flutter_flutter/engine/core/rendering/RenderLayerScrollableArea.cpp
Ojan Vafai f45642cf8c Get rid of ScrollView.
We only allow overflow scrolling. The frame isn't special.
This is a first step in making that happen. There's a lot of
code to remove after this patch, but this gets rid of
ScrollView and a bunch of frame-level scrolling code.

Had to add in a FrameWidget class so that Scrollbar.cpp had
a way of getting to FrameView::removeChild without pulling
a core class into platform. This might go away when we rip
out the Widget tree if we made it so that FrameView didn't
keep a list of Scrollbar instances.

Modified scrollbar.html to use overflow scrolling instead of
frame level scrolling. Once we get rid of the split between
Document and documentElement, we'll be able to make the root
element in the page scrollable as well (i.e. any child of the
Document).

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/646273006
2014-10-23 20:20:25 -07:00

1340 lines
52 KiB
C++

/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "config.h"
#include "core/rendering/RenderLayer.h"
#include "core/dom/Node.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/editing/FrameSelection.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/inspector/InspectorTraceEvents.h"
#include "core/page/Chrome.h"
#include "core/page/EventHandler.h"
#include "core/page/FocusController.h"
#include "core/page/Page.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderGeometryMap.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/CompositedLayerMapping.h"
#include "core/rendering/compositing/RenderLayerCompositor.h"
#include "platform/PlatformGestureEvent.h"
#include "platform/PlatformMouseEvent.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "platform/graphics/GraphicsLayer.h"
#include "platform/scroll/ScrollAnimator.h"
#include "platform/scroll/Scrollbar.h"
#include "public/platform/Platform.h"
namespace blink {
const int ResizerControlExpandRatioForTouch = 2;
RenderLayerScrollableArea::RenderLayerScrollableArea(RenderLayer& layer)
: m_layer(layer)
, m_inResizeMode(false)
, m_scrollsOverflow(false)
, m_scrollDimensionsDirty(true)
, m_inOverflowRelayout(false)
, m_nextTopmostScrollChild(0)
, m_topmostScrollChild(0)
, m_needsCompositedScrolling(false)
{
ScrollableArea::setConstrainsScrollingToContentEdge(false);
Node* node = box().node();
if (node && node->isElementNode()) {
// We save and restore only the scrollOffset as the other scroll values are recalculated.
Element* element = toElement(node);
m_scrollOffset = element->savedLayerScrollOffset();
if (!m_scrollOffset.isZero())
scrollAnimator()->setCurrentPosition(FloatPoint(m_scrollOffset.width(), m_scrollOffset.height()));
element->setSavedLayerScrollOffset(IntSize());
}
updateResizerAreaSet();
}
RenderLayerScrollableArea::~RenderLayerScrollableArea()
{
if (inResizeMode() && !box().documentBeingDestroyed()) {
if (LocalFrame* frame = box().frame())
frame->eventHandler().resizeScrollableAreaDestroyed();
}
if (box().frame() && box().frame()->page()) {
if (ScrollingCoordinator* scrollingCoordinator = box().frame()->page()->scrollingCoordinator())
scrollingCoordinator->willDestroyScrollableArea(this);
}
if (!box().documentBeingDestroyed()) {
Node* node = box().node();
if (node && node->isElementNode())
toElement(node)->setSavedLayerScrollOffset(m_scrollOffset);
}
if (LocalFrame* frame = box().frame()) {
if (FrameView* frameView = frame->view())
frameView->removeResizerArea(box());
}
destroyScrollbar(HorizontalScrollbar);
destroyScrollbar(VerticalScrollbar);
}
HostWindow* RenderLayerScrollableArea::hostWindow() const
{
if (Page* page = box().frame()->page())
return &page->chrome();
return nullptr;
}
GraphicsLayer* RenderLayerScrollableArea::layerForScrolling() const
{
return layer()->hasCompositedLayerMapping() ? layer()->compositedLayerMapping()->scrollingContentsLayer() : 0;
}
GraphicsLayer* RenderLayerScrollableArea::layerForHorizontalScrollbar() const
{
// See crbug.com/343132.
DisableCompositingQueryAsserts disabler;
return layer()->hasCompositedLayerMapping() ? layer()->compositedLayerMapping()->layerForHorizontalScrollbar() : 0;
}
GraphicsLayer* RenderLayerScrollableArea::layerForVerticalScrollbar() const
{
// See crbug.com/343132.
DisableCompositingQueryAsserts disabler;
return layer()->hasCompositedLayerMapping() ? layer()->compositedLayerMapping()->layerForVerticalScrollbar() : 0;
}
GraphicsLayer* RenderLayerScrollableArea::layerForScrollCorner() const
{
// See crbug.com/343132.
DisableCompositingQueryAsserts disabler;
return layer()->hasCompositedLayerMapping() ? layer()->compositedLayerMapping()->layerForScrollCorner() : 0;
}
void RenderLayerScrollableArea::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
{
// See crbug.com/343132.
