2301 lines
77 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:collection';
import 'dart:developer';
import 'debug.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/foundation.dart';
import 'package:meta/meta.dart';
export 'dart:ui' show hashValues, hashList;
export 'package:flutter/rendering.dart' show RenderObject, RenderBox, debugPrint;
export 'package:flutter/foundation.dart' show FlutterError;
// KEYS
/// A Key is an identifier for [Widget]s and [Element]s. A new Widget will only
/// be used to reconfigure an existing Element if its Key is the same as its
/// original Widget's Key.
///
/// Keys must be unique amongst the Elements with the same parent.
///
/// Subclasses of Key should either subclass [LocalKey] or [GlobalKey].
abstract class Key {
/// Construct a ValueKey<String> with the given String.
/// This is the simplest way to create keys.
factory Key(String value) => new ValueKey<String>(value);
/// Default constructor, used by subclasses.
const Key.constructor(); // so that subclasses can call us, since the Key() factory constructor shadows the implicit constructor
}
/// A key that is not a [GlobalKey].
abstract class LocalKey extends Key {
/// Default constructor, used by subclasses.
const LocalKey() : super.constructor();
}
/// A kind of [Key] that uses a value of a particular type to identify itself.
///
/// For example, a ValueKey<String> is equal to another ValueKey<String> if
/// their values match.
class ValueKey<T> extends LocalKey {
const ValueKey(this.value);
final T value;
@override
bool operator ==(dynamic other) {
if (other is! ValueKey<T>)
return false;
final ValueKey<T> typedOther = other;
return value == typedOther.value;
}
@override
int get hashCode => value.hashCode;
@override
String toString() => '[\'$value\']';
}
/// A [Key] that is only equal to itself.
class UniqueKey extends LocalKey {
const UniqueKey();
@override
String toString() => '[$hashCode]';
}
/// A kind of [Key] that takes its identity from the object used as its value.
///
/// Used to tie the identity of a Widget to the identity of an object used to
/// generate that Widget.
class ObjectKey extends LocalKey {
const ObjectKey(this.value);
final Object value;
@override
bool operator ==(dynamic other) {
if (other is! ObjectKey)
return false;
final ObjectKey typedOther = other;
return identical(value, typedOther.value);
}
@override
int get hashCode => identityHashCode(value);
@override
String toString() => '[${value.runtimeType}(${value.hashCode})]';
}
typedef void GlobalKeyRemoveListener(GlobalKey key);
/// A GlobalKey is a [Key] that must be unique across the widget tree.
///
/// Global keys uniquely indentify widget subtrees. The GlobalKey object provides
/// access to other objects that are associated with the subtree, such as the subtree's
/// [BuildContext] and, for [StatefulWidget]s, the subtree's [State].
///
/// Widgets that have global keys reparent their subtrees when they are moved
/// from one location in the tree to another location in the tree. In order to
/// reparent its subtree, a widget must arrive at its new location in the tree
/// in the same animation frame in which it was removed from its old location in
/// the tree.
///
/// GlobalKeys are relatively expensive. If you don't need any of the features
/// listed above, consider using a [Key], [ValueKey], [ObjectKey], or
/// [UniqueKey] instead.
@optionalTypeArgs
abstract class GlobalKey<T extends State<StatefulWidget>> extends Key {
/// Creates a LabeledGlobalKey, which is a GlobalKey with a label used for debugging.
/// The label is not used for comparing the identity of the key.
factory GlobalKey({ String debugLabel }) => new LabeledGlobalKey<T>(debugLabel); // the label is purely for debugging purposes and is otherwise ignored
const GlobalKey.constructor() : super.constructor(); // so that subclasses can call us, since the Key() factory constructor shadows the implicit constructor
static final Map<GlobalKey, Element> _registry = new Map<GlobalKey, Element>();
static final Map<GlobalKey, int> _debugDuplicates = new Map<GlobalKey, int>();
static final Map<GlobalKey, Set<GlobalKeyRemoveListener>> _removeListeners = new Map<GlobalKey, Set<GlobalKeyRemoveListener>>();
static final Set<GlobalKey> _removedKeys = new HashSet<GlobalKey>();
void _register(Element element) {
assert(() {
if (_registry.containsKey(this)) {
int oldCount = _debugDuplicates.putIfAbsent(this, () => 1);
assert(oldCount >= 1);
_debugDuplicates[this] = oldCount + 1;
}
return true;
});
_registry[this] = element;
}
void _unregister(Element element) {
assert(() {
if (_registry.containsKey(this) && _debugDuplicates.containsKey(this)) {
int oldCount = _debugDuplicates[this];
assert(oldCount >= 2);
if (oldCount == 2) {
_debugDuplicates.remove(this);
} else {
_debugDuplicates[this] = oldCount - 1;
}
}
return true;
});
if (_registry[this] == element) {
_registry.remove(this);
_removedKeys.add(this);
}
}
Element get _currentElement => _registry[this];
BuildContext get currentContext => _currentElement;
Widget get currentWidget => _currentElement?.widget;
T get currentState {
Element element = _currentElement;
if (element is StatefulElement) {
StatefulElement statefulElement = element;
return statefulElement.state;
}
return null;
}
static void registerRemoveListener(GlobalKey key, GlobalKeyRemoveListener listener) {
assert(key != null);
Set<GlobalKeyRemoveListener> listeners =
_removeListeners.putIfAbsent(key, () => new HashSet<GlobalKeyRemoveListener>());
bool added = listeners.add(listener);
assert(added);
}
static void unregisterRemoveListener(GlobalKey key, GlobalKeyRemoveListener listener) {
assert(key != null);
assert(_removeListeners.containsKey(key));
bool removed = _removeListeners[key].remove(listener);
if (_removeListeners[key].isEmpty)
_removeListeners.remove(key);
assert(removed);
}
static bool _debugCheckForDuplicates() {
String message = '';
for (GlobalKey key in _debugDuplicates.keys) {
message += 'The following GlobalKey was found multiple times among mounted elements: $key (${_debugDuplicates[key]} instances)\n';
message += 'The most recently registered instance is: ${_registry[key]}\n';
}
if (_debugDuplicates.isNotEmpty) {
throw new FlutterError(
'Incorrect GlobalKey usage.\n'
'$message'
);
}
return true;
}
static void _notifyListeners() {
if (_removedKeys.isEmpty)
return;
try {
for (GlobalKey key in _removedKeys) {
if (!_registry.containsKey(key) && _removeListeners.containsKey(key)) {
Set<GlobalKeyRemoveListener> localListeners = new HashSet<GlobalKeyRemoveListener>.from(_removeListeners[key]);
for (GlobalKeyRemoveListener listener in localListeners)
listener(key);
}
}
} finally {
_removedKeys.clear();
}
}
}
/// Each LabeledGlobalKey instance is a unique key.
/// The optional label can be used for documentary purposes. It does not affect
/// the key's identity.
class LabeledGlobalKey<T extends State<StatefulWidget>> extends GlobalKey<T> {
const LabeledGlobalKey(this._debugLabel) : super.constructor();
final String _debugLabel;
@override
String toString() => '[GlobalKey ${_debugLabel != null ? _debugLabel : hashCode}]';
}
/// A kind of [GlobalKey] that takes its identity from the object used as its value.
///
/// Used to tie the identity of a Widget to the identity of an object used to
/// generate that Widget.
class GlobalObjectKey extends GlobalKey {
const GlobalObjectKey(this.value) : super.constructor();
final Object value;
@override
bool operator ==(dynamic other) {
if (other is! GlobalObjectKey)
return false;
final GlobalObjectKey typedOther = other;
return identical(value, typedOther.value);
}
@override
int get hashCode => identityHashCode(value);
@override
String toString() => '[$runtimeType ${value.runtimeType}(${value.hashCode})]';
}
/// This class is a work-around for the "is" operator not accepting a variable value as its right operand
@optionalTypeArgs
class TypeMatcher<T> {
const TypeMatcher();
bool check(dynamic object) => object is T;
}
// WIDGETS
/// A Widget object describes the configuration for an [Element].
/// Widget subclasses should be immutable with const constructors.
/// Widgets form a tree that is then inflated into an Element tree.
abstract class Widget {
const Widget({ this.key });
final Key key;
/// Inflates this configuration to a concrete instance.
