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148 lines
5.5 KiB
C++
148 lines
5.5 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MOJO_SERVICES_MEDIA_COMMON_CPP_FIFO_ALLOCATOR_H_
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#define MOJO_SERVICES_MEDIA_COMMON_CPP_FIFO_ALLOCATOR_H_
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#include <cstdint>
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#include <limits>
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namespace mojo {
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namespace media {
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// FifoAllocator implements heap semantics on a single contiguous buffer using
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// a strategy that is especially suited to streaming. Allocations can vary in
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// size, but the expectation is that regions will be released in roughly the
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// order they were allocated (hence 'Fifo'). It's important that FifoAllocator
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// be used in this way. FifoAllocator can deal with regions that don't get
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// released in the order they were allocated, but they can potentially fragment
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// the buffer and impact performance.
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//
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// FifoAllocator doesn't actually deal with any particular region of memory. It
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// simply does the bookkeeping regarding how a buffer of a given size is
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// allocated into regions.
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//
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// DESIGN:
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//
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// FifoAllocator maintains an ordered list of regions that partition the buffer.
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// Some regions are allocated and some are free. Free regions are always
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// coalesced, so there are no two adjacent free regions. Allocated regions are
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// not coalesced. There is always at least one free region.
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//
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// One free region is distinguished as the 'active' region. New allocations are
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// taken from the front of the active region. If the active region is too small
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// to accommodate a requested allocation, FifoAllocator walks the list looking
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// for an unallocated region that's large enough. The old active region becomes
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// an unused scrap that is recovered when the active region catches up to it
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// again. In some cases, the active region has a length of zero.
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//
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// The allocation strategy that emerges from all this is well-suited to many
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// streaming scenarios in which packets vary in size. If packets are of
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// consistent size, this strategy will still work, but is overkill given that
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// a fixed set of regions can be preallocated from the buffer.
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//
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// An internal region structure is employed to represent the list of regions.
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// FifoAllocator keeps unused region structures in a lookaside and never deletes
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// them until the FifoAllocator is deleted. This could cause a large number of
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// region structures to sit unused if the number of regions ever gets large.
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// This is generally not an issue for the streaming scenarios for which the
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// class is intended.
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//
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// Deallocations (releases) employ a sequential search for a matching
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// region. The search is done starting immediately after the active region, so
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// it typically finds the desired region immediately. If the number of regions
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// is very large and deallocation is frequently done out of order, the
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// sequential searches may be a performance issue.
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class FifoAllocator {
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public:
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// Returned by AllocatedRegion when the requested allocation cannot be
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// performed.
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static const uint64_t kNullOffset = std::numeric_limits<uint64_t>::max();
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FifoAllocator(uint64_t size);
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~FifoAllocator();
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// Returns the size of the entire buffer as determined by the call to the
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// constructor or the most recent call to Reset.
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uint64_t size() const {
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return size_;
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}
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// Resets the buffer manager to its initial state (no regions allocated)
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// with a new buffer size. Also deletes all the regions in the lookaside.
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void Reset(uint64_t size);
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// Allocates a region and returns its offset or kNullOffset if the allocation
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// could not be performed.
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uint64_t AllocateRegion(uint64_t size);
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// Releases a previously-allocated region.
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void ReleaseRegion(uint64_t size, uint64_t offset);
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private:
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// List element to track allocated and free regions.
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struct Region {
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bool allocated;
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uint64_t size;
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uint64_t offset;
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// Intrusive list pointers.
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Region* prev;
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Region* next;
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};
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// Releases the specified region if it's found between begin (inclusive) and
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// end (exclusive).
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bool Release(uint64_t size, uint64_t offset, Region* begin, Region* end);
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// Advances the active region to one that's at least the specified size.
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// Returns false if none could be found.
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bool AdvanceActive(uint64_t size);
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// Does the above for the interval between begin (inclusive) and end
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// (exclusive).
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bool AdvanceActive(uint64_t size, Region* begin, Region* end);
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// Inserts a zero-sized region after active_ and makes that the active region.
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void MakeActivePlaceholder();
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// Deletes a list of regions by following their next pointers.
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void DeleteFrontToBack(Region* region);
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// Removes a region from the list.
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void remove(Region* region);
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// Inserts a region into the list before the specified region.
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void insert_before(Region* region, Region* before_this);
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// gets a free region structure, checking the lookaside first.
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Region* get_free(bool allocated, uint64_t size, uint64_t offset);
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// Saves a unused region structure to the lookaside.
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void put_free(Region* region) {
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region->next = free_;
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free_ = region;
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}
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// Total size of the buffer to be managed. The sum of the sizes of all the
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// regions in the list should equal size_.
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uint64_t size_;
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// Doubly-linked intrusive list of current regions in offset order.
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Region* front_;
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Region* back_;
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// Lookaside for free region objects.
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Region* free_;
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// Unallocated region from which allocations are currently being made.
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Region* active_;
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};
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} // namespace media
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} // namespace mojo
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#endif // MOJO_SERVICES_MEDIA_COMMON_CPP_FIFO_ALLOCATOR_H_
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