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Applications can use an embedder API to obtain the isolate ID and then use it in calls to the Dart service protocol.
162 lines
5.0 KiB
C++
162 lines
5.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/platform/embedder/tests/embedder_context.h"
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#include "flutter/runtime/dart_vm.h"
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namespace flutter {
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namespace testing {
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EmbedderContext::EmbedderContext(std::string assets_path)
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: assets_path_(std::move(assets_path)),
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native_resolver_(std::make_shared<TestDartNativeResolver>()) {
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auto assets_dir = fml::OpenDirectory(assets_path_.c_str(), false,
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fml::FilePermission::kRead);
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vm_snapshot_data_ =
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fml::FileMapping::CreateReadOnly(assets_dir, "vm_snapshot_data");
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isolate_snapshot_data_ =
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fml::FileMapping::CreateReadOnly(assets_dir, "isolate_snapshot_data");
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if (flutter::DartVM::IsRunningPrecompiledCode()) {
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vm_snapshot_instructions_ =
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fml::FileMapping::CreateReadExecute(assets_dir, "vm_snapshot_instr");
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isolate_snapshot_instructions_ = fml::FileMapping::CreateReadExecute(
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assets_dir, "isolate_snapshot_instr");
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}
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isolate_create_callbacks_.push_back(
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[weak_resolver =
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std::weak_ptr<TestDartNativeResolver>{native_resolver_}]() {
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if (auto resolver = weak_resolver.lock()) {
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resolver->SetNativeResolverForIsolate();
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}
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});
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}
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EmbedderContext::~EmbedderContext() = default;
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const std::string& EmbedderContext::GetAssetsPath() const {
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return assets_path_;
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}
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const fml::Mapping* EmbedderContext::GetVMSnapshotData() const {
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return vm_snapshot_data_.get();
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}
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const fml::Mapping* EmbedderContext::GetVMSnapshotInstructions() const {
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return vm_snapshot_instructions_.get();
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}
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const fml::Mapping* EmbedderContext::GetIsolateSnapshotData() const {
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return isolate_snapshot_data_.get();
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}
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const fml::Mapping* EmbedderContext::GetIsolateSnapshotInstructions() const {
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return isolate_snapshot_instructions_.get();
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}
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void EmbedderContext::AddIsolateCreateCallback(fml::closure closure) {
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if (closure) {
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isolate_create_callbacks_.push_back(closure);
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}
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}
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VoidCallback EmbedderContext::GetIsolateCreateCallbackHook() {
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return [](void* user_data) {
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reinterpret_cast<EmbedderContext*>(user_data)->FireIsolateCreateCallbacks();
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};
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}
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void EmbedderContext::FireIsolateCreateCallbacks() {
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for (auto closure : isolate_create_callbacks_) {
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closure();
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}
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}
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void EmbedderContext::AddNativeCallback(const char* name,
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Dart_NativeFunction function) {
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native_resolver_->AddNativeCallback({name}, function);
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}
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void EmbedderContext::SetSemanticsNodeCallback(
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SemanticsNodeCallback update_semantics_node_callback) {
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update_semantics_node_callback_ = update_semantics_node_callback;
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}
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void EmbedderContext::SetSemanticsCustomActionCallback(
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SemanticsActionCallback update_semantics_custom_action_callback) {
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update_semantics_custom_action_callback_ =
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update_semantics_custom_action_callback;
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}
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void EmbedderContext::SetPlatformMessageCallback(
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std::function<void(const FlutterPlatformMessage*)> callback) {
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platform_message_callback_ = callback;
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}
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void EmbedderContext::PlatformMessageCallback(
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const FlutterPlatformMessage* message) {
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if (platform_message_callback_) {
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platform_message_callback_(message);
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}
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}
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FlutterUpdateSemanticsNodeCallback
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EmbedderContext::GetUpdateSemanticsNodeCallbackHook() {
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return [](const FlutterSemanticsNode* semantics_node, void* user_data) {
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auto context = reinterpret_cast<EmbedderContext*>(user_data);
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if (auto callback = context->update_semantics_node_callback_) {
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callback(semantics_node);
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}
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};
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}
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FlutterUpdateSemanticsCustomActionCallback
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EmbedderContext::GetUpdateSemanticsCustomActionCallbackHook() {
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return [](const FlutterSemanticsCustomAction* action, void* user_data) {
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auto context = reinterpret_cast<EmbedderContext*>(user_data);
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if (auto callback = context->update_semantics_custom_action_callback_) {
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callback(action);
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}
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};
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}
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void EmbedderContext::SetupOpenGLSurface() {
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gl_surface_ = std::make_unique<EmbedderTestGLSurface>();
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}
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bool EmbedderContext::GLMakeCurrent() {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->MakeCurrent();
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}
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bool EmbedderContext::GLClearCurrent() {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->ClearCurrent();
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}
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bool EmbedderContext::GLPresent() {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->Present();
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}
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uint32_t EmbedderContext::GLGetFramebuffer() {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->GetFramebuffer();
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}
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bool EmbedderContext::GLMakeResourceCurrent() {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->MakeResourceCurrent();
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}
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void* EmbedderContext::GLGetProcAddress(const char* name) {
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FML_CHECK(gl_surface_) << "GL surface must be initialized.";
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return gl_surface_->GetProcAddress(name);
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}
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} // namespace testing
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} // namespace flutter
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