Element createElement();
String toStringShort() {
return key == null ? '$runtimeType' : '$runtimeType-$key';
}
@override
String toString() {
final String name = toStringShort();
final List<String> data = <String>[];
debugFillDescription(data);
if (data.isEmpty)
return '$name';
return '$name(${data.join("; ")})';
}
void debugFillDescription(List<String> description) { }
static bool canUpdate(Widget oldWidget, Widget newWidget) {
return oldWidget.runtimeType == newWidget.runtimeType &&
oldWidget.key == newWidget.key;
}
}
/// StatelessWidgets describe a way to compose other Widgets to form reusable
/// parts, which doesn't depend on anything other than the configuration
/// information in the object itself. (For compositions that can change
/// dynamically, e.g. due to having an internal clock-driven state, or depending
/// on some system state, use [StatefulWidget].)
abstract class StatelessWidget extends Widget {
const StatelessWidget({ Key key }) : super(key: key);
/// StatelessWidget always use [StatelessElement]s to represent
/// themselves in the Element tree.
@override
StatelessElement createElement() => new StatelessElement(this);
/// Returns another Widget out of which this StatelessWidget is built.
/// Typically that Widget will have been configured with further children,
/// such that really this function returns a tree of configuration.
///
/// The given build context object contains information about the location in
/// the tree at which this widget is being built. For example, the context
/// provides the set of inherited widgets for this location in the tree.
Widget build(BuildContext context);
}
/// StatefulWidgets provide the configuration for
/// [StatefulElement]s, which wrap [State]s, which hold mutable state
/// and can dynamically and spontaneously ask to be rebuilt.
abstract class StatefulWidget extends Widget {
const StatefulWidget({ Key key }) : super(key: key);
/// StatefulWidget always use [StatefulElement]s to represent
/// themselves in the Element tree.
@override
StatefulElement createElement() => new StatefulElement(this);
/// Returns an instance of the state to which this StatefulWidget is
/// related, using this object as the configuration. Subclasses should
/// override this to return a new instance of the State class associated with
/// this StatefulWidget class, like this:
///
/// _MyState createState() => new _MyState();
State createState();
}
enum _StateLifecycle {
created,
initialized,
ready,
defunct,
}
/// The signature of setState() methods.
typedef void StateSetter(VoidCallback fn);
/// The logic and internal state for a [StatefulWidget].
@optionalTypeArgs
abstract class State<T extends StatefulWidget> {
/// The current configuration (an instance of the corresponding
/// [StatefulWidget] class).
T get config => _config;
T _config;
/// This is used to verify that State objects move through life in an orderly fashion.
_StateLifecycle _debugLifecycleState = _StateLifecycle.created;
/// Verifies that the State that was created is one that expects to be created
/// for that particular Widget.
bool _debugTypesAreRight(Widget widget) => widget is T;
/// Pointer to the owner Element object
StatefulElement _element;
/// The context in which this object will be built
BuildContext get context => _element;
bool get mounted => _element != null;
/// Called when this object is inserted into the tree. Override this function
/// to perform initialization that depends on the location at which this
/// object was inserted into the tree or on the widget configuration object.
///
/// If you override this, make sure your method starts with a call to
/// super.initState().
void initState() {
assert(_debugLifecycleState == _StateLifecycle.created);
assert(() { _debugLifecycleState = _StateLifecycle.initialized; return true; });
}
/// Called whenever the configuration changes. Override this method to update
/// additional state when the config field's value is changed.
void didUpdateConfig(T oldConfig) { }
/// Whenever you need to change internal state for a State object, make the
/// change in a function that you pass to setState(), as in:
///
/// setState(() { myState = newValue });
///
/// If you just change the state directly without calling setState(), then the
/// widget will not be scheduled for rebuilding, meaning that its rendering
/// will not be updated.
void setState(VoidCallback fn) {
assert(() {
if (_debugLifecycleState == _StateLifecycle.defunct) {
throw new FlutterError(
'setState() called after dispose(): $this\n'
'This error happens if you call setState() on State object for a widget that '
'no longer appears in the widget tree (e.g., whose parent widget no longer '
'includes the widget in its build). This error can occur when code calls '
'setState() from a timer or an animation callback. The preferred solution is '
'to cancel the timer or stop listening to the animation in the dispose() '
'callback. Another solution is to check the "mounted" property of this '
'object before calling setState() to ensure the object is still in the '
'tree.\n'
'\n'
'This error might indicate a memory leak if setState() is being called '
'because another object is retaining a reference to this State object '
'after it has been removed from the tree. To avoid memory leaks, '
'consider breaking the reference to this object during dipose().'
);
}
return true;
});
dynamic result = fn() as dynamic;
assert(() {
if (result is Future) {
throw new FlutterError(
'setState() callback argument returned a Future.\n'
'The setState() method on $this was invoked with a closure or method that '
'returned a Future. Maybe it is marked as "async".\n'
'Instead of performing asynchronous work inside a call to setState(), first '
'execute the work (without updating the widget state), and then synchronously '
'update the state inside a call to setState().'
);
}
// We ignore other types of return values so that you can do things like:
// setState(() => x = 3);
return true;
});
_element.markNeedsBuild();
}
/// Called when this object is removed from the tree.
/// The object might momentarily be reattached to the tree elsewhere.
///
/// Use this to clean up any links between this state and other
/// elements in the tree (e.g. if you have provided an ancestor with
/// a pointer to a descendant's renderObject).
void deactivate() { }
/// Called when this object is removed from the tree permanently.
/// Override this to clean up any resources allocated by this
/// object.
///
/// If you override this, make sure to end your method with a call to
/// super.dispose().
void dispose() {
assert(_debugLifecycleState == _StateLifecycle.ready);
assert(() { _debugLifecycleState = _StateLifecycle.defunct; return true; });
}
/// Returns another Widget out of which this [StatefulWidget] is built.
/// Typically that Widget will have been configured with further children,
/// such that really this function returns a tree of configuration.
///
/// The given build context object contains information about the location in
/// the tree at which this widget is being built. For example, the context
/// provides the set of inherited widgets for this location in the tree.
///
/// The context argument is always the same as [State.context]. This argument
/// is provided redundantly here to match the [WidgetBuilder] function
/// signature used by [StatelessWidget.build] and other widgets.
Widget build(BuildContext context);
/// Called when an Inherited widget in the ancestor chain has changed. Usually
/// there is nothing to do here; whenever this is called, build() is also
/// called.
void dependenciesChanged() { }
@override
String toString() {
final List<String> data = <String>[];
debugFillDescription(data);
return '$runtimeType(${data.join("; ")})';
}
void debugFillDescription(List<String> description) {
description.add('$hashCode');
assert(() {
if (_debugLifecycleState != _StateLifecycle.ready)
description.add('$_debugLifecycleState');
return true;
});
if (_config == null)
description.add('no config');
if (_element == null)
description.add('not mounted');
}
}
abstract class _ProxyWidget extends Widget {
const _ProxyWidget({ Key key, this.child }) : super(key: key);
final Widget child;
}
abstract class ParentDataWidget<T extends RenderObjectWidget> extends _ProxyWidget {
const ParentDataWidget({ Key key, Widget child })
: super(key: key, child: child);
@override
ParentDataElement<T> createElement() => new ParentDataElement<T>(this);
/// Subclasses should override this function to return true if the given
/// ancestor is a RenderObjectWidget that wraps a RenderObject that can handle
/// the kind of ParentData widget that the ParentDataWidget subclass handles.
///
/// The default implementation uses the type argument.
bool debugIsValidAncestor(RenderObjectWidget ancestor) {
assert(T != dynamic);
assert(T != RenderObjectWidget);
return ancestor is T;
}
/// Subclasses should override this to describe the requirements for using the
/// ParentDataWidget subclass. It is called when debugIsValidAncestor()
/// returned false for an ancestor, or when there are extraneous
/// ParentDataWidgets in the ancestor chain.
