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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_HTML_PARSER_HTMLELEMENTSTACK_H_
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#define SKY_ENGINE_CORE_HTML_PARSER_HTMLELEMENTSTACK_H_
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class ContainerNode;
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class DocumentFragment;
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class Element;
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class QualifiedName;
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// NOTE: The HTML5 spec uses a backwards (grows downward) stack. We're using
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// more standard (grows upwards) stack terminology here.
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class HTMLElementStack {
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WTF_MAKE_NONCOPYABLE(HTMLElementStack);
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DISALLOW_ALLOCATION();
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public:
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HTMLElementStack();
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~HTMLElementStack();
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class ElementRecord {
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WTF_MAKE_NONCOPYABLE(ElementRecord); WTF_MAKE_FAST_ALLOCATED;
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public:
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ElementRecord(PassRefPtr<ContainerNode>, PassOwnPtr<ElementRecord>);
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~ElementRecord();
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Element* element() const { return toElement(m_node.get()); }
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ContainerNode* node() const { return m_node.get(); }
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ElementRecord* next() const { return m_next.get(); }
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PassOwnPtr<ElementRecord> releaseNext() { return m_next.release(); }
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void setNext(PassOwnPtr<ElementRecord> next) { m_next = next; }
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private:
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RefPtr<ContainerNode> m_node;
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OwnPtr<ElementRecord> m_next;
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};
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unsigned stackDepth() const { return m_stackDepth; }
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// Inlining this function is a (small) performance win on the parsing
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// benchmark.
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Element* top() const
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{
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ASSERT(m_top->element());
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return m_top->element();
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}
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ContainerNode* topNode() const
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{
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ASSERT(m_top->node());
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return m_top->node();
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}
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ElementRecord* topRecord() const;
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void push(PassRefPtr<ContainerNode>);
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void pushRootNode(PassRefPtr<ContainerNode>);
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void pop();
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void popUntilPopped(Element*);
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void popAll();
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#ifndef NDEBUG
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void show();
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#endif
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private:
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void popUntil(Element*);
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void pushCommon(PassRefPtr<ContainerNode>);
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void popCommon();
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void removeNonTopCommon(Element*);
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OwnPtr<ElementRecord> m_top;
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ContainerNode* m_rootNode;
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unsigned m_stackDepth;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_HTML_PARSER_HTMLELEMENTSTACK_H_
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