Brandon DeRosier ef2a104514 [Impeller] Fix golden flake due to rand use. (flutter/engine#50743)
Now that we're capturing goldens, we shouldn't use `std::rand` here. Explicitly seeded pseudorandom generators offered by the runtime or STL may also result in flakes as the runtime is updated over time.
2024-02-17 23:04:23 +00:00
Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%