String debugDescribeInvalidAncestorChain({ String description, String ownershipChain, bool foundValidAncestor, Iterable<Widget> badAncestors }) {
assert(T != dynamic);
assert(T != RenderObjectWidget);
String result;
if (!foundValidAncestor) {
result = '$runtimeType widgets must be placed inside $T widgets.\n'
'$description has no $T ancestor at all.\n';
} else {
assert(badAncestors.isNotEmpty);
result = '$runtimeType widgets must be placed directly inside $T widgets.\n'
'$description has a $T ancestor, but there are other widgets between them:\n';
for (Widget ancestor in badAncestors) {
if (ancestor.runtimeType == runtimeType) {
result += ' $ancestor (this is a different $runtimeType than the one with the problem)\n';
} else {
result += ' $ancestor\n';
}
}
result += 'These widgets cannot come between a $runtimeType and its $T.\n';
}
result += 'The ownership chain for the parent of the offending $runtimeType was:\n $ownershipChain';
return result;
}
void applyParentData(RenderObject renderObject);
}
abstract class InheritedWidget extends _ProxyWidget {
const InheritedWidget({ Key key, Widget child })
: super(key: key, child: child);
@override
InheritedElement createElement() => new InheritedElement(this);
bool updateShouldNotify(InheritedWidget oldWidget);
}
/// RenderObjectWidgets provide the configuration for [RenderObjectElement]s,
/// which wrap [RenderObject]s, which provide the actual rendering of the
/// application.
abstract class RenderObjectWidget extends Widget {
const RenderObjectWidget({ Key key }) : super(key: key);
/// RenderObjectWidgets always inflate to a RenderObjectElement subclass.
@override
RenderObjectElement createElement();
/// Creates an instance of the RenderObject class that this
/// RenderObjectWidget represents, using the configuration described by this
/// RenderObjectWidget.
RenderObject createRenderObject(BuildContext context);
/// Copies the configuration described by this RenderObjectWidget to the given
/// RenderObject, which must be of the same type as returned by this class'
/// createRenderObject(BuildContext context).
void updateRenderObject(BuildContext context, RenderObject renderObject) { }
void didUnmountRenderObject(RenderObject renderObject) { }
}
/// A superclass for RenderObjectWidgets that configure RenderObject subclasses
/// that have no children.
abstract class LeafRenderObjectWidget extends RenderObjectWidget {
const LeafRenderObjectWidget({ Key key }) : super(key: key);
@override
LeafRenderObjectElement createElement() => new LeafRenderObjectElement(this);
}
/// A superclass for RenderObjectWidgets that configure RenderObject subclasses
/// that have a single child slot. (This superclass only provides the storage
/// for that child, it doesn't actually provide the updating logic.)
abstract class SingleChildRenderObjectWidget extends RenderObjectWidget {
const SingleChildRenderObjectWidget({ Key key, this.child }) : super(key: key);
/// The widget below this widget in the tree.
final Widget child;
@override
SingleChildRenderObjectElement createElement() => new SingleChildRenderObjectElement(this);
}
/// A superclass for RenderObjectWidgets that configure RenderObject subclasses
/// that have a single list of children. (This superclass only provides the
/// storage for that child list, it doesn't actually provide the updating
/// logic.)
abstract class MultiChildRenderObjectWidget extends RenderObjectWidget {
MultiChildRenderObjectWidget({ Key key, this.children })
: super(key: key) {
assert(children != null);
assert(!children.any((Widget child) => child == null));
}
final List<Widget> children;
@override
MultiChildRenderObjectElement createElement() => new MultiChildRenderObjectElement(this);
}
// ELEMENTS
enum _ElementLifecycle {
initial,
active,
inactive,
defunct,
}
class _InactiveElements {
bool _locked = false;
final Set<Element> _elements = new HashSet<Element>();
void _unmount(Element element) {
assert(element._debugLifecycleState == _ElementLifecycle.inactive);
element.unmount();
assert(element._debugLifecycleState == _ElementLifecycle.defunct);
element.visitChildren((Element child) {
assert(child._parent == element);
_unmount(child);
});
}
void _unmountAll() {
try {
_locked = true;
for (Element element in _elements)
_unmount(element);
} finally {
_elements.clear();
_locked = false;
}
}
void _deactivateRecursively(Element element) {
assert(element._debugLifecycleState == _ElementLifecycle.active);
element.deactivate();
assert(element._debugLifecycleState == _ElementLifecycle.inactive);
element.visitChildren(_deactivateRecursively);
assert(() { element.debugDeactivated(); return true; });
}
void add(Element element) {
assert(!_locked);
assert(!_elements.contains(element));
assert(element._parent == null);
if (element._active)
_deactivateRecursively(element);
_elements.add(element);
}
void remove(Element element) {
assert(!_locked);
assert(_elements.contains(element));
assert(element._parent == null);
_elements.remove(element);
assert(!element._active);
}
}
/// Signature for the callback to [BuildContext.visitChildElements].
///
/// The argument is the child being visited.
///
/// It is safe to call `element.visitChildElements` reentrantly within
/// this callback.
typedef void ElementVisitor(Element element);
abstract class BuildContext {
Widget get widget;
RenderObject findRenderObject();
InheritedWidget inheritFromWidgetOfExactType(Type targetType);
Widget ancestorWidgetOfExactType(Type targetType);
State ancestorStateOfType(TypeMatcher matcher);
RenderObject ancestorRenderObjectOfType(TypeMatcher matcher);
void visitAncestorElements(bool visitor(Element element));
void visitChildElements(ElementVisitor visitor);
}
class BuildOwner {
BuildOwner({ this.onBuildScheduled });
/// Called on each build pass when the first buildable element is marked dirty
VoidCallback onBuildScheduled;
final _InactiveElements _inactiveElements = new _InactiveElements();
final List<BuildableElement> _dirtyElements = <BuildableElement>[];
/// Adds an element to the dirty elements list so that it will be rebuilt
/// when buildDirtyElements is called.
void scheduleBuildFor(BuildableElement element) {
assert(() {
if (_dirtyElements.contains(element)) {
throw new FlutterError(
'scheduleBuildFor() called for a widget for which a build was already scheduled.\n'
'The method was invoked for the following element:\n'
' $element\n'
'The current dirty list consists of:\n'
' $_dirtyElements\n'
'This should not be possible and probably indicates a bug in the widgets framework. '
'Please report it: https://github.com/flutter/flutter/issues/new'
);
}
if (!element.dirty) {
throw new FlutterError(
'scheduleBuildFor() called for a widget that is not marked as dirty.\n'
'The method was invoked for the following element:\n'
' $element\n'
'This element is not current marked as dirty. Make sure to set the dirty flag before '
'calling scheduleBuildFor().\n'
'If you did not attempt to call scheduleBuildFor() yourself, then this probably '
'indicates a bug in the widgets framework. Please report it: '
'https://github.com/flutter/flutter/issues/new'
);
}
return true;
});
if (_dirtyElements.isEmpty && onBuildScheduled != null)
onBuildScheduled();
_dirtyElements.add(element);
}
int _debugStateLockLevel = 0;
bool get _debugStateLocked => _debugStateLockLevel > 0;
bool _debugBuilding = false;
BuildableElement _debugCurrentBuildTarget;
/// Establishes a scope in which calls to [State.setState] are forbidden.
///
/// This mechanism prevents build functions from transitively requiring other
/// build functions to run, potentially causing infinite loops.
///
/// If the building argument is true, then this function enables additional
/// asserts that check invariants that should apply during building.
///
/// The context argument is used to describe the scope in case an exception is
/// caught while invoking the callback.
void lockState(void callback(), { bool building: false }) {
bool debugPreviouslyBuilding;
assert(_debugStateLockLevel >= 0);
assert(() {
if (building) {
debugPreviouslyBuilding = _debugBuilding;
_debugBuilding = true;
}
_debugStateLockLevel += 1;
return true;
});
try {
callback();
} finally {
assert(() {
_debugStateLockLevel -= 1;
if (building) {
assert(_debugBuilding);
_debugBuilding = debugPreviouslyBuilding;
}
return true;
});
}
assert(_debugStateLockLevel >= 0);
}
static int _elementSort(BuildableElement a, BuildableElement b) {
if (a.depth < b.depth)
return -1;
if (b.depth < a.depth)
return 1;
if (b.dirty && !a.dirty)
return -1;
if (a.dirty && !b.dirty)
return 1;
return 0;
}
/// Builds all the elements that were marked as dirty using schedule(), in depth order.
/// If elements are marked as dirty while this runs, they must be deeper than the algorithm
/// has yet reached.
