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https://github.com/flutter/flutter/issues/150800 > 2172 out-of-scope references in 138 files, 27 unique symbols were left unresolved. Only did the most straightforward ones. There will be a part 2.
2137 lines
74 KiB
Dart
2137 lines
74 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/// @docImport 'package:flutter/material.dart';
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///
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/// @docImport 'page_storage.dart';
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/// @docImport 'safe_area.dart';
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/// @docImport 'scrollable.dart';
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library;
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import 'dart:math' as math;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/scheduler.dart';
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import 'basic.dart';
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import 'framework.dart';
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import 'primary_scroll_controller.dart';
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import 'scroll_activity.dart';
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import 'scroll_configuration.dart';
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import 'scroll_context.dart';
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import 'scroll_controller.dart';
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import 'scroll_metrics.dart';
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import 'scroll_physics.dart';
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import 'scroll_position.dart';
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import 'scroll_view.dart';
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import 'sliver_fill.dart';
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import 'viewport.dart';
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/// Signature used by [NestedScrollView] for building its header.
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///
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/// The `innerBoxIsScrolled` argument is typically used to control the
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/// [SliverAppBar.forceElevated] property to ensure that the app bar shows a
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/// shadow, since it would otherwise not necessarily be aware that it had
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/// content ostensibly below it.
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typedef NestedScrollViewHeaderSliversBuilder = List<Widget> Function(BuildContext context, bool innerBoxIsScrolled);
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/// A scrolling view inside of which can be nested other scrolling views, with
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/// their scroll positions being intrinsically linked.
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///
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/// The most common use case for this widget is a scrollable view with a
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/// flexible [SliverAppBar] containing a [TabBar] in the header (built by
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/// [headerSliverBuilder]), and with a [TabBarView] in the [body], such that the
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/// scrollable view's contents vary based on which tab is visible.
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///
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/// ## Motivation
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///
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/// In a normal [ScrollView], there is one set of slivers (the components of the
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/// scrolling view). If one of those slivers hosted a [TabBarView] which scrolls
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/// in the opposite direction (e.g. allowing the user to swipe horizontally
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/// between the pages represented by the tabs, while the list scrolls
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/// vertically), then any list inside that [TabBarView] would not interact with
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/// the outer [ScrollView]. For example, flinging the inner list to scroll to
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/// the top would not cause a collapsed [SliverAppBar] in the outer [ScrollView]
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/// to expand.
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///
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/// [NestedScrollView] solves this problem by providing custom
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/// [ScrollController]s for the outer [ScrollView] and the inner [ScrollView]s
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/// (those inside the [TabBarView], hooking them together so that they appear,
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/// to the user, as one coherent scroll view.
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///
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/// {@tool dartpad}
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/// This example shows a [NestedScrollView] whose header is the combination of a
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/// [TabBar] in a [SliverAppBar] and whose body is a [TabBarView]. It uses a
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/// [SliverOverlapAbsorber]/[SliverOverlapInjector] pair to make the inner lists
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/// align correctly, and it uses [SafeArea] to avoid any horizontal disturbances
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/// (e.g. the "notch" on iOS when the phone is horizontal). In addition,
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/// [PageStorageKey]s are used to remember the scroll position of each tab's
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/// list.
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///
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/// ** See code in examples/api/lib/widgets/nested_scroll_view/nested_scroll_view.0.dart **
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/// {@end-tool}
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///
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/// ## [SliverAppBar]s with [NestedScrollView]s
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///
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/// Using a [SliverAppBar] in the outer scroll view, or [headerSliverBuilder],
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/// of a [NestedScrollView] may require special configurations in order to work
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/// as it would if the outer and inner were one single scroll view, like a
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/// [CustomScrollView].
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///
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/// ### Pinned [SliverAppBar]s
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///
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/// A pinned [SliverAppBar] works in a [NestedScrollView] exactly as it would in
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/// another scroll view, like [CustomScrollView]. When using
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/// [SliverAppBar.pinned], the app bar remains visible at the top of the scroll
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/// view. The app bar can still expand and contract as the user scrolls, but it
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/// will remain visible rather than being scrolled out of view.
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///
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/// This works naturally in a [NestedScrollView], as the pinned [SliverAppBar]
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/// is not expected to move in or out of the visible portion of the viewport.
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/// As the inner or outer [Scrollable]s are moved, the app bar persists as
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/// expected.
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///
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/// If the app bar is floating, pinned, and using an expanded height, follow the
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/// floating convention laid out below.
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///
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/// ### Floating [SliverAppBar]s
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///
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/// When placed in the outer scrollable, or the [headerSliverBuilder],
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/// a [SliverAppBar] that floats, using [SliverAppBar.floating] will not be
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/// triggered to float over the inner scroll view, or [body], automatically.
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///
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/// This is because a floating app bar uses the scroll offset of its own
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/// [Scrollable] to dictate the floating action. Being two separate inner and
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/// outer [Scrollable]s, a [SliverAppBar] in the outer header is not aware of
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/// changes in the scroll offset of the inner body.
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///
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/// In order to float the outer, use [NestedScrollView.floatHeaderSlivers]. When
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/// set to true, the nested scrolling coordinator will prioritize floating in
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/// the header slivers before applying the remaining drag to the body.
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///
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/// Furthermore, the `floatHeaderSlivers` flag should also be used when using an
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/// app bar that is floating, pinned, and has an expanded height. In this
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/// configuration, the flexible space of the app bar will open and collapse,
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/// while the primary portion of the app bar remains pinned.
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///
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/// {@tool dartpad}
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/// This simple example shows a [NestedScrollView] whose header contains a
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/// floating [SliverAppBar]. By using the [floatHeaderSlivers] property, the
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/// floating behavior is coordinated between the outer and inner [Scrollable]s,
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/// so it behaves as it would in a single scrollable.
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///
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/// ** See code in examples/api/lib/widgets/nested_scroll_view/nested_scroll_view.1.dart **
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/// {@end-tool}
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///
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/// ### Snapping [SliverAppBar]s
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///
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/// Floating [SliverAppBar]s also have the option to perform a snapping animation.
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/// If [SliverAppBar.snap] is true, then a scroll that exposes the floating app
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/// bar will trigger an animation that slides the entire app bar into view.
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/// Similarly if a scroll dismisses the app bar, the animation will slide the
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/// app bar completely out of view.
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///
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/// It is possible with a [NestedScrollView] to perform just the snapping
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/// animation without floating the app bar in and out. By not using the
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/// [NestedScrollView.floatHeaderSlivers], the app bar will snap in and out
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/// without floating.
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///
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/// The [SliverAppBar.snap] animation should be used in conjunction with the
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/// [SliverOverlapAbsorber] and [SliverOverlapInjector] widgets when
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/// implemented in a [NestedScrollView]. These widgets take any overlapping
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/// behavior of the [SliverAppBar] in the header and redirect it to the
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/// [SliverOverlapInjector] in the body. If it is missing, then it is possible
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/// for the nested "inner" scroll view below to end up under the [SliverAppBar]
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/// even when the inner scroll view thinks it has not been scrolled.
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///
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/// {@tool dartpad}
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/// This simple example shows a [NestedScrollView] whose header contains a
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/// snapping, floating [SliverAppBar]. _Without_ setting any additional flags,
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/// e.g [NestedScrollView.floatHeaderSlivers], the [SliverAppBar] will animate
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/// in and out without floating. The [SliverOverlapAbsorber] and
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/// [SliverOverlapInjector] maintain the proper alignment between the two
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/// separate scroll views.
