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Roll Swiftshader, ANGLE, and Vulkan deps. Updates license bot for new locations of licenses and new files in roll. Converts unit test harnesses to use SwANGLE, which is the supported way of using SwiftShader as a software backend for GLES. Updates goldens due to swiftshader changes. Fixes up include paths to avoid directly including third_party code by that name, which is unlikely to work in other build environments. Includes upstream patches to ANGLE and SwiftShader to build in our windows environments, as well as patches to Skia to support defining the location of VulkanMemoryAllocator and a patch to ANGLE to support opting into a newer version of VMA.
416 lines
12 KiB
C++
416 lines
12 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/testing/test_gl_surface.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <EGL/eglplatform.h>
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#include <GLES2/gl2.h>
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#include <sstream>
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#include <string>
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#include "flutter/fml/build_config.h"
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#include "flutter/fml/logging.h"
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#include "third_party/skia/include/core/SkColorSpace.h"
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#include "third_party/skia/include/core/SkColorType.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/gl/GrGLAssembleInterface.h"
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namespace flutter {
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namespace testing {
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static std::string GetEGLError() {
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std::stringstream stream;
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auto error = ::eglGetError();
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stream << "EGL Result: '";
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switch (error) {
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case EGL_SUCCESS:
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stream << "EGL_SUCCESS";
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break;
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case EGL_NOT_INITIALIZED:
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stream << "EGL_NOT_INITIALIZED";
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break;
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case EGL_BAD_ACCESS:
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stream << "EGL_BAD_ACCESS";
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break;
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case EGL_BAD_ALLOC:
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stream << "EGL_BAD_ALLOC";
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break;
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case EGL_BAD_ATTRIBUTE:
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stream << "EGL_BAD_ATTRIBUTE";
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break;
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case EGL_BAD_CONTEXT:
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stream << "EGL_BAD_CONTEXT";
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break;
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case EGL_BAD_CONFIG:
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stream << "EGL_BAD_CONFIG";
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break;
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case EGL_BAD_CURRENT_SURFACE:
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stream << "EGL_BAD_CURRENT_SURFACE";
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break;
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case EGL_BAD_DISPLAY:
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stream << "EGL_BAD_DISPLAY";
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break;
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case EGL_BAD_SURFACE:
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stream << "EGL_BAD_SURFACE";
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break;
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case EGL_BAD_MATCH:
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stream << "EGL_BAD_MATCH";
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break;
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case EGL_BAD_PARAMETER:
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stream << "EGL_BAD_PARAMETER";
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break;
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case EGL_BAD_NATIVE_PIXMAP:
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stream << "EGL_BAD_NATIVE_PIXMAP";
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break;
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case EGL_BAD_NATIVE_WINDOW:
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stream << "EGL_BAD_NATIVE_WINDOW";
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break;
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case EGL_CONTEXT_LOST:
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stream << "EGL_CONTEXT_LOST";
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break;
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default:
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stream << "Unknown";
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}
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stream << "' (0x" << std::hex << error << std::dec << ").";
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return stream.str();
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}
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static bool HasExtension(const char* extensions, const char* name) {
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const char* r = strstr(extensions, name);
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auto len = strlen(name);
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// check that the extension name is terminated by space or null terminator
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return r != nullptr && (r[len] == ' ' || r[len] == 0);
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}
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static void CheckSwanglekExtensions() {
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const char* extensions = ::eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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FML_CHECK(HasExtension(extensions, "EGL_EXT_platform_base")) << extensions;
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FML_CHECK(HasExtension(extensions, "EGL_ANGLE_platform_angle_vulkan"))
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<< extensions;
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FML_CHECK(HasExtension(extensions,
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"EGL_ANGLE_platform_angle_device_type_swiftshader"))
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<< extensions;
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}
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static EGLDisplay CreateSwangleDisplay() {
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CheckSwanglekExtensions();
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PFNEGLGETPLATFORMDISPLAYEXTPROC egl_get_platform_display_EXT =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"));
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FML_CHECK(egl_get_platform_display_EXT)
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<< "eglGetPlatformDisplayEXT not available.";
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const EGLint display_config[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE,
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EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE,
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EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE,
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EGL_NONE,
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};
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return egl_get_platform_display_EXT(
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EGL_PLATFORM_ANGLE_ANGLE,
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reinterpret_cast<EGLNativeDisplayType*>(EGL_DEFAULT_DISPLAY),
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display_config);
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}
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TestGLSurface::TestGLSurface(SkISize surface_size)
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: surface_size_(surface_size) {
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display_ = CreateSwangleDisplay();