/// This is called by beginFrame().
void buildDirtyElements() {
if (_dirtyElements.isEmpty)
return;
Timeline.startSync('Build');
try {
lockState(() {
_dirtyElements.sort(_elementSort);
int dirtyCount = _dirtyElements.length;
int index = 0;
while (index < dirtyCount) {
_dirtyElements[index].rebuild();
index += 1;
if (dirtyCount < _dirtyElements.length) {
_dirtyElements.sort(_elementSort);
dirtyCount = _dirtyElements.length;
}
}
assert(!_dirtyElements.any((BuildableElement element) => element.dirty));
}, building: true);
} finally {
_dirtyElements.clear();
Timeline.finishSync();
}
}
/// Complete the element build pass by unmounting any elements that are no
/// longer active.
///
/// This is called by beginFrame().
///
/// In checked mode, this also verifies that each global key is used at most
/// once.
///
/// After the current call stack unwinds, a microtask that notifies listeners
/// about changes to global keys will run.
void finalizeTree() {
Timeline.startSync('Finalize tree');
try {
lockState(() {
_inactiveElements._unmountAll();
});
assert(GlobalKey._debugCheckForDuplicates);
scheduleMicrotask(GlobalKey._notifyListeners);
} catch (e, stack) {
_debugReportException('while finalizing the widget tree', e, stack);
} finally {
Timeline.finishSync();
}
}
/// Cause the entire subtree rooted at the given [Element] to
/// be entirely rebuilt. This is used by development tools when
/// the application code has changed, to cause the widget tree to
/// pick up any changed implementations.
///
/// This is expensive and should not be called except during
/// development.
void reassemble(Element root) {
assert(root._parent == null);
assert(root.owner == this);
root._reassemble();
}
}
/// Elements are the instantiations of Widget configurations.
///
/// Elements can, in principle, have children. Only subclasses of
/// RenderObjectElement are allowed to have more than one child.
abstract class Element implements BuildContext {
Element(Widget widget) : _widget = widget {
assert(widget != null);
}
Element _parent;
/// Information set by parent to define where this child fits in its parent's
/// child list.
///
/// Subclasses of Element that only have one child should use null for
/// the slot for that child.
dynamic get slot => _slot;
dynamic _slot;
/// An integer that is guaranteed to be greater than the parent's, if any.
/// The element at the root of the tree must have a depth greater than 0.
int get depth => _depth;
int _depth;
/// The configuration for this element.
@override
Widget get widget => _widget;
Widget _widget;
/// The owner for this node (null if unattached).
BuildOwner get owner => _owner;
BuildOwner _owner;
bool _active = false;
void _reassemble() {
assert(_active);
visitChildren((Element child) {
child._reassemble();
});
}
RenderObject get renderObject {
RenderObject result;
void visit(Element element) {
assert(result == null); // this verifies that there's only one child
if (element is RenderObjectElement)
result = element.renderObject;
else
element.visitChildren(visit);
}
visit(this);
return result;
}
/// This is used to verify that Element objects move through life in an orderly fashion.
_ElementLifecycle _debugLifecycleState = _ElementLifecycle.initial;
/// Calls the argument for each child. Must be overridden by subclasses that support having children.
void visitChildren(ElementVisitor visitor) { }
/// Wrapper around visitChildren for BuildContext.
@override
void visitChildElements(void visitor(Element element)) {
// don't allow visitChildElements() during build, since children aren't necessarily built yet
assert(owner == null || !owner._debugStateLocked);
visitChildren(visitor);
}
bool detachChild(Element child) => false;
/// This method is the core of the system.
///
/// It is called each time we are to add, update, or remove a child based on
/// an updated configuration.
///
/// If the child is null, and the newWidget is not null, then we have a new
/// child for which we need to create an Element, configured with newWidget.
///
/// If the newWidget is null, and the child is not null, then we need to
/// remove it because it no longer has a configuration.
///
/// If neither are null, then we need to update the child's configuration to
/// be the new configuration given by newWidget. If newWidget can be given to
/// the existing child, then it is so given. Otherwise, the old child needs
/// to be disposed and a new child created for the new configuration.
///
/// If both are null, then we don't have a child and won't have a child, so
/// we do nothing.
///
/// The updateChild() method returns the new child, if it had to create one,
/// or the child that was passed in, if it just had to update the child, or
/// null, if it removed the child and did not replace it.
Element updateChild(Element child, Widget newWidget, dynamic newSlot) {
if (newWidget == null) {
if (child != null)
deactivateChild(child);
return null;
}
if (child != null) {
if (child.widget == newWidget) {
if (child.slot != newSlot)
updateSlotForChild(child, newSlot);
return child;
}
if (Widget.canUpdate(child.widget, newWidget)) {
if (child.slot != newSlot)
updateSlotForChild(child, newSlot);
child.update(newWidget);
assert(child.widget == newWidget);
return child;
}
deactivateChild(child);
assert(child._parent == null);
}
return inflateWidget(newWidget, newSlot);
}
/// Called when an Element is given a new parent shortly after having been
/// created. Use this to initialize state that depends on having a parent. For
/// state that is independent of the position in the tree, it's better to just
/// initialize the Element in the constructor.
void mount(Element parent, dynamic newSlot) {
assert(_debugLifecycleState == _ElementLifecycle.initial);
assert(widget != null);
assert(_parent == null);
assert(parent == null || parent._debugLifecycleState == _ElementLifecycle.active);
assert(slot == null);
assert(depth == null);
assert(!_active);
_parent = parent;
_slot = newSlot;
_depth = _parent != null ? _parent.depth + 1 : 1;
_active = true;
if (parent != null) // Only assign ownership if the parent is non-null
_owner = parent.owner;
if (widget.key is GlobalKey) {
final GlobalKey key = widget.key;
key._register(this);
}
_updateInheritance();
assert(() { _debugLifecycleState = _ElementLifecycle.active; return true; });
}
/// Called when an Element receives a new configuration widget.
void update(Widget newWidget) {
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(widget != null);
assert(newWidget != null);
assert(newWidget != widget);
assert(depth != null);
assert(_active);
assert(Widget.canUpdate(widget, newWidget));
_widget = newWidget;
}
/// Called by MultiChildRenderObjectElement, and other RenderObjectElement
/// subclasses that have multiple children, to update the slot of a particular
/// child when the child is moved in its child list.
void updateSlotForChild(Element child, dynamic newSlot) {
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(child != null);
assert(child._parent == this);
void visit(Element element) {
element._updateSlot(newSlot);
if (element is! RenderObjectElement)
element.visitChildren(visit);
}
visit(child);
}
void _updateSlot(dynamic newSlot) {
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(widget != null);
assert(_parent != null);
assert(_parent._debugLifecycleState == _ElementLifecycle.active);
assert(depth != null);
_slot = newSlot;
}
void _updateDepth(int parentDepth) {
int expectedDepth = parentDepth + 1;
if (_depth < expectedDepth) {
_depth = expectedDepth;
visitChildren((Element child) {
child._updateDepth(expectedDepth);
});
}
}
void detachRenderObject() {
visitChildren((Element child) {
child.detachRenderObject();
});
_slot = null;
}
void attachRenderObject(dynamic newSlot) {
assert(_slot == null);
visitChildren((Element child) {
child.attachRenderObject(newSlot);
});
_slot = newSlot;
}
Element _retakeInactiveElement(GlobalKey key, Widget newWidget) {
Element element = key._currentElement;
if (element == null)
return null;
if (!Widget.canUpdate(element.widget, newWidget))
return null;
if (element._parent != null && !element._parent.detachChild(element))
return null;
assert(element._parent == null);
owner._inactiveElements.remove(element);
return element;
}
Element inflateWidget(Widget newWidget, dynamic newSlot) {
assert(newWidget != null);
Key key = newWidget.key;
if (key is GlobalKey) {
Element newChild = _retakeInactiveElement(key, newWidget);
if (newChild != null) {
assert(newChild._parent == null);
assert(() { _debugCheckForCycles(newChild); return true; });
newChild._activateWithParent(this, newSlot);
Element updatedChild = updateChild(newChild, newWidget, newSlot);
assert(newChild == updatedChild);
return updatedChild;
}
}
Element newChild = newWidget.createElement();
assert(() { _debugCheckForCycles(newChild); return true; });
newChild.mount(this, newSlot);
assert(newChild._debugLifecycleState == _ElementLifecycle.active);
return newChild;
}
void _debugCheckForCycles(Element newChild) {
assert(newChild._parent == null);
assert(() {
Element node = this;
while (node._parent != null)
node = node._parent;
assert(node != newChild); // indicates we are about to create a cycle
return true;
});
}
void deactivateChild(Element child) {
assert(child != null);
assert(child._parent == this);
child._parent = null;
child.detachRenderObject();
owner._inactiveElements.add(child); // this eventually calls child.deactivate()
}
void _activateWithParent(Element parent, dynamic newSlot) {
assert(_debugLifecycleState == _ElementLifecycle.inactive);
_parent = parent;
_updateDepth(_parent.depth);
_activateRecursively(this);
attachRenderObject(newSlot);
assert(_debugLifecycleState == _ElementLifecycle.active);
}
static void _activateRecursively(Element element) {
assert(element._debugLifecycleState == _ElementLifecycle.inactive);
element.activate();
assert(element._debugLifecycleState == _ElementLifecycle.active);
element.visitChildren(_activateRecursively);
}
/// Called when a previously de-activated widget (see [deactivate]) is reused
/// instead of being unmounted (see [unmount]).
void activate() {
assert(_debugLifecycleState == _ElementLifecycle.inactive);
assert(widget != null);
assert(depth != null);
assert(!_active);
_active = true;
// We unregistered our dependencies in deactivate, but never cleared the list.