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///
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/// ** See code in examples/api/lib/widgets/nested_scroll_view/nested_scroll_view.2.dart **
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/// {@end-tool}
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///
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/// ### Snapping and Floating [SliverAppBar]s
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///
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// See https://github.com/flutter/flutter/issues/59189
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/// Currently, [NestedScrollView] does not support simultaneously floating and
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/// snapping the outer scrollable, e.g. when using [SliverAppBar.floating] &
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/// [SliverAppBar.snap] at the same time.
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///
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/// ### Stretching [SliverAppBar]s
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///
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// See https://github.com/flutter/flutter/issues/54059
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/// Currently, [NestedScrollView] does not support stretching the outer
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/// scrollable, e.g. when using [SliverAppBar.stretch].
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///
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/// See also:
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///
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/// * [SliverAppBar], for examples on different configurations like floating,
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/// pinned and snap behaviors.
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/// * [SliverOverlapAbsorber], a sliver that wraps another, forcing its layout
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/// extent to be treated as overlap.
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/// * [SliverOverlapInjector], a sliver that has a sliver geometry based on
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/// the values stored in a [SliverOverlapAbsorberHandle].
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class NestedScrollView extends StatefulWidget {
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/// Creates a nested scroll view.
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///
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/// The [reverse], [headerSliverBuilder], and [body] arguments must not be
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/// null.
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const NestedScrollView({
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super.key,
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this.controller,
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this.scrollDirection = Axis.vertical,
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this.reverse = false,
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this.physics,
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required this.headerSliverBuilder,
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required this.body,
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this.dragStartBehavior = DragStartBehavior.start,
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this.floatHeaderSlivers = false,
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this.clipBehavior = Clip.hardEdge,
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this.hitTestBehavior = HitTestBehavior.opaque,
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this.restorationId,
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this.scrollBehavior,
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});
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/// An object that can be used to control the position to which the outer
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/// scroll view is scrolled.
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final ScrollController? controller;
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/// {@macro flutter.widgets.scroll_view.scrollDirection}
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///
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/// This property only applies to the [Axis] of the outer scroll view,
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/// composed of the slivers returned from [headerSliverBuilder]. Since the
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/// inner scroll view is not directly configured by the [NestedScrollView],
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/// for the axes to match, configure the scroll view of the [body] the same
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/// way if they are expected to scroll in the same orientation. This allows
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/// for flexible configurations of the NestedScrollView.
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final Axis scrollDirection;
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/// Whether the scroll view scrolls in the reading direction.
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///
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/// For example, if the reading direction is left-to-right and
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/// [scrollDirection] is [Axis.horizontal], then the scroll view scrolls from
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/// left to right when [reverse] is false and from right to left when
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/// [reverse] is true.
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///
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/// Similarly, if [scrollDirection] is [Axis.vertical], then the scroll view
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/// scrolls from top to bottom when [reverse] is false and from bottom to top
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/// when [reverse] is true.
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///
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/// This property only applies to the outer scroll view, composed of the
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/// slivers returned from [headerSliverBuilder]. Since the inner scroll view
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/// is not directly configured by the [NestedScrollView]. For both to scroll
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/// in reverse, configure the scroll view of the [body] the same way if they
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/// are expected to match. This allows for flexible configurations of the
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/// NestedScrollView.
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///
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/// Defaults to false.
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final bool reverse;
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/// How the scroll view should respond to user input.
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///
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/// For example, determines how the scroll view continues to animate after the
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/// user stops dragging the scroll view (providing a custom implementation of
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/// [ScrollPhysics.createBallisticSimulation] allows this particular aspect of
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/// the physics to be overridden).
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///
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/// If an explicit [ScrollBehavior] is provided to [scrollBehavior], the
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/// [ScrollPhysics] provided by that behavior will take precedence after
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/// [physics].
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///
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/// Defaults to matching platform conventions.
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///
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/// The [ScrollPhysics.applyBoundaryConditions] implementation of the provided
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/// object should not allow scrolling outside the scroll extent range
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/// described by the [ScrollMetrics.minScrollExtent] and
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/// [ScrollMetrics.maxScrollExtent] properties passed to that method. If that
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/// invariant is not maintained, the nested scroll view may respond to user
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/// scrolling erratically.
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///
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/// This property only applies to the outer scroll view, composed of the
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/// slivers returned from [headerSliverBuilder]. Since the inner scroll view
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/// is not directly configured by the [NestedScrollView]. For both to scroll
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/// with the same [ScrollPhysics], configure the scroll view of the [body]
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/// the same way if they are expected to match, or use a [ScrollBehavior] as
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/// an ancestor so both the inner and outer scroll views inherit the same
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/// [ScrollPhysics]. This allows for flexible configurations of the
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/// NestedScrollView.
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///
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/// The [ScrollPhysics] also determine whether or not the [NestedScrollView]
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/// can accept input from the user to change the scroll offset. For example,
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/// [NeverScrollableScrollPhysics] typically will not allow the user to drag a
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/// scroll view, but in this case, if one of the two scroll views can be
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/// dragged, then dragging will be allowed. Configuring both scroll views with
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/// [NeverScrollableScrollPhysics] will disallow dragging in this case.
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final ScrollPhysics? physics;
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/// A builder for any widgets that are to precede the inner scroll views (as
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/// given by [body]).
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///
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/// Typically this is used to create a [SliverAppBar] with a [TabBar].
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final NestedScrollViewHeaderSliversBuilder headerSliverBuilder;
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/// The widget to show inside the [NestedScrollView].
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///
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/// Typically this will be [TabBarView].
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///
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/// The [body] is built in a context that provides a [PrimaryScrollController]
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/// that interacts with the [NestedScrollView]'s scroll controller. Any
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/// [ListView] or other [Scrollable]-based widget inside the [body] that is
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/// intended to scroll with the [NestedScrollView] should therefore not be
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/// given an explicit [ScrollController], instead allowing it to default to
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/// the [PrimaryScrollController] provided by the [NestedScrollView].
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final Widget body;
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/// {@macro flutter.widgets.scrollable.dragStartBehavior}
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final DragStartBehavior dragStartBehavior;
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/// Whether or not the [NestedScrollView]'s coordinator should prioritize the
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/// outer scrollable over the inner when scrolling back.
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///
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/// This is useful for an outer scrollable containing a [SliverAppBar] that
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/// is expected to float.
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final bool floatHeaderSlivers;
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/// {@macro flutter.material.Material.clipBehavior}
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///
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/// Defaults to [Clip.hardEdge].
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final Clip clipBehavior;
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/// {@macro flutter.widgets.scrollable.hitTestBehavior}
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///
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/// Defaults to [HitTestBehavior.opaque].
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final HitTestBehavior hitTestBehavior;
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/// {@macro flutter.widgets.scrollable.restorationId}
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final String? restorationId;
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/// {@macro flutter.widgets.shadow.scrollBehavior}
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///
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/// [ScrollBehavior]s also provide [ScrollPhysics]. If an explicit
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/// [ScrollPhysics] is provided in [physics], it will take precedence,
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/// followed by [scrollBehavior], and then the inherited ancestor
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/// [ScrollBehavior].
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///
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/// The [ScrollBehavior] of the inherited [ScrollConfiguration] will be
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/// modified by default to not apply a [Scrollbar]. This is because the
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/// NestedScrollView cannot assume the configuration of the outer and inner
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/// [Scrollable] widgets, particularly whether to treat them as one scrollable,
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/// or separate and desirous of unique behaviors.