DisableCompositingQueryAsserts disabler;
if (scrollbar == m_vBar.get()) {
if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
layer->setNeedsDisplayInRect(rect);
return;
}
} else {
if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
layer->setNeedsDisplayInRect(rect);
return;
}
}
IntRect scrollRect = rect;
// If we are not yet inserted into the tree, there is no need to issue paint invaldiations.
if (!box().parent())
return;
if (scrollbar == m_vBar.get())
scrollRect.move(verticalScrollbarStart(0, box().width()), box().borderTop());
else
scrollRect.move(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
if (scrollRect.isEmpty())
return;
LayoutRect paintInvalidationRect = scrollRect;
box().flipForWritingMode(paintInvalidationRect);
IntRect intRect = pixelSnappedIntRect(paintInvalidationRect);
if (box().frameView()->isInPerformLayout())
addScrollbarDamage(scrollbar, intRect);
else
box().invalidatePaintRectangle(intRect);
}
void RenderLayerScrollableArea::invalidateScrollCornerRect(const IntRect& rect)
{
if (GraphicsLayer* layer = layerForScrollCorner()) {
layer->setNeedsDisplayInRect(rect);
return;
}
}
bool RenderLayerScrollableArea::isActive() const
{
Page* page = box().frame()->page();
return page && page->focusController().isActive();
}
bool RenderLayerScrollableArea::isScrollCornerVisible() const
{
return !scrollCornerRect().isEmpty();
}
static int cornerStart(const RenderStyle* style, int minX, int maxX, int thickness)
{
if (style->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + style->borderLeftWidth();
return maxX - thickness - style->borderRightWidth();
}
static IntRect cornerRect(const RenderStyle* style, const Scrollbar* horizontalScrollbar, const Scrollbar* verticalScrollbar, const IntRect& bounds)
{
int horizontalThickness;
int verticalThickness;
if (!verticalScrollbar && !horizontalScrollbar) {
// FIXME: This isn't right. We need to know the thickness of custom scrollbars
// even when they don't exist in order to set the resizer square size properly.
horizontalThickness = Scrollbar::scrollbarThickness();
verticalThickness = horizontalThickness;
} else if (verticalScrollbar && !horizontalScrollbar) {
horizontalThickness = verticalScrollbar->width();
verticalThickness = horizontalThickness;
} else if (horizontalScrollbar && !verticalScrollbar) {
verticalThickness = horizontalScrollbar->height();
horizontalThickness = verticalThickness;
} else {
horizontalThickness = verticalScrollbar->width();
verticalThickness = horizontalScrollbar->height();
}
return IntRect(cornerStart(style, bounds.x(), bounds.maxX(), horizontalThickness),
bounds.maxY() - verticalThickness - style->borderBottomWidth(),
horizontalThickness, verticalThickness);
}
IntRect RenderLayerScrollableArea::scrollCornerRect() const
{
// We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box.
// This happens when:
// (a) A resizer is present and at least one scrollbar is present
// (b) Both scrollbars are present.
bool hasHorizontalBar = horizontalScrollbar();
bool hasVerticalBar = verticalScrollbar();
bool hasResizer = box().style()->resize() != RESIZE_NONE;
if ((hasHorizontalBar && hasVerticalBar) || (hasResizer && (hasHorizontalBar || hasVerticalBar)))
return cornerRect(box().style(), horizontalScrollbar(), verticalScrollbar(), box().pixelSnappedBorderBoxRect());
return IntRect();
}
IntRect RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
RenderView* view = box().view();
if (!view)
return scrollbarRect;
IntRect rect = scrollbarRect;
rect.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), rect);
}
IntRect RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
RenderView* view = box().view();
if (!view)
return parentRect;
IntRect rect = view->frameView()->convertToRenderer(box(), parentRect);
rect.move(-scrollbarOffset(scrollbar));
return rect;
}
IntPoint RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
RenderView* view = box().view();
if (!view)
return scrollbarPoint;
IntPoint point = scrollbarPoint;
point.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), point);
}
IntPoint RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
RenderView* view = box().view();
if (!view)
return parentPoint;
IntPoint point = view->frameView()->convertToRenderer(box(), parentPoint);
point.move(-scrollbarOffset(scrollbar));
return point;
}
int RenderLayerScrollableArea::scrollSize(ScrollbarOrientation orientation) const
{
IntSize scrollDimensions = maximumScrollPosition() - minimumScrollPosition();
return (orientation == HorizontalScrollbar) ? scrollDimensions.width() : scrollDimensions.height();
}
void RenderLayerScrollableArea::setScrollOffset(const IntPoint& newScrollOffset)
{
// Ensure that the dimensions will be computed if they need to be (for overflow:hidden blocks).
if (m_scrollDimensionsDirty)
computeScrollDimensions();
if (scrollOffset() == toIntSize(newScrollOffset))
return;
setScrollOffset(toIntSize(newScrollOffset));
LocalFrame* frame = box().frame();
ASSERT(frame);
RefPtr<FrameView> frameView = box().frameView();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "ScrollLayer", "data", InspectorScrollLayerEvent::data(&box()));
const RenderLayerModelObject* paintInvalidationContainer = box().containerForPaintInvalidation();
// Update the positions of our child layers (if needed as only fixed layers should be impacted by a scroll).
// We don't update compositing layers, because we need to do a deep update from the compositing ancestor.
if (!frameView->isInPerformLayout()) {
// If we're in the middle of layout, we'll just update layers once layout has finished.
layer()->clipper().clearClipRectsIncludingDescendants();
box().setPreviousPaintInvalidationRect(box().boundsRectForPaintInvalidation(paintInvalidationContainer));
// Update regions, scrolling may change the clip of a particular region.
frameView->setNeedsUpdateWidgetPositions();
updateCompositingLayersAfterScroll();
}
// The caret rect needs to be invalidated after scrolling
frame->selection().setCaretRectNeedsUpdate();
FloatQuad quadForFakeMouseMoveEvent = FloatQuad(layer()->renderer()->previousPaintInvalidationRect());
quadForFakeMouseMoveEvent = paintInvalidationContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent);
frame->eventHandler().dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent);
bool requiresPaintInvalidation = true;
if (box().view()->compositor()->inCompositingMode()) {
// Hits in virtual/gpu/fast/canvas/canvas-scroll-path-into-view.html.
