flutter_flutter/sky/engine/core/painting/CanvasGradient.cpp
Adam Barth c9cf1f3b95 Remove integration between tonic and WTF::Vector
There's no reason to use WTF::Vector here over std::vector.
2016-01-18 20:47:47 -08:00

88 lines
2.7 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/painting/CanvasGradient.h"
#include "sky/engine/tonic/dart_args.h"
#include "sky/engine/tonic/dart_binding_macros.h"
#include "sky/engine/tonic/dart_converter.h"
#include "sky/engine/tonic/dart_library_natives.h"
namespace blink {
typedef CanvasGradient Gradient; // Because the C++ name doesn't match the Dart name.
static void Gradient_constructor(Dart_NativeArguments args) {
DartCallConstructor(&CanvasGradient::create, args);
}
IMPLEMENT_WRAPPERTYPEINFO(ui, Gradient);
#define FOR_EACH_BINDING(V) \
V(Gradient, initLinear) \
V(Gradient, initRadial)
FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
void CanvasGradient::RegisterNatives(DartLibraryNatives* natives) {
natives->Register({
{ "Gradient_constructor", Gradient_constructor, 1, true },
FOR_EACH_BINDING(DART_REGISTER_NATIVE)
});
}
PassRefPtr<CanvasGradient> CanvasGradient::create() {
return adoptRef(new CanvasGradient());
}
void CanvasGradient::initLinear(const std::vector<Point>& end_points,
const std::vector<CanvasColor>& colors,
const std::vector<float>& color_stops,
SkShader::TileMode tile_mode) {
ASSERT(end_points.size() == 2);
ASSERT(colors.size() == color_stops.size() || color_stops.data() == nullptr);
SkPoint sk_end_points[2];
for (int i = 0; i < 2; ++i)
sk_end_points[i] = end_points[i].sk_point;
std::vector<SkColor> sk_colors;
sk_colors.reserve(colors.size());
for (const CanvasColor& color : colors)
sk_colors.push_back(color);
SkShader* shader = SkGradientShader::CreateLinear(
sk_end_points, sk_colors.data(), color_stops.data(), sk_colors.size(),
tile_mode);
set_shader(adoptRef(shader));
}
void CanvasGradient::initRadial(const Point& center,
double radius,
const std::vector<CanvasColor>& colors,
const std::vector<float>& color_stops,
SkShader::TileMode tile_mode) {
ASSERT(colors.size() == color_stops.size() || color_stops.data() == nullptr);
std::vector<SkColor> sk_colors;
sk_colors.reserve(colors.size());
for (const CanvasColor& color : colors)
sk_colors.push_back(color);
SkShader* shader = SkGradientShader::CreateRadial(
center.sk_point, radius, sk_colors.data(), color_stops.data(),
sk_colors.size(), tile_mode);
set_shader(adoptRef(shader));
}
CanvasGradient::CanvasGradient()
: Shader(nullptr)
{
}
CanvasGradient::~CanvasGradient()
{
}
} // namespace blink