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ScrollableArea only has one subclass now. Make all it's virtual methods be pure virtual and delete any methods that RenderLayerScrollableArea overrides. Eventually we should probably merge the two classes into one, but ScrollableArea is in platform and RenderLayerScrollableArea is in core/rendering, so it's non-trivial figuring out what the end result should look like. Hopefully it will become more clear as we delete more of the scrolling code. R=abarth@chromium.org Review URL: https://codereview.chromium.org/711483003
204 lines
8.5 KiB
C++
204 lines
8.5 KiB
C++
/*
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* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#ifndef RenderLayerScrollableArea_h
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#define RenderLayerScrollableArea_h
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#include "platform/scroll/ScrollableArea.h"
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namespace blink {
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class PlatformEvent;
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class RenderBox;
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class RenderLayer;
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class RenderLayerScrollableArea final : public ScrollableArea {
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public:
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// FIXME: We should pass in the RenderBox but this opens a window
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// for crashers during RenderLayer setup (see crbug.com/368062).
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RenderLayerScrollableArea(RenderLayer&);
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virtual ~RenderLayerScrollableArea();
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bool hasHorizontalScrollbar() const { return horizontalScrollbar(); }
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bool hasVerticalScrollbar() const { return verticalScrollbar(); }
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Scrollbar* horizontalScrollbar() const override { return m_hBar.get(); }
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Scrollbar* verticalScrollbar() const override { return m_vBar.get(); }
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HostWindow* hostWindow() const override;
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GraphicsLayer* layerForScrolling() const override;
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GraphicsLayer* layerForHorizontalScrollbar() const override;
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GraphicsLayer* layerForVerticalScrollbar() const override;
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void invalidateScrollbarRect(Scrollbar*, const IntRect&) override;
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bool isActive() const override;
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IntRect scrollCornerRect() const;
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IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const override;
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IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const override;
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IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const override;
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IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const override;
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int scrollSize(ScrollbarOrientation) const override;
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void setScrollOffset(const IntPoint&) override;
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IntPoint scrollPosition() const override;
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IntPoint minimumScrollPosition() const override;
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IntPoint maximumScrollPosition() const override;
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IntRect visibleContentRect(IncludeScrollbarsInRect) const;
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int visibleHeight() const;
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int visibleWidth() const;
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IntSize contentsSize() const override;
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IntSize overhangAmount() const;
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IntPoint lastKnownMousePosition() const;
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IntRect scrollableAreaBoundingBox() const;
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bool userInputScrollable(ScrollbarOrientation) const override;
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bool shouldPlaceVerticalScrollbarOnLeft() const override;
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int pageStep(ScrollbarOrientation) const override;
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int scrollXOffset() const { return m_scrollOffset.width() + scrollOrigin().x(); }
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int scrollYOffset() const { return m_scrollOffset.height() + scrollOrigin().y(); }
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IntSize scrollOffset() const { return m_scrollOffset; }
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// FIXME: We shouldn't allow access to m_overflowRect outside this class.
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LayoutRect overflowRect() const { return m_overflowRect; }
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void scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping = ScrollOffsetUnclamped);
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void scrollToXOffset(int x, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(x, scrollYOffset()), clamp); }
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void scrollToYOffset(int y, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(scrollXOffset(), y), clamp); }
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void updateAfterLayout();
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void updateAfterStyleChange(const RenderStyle*);
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void updateAfterOverflowRecalc();
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bool updateAfterCompositingChange() override;
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bool hasScrollbar() const { return m_hBar || m_vBar; }
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LayoutUnit scrollWidth() const;
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LayoutUnit scrollHeight() const;
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int pixelSnappedScrollWidth() const;
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int pixelSnappedScrollHeight() const;
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IntSize adjustedScrollOffset() const { return IntSize(scrollXOffset(), scrollYOffset()); }
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void paintOverflowControls(GraphicsContext*, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls);
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void positionOverflowControls(const IntSize& offsetFromRoot);
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LayoutRect exposeRect(const LayoutRect&, const ScrollAlignment& alignX, const ScrollAlignment& alignY);
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// Returns true our scrollable area is in the FrameView's collection of scrollable areas. This can
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// only happen if we're both scrollable, and we do in fact overflow. This means that overflow: hidden
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// layers never get added to the FrameView's collection.
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bool scrollsOverflow() const { return m_scrollsOverflow; }
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void updateNeedsCompositedScrolling();
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bool needsCompositedScrolling() const { return m_needsCompositedScrolling; }
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// These are used during compositing updates to determine if the overflow
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// controls need to be repositioned in the GraphicsLayer tree.
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void setTopmostScrollChild(RenderLayer*);
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RenderLayer* topmostScrollChild() const { ASSERT(!m_nextTopmostScrollChild); return m_topmostScrollChild; }
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private:
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bool hasHorizontalOverflow() const;
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bool hasVerticalOverflow() const;
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bool hasScrollableHorizontalOverflow() const;
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bool hasScrollableVerticalOverflow() const;
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void computeScrollDimensions();
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IntSize clampScrollOffset(const IntSize&) const;
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void setScrollOffset(const IntSize& scrollOffset) { m_scrollOffset = scrollOffset; }
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IntRect rectForHorizontalScrollbar(const IntRect& borderBoxRect) const;
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IntRect rectForVerticalScrollbar(const IntRect& borderBoxRect) const;
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LayoutUnit verticalScrollbarStart(int minX, int maxX) const;
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LayoutUnit horizontalScrollbarStart(int minX) const;
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IntSize scrollbarOffset(const Scrollbar*) const;
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PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
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void destroyScrollbar(ScrollbarOrientation);
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void setHasHorizontalScrollbar(bool hasScrollbar);
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void setHasVerticalScrollbar(bool hasScrollbar);
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bool overflowControlsIntersectRect(const IntRect& localRect) const;
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RenderBox& box() const;
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RenderLayer* layer() const;
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void updateScrollableAreaSet(bool hasOverflow);
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void updateCompositingLayersAfterScroll();
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RenderLayer& m_layer;
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unsigned m_scrollsOverflow : 1;
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unsigned m_scrollDimensionsDirty : 1;
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unsigned m_inOverflowRelayout : 1;
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RenderLayer* m_nextTopmostScrollChild;
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RenderLayer* m_topmostScrollChild;
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// FIXME: once cc can handle composited scrolling with clip paths, we will
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// no longer need this bit.
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unsigned m_needsCompositedScrolling : 1;
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// The width/height of our scrolled area.
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LayoutRect m_overflowRect;
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// This is the (scroll) offset from scrollOrigin().
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IntSize m_scrollOffset;
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IntPoint m_cachedOverlayScrollbarOffset;
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// For areas with overflow, we have a pair of scrollbars.
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RefPtr<Scrollbar> m_hBar;
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RefPtr<Scrollbar> m_vBar;
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};
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} // namespace blink
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#endif // RenderLayerScrollableArea_h
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