DisableCompositingQueryAsserts disabler;
bool onlyScrolledCompositedLayers = scrollsOverflow()
&& !layer()->hasVisibleNonLayerContent()
&& !layer()->hasNonCompositedChild()
&& !layer()->hasBlockSelectionGapBounds()
&& box().style()->backgroundLayers().attachment() != LocalBackgroundAttachment;
if (usesCompositedScrolling() || onlyScrolledCompositedLayers)
requiresPaintInvalidation = false;
}
// Just schedule a full paint invalidation of our object.
if (requiresPaintInvalidation) {
// For querying RenderLayer::compositingState()
// This code appears correct, since scrolling outside of layout happens during activities that do not dirty compositing state.
DisableCompositingQueryAsserts disabler;
if (box().frameView()->isInPerformLayout())
box().setShouldDoFullPaintInvalidation(true);
else
box().invalidatePaintUsingContainer(paintInvalidationContainer, layer()->renderer()->previousPaintInvalidationRect(), InvalidationScroll);
}
// Schedule the scroll DOM event.
if (box().node())
box().node()->document().enqueueScrollEventForNode(box().node());
}
IntPoint RenderLayerScrollableArea::scrollPosition() const
{
return IntPoint(m_scrollOffset);
}
IntPoint RenderLayerScrollableArea::minimumScrollPosition() const
{
return -scrollOrigin();
}
IntPoint RenderLayerScrollableArea::maximumScrollPosition() const
{
if (!box().hasOverflowClip())
return -scrollOrigin();
return -scrollOrigin() + IntPoint(pixelSnappedScrollWidth(), pixelSnappedScrollHeight()) - enclosingIntRect(box().clientBoxRect()).size();
}
IntRect RenderLayerScrollableArea::visibleContentRect(IncludeScrollbarsInRect scrollbarInclusion) const
{
int verticalScrollbarWidth = 0;
int horizontalScrollbarHeight = 0;
if (scrollbarInclusion == IncludeScrollbars) {
verticalScrollbarWidth = (verticalScrollbar() && !verticalScrollbar()->isOverlayScrollbar()) ? verticalScrollbar()->width() : 0;
horizontalScrollbarHeight = (horizontalScrollbar() && !horizontalScrollbar()->isOverlayScrollbar()) ? horizontalScrollbar()->height() : 0;
}
return IntRect(IntPoint(scrollXOffset(), scrollYOffset()),
IntSize(max(0, layer()->size().width() - verticalScrollbarWidth), max(0, layer()->size().height() - horizontalScrollbarHeight)));
}
int RenderLayerScrollableArea::visibleHeight() const
{
return layer()->size().height();
}
int RenderLayerScrollableArea::visibleWidth() const
{
return layer()->size().width();
}
IntSize RenderLayerScrollableArea::contentsSize() const
{
return IntSize(scrollWidth(), scrollHeight());
}
IntSize RenderLayerScrollableArea::overhangAmount() const
{
return IntSize();
}
IntPoint RenderLayerScrollableArea::lastKnownMousePosition() const
{
return box().frame() ? box().frame()->eventHandler().lastKnownMousePosition() : IntPoint();
}
bool RenderLayerScrollableArea::scrollbarsCanBeActive() const
{
RenderView* view = box().view();
if (!view)
return false;
return view->frameView()->scrollbarsCanBeActive();
}
IntRect RenderLayerScrollableArea::scrollableAreaBoundingBox() const
{
return box().absoluteBoundingBoxRect();
}
bool RenderLayerScrollableArea::userInputScrollable(ScrollbarOrientation orientation) const
{
if (box().isIntristicallyScrollable(orientation))
return true;
EOverflow overflowStyle = (orientation == HorizontalScrollbar) ?
box().style()->overflowX() : box().style()->overflowY();
return (overflowStyle == OSCROLL || overflowStyle == OAUTO || overflowStyle == OOVERLAY);
}
bool RenderLayerScrollableArea::shouldPlaceVerticalScrollbarOnLeft() const
{
return box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft();
}
int RenderLayerScrollableArea::pageStep(ScrollbarOrientation orientation) const
{
int length = (orientation == HorizontalScrollbar) ?
box().pixelSnappedClientWidth() : box().pixelSnappedClientHeight();
int minPageStep = static_cast<float>(length) * ScrollableArea::minFractionToStepWhenPaging();
int pageStep = max(minPageStep, length - ScrollableArea::maxOverlapBetweenPages());
return max(pageStep, 1);
}
RenderBox& RenderLayerScrollableArea::box() const
{
return *m_layer.renderBox();
}
RenderLayer* RenderLayerScrollableArea::layer() const
{
return &m_layer;
}
LayoutUnit RenderLayerScrollableArea::scrollWidth() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.width();
}
LayoutUnit RenderLayerScrollableArea::scrollHeight() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.height();
}
int RenderLayerScrollableArea::pixelSnappedScrollWidth() const
{
return snapSizeToPixel(scrollWidth(), box().clientLeft() + box().x());
}
int RenderLayerScrollableArea::pixelSnappedScrollHeight() const
{
return snapSizeToPixel(scrollHeight(), box().clientTop() + box().y());
}
void RenderLayerScrollableArea::computeScrollDimensions()
{
m_scrollDimensionsDirty = false;
m_overflowRect = box().layoutOverflowRect();
box().flipForWritingMode(m_overflowRect);
int scrollableLeftOverflow = m_overflowRect.x() - box().borderLeft() - (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft() ? box().verticalScrollbarWidth() : 0);
int scrollableTopOverflow = m_overflowRect.y() - box().borderTop();
setScrollOrigin(IntPoint(-scrollableLeftOverflow, -scrollableTopOverflow));
}
void RenderLayerScrollableArea::scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping clamp)
{
IntSize newScrollOffset = clamp == ScrollOffsetClamped ? clampScrollOffset(scrollOffset) : scrollOffset;
if (newScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + newScrollOffset);
}
void RenderLayerScrollableArea::updateAfterLayout()
{
m_scrollDimensionsDirty = true;
IntSize originalScrollOffset = adjustedScrollOffset();
computeScrollDimensions();
// Layout may cause us to be at an invalid scroll position. In this case we need
// to pull our scroll offsets back to the max (or push them up to the min).