// Since we're going to be reused, let's clear our list now.
_dependencies?.clear();
_updateInheritance();
assert(() { _debugLifecycleState = _ElementLifecycle.active; return true; });
}
// TODO(ianh): Define activation/deactivation thoroughly (other methods point
// here for details).
void deactivate() {
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(widget != null);
assert(depth != null);
assert(_active);
if (_dependencies != null && _dependencies.length > 0) {
for (InheritedElement dependency in _dependencies)
dependency._dependents.remove(this);
// For expediency, we don't actually clear the list here, even though it's
// no longer representative of what we are registered with. If we never
// get re-used, it doesn't matter. If we do, then we'll clear the list in
// activate(). The benefit of this is that it allows BuildableElement's
// activate() implementation to decide whether to rebuild based on whether
// we had dependencies here.
}
_inheritedWidgets = null;
_active = false;
assert(() { _debugLifecycleState = _ElementLifecycle.inactive; return true; });
}
/// Called after children have been deactivated (see [deactivate]).
void debugDeactivated() {
assert(_debugLifecycleState == _ElementLifecycle.inactive);
}
/// Called when an Element is removed from the tree permanently after having
/// been deactivated (see [deactivate]).
void unmount() {
assert(_debugLifecycleState == _ElementLifecycle.inactive);
assert(widget != null);
assert(depth != null);
assert(!_active);
if (widget.key is GlobalKey) {
final GlobalKey key = widget.key;
key._unregister(this);
}
assert(() { _debugLifecycleState = _ElementLifecycle.defunct; return true; });
}
@override
RenderObject findRenderObject() => renderObject;
Map<Type, InheritedElement> _inheritedWidgets;
Set<InheritedElement> _dependencies;
bool _hadUnsatisfiedDependencies = false;
@override
InheritedWidget inheritFromWidgetOfExactType(Type targetType) {
InheritedElement ancestor = _inheritedWidgets == null ? null : _inheritedWidgets[targetType];
if (ancestor != null) {
assert(ancestor is InheritedElement);
_dependencies ??= new HashSet<InheritedElement>();
_dependencies.add(ancestor);
ancestor._dependents.add(this);
return ancestor.widget;
}
_hadUnsatisfiedDependencies = true;
return null;
}
void _updateInheritance() {
assert(_active);
_inheritedWidgets = _parent?._inheritedWidgets;
}
@override
Widget ancestorWidgetOfExactType(Type targetType) {
Element ancestor = _parent;
while (ancestor != null && ancestor.widget.runtimeType != targetType)
ancestor = ancestor._parent;
return ancestor?.widget;
}
@override
State ancestorStateOfType(TypeMatcher matcher) {
Element ancestor = _parent;
while (ancestor != null) {
if (ancestor is StatefulElement && matcher.check(ancestor.state))
break;
ancestor = ancestor._parent;
}
StatefulElement statefulAncestor = ancestor;
return statefulAncestor?.state;
}
@override
RenderObject ancestorRenderObjectOfType(TypeMatcher matcher) {
Element ancestor = _parent;
while (ancestor != null) {
if (ancestor is RenderObjectElement && matcher.check(ancestor.renderObject))
break;
ancestor = ancestor._parent;
}
RenderObjectElement renderObjectAncestor = ancestor;
return renderObjectAncestor?.renderObject;
}
/// Calls visitor for each ancestor element.
///
/// Continues until visitor reaches the root or until visitor returns false.
@override
void visitAncestorElements(bool visitor(Element element)) {
Element ancestor = _parent;
while (ancestor != null && visitor(ancestor))
ancestor = ancestor._parent;
}
void dependenciesChanged();
String debugGetCreatorChain(int limit) {
List<String> chain = <String>[];
Element node = this;
while (chain.length < limit && node != null) {
chain.add(node.toStringShort());
node = node._parent;
}
if (node != null)
chain.add('\u22EF');
return chain.join(' \u2190 ');
}
String toStringShort() {
return widget != null ? '${widget.toStringShort()}' : '[$runtimeType]';
}
@override
String toString() {
final List<String> data = <String>[];
debugFillDescription(data);
final String name = widget != null ? '${widget.runtimeType}' : '[$runtimeType]';
return '$name(${data.join("; ")})';
}
void debugFillDescription(List<String> description) {
if (depth == null)
description.add('no depth');
if (widget == null) {
description.add('no widget');
} else {
if (widget.key != null)
description.add('${widget.key}');
widget.debugFillDescription(description);
}
}
String toStringDeep([String prefixLineOne = '', String prefixOtherLines = '']) {
String result = '$prefixLineOne$this\n';
List<Element> children = <Element>[];
visitChildren(children.add);
if (children.length > 0) {
Element last = children.removeLast();
for (Element child in children)
result += '${child.toStringDeep("$prefixOtherLines \u251C", "$prefixOtherLines \u2502")}';
result += '${last.toStringDeep("$prefixOtherLines \u2514", "$prefixOtherLines ")}';
}
return result;
}
}
/// A widget that renders an exception's message. This widget is used when a
/// build function fails, to help with determining where the problem lies.
/// Exceptions are also logged to the console, which you can read using `flutter
/// logs`. The console will also include additional information such as the
/// stack trace for the exception.
class ErrorWidget extends LeafRenderObjectWidget {
ErrorWidget(
Object exception
) : message = _stringify(exception),
super(key: new UniqueKey());
final String message;
static String _stringify(Object exception) {
try {
return exception.toString();
} catch (e) { }
return 'Error';
}
@override
RenderBox createRenderObject(BuildContext context) => new RenderErrorBox(message);
@override
void debugFillDescription(List<String> description) {
description.add('message: ' + _stringify(message));
}
}
/// Base class for instantiations of widgets that have builders and can be
/// marked dirty.
abstract class BuildableElement extends Element {
BuildableElement(Widget widget) : super(widget);
/// Returns true if the element has been marked as needing rebuilding.
bool get dirty => _dirty;
bool _dirty = true;
// We let widget authors call setState from initState, didUpdateConfig, and
// build even when state is locked because its convenient and a no-op anyway.
// This flag ensures that this convenience is only allowed on the element
// currently undergoing initState, didUpdateConfig, or build.
bool _debugAllowIgnoredCallsToMarkNeedsBuild = false;
bool _debugSetAllowIgnoredCallsToMarkNeedsBuild(bool value) {
assert(_debugAllowIgnoredCallsToMarkNeedsBuild == !value);
_debugAllowIgnoredCallsToMarkNeedsBuild = value;
return true;
}
/// Marks the element as dirty and adds it to the global list of widgets to
/// rebuild in the next frame.
///
/// Since it is inefficient to build an element twice in one frame,
/// applications and widgets should be structured so as to only mark
/// widgets dirty during event handlers before the frame begins, not during
/// the build itself.
void markNeedsBuild() {
assert(_debugLifecycleState != _ElementLifecycle.defunct);
if (!_active)
return;
assert(owner != null);
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(() {
if (owner._debugBuilding) {
if (owner._debugCurrentBuildTarget == null) {
// If _debugCurrentBuildTarget is null, we're not actually building a
// widget but instead building the root of the tree via runApp.