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final ScrollBehavior? scrollBehavior;
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/// Returns the [SliverOverlapAbsorberHandle] of the nearest ancestor
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/// [NestedScrollView].
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///
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/// This is necessary to configure the [SliverOverlapAbsorber] and
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/// [SliverOverlapInjector] widgets.
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///
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/// For sample code showing how to use this method, see the [NestedScrollView]
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/// documentation.
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static SliverOverlapAbsorberHandle sliverOverlapAbsorberHandleFor(BuildContext context) {
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final _InheritedNestedScrollView? target = context.dependOnInheritedWidgetOfExactType<_InheritedNestedScrollView>();
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assert(
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target != null,
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'NestedScrollView.sliverOverlapAbsorberHandleFor must be called with a context that contains a NestedScrollView.',
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);
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return target!.state._absorberHandle;
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}
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List<Widget> _buildSlivers(BuildContext context, ScrollController innerController, bool bodyIsScrolled) {
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return <Widget>[
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...headerSliverBuilder(context, bodyIsScrolled),
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SliverFillRemaining(
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// The inner (body) scroll view must use this scroll controller so that
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// the independent scroll positions can be kept in sync.
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child: PrimaryScrollController(
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// The inner scroll view should always inherit this
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// PrimaryScrollController, on every platform.
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automaticallyInheritForPlatforms: TargetPlatform.values.toSet(),
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// `PrimaryScrollController.scrollDirection` is not set, and so it is
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// restricted to the default Axis.vertical.
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// Ideally the inner and outer views would have the same
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// scroll direction, and so we could assume
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// `NestedScrollView.scrollDirection` for the PrimaryScrollController,
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// but use cases already exist where the axes are mismatched.
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// https://github.com/flutter/flutter/issues/102001
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controller: innerController,
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child: body,
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),
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),
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];
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}
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@override
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NestedScrollViewState createState() => NestedScrollViewState();
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}
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/// The [State] for a [NestedScrollView].
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///
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/// The [ScrollController]s, [innerController] and [outerController], of the
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/// [NestedScrollView]'s children may be accessed through its state. This is
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/// useful for obtaining respective scroll positions in the [NestedScrollView].
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///
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/// If you want to access the inner or outer scroll controller of a
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/// [NestedScrollView], you can get its [NestedScrollViewState] by supplying a
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/// `GlobalKey<NestedScrollViewState>` to the [NestedScrollView.key] parameter).
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///
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/// {@tool dartpad}
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/// [NestedScrollViewState] can be obtained using a [GlobalKey].
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/// Using the following setup, you can access the inner scroll controller
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/// using `globalKey.currentState.innerController`.
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///
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/// ** See code in examples/api/lib/widgets/nested_scroll_view/nested_scroll_view_state.0.dart **
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/// {@end-tool}
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class NestedScrollViewState extends State<NestedScrollView> {
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final SliverOverlapAbsorberHandle _absorberHandle = SliverOverlapAbsorberHandle();
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/// The [ScrollController] provided to the [ScrollView] in
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/// [NestedScrollView.body].
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///
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/// Manipulating the [ScrollPosition] of this controller pushes the outer
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/// header sliver(s) up and out of view. The position of the [outerController]
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/// will be set to [ScrollPosition.maxScrollExtent], unless you use
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/// [ScrollPosition.setPixels].
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///
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/// See also:
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///
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/// * [outerController], which exposes the [ScrollController] used by the
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/// sliver(s) contained in [NestedScrollView.headerSliverBuilder].
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ScrollController get innerController => _coordinator!._innerController;
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/// The [ScrollController] provided to the [ScrollView] in
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/// [NestedScrollView.headerSliverBuilder].
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///
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/// This is equivalent to [NestedScrollView.controller], if provided.
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///
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/// Manipulating the [ScrollPosition] of this controller pushes the inner body
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/// sliver(s) down. The position of the [innerController] will be set to
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/// [ScrollPosition.minScrollExtent], unless you use
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/// [ScrollPosition.setPixels]. Visually, the inner body will be scrolled to
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/// its beginning.
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///
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/// See also:
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///
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/// * [innerController], which exposes the [ScrollController] used by the
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/// [ScrollView] contained in [NestedScrollView.body].
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ScrollController get outerController => _coordinator!._outerController;
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_NestedScrollCoordinator? _coordinator;
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@override
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void initState() {
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super.initState();
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_coordinator = _NestedScrollCoordinator(
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this,
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widget.controller,
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_handleHasScrolledBodyChanged,
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widget.floatHeaderSlivers,
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);
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}
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|
|
@override
|
|
void didChangeDependencies() {
|
|
super.didChangeDependencies();
|
|
_coordinator!.setParent(widget.controller);
|
|
}
|
|
|
|
@override
|
|
void didUpdateWidget(NestedScrollView oldWidget) {
|
|
super.didUpdateWidget(oldWidget);
|
|
if (oldWidget.controller != widget.controller) {
|
|
_coordinator!.setParent(widget.controller);
|
|
}
|
|
}
|
|
|
|
@override
|
|
void dispose() {
|
|
_coordinator!.dispose();
|
|
_coordinator = null;
|
|
_absorberHandle.dispose();
|
|
super.dispose();
|
|
}
|
|
|
|
bool? _lastHasScrolledBody;
|
|
|
|
void _handleHasScrolledBodyChanged() {
|
|
if (!mounted) {
|
|
return;
|
|
}
|
|
final bool newHasScrolledBody = _coordinator!.hasScrolledBody;
|
|
if (_lastHasScrolledBody != newHasScrolledBody) {
|
|
setState(() {
|
|
// _coordinator.hasScrolledBody changed (we use it in the build method)
|
|
// (We record _lastHasScrolledBody in the build() method, rather than in
|
|
// this setState call, because the build() method may be called more
|
|
// often than just from here, and we want to only call setState when the
|
|
// new value is different than the last built value.)
