Dan Field f7163f555c Roll SwiftShader, ANGLE, use SwANGLE in test harnesses (flutter/engine#33814)
Roll Swiftshader, ANGLE, and Vulkan deps.

Updates license bot for new locations of licenses and new files
in roll.

Converts unit test harnesses to use SwANGLE, which is the
supported way of using SwiftShader as a software backend for GLES.

Updates goldens due to swiftshader changes.

Fixes up include paths to avoid directly including third_party
code by that name, which is unlikely to work in other build
environments.

Includes upstream patches to ANGLE and SwiftShader to build in our
windows environments, as well as patches to Skia to support
defining the location of VulkanMemoryAllocator and a patch to ANGLE
to support opting into a newer version of VMA.
2022-06-23 16:43:39 -07:00

416 lines
12 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/test_gl_surface.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
#include <sstream>
#include <string>
#include "flutter/fml/build_config.h"
#include "flutter/fml/logging.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/core/SkColorType.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/gl/GrGLAssembleInterface.h"
namespace flutter {
namespace testing {
static std::string GetEGLError() {
std::stringstream stream;
auto error = ::eglGetError();
stream << "EGL Result: '";
switch (error) {
case EGL_SUCCESS:
stream << "EGL_SUCCESS";
break;
case EGL_NOT_INITIALIZED:
stream << "EGL_NOT_INITIALIZED";
break;
case EGL_BAD_ACCESS:
stream << "EGL_BAD_ACCESS";
break;
case EGL_BAD_ALLOC:
stream << "EGL_BAD_ALLOC";
break;
case EGL_BAD_ATTRIBUTE:
stream << "EGL_BAD_ATTRIBUTE";
break;
case EGL_BAD_CONTEXT:
stream << "EGL_BAD_CONTEXT";
break;
case EGL_BAD_CONFIG:
stream << "EGL_BAD_CONFIG";
break;
case EGL_BAD_CURRENT_SURFACE:
stream << "EGL_BAD_CURRENT_SURFACE";
break;
case EGL_BAD_DISPLAY:
stream << "EGL_BAD_DISPLAY";
break;
case EGL_BAD_SURFACE:
stream << "EGL_BAD_SURFACE";
break;
case EGL_BAD_MATCH:
stream << "EGL_BAD_MATCH";
break;
case EGL_BAD_PARAMETER:
stream << "EGL_BAD_PARAMETER";
break;
case EGL_BAD_NATIVE_PIXMAP:
stream << "EGL_BAD_NATIVE_PIXMAP";
break;
case EGL_BAD_NATIVE_WINDOW:
stream << "EGL_BAD_NATIVE_WINDOW";
break;
case EGL_CONTEXT_LOST:
stream << "EGL_CONTEXT_LOST";
break;
default:
stream << "Unknown";
}
stream << "' (0x" << std::hex << error << std::dec << ").";
return stream.str();
}
static bool HasExtension(const char* extensions, const char* name) {
const char* r = strstr(extensions, name);
auto len = strlen(name);
// check that the extension name is terminated by space or null terminator
return r != nullptr && (r[len] == ' ' || r[len] == 0);
}
static void CheckSwanglekExtensions() {
const char* extensions = ::eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
FML_CHECK(HasExtension(extensions, "EGL_EXT_platform_base")) << extensions;
FML_CHECK(HasExtension(extensions, "EGL_ANGLE_platform_angle_vulkan"))
<< extensions;
FML_CHECK(HasExtension(extensions,
"EGL_ANGLE_platform_angle_device_type_swiftshader"))
<< extensions;
}
static EGLDisplay CreateSwangleDisplay() {
CheckSwanglekExtensions();
PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
FML_CHECK(egl_get_platform_display_EXT)
<< "eglGetPlatformDisplayEXT not available.";
const EGLint display_config[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE,
EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE,
EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE,
EGL_NONE,
};
return egl_get_platform_display_EXT(
EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<EGLNativeDisplayType*>(EGL_DEFAULT_DISPLAY),
display_config);
}
TestGLSurface::TestGLSurface(SkISize surface_size)
: surface_size_(surface_size) {
display_ = CreateSwangleDisplay();
FML_CHECK(display_ != EGL_NO_DISPLAY);
auto result = ::eglInitialize(display_, nullptr, nullptr);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
EGLConfig config = {0};
EGLint num_config = 0;
const EGLint attribute_list[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_CONFORMANT,
EGL_OPENGL_ES2_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_NONE};
result = ::eglChooseConfig(display_, attribute_list, &config, 1, &num_config);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
FML_CHECK(num_config == 1) << GetEGLError();
{
const EGLint onscreen_surface_attributes[] = {
EGL_WIDTH, surface_size_.width(), //
EGL_HEIGHT, surface_size_.height(), //
EGL_NONE,
};
onscreen_surface_ = ::eglCreatePbufferSurface(
display_, // display connection
config, // config
onscreen_surface_attributes // surface attributes
);
FML_CHECK(onscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
}
{
const EGLint offscreen_surface_attributes[] = {
EGL_WIDTH, 1, //
EGL_HEIGHT, 1, //
EGL_NONE,
};
offscreen_surface_ = ::eglCreatePbufferSurface(
display_, // display connection
config, // config
offscreen_surface_attributes // surface attributes
);
FML_CHECK(offscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
}
{
const EGLint context_attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, //
2, //
EGL_NONE //
};
onscreen_context_ =
::eglCreateContext(display_, // display connection
config, // config