// TODO(abarth): Remove these cases and ensure that we always have
// a current build target when we're building.
return true;
}
bool foundTarget = false;
visitAncestorElements((Element element) {
if (element == owner._debugCurrentBuildTarget) {
foundTarget = true;
return false;
}
return true;
});
if (foundTarget)
return true;
}
if (owner._debugStateLocked && (!_debugAllowIgnoredCallsToMarkNeedsBuild || !dirty)) {
throw new FlutterError(
'setState() or markNeedsBuild() called during build.\n'
'This widget cannot be marked as needing to build because the framework '
'is already in the process of building widgets. A widget can be marked as '
'needing to be built during the build phase only if one if its ancestors '
'is currently building. This exception is allowed because the framework '
'builds parent widgets before children, which means a dirty descendant '
'will always be built. Otherwise, the framework might not visit this '
'widget during this build phase.'
);
}
return true;
});
if (dirty)
return;
_dirty = true;
owner.scheduleBuildFor(this);
}
/// Called by the binding when scheduleBuild() has been called to mark this
/// element dirty, and, in components, by update() when the widget has
/// changed.
void rebuild() {
assert(_debugLifecycleState != _ElementLifecycle.initial);
if (!_active || !_dirty) {
_dirty = false;
return;
}
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(owner._debugStateLocked);
BuildableElement debugPreviousBuildTarget;
assert(() {
debugPreviousBuildTarget = owner._debugCurrentBuildTarget;
owner._debugCurrentBuildTarget = this;
return true;
});
_hadUnsatisfiedDependencies = false;
// In theory, we would also clear our actual _dependencies here. However, to
// clear it we'd have to notify each of them, unregister from them, and then
// reregister as soon as the build function re-dependended on it. So to
// avoid faffing around we just never unregister our dependencies except
// when we're deactivated. In principle this means we might be getting
// notified about widget types we once inherited from but no longer do, but
// in practice this is so rare that the extra cost when it does happen is
// far outweighed by the avoided work in the common case.
// We _do_ clear the list properly any time our ancestor chain changes in a
// way that might result in us getting a different Element's Widget for a
// particular Type. This avoids the potential of being registered to
// multiple identically-typed Widgets' Elements at the same time.
performRebuild();
assert(() {
assert(owner._debugCurrentBuildTarget == this);
owner._debugCurrentBuildTarget = debugPreviousBuildTarget;
return true;
});
assert(!_dirty);
}
/// Called by rebuild() after the appropriate checks have been made.
void performRebuild();
@override
void dependenciesChanged() {
assert(_active);
markNeedsBuild();
}
@override
void activate() {
final bool shouldRebuild = ((_dependencies != null && _dependencies.length > 0) || _hadUnsatisfiedDependencies);
super.activate(); // clears _dependencies, and sets active to true
if (shouldRebuild) {
assert(_active); // otherwise markNeedsBuild is a no-op
markNeedsBuild();
}
}
@override
void _reassemble() {
assert(_active); // otherwise markNeedsBuild is a no-op
markNeedsBuild();
super._reassemble();
}
@override
void debugFillDescription(List<String> description) {
super.debugFillDescription(description);
if (dirty)
description.add('dirty');
}
}
typedef Widget WidgetBuilder(BuildContext context);
typedef Widget IndexedWidgetBuilder(BuildContext context, int index);
// See ComponentElement._builder.
Widget _buildNothing(BuildContext context) => null;
/// Base class for the instantiation of [StatelessWidget], [StatefulWidget],
/// and [_ProxyWidget] widgets.
abstract class ComponentElement extends BuildableElement {
ComponentElement(Widget widget) : super(widget);
// Initializing this field with _buildNothing helps the compiler prove that
// this field always holds a closure.
WidgetBuilder _builder = _buildNothing;
Element _child;
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
assert(_child == null);
assert(_active);
_firstBuild();
assert(_child != null);
}
void _firstBuild() {
rebuild();
}
/// Reinvokes the build() method of the [StatelessWidget] object (for
/// stateless widgets) or the [State] object (for stateful widgets) and
/// then updates the widget tree.
///
/// Called automatically during mount() to generate the first build, and by
/// rebuild() when the element needs updating.
@override
void performRebuild() {
assert(_debugSetAllowIgnoredCallsToMarkNeedsBuild(true));
Widget built;
try {
built = _builder(this);
debugWidgetBuilderValue(widget, built);
} catch (e, stack) {
_debugReportException('building $_widget', e, stack);
built = new ErrorWidget(e);
} finally {
// We delay marking the element as clean until after calling _builder so
// that attempts to markNeedsBuild() during build() will be ignored.
_dirty = false;
assert(_debugSetAllowIgnoredCallsToMarkNeedsBuild(false));
}
try {
_child = updateChild(_child, built, slot);
assert(_child != null);
} catch (e, stack) {
_debugReportException('building $_widget', e, stack);
built = new ErrorWidget(e);
_child = updateChild(null, built, slot);
}
}
@override
void visitChildren(ElementVisitor visitor) {
if (_child != null)
visitor(_child);
}
@override
bool detachChild(Element child) {
assert(child == _child);
deactivateChild(_child);
_child = null;
return true;
}
}
/// Instantiation of [StatelessWidget]s.
class StatelessElement extends ComponentElement {
StatelessElement(StatelessWidget widget) : super(widget) {
_builder = widget.build;
}
@override
StatelessWidget get widget => super.widget;
@override
void update(StatelessWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
_builder = widget.build;
_dirty = true;
rebuild();
}
@override
void _reassemble() {
_builder = widget.build;
super._reassemble();
}
}
/// Instantiation of [StatefulWidget]s.
class StatefulElement extends ComponentElement {
StatefulElement(StatefulWidget widget)
: _state = widget.createState(), super(widget) {
assert(_state._debugTypesAreRight(widget));
assert(_state._element == null);
_state._element = this;
assert(_builder == _buildNothing);
_builder = _state.build;
assert(_state._config == null);
_state._config = widget;
assert(_state._debugLifecycleState == _StateLifecycle.created);
}
State<StatefulWidget> get state => _state;
State<StatefulWidget> _state;
@override
void _reassemble() {
_builder = state.build;
super._reassemble();
}
@override
void _firstBuild() {
assert(_state._debugLifecycleState == _StateLifecycle.created);
try {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(true);
_state.initState();
} finally {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(false);
}
assert(() {
if (_state._debugLifecycleState == _StateLifecycle.initialized)
return true;
throw new FlutterError(
'${_state.runtimeType}.initState failed to call super.initState.\n'
'initState() implementations must always call their superclass initState() method, to ensure '
'that the entire widget is initialized correctly.'
);
});
assert(() { _state._debugLifecycleState = _StateLifecycle.ready; return true; });
super._firstBuild();
}
@override
void update(StatefulWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
StatefulWidget oldConfig = _state._config;
// Notice that we mark ourselves as dirty before calling didUpdateConfig to
// let authors call setState from within didUpdateConfig without triggering
// asserts.
_dirty = true;
_state._config = widget;
try {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(true);
_state.didUpdateConfig(oldConfig);
} finally {
_debugSetAllowIgnoredCallsToMarkNeedsBuild(false);
}
rebuild();
}
@override
void activate() {
super.activate();
// Since the State could have observed the deactivate() and thus disposed of
// resources allocated in the build function, we have to rebuild the widget
// so that its State can reallocate its resources.
assert(_active); // otherwise markNeedsBuild is a no-op
markNeedsBuild();
}
@override
void deactivate() {
_state.deactivate();
super.deactivate();
}
@override
void unmount() {
super.unmount();
_state.dispose();
assert(() {
if (_state._debugLifecycleState == _StateLifecycle.defunct)
return true;
throw new FlutterError(
'${_state.runtimeType}.dispose failed to call super.dispose.\n'
'dispose() implementations must always call their superclass dispose() method, to ensure '
'that all the resources used by the widget are fully released.'
);
});
assert(!dirty); // See BuildableElement.unmount for why this is important.