|
|
});
|
|
}
|
|
}
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
final ScrollPhysics scrollPhysics = widget.physics?.applyTo(const ClampingScrollPhysics())
|
|
?? widget.scrollBehavior?.getScrollPhysics(context).applyTo(const ClampingScrollPhysics())
|
|
?? const ClampingScrollPhysics();
|
|
|
|
return _InheritedNestedScrollView(
|
|
state: this,
|
|
child: Builder(
|
|
builder: (BuildContext context) {
|
|
_lastHasScrolledBody = _coordinator!.hasScrolledBody;
|
|
return _NestedScrollViewCustomScrollView(
|
|
dragStartBehavior: widget.dragStartBehavior,
|
|
scrollDirection: widget.scrollDirection,
|
|
reverse: widget.reverse,
|
|
physics: scrollPhysics,
|
|
scrollBehavior: widget.scrollBehavior ?? ScrollConfiguration.of(context).copyWith(scrollbars: false),
|
|
controller: _coordinator!._outerController,
|
|
slivers: widget._buildSlivers(
|
|
context,
|
|
_coordinator!._innerController,
|
|
_lastHasScrolledBody!,
|
|
),
|
|
handle: _absorberHandle,
|
|
clipBehavior: widget.clipBehavior,
|
|
restorationId: widget.restorationId,
|
|
hitTestBehavior: widget.hitTestBehavior,
|
|
);
|
|
},
|
|
),
|
|
);
|
|
}
|
|
}
|
|
|
|
class _NestedScrollViewCustomScrollView extends CustomScrollView {
|
|
const _NestedScrollViewCustomScrollView({
|
|
required super.scrollDirection,
|
|
required super.reverse,
|
|
required ScrollPhysics super.physics,
|
|
required ScrollBehavior super.scrollBehavior,
|
|
required ScrollController super.controller,
|
|
required super.slivers,
|
|
required this.handle,
|
|
required super.clipBehavior,
|
|
super.hitTestBehavior,
|
|
super.dragStartBehavior,
|
|
super.restorationId,
|
|
});
|
|
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
Widget buildViewport(
|
|
BuildContext context,
|
|
ViewportOffset offset,
|
|
AxisDirection axisDirection,
|
|
List<Widget> slivers,
|
|
) {
|
|
assert(!shrinkWrap);
|
|
return NestedScrollViewViewport(
|
|
axisDirection: axisDirection,
|
|
offset: offset,
|
|
slivers: slivers,
|
|
handle: handle,
|
|
clipBehavior: clipBehavior,
|
|
);
|
|
}
|
|
}
|
|
|
|
class _InheritedNestedScrollView extends InheritedWidget {
|
|
const _InheritedNestedScrollView({
|
|
required this.state,
|
|
required super.child,
|
|
});
|
|
|
|
final NestedScrollViewState state;
|
|
|
|
@override
|
|
bool updateShouldNotify(_InheritedNestedScrollView old) => state != old.state;
|
|
}
|
|
|
|
class _NestedScrollMetrics extends FixedScrollMetrics {
|
|
_NestedScrollMetrics({
|
|
required super.minScrollExtent,
|
|
required super.maxScrollExtent,
|
|
required super.pixels,
|
|
required super.viewportDimension,
|
|
required super.axisDirection,
|
|
required super.devicePixelRatio,
|
|
required this.minRange,
|
|
required this.maxRange,
|
|
required this.correctionOffset,
|
|
});
|
|
|
|
@override
|
|
_NestedScrollMetrics copyWith({
|
|
double? minScrollExtent,
|
|
double? maxScrollExtent,
|
|
double? pixels,
|
|
double? viewportDimension,
|
|
AxisDirection? axisDirection,
|
|
double? devicePixelRatio,
|
|
double? minRange,
|
|
double? maxRange,
|
|
double? correctionOffset,
|
|
}) {
|
|
return _NestedScrollMetrics(
|
|
minScrollExtent: minScrollExtent ?? (hasContentDimensions ? this.minScrollExtent : null),
|
|
maxScrollExtent: maxScrollExtent ?? (hasContentDimensions ? this.maxScrollExtent : null),
|
|
pixels: pixels ?? (hasPixels ? this.pixels : null),
|
|
viewportDimension: viewportDimension ?? (hasViewportDimension ? this.viewportDimension : null),
|
|
axisDirection: axisDirection ?? this.axisDirection,
|
|
devicePixelRatio: devicePixelRatio ?? this.devicePixelRatio,
|
|
minRange: minRange ?? this.minRange,
|
|
maxRange: maxRange ?? this.maxRange,
|
|
correctionOffset: correctionOffset ?? this.correctionOffset,
|
|
);
|
|
}
|
|
|
|
final double minRange;
|
|
|
|
final double maxRange;
|
|
|
|
final double correctionOffset;
|
|
}
|
|
|
|
typedef _NestedScrollActivityGetter = ScrollActivity Function(_NestedScrollPosition position);
|
|
|
|
class _NestedScrollCoordinator implements ScrollActivityDelegate, ScrollHoldController {
|
|
_NestedScrollCoordinator(
|
|
this._state,
|
|
this._parent,
|
|
this._onHasScrolledBodyChanged,
|
|
this._floatHeaderSlivers,
|
|
) {
|
|
// TODO(polina-c): stop duplicating code across disposables
|
|
// https://github.com/flutter/flutter/issues/137435
|
|
if (kFlutterMemoryAllocationsEnabled) {
|
|
FlutterMemoryAllocations.instance.dispatchObjectCreated(
|
|
library: 'package:flutter/widgets.dart',
|
|
className: '$_NestedScrollCoordinator',
|
|
object: this,
|
|
);
|
|
}
|
|
final double initialScrollOffset = _parent?.initialScrollOffset ?? 0.0;
|
|
_outerController = _NestedScrollController(
|
|
this,
|
|
initialScrollOffset: initialScrollOffset,
|
|
debugLabel: 'outer',
|
|
);
|
|
_innerController = _NestedScrollController(
|
|
this,
|
|
debugLabel: 'inner',
|
|
);
|
|
}
|
|
|
|
final NestedScrollViewState _state;
|
|
ScrollController? _parent;
|
|
final VoidCallback _onHasScrolledBodyChanged;
|
|
final bool _floatHeaderSlivers;
|
|
|
|
late _NestedScrollController _outerController;
|
|
late _NestedScrollController _innerController;
|
|
|
|
bool get outOfRange {
|
|
return (_outerPosition?.outOfRange ?? false) || _innerPositions.any((_NestedScrollPosition position) => position.outOfRange);
|
|
}
|
|
|
|
_NestedScrollPosition? get _outerPosition {
|
|
if (!_outerController.hasClients) {
|
|
return null;
|
|
}
|
|
return _outerController.nestedPositions.single;
|
|
}
|
|
|
|
Iterable<_NestedScrollPosition> get _innerPositions {
|
|
return _innerController.nestedPositions;
|
|
}
|
|
|
|
bool get canScrollBody {
|
|
final _NestedScrollPosition? outer = _outerPosition;
|
|
if (outer == null) {
|
|
return true;
|
|
}
|
|
return outer.haveDimensions && outer.extentAfter == 0.0;
|
|
}
|
|
|
|
bool get hasScrolledBody {
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
if (!position.hasContentDimensions || !position.hasPixels) {
|
|
// It's possible that NestedScrollView built twice before layout phase
|
|
// in the same frame. This can happen when the FocusManager schedules a microTask
|
|
// that marks NestedScrollView dirty during the warm up frame.
|
|
// https://github.com/flutter/flutter/pull/75308
|
|
continue;
|
|
} else if (position.pixels > position.minScrollExtent) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void updateShadow() { _onHasScrolledBodyChanged(); }
|
|
|
|
ScrollDirection get userScrollDirection => _userScrollDirection;
|
|
ScrollDirection _userScrollDirection = ScrollDirection.idle;
|
|
|
|
void updateUserScrollDirection(ScrollDirection value) {
|
|
if (userScrollDirection == value) {
|
|
return;
|
|
}
|
|
_userScrollDirection = value;
|
|
_outerPosition!.didUpdateScrollDirection(value);
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.didUpdateScrollDirection(value);
|
|
}
|
|
}
|
|
|
|
ScrollDragController? _currentDrag;
|
|
|
|
void beginActivity(ScrollActivity newOuterActivity, _NestedScrollActivityGetter innerActivityGetter) {
|
|
_outerPosition!.beginActivity(newOuterActivity);
|
|
bool scrolling = newOuterActivity.isScrolling;
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
final ScrollActivity newInnerActivity = innerActivityGetter(position);
|
|
position.beginActivity(newInnerActivity);
|
|
scrolling = scrolling && newInnerActivity.isScrolling;
|
|
}
|
|
_currentDrag?.dispose();
|
|
_currentDrag = null;
|
|
if (!scrolling) {
|
|
updateUserScrollDirection(ScrollDirection.idle);
|
|
}
|
|
}
|
|
|
|
@override
|
|
AxisDirection get axisDirection => _outerPosition!.axisDirection;
|
|
|
|
static IdleScrollActivity _createIdleScrollActivity(_NestedScrollPosition position) {
|
|
return IdleScrollActivity(position);
|
|
}
|
|
|
|
@override
|
|
void goIdle() {
|
|
beginActivity(
|
|
_createIdleScrollActivity(_outerPosition!),
|
|
_createIdleScrollActivity,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void goBallistic(double velocity) {
|
|
beginActivity(
|
|
createOuterBallisticScrollActivity(velocity),
|
|
(_NestedScrollPosition position) {
|
|
return createInnerBallisticScrollActivity(
|
|
position,
|
|
velocity,
|
|
);
|
|
},
|
|
);
|
|
}
|
|
|
|
ScrollActivity createOuterBallisticScrollActivity(double velocity) {
|
|
// This function creates a ballistic scroll for the outer scrollable.