EGL_NO_CONTEXT, // sharegroup
context_attributes // context attributes
);
FML_CHECK(onscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
offscreen_context_ =
::eglCreateContext(display_, // display connection
config, // config
onscreen_context_, // sharegroup
context_attributes // context attributes
);
FML_CHECK(offscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
}
}
TestGLSurface::~TestGLSurface() {
context_ = nullptr;
auto result = ::eglDestroyContext(display_, onscreen_context_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroyContext(display_, offscreen_context_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroySurface(display_, onscreen_surface_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglDestroySurface(display_, offscreen_surface_);
FML_CHECK(result == EGL_TRUE) << GetEGLError();
result = ::eglTerminate(display_);
FML_CHECK(result == EGL_TRUE);
}
const SkISize& TestGLSurface::GetSurfaceSize() const {
return surface_size_;
}
bool TestGLSurface::MakeCurrent() {
auto result = ::eglMakeCurrent(display_, onscreen_surface_, onscreen_surface_,
onscreen_context_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not make the context current. " << GetEGLError();
}
return result == EGL_TRUE;
}
bool TestGLSurface::ClearCurrent() {
auto result = ::eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not clear the current context. " << GetEGLError();
}
return result == EGL_TRUE;
}
bool TestGLSurface::Present() {
auto result = ::eglSwapBuffers(display_, onscreen_surface_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not swap buffers. " << GetEGLError();
}
return result == EGL_TRUE;
}
uint32_t TestGLSurface::GetFramebuffer(uint32_t width, uint32_t height) const {
return GetWindowFBOId();
}
bool TestGLSurface::MakeResourceCurrent() {
auto result = ::eglMakeCurrent(display_, offscreen_surface_,
offscreen_surface_, offscreen_context_);
if (result == EGL_FALSE) {
FML_LOG(ERROR) << "Could not make the resource context current. "
<< GetEGLError();
}
return result == EGL_TRUE;
}
void* TestGLSurface::GetProcAddress(const char* name) const {
if (name == nullptr) {
return nullptr;
}
auto symbol = ::eglGetProcAddress(name);
if (symbol == NULL) {
FML_LOG(ERROR) << "Could not fetch symbol for name: " << name;
}
return reinterpret_cast<void*>(symbol);
}
sk_sp<GrDirectContext> TestGLSurface::GetGrContext() {
if (context_) {
return context_;
}
return CreateGrContext();
}
sk_sp<GrDirectContext> TestGLSurface::CreateGrContext() {
if (!MakeCurrent()) {
return nullptr;
}
auto get_string =
reinterpret_cast<PFNGLGETSTRINGPROC>(GetProcAddress("glGetString"));
if (!get_string) {
return nullptr;
}
auto c_version = reinterpret_cast<const char*>(get_string(GL_VERSION));
if (c_version == NULL) {
return nullptr;
}
GrGLGetProc get_proc = [](void* context, const char name[]) -> GrGLFuncPtr {
return reinterpret_cast<GrGLFuncPtr>(
reinterpret_cast<TestGLSurface*>(context)->GetProcAddress(name));
};
std::string version(c_version);
auto interface = version.find("OpenGL ES") == std::string::npos
? GrGLMakeAssembledGLInterface(this, get_proc)
: GrGLMakeAssembledGLESInterface(this, get_proc);
if (!interface) {
return nullptr;
}
context_ = GrDirectContext::MakeGL(interface);
return context_;
}
sk_sp<SkSurface> TestGLSurface::GetOnscreenSurface() {
FML_CHECK(::eglGetCurrentContext() != EGL_NO_CONTEXT);
GrGLFramebufferInfo framebuffer_info = {};
const uint32_t width = surface_size_.width();
const uint32_t height = surface_size_.height();
framebuffer_info.fFBOID = GetFramebuffer(width, height);
#if FML_OS_MACOSX
framebuffer_info.fFormat = 0x8058; // GL_RGBA8
#else
framebuffer_info.fFormat = 0x93A1; // GL_BGRA8;
#endif
GrBackendRenderTarget backend_render_target(
width, // width
height, // height
1, // sample count
8, // stencil bits
framebuffer_info // framebuffer info
);
SkSurfaceProps surface_properties(0, kUnknown_SkPixelGeometry);
auto surface = SkSurface::MakeFromBackendRenderTarget(
GetGrContext().get(), // context
backend_render_target, // backend render target
kBottomLeft_GrSurfaceOrigin, // surface origin
kN32_SkColorType, // color type
SkColorSpace::MakeSRGB(), // color space
&surface_properties, // surface properties
nullptr, // release proc
nullptr // release context
);
if (!surface) {
FML_LOG(ERROR) << "Could not wrap the surface while attempting to "
"snapshot the GL surface.";
return nullptr;
}
return surface;
}
sk_sp<SkImage> TestGLSurface::GetRasterSurfaceSnapshot() {
auto surface = GetOnscreenSurface();
if (!surface) {
FML_LOG(ERROR) << "Aborting snapshot because of on-screen surface "
"acquisition failure.";
return nullptr;
}
auto device_snapshot = surface->makeImageSnapshot();
if (!device_snapshot) {
FML_LOG(ERROR) << "Could not create the device snapshot while attempting "
"to snapshot the GL surface.";
return nullptr;
}
auto host_snapshot = device_snapshot->makeRasterImage();
if (!host_snapshot) {
FML_LOG(ERROR) << "Could not create the host snapshot while attempting to "
"snapshot the GL surface.";
return nullptr;
}
return host_snapshot;
}
uint32_t TestGLSurface::GetWindowFBOId() const {
return 0u;
}
} // namespace testing
} // namespace flutter