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset());
if (clampedScrollOffset != adjustedScrollOffset())
scrollToOffset(clampedScrollOffset);
if (originalScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset());
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
{
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
DisableCompositingQueryAsserts disabler;
// overflow:scroll should just enable/disable.
if (box().style()->overflowX() == OSCROLL)
horizontalScrollbar()->setEnabled(hasHorizontalOverflow);
if (box().style()->overflowY() == OSCROLL)
verticalScrollbar()->setEnabled(hasVerticalOverflow);
}
// overflow:auto may need to lay out again if scrollbars got added/removed.
bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged) {
if (box().hasAutoHorizontalScrollbar())
setHasHorizontalScrollbar(hasHorizontalOverflow);
if (box().hasAutoVerticalScrollbar())
setHasVerticalScrollbar(hasVerticalOverflow);
layer()->updateSelfPaintingLayer();
if (box().style()->overflowX() == OAUTO || box().style()->overflowY() == OAUTO) {
if (!m_inOverflowRelayout) {
// Our proprietary overflow: overlay value doesn't trigger a layout.
m_inOverflowRelayout = true;
SubtreeLayoutScope layoutScope(box());
layoutScope.setNeedsLayout(&box());
if (box().isRenderBlock()) {
RenderBlock& block = toRenderBlock(box());
block.scrollbarsChanged(autoHorizontalScrollBarChanged, autoVerticalScrollBarChanged);
block.layoutBlock(true);
} else {
box().layout();
}
m_inOverflowRelayout = false;
}
}
}
{
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
DisableCompositingQueryAsserts disabler;
// Set up the range (and page step/line step).
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
}
bool hasOverflow = hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow();
updateScrollableAreaSet(hasOverflow);
if (hasOverflow) {
DisableCompositingQueryAsserts disabler;
positionOverflowControls(IntSize());
}
}
bool RenderLayerScrollableArea::hasHorizontalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollWidth() > box().pixelSnappedClientWidth();
}
bool RenderLayerScrollableArea::hasVerticalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollHeight() > box().pixelSnappedClientHeight();
}
bool RenderLayerScrollableArea::hasScrollableHorizontalOverflow() const
{
return hasHorizontalOverflow() && box().scrollsOverflowX();
}
bool RenderLayerScrollableArea::hasScrollableVerticalOverflow() const
{
return hasVerticalOverflow() && box().scrollsOverflowY();
}
static bool overflowRequiresScrollbar(EOverflow overflow)
{
return overflow == OSCROLL;
}
static bool overflowDefinesAutomaticScrollbar(EOverflow overflow)
{
return overflow == OAUTO || overflow == OOVERLAY;
}
// This function returns true if the given box requires overflow scrollbars (as
// opposed to the 'viewport' scrollbars managed by the RenderLayerCompositor).
// FIXME: we should use the same scrolling machinery for both the viewport and
// overflow. Currently, we need to avoid producing scrollbars here if they'll be
// handled externally in the RLC.
static bool canHaveOverflowScrollbars(const RenderBox& box)
{
return !box.isRenderView() && box.document().viewportDefiningElement() != box.node();
}
void RenderLayerScrollableArea::updateAfterStyleChange(const RenderStyle* oldStyle)
{
if (!canHaveOverflowScrollbars(box()))
return;
if (!m_scrollDimensionsDirty)
updateScrollableAreaSet(hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow());
EOverflow overflowX = box().style()->overflowX();
EOverflow overflowY = box().style()->overflowY();
// To avoid doing a relayout in updateScrollbarsAfterLayout, we try to keep any automatic scrollbar that was already present.
bool needsHorizontalScrollbar = (hasHorizontalScrollbar() && overflowDefinesAutomaticScrollbar(overflowX)) || overflowRequiresScrollbar(overflowX);
bool needsVerticalScrollbar = (hasVerticalScrollbar() && overflowDefinesAutomaticScrollbar(overflowY)) || overflowRequiresScrollbar(overflowY);
setHasHorizontalScrollbar(needsHorizontalScrollbar);
setHasVerticalScrollbar(needsVerticalScrollbar);
// With overflow: scroll, scrollbars are always visible but may be disabled.
// When switching to another value, we need to re-enable them (see bug 11985).
if (needsHorizontalScrollbar && oldStyle && oldStyle->overflowX() == OSCROLL && overflowX != OSCROLL) {
ASSERT(hasHorizontalScrollbar());
m_hBar->setEnabled(true);
}
if (needsVerticalScrollbar && oldStyle && oldStyle->overflowY() == OSCROLL && overflowY != OSCROLL) {
ASSERT(hasVerticalScrollbar());
m_vBar->setEnabled(true);
}
// FIXME: Need to detect a swap from custom to native scrollbars (and vice versa).
