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Text styles are now a global constant instead of being initialised dynamically. There are now sufficient text styles for 8 mines around a square. I coallesced Game and MineDiggerApp. Used an enum instead of constants for the cell state. Used setState() instead of scheduleBuild(). Used an O(N) algorithm for mine laying instead of the previous potentially-never-ending algorithm. Moved the listener on the cells to the app, so that the logic survives a rebuild. Various other minor changes.
Sky
Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.
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For information about using Sky to build apps, please see Getting started with Sky.
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For information about contributing to Sky, please see CONTRIBUTING.md.
Description
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
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