|
|
//
|
|
// It assumes that the outer scrollable can't be overscrolled, and sets up a
|
|
// ballistic scroll over the combined space of the innerPositions and the
|
|
// outerPosition.
|
|
|
|
// First we must pick a representative inner position that we will care
|
|
// about. This is somewhat arbitrary. Ideally we'd pick the one that is "in
|
|
// the center" but there isn't currently a good way to do that so we
|
|
// arbitrarily pick the one that is the furthest away from the infinity we
|
|
// are heading towards.
|
|
_NestedScrollPosition? innerPosition;
|
|
if (velocity != 0.0) {
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
if (innerPosition != null) {
|
|
if (velocity > 0.0) {
|
|
if (innerPosition.pixels < position.pixels) {
|
|
continue;
|
|
}
|
|
} else {
|
|
assert(velocity < 0.0);
|
|
if (innerPosition.pixels > position.pixels) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
innerPosition = position;
|
|
}
|
|
}
|
|
|
|
if (innerPosition == null) {
|
|
// It's either just us or a velocity=0 situation.
|
|
return _outerPosition!.createBallisticScrollActivity(
|
|
_outerPosition!.physics.createBallisticSimulation(
|
|
_outerPosition!,
|
|
velocity,
|
|
),
|
|
mode: _NestedBallisticScrollActivityMode.independent,
|
|
);
|
|
}
|
|
|
|
final _NestedScrollMetrics metrics = _getMetrics(innerPosition, velocity);
|
|
|
|
return _outerPosition!.createBallisticScrollActivity(
|
|
_outerPosition!.physics.createBallisticSimulation(metrics, velocity),
|
|
mode: _NestedBallisticScrollActivityMode.outer,
|
|
metrics: metrics,
|
|
);
|
|
}
|
|
|
|
@protected
|
|
ScrollActivity createInnerBallisticScrollActivity(_NestedScrollPosition position, double velocity) {
|
|
return position.createBallisticScrollActivity(
|
|
position.physics.createBallisticSimulation(
|
|
_getMetrics(position, velocity),
|
|
velocity,
|
|
),
|
|
mode: _NestedBallisticScrollActivityMode.inner,
|
|
);
|
|
}
|
|
|
|
_NestedScrollMetrics _getMetrics(_NestedScrollPosition innerPosition, double velocity) {
|
|
double pixels, minRange, maxRange, correctionOffset;
|
|
double extra = 0.0;
|
|
if (innerPosition.pixels == innerPosition.minScrollExtent) {
|
|
pixels = clampDouble(_outerPosition!.pixels,
|
|
_outerPosition!.minScrollExtent,
|
|
_outerPosition!.maxScrollExtent,
|
|
); // TODO(ianh): gracefully handle out-of-range outer positions
|
|
minRange = _outerPosition!.minScrollExtent;
|
|
maxRange = _outerPosition!.maxScrollExtent;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = 0.0;
|
|
} else {
|
|
assert(innerPosition.pixels != innerPosition.minScrollExtent);
|
|
if (innerPosition.pixels < innerPosition.minScrollExtent) {
|
|
pixels = innerPosition.pixels - innerPosition.minScrollExtent + _outerPosition!.minScrollExtent;
|
|
} else {
|
|
assert(innerPosition.pixels > innerPosition.minScrollExtent);
|
|
pixels = innerPosition.pixels - innerPosition.minScrollExtent + _outerPosition!.maxScrollExtent;
|
|
}
|
|
if ((velocity > 0.0) && (innerPosition.pixels > innerPosition.minScrollExtent)) {
|
|
// This handles going forward (fling up) and inner list is scrolled past
|
|
// zero. We want to grab the extra pixels immediately to shrink.
|
|
extra = _outerPosition!.maxScrollExtent - _outerPosition!.pixels;
|
|
assert(extra >= 0.0);
|
|
minRange = pixels;
|
|
maxRange = pixels + extra;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = _outerPosition!.pixels - pixels;
|
|
} else if ((velocity < 0.0) && (innerPosition.pixels < innerPosition.minScrollExtent)) {
|
|
// This handles going backward (fling down) and inner list is
|
|
// underscrolled. We want to grab the extra pixels immediately to grow.
|
|
extra = _outerPosition!.pixels - _outerPosition!.minScrollExtent;
|
|
assert(extra >= 0.0);
|
|
minRange = pixels - extra;
|
|
maxRange = pixels;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = _outerPosition!.pixels - pixels;
|
|
} else {
|
|
// This handles going forward (fling up) and inner list is
|
|
// underscrolled, OR, going backward (fling down) and inner list is
|
|
// scrolled past zero. We want to skip the pixels we don't need to grow
|
|
// or shrink over.
|
|
if (velocity > 0.0) {
|
|
// shrinking
|
|
extra = _outerPosition!.minScrollExtent - _outerPosition!.pixels;
|
|
} else if (velocity < 0.0) {
|
|
// growing
|
|
extra = _outerPosition!.pixels - (_outerPosition!.maxScrollExtent - _outerPosition!.minScrollExtent);
|
|
}
|
|
assert(extra <= 0.0);
|
|
minRange = _outerPosition!.minScrollExtent;
|
|
maxRange = _outerPosition!.maxScrollExtent + extra;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = 0.0;
|
|
}
|
|
}
|
|
return _NestedScrollMetrics(
|
|
minScrollExtent: _outerPosition!.minScrollExtent,
|
|
maxScrollExtent: _outerPosition!.maxScrollExtent + innerPosition.maxScrollExtent - innerPosition.minScrollExtent + extra,
|
|
pixels: pixels,
|
|
viewportDimension: _outerPosition!.viewportDimension,
|
|
axisDirection: _outerPosition!.axisDirection,
|
|
minRange: minRange,
|
|
maxRange: maxRange,
|
|
correctionOffset: correctionOffset,
|
|
devicePixelRatio: _outerPosition!.devicePixelRatio,
|
|
);
|
|
}
|
|
|
|
double unnestOffset(double value, _NestedScrollPosition source) {
|
|
if (source == _outerPosition) {
|
|
return clampDouble(value,
|
|
_outerPosition!.minScrollExtent,
|
|
_outerPosition!.maxScrollExtent,
|
|
);
|
|
}
|
|
if (value < source.minScrollExtent) {
|
|
return value - source.minScrollExtent + _outerPosition!.minScrollExtent;
|
|
}
|
|
return value - source.minScrollExtent + _outerPosition!.maxScrollExtent;
|
|
}
|
|
|
|
double nestOffset(double value, _NestedScrollPosition target) {
|
|
if (target == _outerPosition) {
|
|
return clampDouble(value,
|
|
_outerPosition!.minScrollExtent,
|
|
_outerPosition!.maxScrollExtent,
|
|
);
|
|
}
|
|
if (value < _outerPosition!.minScrollExtent) {
|
|
return value - _outerPosition!.minScrollExtent + target.minScrollExtent;
|
|
}
|
|
if (value > _outerPosition!.maxScrollExtent) {
|
|
return value - _outerPosition!.maxScrollExtent + target.minScrollExtent;
|
|
}
|
|
return target.minScrollExtent;
|
|
}
|
|
|
|
void updateCanDrag() {
|
|
if (!_outerPosition!.haveDimensions) {
|
|
return;
|
|
}
|
|
bool innerCanDrag = false;
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
if (!position.haveDimensions) {
|
|
return;
|
|
}
|
|
innerCanDrag = innerCanDrag
|
|
// This refers to the physics of the actual inner scroll position, not
|
|
// the whole NestedScrollView, since it is possible to have different
|
|
// ScrollPhysics for the inner and outer positions.
