Adam Barth 1a062aab4e Add a compositing step to the lifecycle
Now we have the ability to draw multiple PictureLayers. We still squash all the
pictures together into a single SkPicture for simplicity. In the future, we'll
submit them to C++ separately and composite them on the GPU thread.
2015-08-13 16:31:45 -07:00
..
2015-08-04 15:54:51 -07:00
2015-08-11 09:37:20 -07:00
2015-07-31 16:03:09 -07:00