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FML_CHECK(display_ != EGL_NO_DISPLAY);
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auto result = ::eglInitialize(display_, nullptr, nullptr);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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EGLConfig config = {0};
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EGLint num_config = 0;
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const EGLint attribute_list[] = {EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8,
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EGL_SURFACE_TYPE,
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EGL_PBUFFER_BIT,
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EGL_CONFORMANT,
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EGL_OPENGL_ES2_BIT,
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EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_NONE};
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result = ::eglChooseConfig(display_, attribute_list, &config, 1, &num_config);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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FML_CHECK(num_config == 1) << GetEGLError();
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{
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const EGLint onscreen_surface_attributes[] = {
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EGL_WIDTH, surface_size_.width(), //
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EGL_HEIGHT, surface_size_.height(), //
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EGL_NONE,
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};
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onscreen_surface_ = ::eglCreatePbufferSurface(
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display_, // display connection
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config, // config
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onscreen_surface_attributes // surface attributes
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);
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FML_CHECK(onscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
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}
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{
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const EGLint offscreen_surface_attributes[] = {
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EGL_WIDTH, 1, //
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EGL_HEIGHT, 1, //
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EGL_NONE,
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};
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offscreen_surface_ = ::eglCreatePbufferSurface(
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display_, // display connection
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config, // config
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offscreen_surface_attributes // surface attributes
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);
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FML_CHECK(offscreen_surface_ != EGL_NO_SURFACE) << GetEGLError();
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}
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{
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const EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, //
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2, //
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EGL_NONE //
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};
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onscreen_context_ =
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::eglCreateContext(display_, // display connection
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config, // config
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EGL_NO_CONTEXT, // sharegroup
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context_attributes // context attributes
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);
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FML_CHECK(onscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
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offscreen_context_ =
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::eglCreateContext(display_, // display connection
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config, // config
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onscreen_context_, // sharegroup
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context_attributes // context attributes
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);
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FML_CHECK(offscreen_context_ != EGL_NO_CONTEXT) << GetEGLError();
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}
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}
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TestGLSurface::~TestGLSurface() {
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context_ = nullptr;
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auto result = ::eglDestroyContext(display_, onscreen_context_);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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result = ::eglDestroyContext(display_, offscreen_context_);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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result = ::eglDestroySurface(display_, onscreen_surface_);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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result = ::eglDestroySurface(display_, offscreen_surface_);
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FML_CHECK(result == EGL_TRUE) << GetEGLError();
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result = ::eglTerminate(display_);
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FML_CHECK(result == EGL_TRUE);
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}
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const SkISize& TestGLSurface::GetSurfaceSize() const {
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return surface_size_;
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}
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bool TestGLSurface::MakeCurrent() {
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auto result = ::eglMakeCurrent(display_, onscreen_surface_, onscreen_surface_,
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onscreen_context_);
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if (result == EGL_FALSE) {
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FML_LOG(ERROR) << "Could not make the context current. " << GetEGLError();
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}
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return result == EGL_TRUE;
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}
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bool TestGLSurface::ClearCurrent() {
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auto result = ::eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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if (result == EGL_FALSE) {
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FML_LOG(ERROR) << "Could not clear the current context. " << GetEGLError();
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}
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return result == EGL_TRUE;
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}
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bool TestGLSurface::Present() {
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auto result = ::eglSwapBuffers(display_, onscreen_surface_);
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if (result == EGL_FALSE) {
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FML_LOG(ERROR) << "Could not swap buffers. " << GetEGLError();
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}
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return result == EGL_TRUE;
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}
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uint32_t TestGLSurface::GetFramebuffer(uint32_t width, uint32_t height) const {
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return GetWindowFBOId();
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}
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bool TestGLSurface::MakeResourceCurrent() {
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auto result = ::eglMakeCurrent(display_, offscreen_surface_,
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offscreen_surface_, offscreen_context_);
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if (result == EGL_FALSE) {
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FML_LOG(ERROR) << "Could not make the resource context current. "