|
|
|| position.physics.shouldAcceptUserOffset(position);
|
|
}
|
|
_outerPosition!.updateCanDrag(innerCanDrag);
|
|
}
|
|
|
|
Future<void> animateTo(
|
|
double to, {
|
|
required Duration duration,
|
|
required Curve curve,
|
|
}) async {
|
|
final DrivenScrollActivity outerActivity = _outerPosition!.createDrivenScrollActivity(
|
|
nestOffset(to, _outerPosition!),
|
|
duration,
|
|
curve,
|
|
);
|
|
final List<Future<void>> resultFutures = <Future<void>>[outerActivity.done];
|
|
beginActivity(
|
|
outerActivity,
|
|
(_NestedScrollPosition position) {
|
|
final DrivenScrollActivity innerActivity = position.createDrivenScrollActivity(
|
|
nestOffset(to, position),
|
|
duration,
|
|
curve,
|
|
);
|
|
resultFutures.add(innerActivity.done);
|
|
return innerActivity;
|
|
},
|
|
);
|
|
await Future.wait<void>(resultFutures);
|
|
}
|
|
|
|
void jumpTo(double to) {
|
|
goIdle();
|
|
_outerPosition!.localJumpTo(nestOffset(to, _outerPosition!));
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.localJumpTo(nestOffset(to, position));
|
|
}
|
|
goBallistic(0.0);
|
|
}
|
|
|
|
void pointerScroll(double delta) {
|
|
// If an update is made to pointer scrolling here, consider if the same
|
|
// (or similar) change should be made in
|
|
// ScrollPositionWithSingleContext.pointerScroll.
|
|
if (delta == 0.0) {
|
|
goBallistic(0.0);
|
|
return;
|
|
}
|
|
|
|
goIdle();
|
|
updateUserScrollDirection(
|
|
delta < 0.0 ? ScrollDirection.forward : ScrollDirection.reverse,
|
|
);
|
|
|
|
// Handle notifications. Even if only one position actually receives
|
|
// the delta, the NestedScrollView's intention is to treat multiple
|
|
// ScrollPositions as one.
|
|
_outerPosition!.isScrollingNotifier.value = true;
|
|
_outerPosition!.didStartScroll();
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.isScrollingNotifier.value = true;
|
|
position.didStartScroll();
|
|
}
|
|
|
|
if (_innerPositions.isEmpty) {
|
|
// Does not enter overscroll.
|
|
_outerPosition!.applyClampedPointerSignalUpdate(delta);
|
|
} else if (delta > 0.0) {
|
|
// Dragging "up" - delta is positive
|
|
// Prioritize getting rid of any inner overscroll, and then the outer
|
|
// view, so that the app bar will scroll out of the way asap.
|
|
double outerDelta = delta;
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
if (position.pixels < 0.0) { // This inner position is in overscroll.
|
|
final double potentialOuterDelta = position.applyClampedPointerSignalUpdate(delta);
|
|
// In case there are multiple positions in varying states of
|
|
// overscroll, the first to 'reach' the outer view above takes
|
|
// precedence.
|
|
outerDelta = math.max(outerDelta, potentialOuterDelta);
|
|
}
|
|
}
|
|
if (outerDelta != 0.0) {
|
|
final double innerDelta = _outerPosition!.applyClampedPointerSignalUpdate(
|
|
outerDelta,
|
|
);
|
|
if (innerDelta != 0.0) {
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.applyClampedPointerSignalUpdate(innerDelta);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// Dragging "down" - delta is negative
|
|
double innerDelta = delta;
|
|
// Apply delta to the outer header first if it is configured to float.
|
|
if (_floatHeaderSlivers) {
|
|
innerDelta = _outerPosition!.applyClampedPointerSignalUpdate(delta);
|
|
}
|
|
|
|
if (innerDelta != 0.0) {
|
|
// Apply the innerDelta, if we have not floated in the outer scrollable,
|
|
// any leftover delta after this will be passed on to the outer
|
|
// scrollable by the outerDelta.
|
|
double outerDelta = 0.0; // it will go negative if it changes
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
final double overscroll = position.applyClampedPointerSignalUpdate(innerDelta);
|
|
outerDelta = math.min(outerDelta, overscroll);
|
|
}
|
|
if (outerDelta != 0.0) {
|
|
_outerPosition!.applyClampedPointerSignalUpdate(outerDelta);
|
|
}
|
|
}
|
|
}
|
|
|
|
_outerPosition!.didEndScroll();
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.didEndScroll();
|
|
}
|
|
goBallistic(0.0);
|
|
}
|
|
|
|
@override
|
|
double setPixels(double newPixels) {
|
|
assert(false);
|
|
return 0.0;
|
|
}
|
|
|
|
ScrollHoldController hold(VoidCallback holdCancelCallback) {
|
|
beginActivity(
|
|
HoldScrollActivity(
|
|
delegate: _outerPosition!,
|
|
onHoldCanceled: holdCancelCallback,
|
|
),
|
|
(_NestedScrollPosition position) => HoldScrollActivity(delegate: position),
|
|
);
|
|
return this;
|
|
}
|
|
|
|
@override
|
|
void cancel() {
|
|
goBallistic(0.0);
|
|
}
|
|
|
|
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
|
|
final ScrollDragController drag = ScrollDragController(
|
|
delegate: this,
|
|
details: details,
|
|
onDragCanceled: dragCancelCallback,
|
|
);
|
|
beginActivity(
|
|
DragScrollActivity(_outerPosition!, drag),
|
|
(_NestedScrollPosition position) => DragScrollActivity(position, drag),
|
|
);
|
|
assert(_currentDrag == null);
|
|
_currentDrag = drag;
|
|
return drag;
|
|
}
|
|
|
|
@override
|
|
void applyUserOffset(double delta) {
|
|
updateUserScrollDirection(
|
|
delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse,
|
|
);
|
|
assert(delta != 0.0);
|
|
if (_innerPositions.isEmpty) {
|
|
_outerPosition!.applyFullDragUpdate(delta);
|
|
} else if (delta < 0.0) {
|
|
// Dragging "up"
|
|
// Prioritize getting rid of any inner overscroll, and then the outer
|
|
// view, so that the app bar will scroll out of the way asap.