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
updateResizerAreaSet();
}
bool RenderLayerScrollableArea::updateAfterCompositingChange()
{
layer()->updateScrollingStateAfterCompositingChange();
const bool layersChanged = m_topmostScrollChild != m_nextTopmostScrollChild;
m_topmostScrollChild = m_nextTopmostScrollChild;
m_nextTopmostScrollChild = nullptr;
return layersChanged;
}
void RenderLayerScrollableArea::updateAfterOverflowRecalc()
{
computeScrollDimensions();
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged)
box().setNeedsLayoutAndFullPaintInvalidation();
}
IntSize RenderLayerScrollableArea::clampScrollOffset(const IntSize& scrollOffset) const
{
int maxX = scrollWidth() - box().pixelSnappedClientWidth();
int maxY = scrollHeight() - box().pixelSnappedClientHeight();
int x = std::max(std::min(scrollOffset.width(), maxX), 0);
int y = std::max(std::min(scrollOffset.height(), maxY), 0);
return IntSize(x, y);
}
IntRect RenderLayerScrollableArea::rectForHorizontalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_hBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(horizontalScrollbarStart(borderBoxRect.x()),
borderBoxRect.maxY() - box().borderBottom() - m_hBar->height(),
borderBoxRect.width() - (box().borderLeft() + box().borderRight()) - scrollCorner.width(),
m_hBar->height());
}
IntRect RenderLayerScrollableArea::rectForVerticalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_vBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(verticalScrollbarStart(borderBoxRect.x(), borderBoxRect.maxX()),
borderBoxRect.y() + box().borderTop(),
m_vBar->width(),
borderBoxRect.height() - (box().borderTop() + box().borderBottom()) - scrollCorner.height());
}
LayoutUnit RenderLayerScrollableArea::verticalScrollbarStart(int minX, int maxX) const
{
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + box().borderLeft();
return maxX - box().borderRight() - m_vBar->width();
}
LayoutUnit RenderLayerScrollableArea::horizontalScrollbarStart(int minX) const
{
int x = minX + box().borderLeft();
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
x += m_vBar ? m_vBar->width() : resizerCornerRect(box().pixelSnappedBorderBoxRect(), ResizerForPointer).width();
return x;
}
IntSize RenderLayerScrollableArea::scrollbarOffset(const Scrollbar* scrollbar) const
{
if (scrollbar == m_vBar.get())
return IntSize(verticalScrollbarStart(0, box().width()), box().borderTop());
if (scrollbar == m_hBar.get())
return IntSize(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
ASSERT_NOT_REACHED();
return IntSize();
}
PassRefPtr<Scrollbar> RenderLayerScrollableArea::createScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar> widget = Scrollbar::create(this, orientation);
if (orientation == HorizontalScrollbar)
didAddScrollbar(widget.get(), HorizontalScrollbar);
else
didAddScrollbar(widget.get(), VerticalScrollbar);
box().document().view()->addChild(widget.get());
return widget.release();
}
void RenderLayerScrollableArea::destroyScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar>& scrollbar = orientation == HorizontalScrollbar ? m_hBar : m_vBar;
if (!scrollbar)
return;
if (!scrollbar->isCustomScrollbar())
willRemoveScrollbar(scrollbar.get(), orientation);
scrollbar->removeFromParent();
scrollbar->disconnectFromScrollableArea();
scrollbar = nullptr;
}
void RenderLayerScrollableArea::setHasHorizontalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasHorizontalScrollbar())
return;
if (hasScrollbar) {
// This doesn't hit in any tests, but since the equivalent code in setHasVerticalScrollbar
// does, presumably this code does as well.
DisableCompositingQueryAsserts disabler;
m_hBar = createScrollbar(HorizontalScrollbar);
} else {
destroyScrollbar(HorizontalScrollbar);
}
// Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
}
void RenderLayerScrollableArea::setHasVerticalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasVerticalScrollbar())
return;
if (hasScrollbar) {
// Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html
DisableCompositingQueryAsserts disabler;
m_vBar = createScrollbar(VerticalScrollbar);
} else {
destroyScrollbar(VerticalScrollbar);
}
// Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
if (m_hBar)
m_hBar->styleChanged();
if (m_vBar)
m_vBar->styleChanged();
}
int RenderLayerScrollableArea::verticalScrollbarWidth(OverlayScrollbarSizeRelevancy relevancy) const
{
if (!m_vBar || (m_vBar->isOverlayScrollbar() && (relevancy == IgnoreOverlayScrollbarSize || !m_vBar->shouldParticipateInHitTesting())))
return 0;
return m_vBar->width();
}
int RenderLayerScrollableArea::horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy relevancy) const
{
if (!m_hBar || (m_hBar->isOverlayScrollbar() && (relevancy == IgnoreOverlayScrollbarSize || !m_hBar->shouldParticipateInHitTesting())))
return 0;
return m_hBar->height();
}
void RenderLayerScrollableArea::positionOverflowControls(const IntSize& offsetFromRoot)
{
if (!hasScrollbar() && !box().canResize())
return;
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
IntRect vBarRect = rectForVerticalScrollbar(borderBox);
vBarRect.move(offsetFromRoot);
verticalScrollbar->setFrameRect(vBarRect);
}
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
IntRect hBarRect = rectForHorizontalScrollbar(borderBox);
hBarRect.move(offsetFromRoot);
horizontalScrollbar->setFrameRect(hBarRect);
}
// FIXME, this should eventually be removed, once we are certain that composited
// controls get correctly positioned on a compositor update. For now, conservatively
// leaving this unchanged.
if (layer()->hasCompositedLayerMapping())
layer()->compositedLayerMapping()->positionOverflowControlsLayers(offsetFromRoot);
}
void RenderLayerScrollableArea::paintOverflowControls(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls)
{
// Don't do anything if we have no overflow.
if (!box().hasOverflowClip())
return;
IntPoint adjustedPaintOffset = paintOffset;
if (paintingOverlayControls)
adjustedPaintOffset = m_cachedOverlayScrollbarOffset;
// Move the scrollbar widgets if necessary. We normally move and resize widgets during layout,
// but sometimes widgets can move without layout occurring (most notably when you scroll a
// document that contains fixed positioned elements).
positionOverflowControls(toIntSize(adjustedPaintOffset));
// Overlay scrollbars paint in a second pass through the layer tree so that they will paint
// on top of everything else. If this is the normal painting pass, paintingOverlayControls
// will be false, and we should just tell the root layer that there are overlay scrollbars
// that need to be painted. That will cause the second pass through the layer tree to run,
// and we'll paint the scrollbars then. In the meantime, cache tx and ty so that the
// second pass doesn't need to re-enter the RenderTree to get it right.
