Brandon DeRosier f2dfbd9193 [Impeller] Correctly compute UVs in texture fill (flutter/engine#43028)
Resolves https://github.com/flutter/flutter/issues/128353.

Depends on https://github.com/flutter/engine/pull/43026.

* Maps the texel coordinate space correctly relative to the geometry
pixel coordinates.
* Use decal sampling for subpass textures.
* Simplify the computation by using new rect utilities such as
`Rect::Project`.
2023-06-22 01:13:37 -07:00
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