster(layer_tree, false);
if (raster_status == RasterStatus::kFailed) {
return raster_status;
}
frame->Submit();
if (external_view_embedder != nullptr) {
external_view_embedder->SubmitFrame(surface_->GetContext());
}
FireNextFrameCallbackIfPresent();
if (surface_->GetContext()) {
TRACE_EVENT0("flutter", "PerformDeferredSkiaCleanup");
surface_->GetContext()->performDeferredCleanup(kSkiaCleanupExpiration);
}
return raster_status;
}
return RasterStatus::kFailed;
}
static sk_sp<SkData> SerializeTypeface(SkTypeface* typeface, void* ctx) {
return typeface->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
}
static sk_sp<SkData> ScreenshotLayerTreeAsPicture(
flutter::LayerTree* tree,
flutter::CompositorContext& compositor_context) {
FML_DCHECK(tree != nullptr);
SkPictureRecorder recorder;
recorder.beginRecording(
SkRect::MakeWH(tree->frame_size().width(), tree->frame_size().height()));
SkMatrix root_surface_transformation;
root_surface_transformation.reset();
// TODO(amirh): figure out how to take a screenshot with embedded UIView.
// https://github.com/flutter/flutter/issues/23435
auto frame = compositor_context.AcquireFrame(
nullptr, recorder.getRecordingCanvas(), nullptr,
root_surface_transformation, false, true, nullptr);
frame->Raster(*tree, true);
SkSerialProcs procs = {0};
procs.fTypefaceProc = SerializeTypeface;
return recorder.finishRecordingAsPicture()->serialize(&procs);
}
static sk_sp<SkSurface> CreateSnapshotSurface(GrContext* surface_context,
const SkISize& size) {
const auto image_info = SkImageInfo::MakeN32Premul(
size.width(), size.height(), SkColorSpace::MakeSRGB());
if (surface_context) {
// There is a rendering surface that may contain textures that are going to
// be referenced in the layer tree about to be drawn.
return SkSurface::MakeRenderTarget(surface_context, //
SkBudgeted::kNo, //
image_info //
);
}
// There is no rendering surface, assume no GPU textures are present and
// create a raster surface.
return SkSurface::MakeRaster(image_info);
}
static sk_sp<SkData> ScreenshotLayerTreeAsImage(
flutter::LayerTree* tree,
flutter::CompositorContext& compositor_context,
GrContext* surface_context,
bool compressed) {
// Attempt to create a snapshot surface depending on whether we have access to
// a valid GPU rendering context.
auto snapshot_surface =
CreateSnapshotSurface(surface_context, tree->frame_size());
if (snapshot_surface == nullptr) {
FML_LOG(ERROR) << "Screenshot: unable to create snapshot surface";
return nullptr;
}
// Draw the current layer tree into the snapshot surface.
auto* canvas = snapshot_surface->getCanvas();
// There is no root surface transformation for the screenshot layer. Reset the
// matrix to identity.
SkMatrix root_surface_transformation;
root_surface_transformation.reset();
// We want to ensure we call the base method for
// CompositorContext::AcquireFrame instead of the platform-specific method.
// Specifically, Fuchsia's CompositorContext handles the rendering surface
// itself which means that we will still continue to render to the onscreen
// surface if we don't call the base method.
auto frame = compositor_context.flutter::CompositorContext::AcquireFrame(
surface_context, canvas, nullptr, root_surface_transformation, false,
true, nullptr);
canvas->clear(SK_ColorTRANSPARENT);
frame->Raster(*tree, true);
canvas->flush();
// Prepare an image from the surface, this image may potentially be on th GPU.
auto potentially_gpu_snapshot = snapshot_surface->makeImageSnapshot();
if (!potentially_gpu_snapshot) {
FML_LOG(ERROR) << "Screenshot: unable to make image screenshot";
return nullptr;
}
// Copy the GPU image snapshot into CPU memory.
auto cpu_snapshot = potentially_gpu_snapshot->makeRasterImage();
if (!cpu_snapshot) {
FML_LOG(ERROR) << "Screenshot: unable to make raster image";
return nullptr;
}
// If the caller want the pixels to be compressed, there is a Skia utility to
// compress to PNG. Use that.
if (compressed) {
return cpu_snapshot->encodeToData();
}
// Copy it into a bitmap and return the same.
SkPixmap pixmap;
if (!cpu_snapshot->peekPixels(&pixmap)) {
FML_LOG(ERROR) << "Screenshot: unable to obtain bitmap pixels";
return nullptr;
}
return SkData::MakeWithCopy(pixmap.addr32(), pixmap.computeByteSize());
}
Rasterizer::Screenshot Rasterizer::ScreenshotLastLayerTree(
Rasterizer::ScreenshotType type,
bool base64_encode) {
auto* layer_tree = GetLastLayerTree();
if (layer_tree == nullptr) {
FML_LOG(ERROR) << "Last layer tree was null when screenshotting.";
return {};
}
sk_sp<SkData> data = nullptr;
GrContext* surface_context = surface_ ? surface_->GetContext() : nullptr;
switch (type) {
case ScreenshotType::SkiaPicture:
data = ScreenshotLayerTreeAsPicture(layer_tree, *compositor_context_);
break;
case ScreenshotType::UncompressedImage:
data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
surface_context, false);
break;
case ScreenshotType::CompressedImage:
data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
surface_context, true);
break;
}
if (data == nullptr) {
FML_LOG(ERROR) << "Screenshot data was null.";
return {};
}
if (base64_encode) {
size_t b64_size = SkBase64::Encode(data->data(), data->size(), nullptr);
auto b64_data = SkData::MakeUninitialized(b64_size);
SkBase64::Encode(data->data(), data->size(), b64_data->writable_data());
return Rasterizer::Screenshot{b64_data, layer_tree->frame_size()};
}
return Rasterizer::Screenshot{data, layer_tree->frame_size()};
}
void Rasterizer::SetNextFrameCallback(const fml::closure& callback) {
next_frame_callback_ = callback;
}
void Rasterizer::FireNextFrameCallbackIfPresent() {
if (!next_frame_callback_) {
return;
}
// It is safe for the callback to set a new callback.
auto callback = next_frame_callback_;
next_frame_callback_ = nullptr;
callback();
}
void Rasterizer::SetResourceCacheMaxBytes(size_t max_bytes, bool from_user) {
user_override_resource_cache_bytes_ |= from_user;
if (!from_user && user_override_resource_cache_bytes_) {
// We should not update the setting here if a user has explicitly set a
// value for this over the flutter/skia channel.
return;
}
max_cache_bytes_ = max_bytes;
if (!surface_) {
return;
}
GrContext* context = surface_->GetContext();
if (context) {
int max_resources;
context->getResourceCacheLimits(&max_resources, nullptr);
context->setResourceCacheLimits(max_resources, max_bytes);
}
}
std::optional<size_t> Rasterizer::GetResourceCacheMaxBytes() const {
if (!surface_) {
return std::nullopt;
}
GrContext* context = surface_->GetContext();
if (context) {
size_t max_bytes;
context->getResourceCacheLimits(nullptr, &max_bytes);
return max_bytes;
}
return std::nullopt;
}
Rasterizer::Screenshot::Screenshot() {}
Rasterizer::Screenshot::Screenshot(sk_sp<SkData> p_data, SkISize p_size)
: data(std::move(p_data)), frame_size(p_size) {}
Rasterizer::Screenshot::Screenshot(const Screenshot& other) = default;
Rasterizer::Screenshot::~Screenshot() = default;
} // namespace flutter