if (hasOverlayScrollbars() && !paintingOverlayControls) {
m_cachedOverlayScrollbarOffset = paintOffset;
// It's not necessary to do the second pass if the scrollbars paint into layers.
if ((m_hBar && layerForHorizontalScrollbar()) || (m_vBar && layerForVerticalScrollbar()))
return;
IntRect localDamgeRect = damageRect;
localDamgeRect.moveBy(-paintOffset);
if (!overflowControlsIntersectRect(localDamgeRect))
return;
RenderView* renderView = box().view();
RenderLayer* paintingRoot = layer()->enclosingLayerWithCompositedLayerMapping(IncludeSelf);
if (!paintingRoot)
paintingRoot = renderView->layer();
paintingRoot->setContainsDirtyOverlayScrollbars(true);
return;
}
// This check is required to avoid painting custom CSS scrollbars twice.
if (paintingOverlayControls && !hasOverlayScrollbars())
return;
// Now that we're sure the scrollbars are in the right place, paint them.
if (m_hBar && !layerForHorizontalScrollbar())
m_hBar->paint(context, damageRect);
if (m_vBar && !layerForVerticalScrollbar())
m_vBar->paint(context, damageRect);
if (layerForScrollCorner())
return;
// We fill our scroll corner with white if we have a scrollbar that doesn't run all the way up to the
// edge of the box.
paintScrollCorner(context, adjustedPaintOffset, damageRect);
// Paint our resizer last, since it sits on top of the scroll corner.
paintResizer(context, adjustedPaintOffset, damageRect);
}
void RenderLayerScrollableArea::paintScrollCorner(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect)
{
IntRect absRect = scrollCornerRect();
absRect.moveBy(paintOffset);
if (!absRect.intersects(damageRect))
return;
// We don't want to paint white if we have overlay scrollbars, since we need
// to see what is behind it.
if (!hasOverlayScrollbars())
context->fillRect(absRect, Color::white);
}
bool RenderLayerScrollableArea::hitTestOverflowControls(HitTestResult& result, const IntPoint& localPoint)
{
if (!hasScrollbar() && !box().canResize())
return false;
IntRect resizeControlRect;
if (box().style()->resize() != RESIZE_NONE) {
resizeControlRect = resizerCornerRect(box().pixelSnappedBorderBoxRect(), ResizerForPointer);
if (resizeControlRect.contains(localPoint))
return true;
}
int resizeControlSize = max(resizeControlRect.height(), 0);
if (m_vBar && m_vBar->shouldParticipateInHitTesting()) {
LayoutRect vBarRect(verticalScrollbarStart(0, box().width()),
box().borderTop(),
m_vBar->width(),
box().height() - (box().borderTop() + box().borderBottom()) - (m_hBar ? m_hBar->height() : resizeControlSize));
if (vBarRect.contains(localPoint)) {
result.setScrollbar(m_vBar.get());
return true;
}
}
resizeControlSize = max(resizeControlRect.width(), 0);
if (m_hBar && m_hBar->shouldParticipateInHitTesting()) {
LayoutRect hBarRect(horizontalScrollbarStart(0),
box().height() - box().borderBottom() - m_hBar->height(),
box().width() - (box().borderLeft() + box().borderRight()) - (m_vBar ? m_vBar->width() : resizeControlSize),
m_hBar->height());
if (hBarRect.contains(localPoint)) {
result.setScrollbar(m_hBar.get());
return true;
}
}
return false;
}
IntRect RenderLayerScrollableArea::resizerCornerRect(const IntRect& bounds, ResizerHitTestType resizerHitTestType) const
{
if (box().style()->resize() == RESIZE_NONE)
return IntRect();
IntRect corner = cornerRect(box().style(), horizontalScrollbar(), verticalScrollbar(), bounds);
if (resizerHitTestType == ResizerForTouch) {
// We make the resizer virtually larger for touch hit testing. With the
// expanding ratio k = ResizerControlExpandRatioForTouch, we first move
// the resizer rect (of width w & height h), by (-w * (k-1), -h * (k-1)),
// then expand the rect by new_w/h = w/h * k.
int expandRatio = ResizerControlExpandRatioForTouch - 1;
corner.move(-corner.width() * expandRatio, -corner.height() * expandRatio);
corner.expand(corner.width() * expandRatio, corner.height() * expandRatio);
}
return corner;
}
IntRect RenderLayerScrollableArea::scrollCornerAndResizerRect() const
{
IntRect scrollCornerAndResizer = scrollCornerRect();
if (scrollCornerAndResizer.isEmpty())
scrollCornerAndResizer = resizerCornerRect(box().pixelSnappedBorderBoxRect(), ResizerForPointer);
return scrollCornerAndResizer;
}
bool RenderLayerScrollableArea::overflowControlsIntersectRect(const IntRect& localRect) const
{
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (rectForHorizontalScrollbar(borderBox).intersects(localRect))
return true;
if (rectForVerticalScrollbar(borderBox).intersects(localRect))
return true;
if (scrollCornerRect().intersects(localRect))
return true;
if (resizerCornerRect(borderBox, ResizerForPointer).intersects(localRect))
return true;
return false;
}
void RenderLayerScrollableArea::paintResizer(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect)
{
if (box().style()->resize() == RESIZE_NONE)
return;
IntRect absRect = resizerCornerRect(box().pixelSnappedBorderBoxRect(), ResizerForPointer);
absRect.moveBy(paintOffset);
if (!absRect.intersects(damageRect))
return;
drawPlatformResizerImage(context, absRect);
// Draw a frame around the resizer (1px grey line) if there are any scrollbars present.