|
|
double outerDelta = delta;
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
if (position.pixels < 0.0) { // This inner position is in overscroll.
|
|
final double potentialOuterDelta = position.applyClampedDragUpdate(delta);
|
|
// In case there are multiple positions in varying states of
|
|
// overscroll, the first to 'reach' the outer view above takes
|
|
// precedence.
|
|
outerDelta = math.max(outerDelta, potentialOuterDelta);
|
|
}
|
|
}
|
|
if (outerDelta.abs() > precisionErrorTolerance) {
|
|
final double innerDelta = _outerPosition!.applyClampedDragUpdate(
|
|
outerDelta,
|
|
);
|
|
if (innerDelta != 0.0) {
|
|
for (final _NestedScrollPosition position in _innerPositions) {
|
|
position.applyFullDragUpdate(innerDelta);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// Dragging "down" - delta is positive
|
|
double innerDelta = delta;
|
|
// Apply delta to the outer header first if it is configured to float.
|
|
if (_floatHeaderSlivers) {
|
|
innerDelta = _outerPosition!.applyClampedDragUpdate(delta);
|
|
}
|
|
|
|
if (innerDelta != 0.0) {
|
|
// Apply the innerDelta, if we have not floated in the outer scrollable,
|
|
// any leftover delta after this will be passed on to the outer
|
|
// scrollable by the outerDelta.
|
|
double outerDelta = 0.0; // it will go positive if it changes
|
|
final List<double> overscrolls = <double>[];
|
|
final List<_NestedScrollPosition> innerPositions = _innerPositions.toList();
|
|
for (final _NestedScrollPosition position in innerPositions) {
|
|
final double overscroll = position.applyClampedDragUpdate(innerDelta);
|
|
outerDelta = math.max(outerDelta, overscroll);
|
|
overscrolls.add(overscroll);
|
|
}
|
|
if (outerDelta != 0.0) {
|
|
outerDelta -= _outerPosition!.applyClampedDragUpdate(outerDelta);
|
|
}
|
|
|
|
// Now deal with any overscroll
|
|
for (int i = 0; i < innerPositions.length; ++i) {
|
|
final double remainingDelta = overscrolls[i] - outerDelta;
|
|
if (remainingDelta > 0.0) {
|
|
innerPositions[i].applyFullDragUpdate(remainingDelta);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void setParent(ScrollController? value) {
|
|
_parent = value;
|
|
updateParent();
|
|
}
|
|
|
|
void updateParent() {
|
|
_outerPosition?.setParent(
|
|
_parent ?? PrimaryScrollController.maybeOf(_state.context),
|
|
);
|
|
}
|
|
|
|
@mustCallSuper
|
|
void dispose() {
|
|
if (kFlutterMemoryAllocationsEnabled) {
|
|
FlutterMemoryAllocations.instance.dispatchObjectDisposed(object: this);
|
|
}
|
|
_currentDrag?.dispose();
|
|
_currentDrag = null;
|
|
_outerController.dispose();
|
|
_innerController.dispose();
|
|
}
|
|
|
|
@override
|
|
String toString() => '${objectRuntimeType(this, '_NestedScrollCoordinator')}(outer=$_outerController; inner=$_innerController)';
|
|
}
|
|
|
|
class _NestedScrollController extends ScrollController {
|
|
_NestedScrollController(
|
|
this.coordinator, {
|
|
super.initialScrollOffset,
|
|
super.debugLabel,
|
|
});
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
@override
|
|
ScrollPosition createScrollPosition(
|
|
ScrollPhysics physics,
|
|
ScrollContext context,
|
|
ScrollPosition? oldPosition,
|
|
) {
|
|
return _NestedScrollPosition(
|
|
coordinator: coordinator,
|
|
physics: physics,
|
|
context: context,
|
|
initialPixels: initialScrollOffset,
|
|
oldPosition: oldPosition,
|
|
debugLabel: debugLabel,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void attach(ScrollPosition position) {
|
|
assert(position is _NestedScrollPosition);
|
|
super.attach(position);
|
|
coordinator.updateParent();
|
|
coordinator.updateCanDrag();
|
|
position.addListener(_scheduleUpdateShadow);
|
|
_scheduleUpdateShadow();
|
|
}
|
|
|
|
@override
|
|
void detach(ScrollPosition position) {
|
|
assert(position is _NestedScrollPosition);
|
|
(position as _NestedScrollPosition).setParent(null);
|
|
position.removeListener(_scheduleUpdateShadow);
|
|
super.detach(position);
|
|
_scheduleUpdateShadow();
|
|
}
|
|
|
|
void _scheduleUpdateShadow() {
|
|
// We do this asynchronously for attach() so that the new position has had
|
|
// time to be initialized, and we do it asynchronously for detach() and from
|
|
// the position change notifications because those happen synchronously
|
|
// during a frame, at a time where it's too late to call setState. Since the
|
|
// result is usually animated, the lag incurred is no big deal.
|
|
SchedulerBinding.instance.addPostFrameCallback((Duration timeStamp) {
|
|
coordinator.updateShadow();
|
|
}, debugLabel: 'NestedScrollController.updateShadow');
|
|
}
|
|
|
|
Iterable<_NestedScrollPosition> get nestedPositions {
|
|
return positions.cast<_NestedScrollPosition>();
|
|
}
|
|
}
|
|
|
|
// The _NestedScrollPosition is used by both the inner and outer viewports of a
|
|
// NestedScrollView. It tracks the offset to use for those viewports, and knows
|
|
// about the _NestedScrollCoordinator, so that when activities are triggered on
|
|
// this class, they can defer, or be influenced by, the coordinator.
|
|
class _NestedScrollPosition extends ScrollPosition implements ScrollActivityDelegate {
|
|
_NestedScrollPosition({
|
|
required super.physics,
|
|
required super.context,
|
|
double initialPixels = 0.0,
|
|
super.oldPosition,
|
|
super.debugLabel,
|
|
required this.coordinator,
|
|
}) {
|
|
if (!hasPixels) {
|
|
correctPixels(initialPixels);
|
|
}
|
|
if (activity == null) {
|
|
goIdle();
|
|
}
|
|
assert(activity != null);
|
|
saveScrollOffset(); // in case we didn't restore but could, so that we don't restore it later
|
|
}
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
TickerProvider get vsync => context.vsync;
|
|
|
|
ScrollController? _parent;
|
|
|
|
void setParent(ScrollController? value) {
|
|
_parent?.detach(this);
|
|
_parent = value;
|
|
_parent?.attach(this);
|
|
}
|
|
|
|
@override
|
|
AxisDirection get axisDirection => context.axisDirection;
|
|
|
|
@override
|
|
void absorb(ScrollPosition other) {
|
|
super.absorb(other);
|
|
activity!.updateDelegate(this);
|
|
}
|
|
|
|
@override
|
|
void restoreScrollOffset() {
|
|
if (coordinator.canScrollBody) {
|
|
super.restoreScrollOffset();
|
|
}
|
|
}
|
|
|
|
// Returns the amount of delta that was not used.
|
|
//
|
|
// Positive delta means going down (exposing stuff above), negative delta
|
|
// going up (exposing stuff below).
|
|
double applyClampedDragUpdate(double delta) {
|
|
assert(delta != 0.0);
|
|
// If we are going towards the maxScrollExtent (negative scroll offset),
|
|
// then the furthest we can be in the minScrollExtent direction is negative
|
|
// infinity. For example, if we are already overscrolled, then scrolling to
|
|
// reduce the overscroll should not disallow the overscroll.