_state._element = null;
_state = null;
}
@override
void dependenciesChanged() {
super.dependenciesChanged();
_state.dependenciesChanged();
}
@override
void debugFillDescription(List<String> description) {
super.debugFillDescription(description);
if (state != null)
description.add('state: $state');
}
}
abstract class _ProxyElement extends ComponentElement {
_ProxyElement(_ProxyWidget widget) : super(widget) {
_builder = _build;
}
@override
_ProxyWidget get widget => super.widget;
Widget _build(BuildContext context) => widget.child;
@override
void _reassemble() {
_builder = _build;
super._reassemble();
}
@override
void update(_ProxyWidget newWidget) {
_ProxyWidget oldWidget = widget;
assert(widget != null);
assert(widget != newWidget);
super.update(newWidget);
assert(widget == newWidget);
notifyClients(oldWidget);
_dirty = true;
rebuild();
}
void notifyClients(_ProxyWidget oldWidget);
}
class ParentDataElement<T extends RenderObjectWidget> extends _ProxyElement {
ParentDataElement(ParentDataWidget<T> widget) : super(widget);
@override
ParentDataWidget<T> get widget => super.widget;
@override
void mount(Element parent, dynamic slot) {
assert(() {
List<Widget> badAncestors = <Widget>[];
Element ancestor = parent;
while (ancestor != null) {
if (ancestor is ParentDataElement<RenderObjectWidget>) {
badAncestors.add(ancestor.widget);
} else if (ancestor is RenderObjectElement) {
if (widget.debugIsValidAncestor(ancestor.widget))
break;
badAncestors.add(ancestor.widget);
}
ancestor = ancestor._parent;
}
if (ancestor != null && badAncestors.isEmpty)
return true;
throw new FlutterError(
'Incorrect use of ParentDataWidget.\n' +
widget.debugDescribeInvalidAncestorChain(
description: "$this",
ownershipChain: parent.debugGetCreatorChain(10),
foundValidAncestor: ancestor != null,
badAncestors: badAncestors
)
);
});
super.mount(parent, slot);
}
@override
void notifyClients(ParentDataWidget<T> oldWidget) {
void notifyChildren(Element child) {
if (child is RenderObjectElement) {
child.updateParentData(widget);
} else {
assert(child is! ParentDataElement<RenderObjectWidget>);
child.visitChildren(notifyChildren);
}
}
visitChildren(notifyChildren);
}
}
class InheritedElement extends _ProxyElement {
InheritedElement(InheritedWidget widget) : super(widget);
@override
InheritedWidget get widget => super.widget;
final Set<Element> _dependents = new HashSet<Element>();
@override
void _updateInheritance() {
assert(_active);
final Map<Type, InheritedElement> incomingWidgets = _parent?._inheritedWidgets;
if (incomingWidgets != null)
_inheritedWidgets = new Map<Type, InheritedElement>.from(incomingWidgets);
else
_inheritedWidgets = new Map<Type, InheritedElement>();
_inheritedWidgets[widget.runtimeType] = this;
}
@override
void debugDeactivated() {
assert(() {
assert(_dependents.isEmpty);
return true;
});
super.debugDeactivated();
}
@override
void notifyClients(InheritedWidget oldWidget) {
if (!widget.updateShouldNotify(oldWidget))
return;
dispatchDependenciesChanged();
}
/// Notifies all dependent elements that this inherited widget has changed.
///
/// [InheritedElement] calls this function if [InheritedWidget.updateShouldNotify]
/// returns true. Subclasses of [InheritedElement] might wish to call this
/// function at other times if their inherited information changes outside of
/// the build phase.
void dispatchDependenciesChanged() {
for (Element dependent in _dependents) {
assert(() {
// check that it really is our descendant
Element ancestor = dependent._parent;
while (ancestor != this && ancestor != null)
ancestor = ancestor._parent;
return ancestor == this;
});
// check that it really deepends on us
assert(dependent._dependencies.contains(this));
dependent.dependenciesChanged();
}
}
}
/// Base class for instantiations of RenderObjectWidget subclasses
abstract class RenderObjectElement extends BuildableElement {
RenderObjectElement(RenderObjectWidget widget) : super(widget);
@override
RenderObjectWidget get widget => super.widget;
/// The underlying [RenderObject] for this element
@override
RenderObject get renderObject => _renderObject;
RenderObject _renderObject;
RenderObjectElement _ancestorRenderObjectElement;
RenderObjectElement _findAncestorRenderObjectElement() {
Element ancestor = _parent;
while (ancestor != null && ancestor is! RenderObjectElement)
ancestor = ancestor._parent;
return ancestor;
}
ParentDataElement<RenderObjectWidget> _findAncestorParentDataElement() {
Element ancestor = _parent;
while (ancestor != null && ancestor is! RenderObjectElement) {
if (ancestor is ParentDataElement<RenderObjectWidget>)
return ancestor;
ancestor = ancestor._parent;
}
return null;
}
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
_renderObject = widget.createRenderObject(this);
assert(() { debugUpdateRenderObjectOwner(); return true; });
assert(_slot == newSlot);
attachRenderObject(newSlot);
_dirty = false;
}
@override
void update(RenderObjectWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
assert(() { debugUpdateRenderObjectOwner(); return true; });
widget.updateRenderObject(this, renderObject);
_dirty = false;
}
void debugUpdateRenderObjectOwner() {
_renderObject.debugCreator = debugGetCreatorChain(10);
}
@override
void performRebuild() {
widget.updateRenderObject(this, renderObject);
_dirty = false;
}
/// Utility function for subclasses that have one or more lists of children.
/// Attempts to update the given old children list using the given new
/// widgets, removing obsolete elements and introducing new ones as necessary,
/// and then returns the new child list.
List<Element> updateChildren(List<Element> oldChildren, List<Widget> newWidgets, { Set<Element> detachedChildren }) {
assert(oldChildren != null);
assert(newWidgets != null);
Element replaceWithNullIfDetached(Element child) {
return detachedChildren != null && detachedChildren.contains(child) ? null : child;
}
// This attempts to diff the new child list (this.children) with
// the old child list (old.children), and update our renderObject
// accordingly.
// The cases it tries to optimise for are:
// - the old list is empty
// - the lists are identical
// - there is an insertion or removal of one or more widgets in
// only one place in the list
// If a widget with a key is in both lists, it will be synced.
// Widgets without keys might be synced but there is no guarantee.
// The general approach is to sync the entire new list backwards, as follows:
// 1. Walk the lists from the top, syncing nodes, until you no longer have
// matching nodes.
// 2. Walk the lists from the bottom, without syncing nodes, until you no
// longer have matching nodes. We'll sync these nodes at the end. We
// don't sync them now because we want to sync all the nodes in order
// from beginning ot end.
// At this point we narrowed the old and new lists to the point
// where the nodes no longer match.
// 3. Walk the narrowed part of the old list to get the list of
// keys and sync null with non-keyed items.
// 4. Walk the narrowed part of the new list forwards:
// * Sync unkeyed items with null
// * Sync keyed items with the source if it exists, else with null.
// 5. Walk the bottom of the list again, syncing the nodes.
// 6. Sync null with any items in the list of keys that are still
// mounted.
int newChildrenTop = 0;
int oldChildrenTop = 0;
int newChildrenBottom = newWidgets.length - 1;
int oldChildrenBottom = oldChildren.length - 1;
List<Element> newChildren = oldChildren.length == newWidgets.length ?
oldChildren : new List<Element>(newWidgets.length);
Element previousChild;
// Update the top of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
Element oldChild = replaceWithNullIfDetached(oldChildren[oldChildrenTop]);
Widget newWidget = newWidgets[newChildrenTop];
assert(oldChild == null || oldChild._debugLifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget))
break;
Element newChild = updateChild(oldChild, newWidget, previousChild);
assert(newChild._debugLifecycleState == _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Scan the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
Element oldChild = replaceWithNullIfDetached(oldChildren[oldChildrenBottom]);
Widget newWidget = newWidgets[newChildrenBottom];
assert(oldChild == null || oldChild._debugLifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget))
break;
oldChildrenBottom -= 1;
newChildrenBottom -= 1;
}
// Scan the old children in the middle of the list.
bool haveOldChildren = oldChildrenTop <= oldChildrenBottom;
Map<Key, Element> oldKeyedChildren;
if (haveOldChildren) {
oldKeyedChildren = new Map<Key, Element>();
while (oldChildrenTop <= oldChildrenBottom) {
Element oldChild = replaceWithNullIfDetached(oldChildren[oldChildrenTop]);
assert(oldChild == null || oldChild._debugLifecycleState == _ElementLifecycle.active);
if (oldChild != null) {
if (oldChild.widget.key != null)
oldKeyedChildren[oldChild.widget.key] = oldChild;
else
deactivateChild(oldChild);
}
oldChildrenTop += 1;
}
}
// Update the middle of the list.
while (newChildrenTop <= newChildrenBottom) {
Element oldChild;
Widget newWidget = newWidgets[newChildrenTop];
if (haveOldChildren) {
Key key = newWidget.key;
if (key != null) {
oldChild = oldKeyedChildren[newWidget.key];
if (oldChild != null) {
if (Widget.canUpdate(oldChild.widget, newWidget)) {
// we found a match!