// Clipping will exclude the right and bottom edges of this frame.
if (!hasOverlayScrollbars() && hasScrollbar()) {
GraphicsContextStateSaver stateSaver(*context);
context->clip(absRect);
IntRect largerCorner = absRect;
largerCorner.setSize(IntSize(largerCorner.width() + 1, largerCorner.height() + 1));
context->setStrokeColor(Color(217, 217, 217));
context->setStrokeThickness(1.0f);
context->setFillColor(Color::transparent);
context->drawRect(largerCorner);
}
}
bool RenderLayerScrollableArea::isPointInResizeControl(const IntPoint& absolutePoint, ResizerHitTestType resizerHitTestType) const
{
if (!box().canResize())
return false;
IntPoint localPoint = roundedIntPoint(box().absoluteToLocal(absolutePoint, UseTransforms));
IntRect localBounds(0, 0, box().pixelSnappedWidth(), box().pixelSnappedHeight());
return resizerCornerRect(localBounds, resizerHitTestType).contains(localPoint);
}
bool RenderLayerScrollableArea::hitTestResizerInFragments(const LayerFragments& layerFragments, const HitTestLocation& hitTestLocation) const
{
if (!box().canResize())
return false;
if (layerFragments.isEmpty())
return false;
for (int i = layerFragments.size() - 1; i >= 0; --i) {
const LayerFragment& fragment = layerFragments.at(i);
if (fragment.backgroundRect.intersects(hitTestLocation) && resizerCornerRect(pixelSnappedIntRect(fragment.layerBounds), ResizerForPointer).contains(hitTestLocation.roundedPoint()))
return true;
}
return false;
}
void RenderLayerScrollableArea::updateResizerAreaSet()
{
LocalFrame* frame = box().frame();
if (!frame)
return;
FrameView* frameView = frame->view();
if (!frameView)
return;
if (box().canResize())
frameView->addResizerArea(box());
else
frameView->removeResizerArea(box());
}
void RenderLayerScrollableArea::drawPlatformResizerImage(GraphicsContext* context, IntRect resizerCornerRect)
{
float deviceScaleFactor = blink::deviceScaleFactor(box().frame());
RefPtr<Image> resizeCornerImage;
IntSize cornerResizerSize;
if (deviceScaleFactor >= 2) {
DEFINE_STATIC_REF(Image, resizeCornerImageHiRes, (Image::loadPlatformResource("textAreaResizeCorner@2x")));
resizeCornerImage = resizeCornerImageHiRes;
cornerResizerSize = resizeCornerImage->size();
cornerResizerSize.scale(0.5f);
} else {
DEFINE_STATIC_REF(Image, resizeCornerImageLoRes, (Image::loadPlatformResource("textAreaResizeCorner")));
resizeCornerImage = resizeCornerImageLoRes;
cornerResizerSize = resizeCornerImage->size();
}
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) {
context->save();
context->translate(resizerCornerRect.x() + cornerResizerSize.width(), resizerCornerRect.y() + resizerCornerRect.height() - cornerResizerSize.height());
context->scale(-1.0, 1.0);
context->drawImage(resizeCornerImage.get(), IntRect(IntPoint(), cornerResizerSize));
context->restore();
return;
}
IntRect imageRect(resizerCornerRect.maxXMaxYCorner() - cornerResizerSize, cornerResizerSize);
context->drawImage(resizeCornerImage.get(), imageRect);
}
IntSize RenderLayerScrollableArea::offsetFromResizeCorner(const IntPoint& absolutePoint) const
{
// Currently the resize corner is either the bottom right corner or the bottom left corner.
// FIXME: This assumes the location is 0, 0. Is this guaranteed to always be the case?
IntSize elementSize = layer()->size();
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
elementSize.setWidth(0);
IntPoint resizerPoint = IntPoint(elementSize);
IntPoint localPoint = roundedIntPoint(box().absoluteToLocal(absolutePoint, UseTransforms));
return localPoint - resizerPoint;
}
void RenderLayerScrollableArea::resize(const PlatformEvent& evt, const LayoutSize& oldOffset)
{
// FIXME: This should be possible on generated content but is not right now.
if (!inResizeMode() || !box().canResize() || !box().node())
return;
ASSERT(box().node()->isElementNode());
Element* element = toElement(box().node());
Document& document = element->document();
IntPoint pos;
const PlatformGestureEvent* gevt = 0;
switch (evt.type()) {
case PlatformEvent::MouseMoved:
if (!document.frame()->eventHandler().mousePressed())
return;
pos = static_cast<const PlatformMouseEvent*>(&evt)->position();
break;
case PlatformEvent::GestureScrollUpdate:
case PlatformEvent::GestureScrollUpdateWithoutPropagation:
pos = static_cast<const PlatformGestureEvent*>(&evt)->position();
gevt = static_cast<const PlatformGestureEvent*>(&evt);
pos = gevt->position();
pos.move(gevt->deltaX(), gevt->deltaY());
break;
default:
ASSERT_NOT_REACHED();
}
float zoomFactor = box().style()->effectiveZoom();
LayoutSize newOffset = offsetFromResizeCorner(document.view()->windowToContents(pos));
newOffset.setWidth(newOffset.width() / zoomFactor);
newOffset.setHeight(newOffset.height() / zoomFactor);
LayoutSize currentSize = LayoutSize(box().width() / zoomFactor, box().height() / zoomFactor);
LayoutSize minimumSize = element->minimumSizeForResizing().shrunkTo(currentSize);
element->setMinimumSizeForResizing(minimumSize);
LayoutSize adjustedOldOffset = LayoutSize(oldOffset.width() / zoomFactor, oldOffset.height() / zoomFactor);
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) {
newOffset.setWidth(-newOffset.width());
adjustedOldOffset.setWidth(-adjustedOldOffset.width());
}
LayoutSize difference = (currentSize + newOffset - adjustedOldOffset).expandedTo(minimumSize) - currentSize;
bool isBoxSizingBorder = box().style()->boxSizing() == BORDER_BOX;
EResize resize = box().style()->resize();
if (resize != RESIZE_VERTICAL && difference.width()) {
if (element->isFormControlElement()) {
// Make implicit margins from the theme explicit (see <http://bugs.webkit.org/show_bug.cgi?id=9547>).