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<< GetEGLError();
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}
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return result == EGL_TRUE;
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}
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void* TestGLSurface::GetProcAddress(const char* name) const {
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if (name == nullptr) {
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return nullptr;
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}
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auto symbol = ::eglGetProcAddress(name);
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if (symbol == NULL) {
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FML_LOG(ERROR) << "Could not fetch symbol for name: " << name;
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}
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return reinterpret_cast<void*>(symbol);
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}
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sk_sp<GrDirectContext> TestGLSurface::GetGrContext() {
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if (context_) {
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return context_;
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}
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return CreateGrContext();
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}
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sk_sp<GrDirectContext> TestGLSurface::CreateGrContext() {
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if (!MakeCurrent()) {
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return nullptr;
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}
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auto get_string =
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reinterpret_cast<PFNGLGETSTRINGPROC>(GetProcAddress("glGetString"));
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if (!get_string) {
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return nullptr;
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}
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auto c_version = reinterpret_cast<const char*>(get_string(GL_VERSION));
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if (c_version == NULL) {
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return nullptr;
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}
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GrGLGetProc get_proc = [](void* context, const char name[]) -> GrGLFuncPtr {
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return reinterpret_cast<GrGLFuncPtr>(
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reinterpret_cast<TestGLSurface*>(context)->GetProcAddress(name));
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};
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std::string version(c_version);
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auto interface = version.find("OpenGL ES") == std::string::npos
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? GrGLMakeAssembledGLInterface(this, get_proc)
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: GrGLMakeAssembledGLESInterface(this, get_proc);
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if (!interface) {
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return nullptr;
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}
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context_ = GrDirectContext::MakeGL(interface);
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return context_;
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}
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sk_sp<SkSurface> TestGLSurface::GetOnscreenSurface() {
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FML_CHECK(::eglGetCurrentContext() != EGL_NO_CONTEXT);
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GrGLFramebufferInfo framebuffer_info = {};
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const uint32_t width = surface_size_.width();
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const uint32_t height = surface_size_.height();
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framebuffer_info.fFBOID = GetFramebuffer(width, height);
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#if FML_OS_MACOSX
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framebuffer_info.fFormat = 0x8058; // GL_RGBA8
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#else
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framebuffer_info.fFormat = 0x93A1; // GL_BGRA8;
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#endif
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GrBackendRenderTarget backend_render_target(
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width, // width
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height, // height
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1, // sample count
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8, // stencil bits
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framebuffer_info // framebuffer info
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);
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SkSurfaceProps surface_properties(0, kUnknown_SkPixelGeometry);
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auto surface = SkSurface::MakeFromBackendRenderTarget(
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GetGrContext().get(), // context
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backend_render_target, // backend render target
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kBottomLeft_GrSurfaceOrigin, // surface origin
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kN32_SkColorType, // color type
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SkColorSpace::MakeSRGB(), // color space
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&surface_properties, // surface properties
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nullptr, // release proc
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nullptr // release context
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);
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if (!surface) {
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FML_LOG(ERROR) << "Could not wrap the surface while attempting to "
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"snapshot the GL surface.";
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return nullptr;
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}
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return surface;
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}
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sk_sp<SkImage> TestGLSurface::GetRasterSurfaceSnapshot() {
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auto surface = GetOnscreenSurface();
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if (!surface) {
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FML_LOG(ERROR) << "Aborting snapshot because of on-screen surface "
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"acquisition failure.";
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return nullptr;
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}
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auto device_snapshot = surface->makeImageSnapshot();
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if (!device_snapshot) {
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FML_LOG(ERROR) << "Could not create the device snapshot while attempting "
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"to snapshot the GL surface.";
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return nullptr;
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}
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auto host_snapshot = device_snapshot->makeRasterImage();
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if (!host_snapshot) {
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FML_LOG(ERROR) << "Could not create the host snapshot while attempting to "
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"snapshot the GL surface.";
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return nullptr;
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}
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return host_snapshot;
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}
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uint32_t TestGLSurface::GetWindowFBOId() const {
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return 0u;
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}
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} // namespace testing
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} // namespace flutter
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