// remove it from oldKeyedChildren so we don't unsync it later
oldKeyedChildren.remove(key);
} else {
// Not a match, let's pretend we didn't see it for now.
oldChild = null;
}
}
}
}
assert(oldChild == null || Widget.canUpdate(oldChild.widget, newWidget));
Element newChild = updateChild(oldChild, newWidget, previousChild);
assert(newChild._debugLifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
}
// We've scaned the whole list.
assert(oldChildrenTop == oldChildrenBottom + 1);
assert(newChildrenTop == newChildrenBottom + 1);
assert(newWidgets.length - newChildrenTop == oldChildren.length - oldChildrenTop);
newChildrenBottom = newWidgets.length - 1;
oldChildrenBottom = oldChildren.length - 1;
// Update the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
Element oldChild = oldChildren[oldChildrenTop];
assert(replaceWithNullIfDetached(oldChild) != null);
assert(oldChild._debugLifecycleState == _ElementLifecycle.active);
Widget newWidget = newWidgets[newChildrenTop];
assert(Widget.canUpdate(oldChild.widget, newWidget));
Element newChild = updateChild(oldChild, newWidget, previousChild);
assert(newChild._debugLifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// clean up any of the remaining middle nodes from the old list
if (haveOldChildren && oldKeyedChildren.isNotEmpty) {
for (Element oldChild in oldKeyedChildren.values) {
if (detachedChildren == null || !detachedChildren.contains(oldChild))
deactivateChild(oldChild);
}
}
return newChildren;
}
@override
void deactivate() {
super.deactivate();
assert(!renderObject.attached);
}
@override
void unmount() {
super.unmount();
assert(!renderObject.attached);
widget.didUnmountRenderObject(renderObject);
}
void updateParentData(ParentDataWidget<RenderObjectWidget> parentData) {
parentData.applyParentData(renderObject);
}
@override
void _updateSlot(dynamic newSlot) {
assert(slot != newSlot);
super._updateSlot(newSlot);
assert(slot == newSlot);
_ancestorRenderObjectElement.moveChildRenderObject(renderObject, slot);
}
@override
void attachRenderObject(dynamic newSlot) {
assert(_ancestorRenderObjectElement == null);
_slot = newSlot;
_ancestorRenderObjectElement = _findAncestorRenderObjectElement();
_ancestorRenderObjectElement?.insertChildRenderObject(renderObject, newSlot);
ParentDataElement<RenderObjectWidget> parentDataElement = _findAncestorParentDataElement();
if (parentDataElement != null)
updateParentData(parentDataElement.widget);
}
@override
void detachRenderObject() {
if (_ancestorRenderObjectElement != null) {
_ancestorRenderObjectElement.removeChildRenderObject(renderObject);
_ancestorRenderObjectElement = null;
}
_slot = null;
}
void insertChildRenderObject(RenderObject child, dynamic slot);
void moveChildRenderObject(RenderObject child, dynamic slot);
void removeChildRenderObject(RenderObject child);
@override
void debugFillDescription(List<String> description) {
super.debugFillDescription(description);
if (renderObject != null)
description.add('renderObject: $renderObject');
}
}
/// Instantiation of RenderObjectWidgets at the root of the tree
///
/// Only root elements may have their owner set explicitly. All other
/// elements inherit their owner from their parent.
abstract class RootRenderObjectElement extends RenderObjectElement {
RootRenderObjectElement(RenderObjectWidget widget): super(widget);
void assignOwner(BuildOwner owner) {
_owner = owner;
}
@override
void mount(Element parent, dynamic newSlot) {
// Root elements should never have parents
assert(parent == null);
assert(newSlot == null);
super.mount(parent, newSlot);
}
}
/// Instantiation of RenderObjectWidgets that have no children
class LeafRenderObjectElement extends RenderObjectElement {
LeafRenderObjectElement(LeafRenderObjectWidget widget): super(widget);
@override
void insertChildRenderObject(RenderObject child, dynamic slot) {
assert(false);
}
@override
void moveChildRenderObject(RenderObject child, dynamic slot) {
assert(false);
}
@override
void removeChildRenderObject(RenderObject child) {
assert(false);
}
}
/// Instantiation of RenderObjectWidgets that have up to one child
class SingleChildRenderObjectElement extends RenderObjectElement {
SingleChildRenderObjectElement(SingleChildRenderObjectWidget widget) : super(widget);
@override
SingleChildRenderObjectWidget get widget => super.widget;
Element _child;
@override
void visitChildren(ElementVisitor visitor) {
if (_child != null)
visitor(_child);
}
@override
bool detachChild(Element child) {
assert(child == _child);
deactivateChild(_child);
_child = null;
return true;
}
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
_child = updateChild(_child, widget.child, null);
}
@override
void update(SingleChildRenderObjectWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
_child = updateChild(_child, widget.child, null);
}
@override
void insertChildRenderObject(RenderObject child, dynamic slot) {
final RenderObjectWithChildMixin<RenderObject> renderObject = this.renderObject;
assert(slot == null);
renderObject.child = child;
assert(renderObject == this.renderObject);
}
@override
void moveChildRenderObject(RenderObject child, dynamic slot) {
assert(false);
}
@override
void removeChildRenderObject(RenderObject child) {
final RenderObjectWithChildMixin<RenderObject> renderObject = this.renderObject;
assert(renderObject.child == child);
renderObject.child = null;
assert(renderObject == this.renderObject);
}
}
/// Instantiation of RenderObjectWidgets that can have a list of children
class MultiChildRenderObjectElement extends RenderObjectElement {
MultiChildRenderObjectElement(MultiChildRenderObjectWidget widget) : super(widget) {
assert(!debugChildrenHaveDuplicateKeys(widget, widget.children));
}
@override
MultiChildRenderObjectWidget get widget => super.widget;
List<Element> _children;
// We keep a set of detached children to avoid O(n^2) work walking _children
// repeatedly to remove children.
final Set<Element> _detachedChildren = new HashSet<Element>();
@override
void insertChildRenderObject(RenderObject child, Element slot) {
final ContainerRenderObjectMixin<RenderObject, ContainerParentDataMixin<RenderObject>> renderObject = this.renderObject;
renderObject.insert(child, after: slot?.renderObject);
assert(renderObject == this.renderObject);
}
@override
void moveChildRenderObject(RenderObject child, dynamic slot) {
final ContainerRenderObjectMixin<RenderObject, ContainerParentDataMixin<RenderObject>> renderObject = this.renderObject;
assert(child.parent == renderObject);
renderObject.move(child, after: slot?.renderObject);
assert(renderObject == this.renderObject);
}
@override
void removeChildRenderObject(RenderObject child) {
final ContainerRenderObjectMixin<RenderObject, ContainerParentDataMixin<RenderObject>> renderObject = this.renderObject;
assert(child.parent == renderObject);
renderObject.remove(child);
assert(renderObject == this.renderObject);
}
@override
void visitChildren(ElementVisitor visitor) {
for (Element child in _children) {
if (!_detachedChildren.contains(child))
visitor(child);
}
}
@override
bool detachChild(Element child) {
_detachedChildren.add(child);
deactivateChild(child);
return true;
}
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
_children = new List<Element>(widget.children.length);
Element previousChild;
for (int i = 0; i < _children.length; ++i) {
Element newChild = inflateWidget(widget.children[i], previousChild);
_children[i] = newChild;
previousChild = newChild;
}
}
@override
void update(MultiChildRenderObjectWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
_children = updateChildren(_children, widget.children, detachedChildren: _detachedChildren);
_detachedChildren.clear();
}
}
void _debugReportException(String context, dynamic exception, StackTrace stack) {
FlutterError.reportError(new FlutterErrorDetails(
exception: exception,
stack: stack,
library: 'widgets library',
context: context
));
}