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155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "gpu/command_buffer/tests/gl_manager.h"
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#include "gpu/command_buffer/tests/gl_test_utils.h"
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#include "testing/gmock/include/gmock/gmock.h"
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#include "testing/gtest/include/gtest/gtest.h"
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#define SHADER(Src) #Src
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namespace gpu {
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class PointCoordTest : public testing::Test {
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public:
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static const GLsizei kResolution = 256;
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protected:
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void SetUp() override {
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GLManager::Options options;
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options.size = gfx::Size(kResolution, kResolution);
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gl_.Initialize(options);
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}
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void TearDown() override { gl_.Destroy(); }
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GLuint SetupQuad(GLint position_location, GLfloat pixel_offset);
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GLManager gl_;
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};
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GLuint PointCoordTest::SetupQuad(
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GLint position_location, GLfloat pixel_offset) {
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GLuint vbo = 0;
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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float vertices[] = {
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-0.5f + pixel_offset, -0.5f + pixel_offset,
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0.5f + pixel_offset, -0.5f + pixel_offset,
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-0.5f + pixel_offset, 0.5f + pixel_offset,
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0.5f + pixel_offset, 0.5f + pixel_offset,
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};
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glEnableVertexAttribArray(position_location);
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glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0);
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return vbo;
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}
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namespace {
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struct FormatType {
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GLenum format;
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GLenum type;
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};
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GLfloat s2p(GLfloat s) {
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return (s + 1.0) * 0.5 * PointCoordTest::kResolution;
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}
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} // anonymous namespace
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// crbug.com/162976
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// Flaky on Linux ATI bot.
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#if (defined(OS_LINUX) && defined(NDEBUG))
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#define MAYBE_RenderTo DISABLED_RenderTo
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#else
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#define MAYBE_RenderTo RenderTo
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#endif
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TEST_F(PointCoordTest, MAYBE_RenderTo) {
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static const char* v_shader_str = SHADER(
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attribute vec4 a_position;
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uniform float u_pointsize;
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void main()
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{
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gl_PointSize = u_pointsize;
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gl_Position = a_position;
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}
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);
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static const char* f_shader_str = SHADER(
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precision mediump float;
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void main()
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{
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gl_FragColor = vec4(
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gl_PointCoord.x,
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gl_PointCoord.y,
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0,
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1);
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}
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);
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GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
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glUseProgram(program);
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GLint position_loc = glGetAttribLocation(program, "a_position");
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GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize");
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GLint range[2] = { 0, 0 };
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glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, &range[0]);
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GLint max_point_size = range[1];
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EXPECT_GE(max_point_size, 1);
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max_point_size = std::min(max_point_size, 64);
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GLint point_width = max_point_size / kResolution;
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GLint point_step = max_point_size / 4;
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point_step = std::max(1, point_step);
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glUniform1f(pointsize_loc, max_point_size);
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GLfloat pixel_offset = (max_point_size % 2) ? (1.0f / kResolution) : 0;
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SetupQuad(position_loc, pixel_offset);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_POINTS, 0, 4);
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for (GLint py = 0; py < 2; ++py) {
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for (GLint px = 0; px < 2; ++px) {
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GLfloat point_x = -0.5 + px + pixel_offset;
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GLfloat point_y = -0.5 + py + pixel_offset;
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for (GLint yy = 0; yy < max_point_size; yy += point_step) {
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for (GLint xx = 0; xx < max_point_size; xx += point_step) {
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// formula for s and t from OpenGL ES 2.0 spec section 3.3
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GLfloat xw = s2p(point_x);
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GLfloat yw = s2p(point_y);
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GLfloat u = xx / max_point_size * 2 - 1;
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GLfloat v = yy / max_point_size * 2 - 1;
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GLint xf = s2p(point_x + u * point_width);
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GLint yf = s2p(point_y + v * point_width);
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GLfloat s = 0.5 + (xf + 0.5 - xw) / max_point_size;
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GLfloat t = 0.5 + (yf + 0.5 - yw) / max_point_size;
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uint8 color[4] = {
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static_cast<uint8>(s * 255),
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static_cast<uint8>((1 - t) * 255),
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0,
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255,
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};
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GLTestHelper::CheckPixels(xf, yf, 1, 1, 4, color);
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}
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}
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}
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}
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GLTestHelper::CheckGLError("no errors", __LINE__);
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}
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} // namespace gpu
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