element->setInlineStyleProperty(CSSPropertyMarginLeft, box().marginLeft() / zoomFactor, CSSPrimitiveValue::CSS_PX);
element->setInlineStyleProperty(CSSPropertyMarginRight, box().marginRight() / zoomFactor, CSSPrimitiveValue::CSS_PX);
}
LayoutUnit baseWidth = box().width() - (isBoxSizingBorder ? LayoutUnit() : box().borderAndPaddingWidth());
baseWidth = baseWidth / zoomFactor;
element->setInlineStyleProperty(CSSPropertyWidth, roundToInt(baseWidth + difference.width()), CSSPrimitiveValue::CSS_PX);
}
if (resize != RESIZE_HORIZONTAL && difference.height()) {
if (element->isFormControlElement()) {
// Make implicit margins from the theme explicit (see <http://bugs.webkit.org/show_bug.cgi?id=9547>).
element->setInlineStyleProperty(CSSPropertyMarginTop, box().marginTop() / zoomFactor, CSSPrimitiveValue::CSS_PX);
element->setInlineStyleProperty(CSSPropertyMarginBottom, box().marginBottom() / zoomFactor, CSSPrimitiveValue::CSS_PX);
}
LayoutUnit baseHeight = box().height() - (isBoxSizingBorder ? LayoutUnit() : box().borderAndPaddingHeight());
baseHeight = baseHeight / zoomFactor;
element->setInlineStyleProperty(CSSPropertyHeight, roundToInt(baseHeight + difference.height()), CSSPrimitiveValue::CSS_PX);
}
document.updateLayout();
// FIXME (Radar 4118564): We should also autoscroll the window as necessary to keep the point under the cursor in view.
}
LayoutRect RenderLayerScrollableArea::exposeRect(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
LayoutRect localExposeRect(box().absoluteToLocalQuad(FloatQuad(FloatRect(rect)), UseTransforms).boundingBox());
LayoutRect layerBounds(0, 0, box().clientWidth(), box().clientHeight());
LayoutRect r = ScrollAlignment::getRectToExpose(layerBounds, localExposeRect, alignX, alignY);
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset() + toIntSize(roundedIntRect(r).location()));
if (clampedScrollOffset == adjustedScrollOffset())
return rect;
IntSize oldScrollOffset = adjustedScrollOffset();
scrollToOffset(clampedScrollOffset);
IntSize scrollOffsetDifference = adjustedScrollOffset() - oldScrollOffset;
localExposeRect.move(-scrollOffsetDifference);
return LayoutRect(box().localToAbsoluteQuad(FloatQuad(FloatRect(localExposeRect)), UseTransforms).boundingBox());
}
void RenderLayerScrollableArea::updateScrollableAreaSet(bool hasOverflow)
{
LocalFrame* frame = box().frame();
if (!frame)
return;
FrameView* frameView = frame->view();
if (!frameView)
return;
// FIXME: Does this need to be fixed later for OOPI?
bool isVisibleToHitTest = box().visibleToHitTesting();
bool didScrollOverflow = m_scrollsOverflow;
m_scrollsOverflow = hasOverflow && isVisibleToHitTest;
if (didScrollOverflow == scrollsOverflow())
return;
if (m_scrollsOverflow)
frameView->addScrollableArea(this);
else
frameView->removeScrollableArea(this);
}
void RenderLayerScrollableArea::updateCompositingLayersAfterScroll()
{
RenderLayerCompositor* compositor = box().view()->compositor();
if (compositor->inCompositingMode()) {
if (usesCompositedScrolling()) {
DisableCompositingQueryAsserts disabler;
ASSERT(layer()->hasCompositedLayerMapping());
layer()->compositedLayerMapping()->setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateSubtree);
compositor->setNeedsCompositingUpdate(CompositingUpdateAfterGeometryChange);
} else {
layer()->setNeedsCompositingInputsUpdate();
}
}
}
bool RenderLayerScrollableArea::usesCompositedScrolling() const
{
// Scroll form controls on the main thread so they exhibit correct touch scroll event bubbling
if (box().isIntristicallyScrollable(VerticalScrollbar) || box().isIntristicallyScrollable(HorizontalScrollbar))
return false;
// See https://codereview.chromium.org/176633003/ for the tests that fail without this disabler.
DisableCompositingQueryAsserts disabler;
return layer()->hasCompositedLayerMapping() && layer()->compositedLayerMapping()->scrollingLayer();
}
static bool layerNeedsCompositedScrolling(const RenderLayer* layer)
{
return layer->scrollsOverflow()
&& layer->compositor()->preferCompositingToLCDTextEnabled()
&& !layer->hasDescendantWithClipPath()
&& !layer->hasAncestorWithClipPath();
}
void RenderLayerScrollableArea::updateNeedsCompositedScrolling()
{
const bool needsCompositedScrolling = layerNeedsCompositedScrolling(layer());
if (static_cast<bool>(m_needsCompositedScrolling) != needsCompositedScrolling) {
m_needsCompositedScrolling = needsCompositedScrolling;
layer()->didUpdateNeedsCompositedScrolling();
}
}
void RenderLayerScrollableArea::setTopmostScrollChild(RenderLayer* scrollChild)
{
// We only want to track the topmost scroll child for scrollable areas with
// overlay scrollbars.
if (!hasOverlayScrollbars())
return;
m_nextTopmostScrollChild = scrollChild;
}
} // namespace blink