|
|
//
|
|
// If we are going towards the minScrollExtent (positive scroll offset),
|
|
// then the furthest we can be in the minScrollExtent direction is wherever
|
|
// we are now, if we are already overscrolled (in which case pixels is less
|
|
// than the minScrollExtent), or the minScrollExtent if we are not.
|
|
//
|
|
// In other words, we cannot, via applyClampedDragUpdate, _enter_ an
|
|
// overscroll situation.
|
|
//
|
|
// An overscroll situation might be nonetheless entered via several means.
|
|
// One is if the physics allow it, via applyFullDragUpdate (see below). An
|
|
// overscroll situation can also be forced, e.g. if the scroll position is
|
|
// artificially set using the scroll controller.
|
|
final double min = delta < 0.0
|
|
? -double.infinity
|
|
: math.min(minScrollExtent, pixels);
|
|
// The logic for max is equivalent but on the other side.
|
|
final double max = delta > 0.0
|
|
? double.infinity
|
|
// If pixels < 0.0, then we are currently in overscroll. The max should be
|
|
// 0.0, representing the end of the overscrolled portion.
|
|
: pixels < 0.0 ? 0.0 : math.max(maxScrollExtent, pixels);
|
|
final double oldPixels = pixels;
|
|
final double newPixels = clampDouble(pixels - delta, min, max);
|
|
final double clampedDelta = newPixels - pixels;
|
|
if (clampedDelta == 0.0) {
|
|
return delta;
|
|
}
|
|
final double overscroll = physics.applyBoundaryConditions(this, newPixels);
|
|
final double actualNewPixels = newPixels - overscroll;
|
|
final double offset = actualNewPixels - oldPixels;
|
|
if (offset != 0.0) {
|
|
forcePixels(actualNewPixels);
|
|
didUpdateScrollPositionBy(offset);
|
|
}
|
|
return delta + offset;
|
|
}
|
|
|
|
// Returns the overscroll.
|
|
double applyFullDragUpdate(double delta) {
|
|
assert(delta != 0.0);
|
|
final double oldPixels = pixels;
|
|
// Apply friction:
|
|
final double newPixels = pixels - physics.applyPhysicsToUserOffset(
|
|
this,
|
|
delta,
|
|
);
|
|
if ((oldPixels - newPixels).abs() < precisionErrorTolerance) {
|
|
// Delta is so small we can drop it.
|
|
return 0.0;
|
|
}
|
|
// Check for overscroll:
|
|
final double overscroll = physics.applyBoundaryConditions(this, newPixels);
|
|
final double actualNewPixels = newPixels - overscroll;
|
|
if (actualNewPixels != oldPixels) {
|
|
forcePixels(actualNewPixels);
|
|
didUpdateScrollPositionBy(actualNewPixels - oldPixels);
|
|
}
|
|
if (overscroll != 0.0) {
|
|
didOverscrollBy(overscroll);
|
|
return overscroll;
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
|
|
// Returns the amount of delta that was not used.
|
|
//
|
|
// Negative delta represents a forward ScrollDirection, while the positive
|
|
// would be a reverse ScrollDirection.
|
|
//
|
|
// The method doesn't take into account the effects of [ScrollPhysics].
|
|
double applyClampedPointerSignalUpdate(double delta) {
|
|
assert(delta != 0.0);
|
|
|
|
final double min = delta > 0.0
|
|
? -double.infinity
|
|
: math.min(minScrollExtent, pixels);
|
|
// The logic for max is equivalent but on the other side.
|
|
final double max = delta < 0.0
|
|
? double.infinity
|
|
: math.max(maxScrollExtent, pixels);
|
|
final double newPixels = clampDouble(pixels + delta, min, max);
|
|
final double clampedDelta = newPixels - pixels;
|
|
if (clampedDelta == 0.0) {
|
|
return delta;
|
|
}
|
|
forcePixels(newPixels);
|
|
didUpdateScrollPositionBy(clampedDelta);
|
|
return delta - clampedDelta;
|
|
}
|
|
|
|
@override
|
|
ScrollDirection get userScrollDirection => coordinator.userScrollDirection;
|
|
|
|
DrivenScrollActivity createDrivenScrollActivity(double to, Duration duration, Curve curve) {
|
|
return DrivenScrollActivity(
|
|
this,
|
|
from: pixels,
|
|
to: to,
|
|
duration: duration,
|
|
curve: curve,
|
|
vsync: vsync,
|
|
);
|
|
}
|
|
|
|
@override
|
|
double applyUserOffset(double delta) {
|
|
assert(false);
|
|
return 0.0;
|
|
}
|
|
|
|
// This is called by activities when they finish their work.
|
|
@override
|
|
void goIdle() {
|
|
beginActivity(IdleScrollActivity(this));
|
|
coordinator.updateUserScrollDirection(ScrollDirection.idle);
|
|
}
|
|
|
|
// This is called by activities when they finish their work and want to go
|
|
// ballistic.
|
|
@override
|
|
void goBallistic(double velocity) {
|
|
Simulation? simulation;
|
|
if (velocity != 0.0 || outOfRange) {
|
|
simulation = physics.createBallisticSimulation(this, velocity);
|
|
}
|
|
beginActivity(createBallisticScrollActivity(
|
|
simulation,
|
|
mode: _NestedBallisticScrollActivityMode.independent,
|
|
));
|
|
}
|
|
|
|
ScrollActivity createBallisticScrollActivity(
|
|
Simulation? simulation, {
|
|
required _NestedBallisticScrollActivityMode mode,
|
|
_NestedScrollMetrics? metrics,
|
|
}) {
|
|
if (simulation == null) {
|
|
return IdleScrollActivity(this);
|
|
}
|
|
|
|
switch (mode) {
|
|
case _NestedBallisticScrollActivityMode.outer:
|
|
assert(metrics != null);
|
|
if (metrics!.minRange == metrics.maxRange) {
|
|
return IdleScrollActivity(this);
|
|
}
|
|
return _NestedOuterBallisticScrollActivity(
|
|
coordinator,
|
|
this,
|
|
metrics,
|
|
simulation,
|
|
context.vsync,
|
|
shouldIgnorePointer,
|
|
);
|
|
case _NestedBallisticScrollActivityMode.inner:
|
|
return _NestedInnerBallisticScrollActivity(
|
|
coordinator,
|
|
this,
|
|
simulation,
|
|
context.vsync,
|
|
shouldIgnorePointer,
|
|
);
|
|
case _NestedBallisticScrollActivityMode.independent:
|
|
return BallisticScrollActivity(
|
|
this,
|
|
simulation,
|
|
context.vsync,
|
|
shouldIgnorePointer
|
|
);
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future<void> animateTo(
|
|
double to, {
|
|
required Duration duration,
|
|
required Curve curve,
|
|
}) {
|
|
return coordinator.animateTo(
|
|
coordinator.unnestOffset(to, this),
|
|
duration: duration,
|
|
curve: curve,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void jumpTo(double value) {
|
|
return coordinator.jumpTo(coordinator.unnestOffset(value, this));
|
|
}
|
|
|
|
@override
|
|
void pointerScroll(double delta) {
|
|
return coordinator.pointerScroll(delta);
|
|
}
|
|
|
|
|
|
@override
|
|
void jumpToWithoutSettling(double value) {
|
|
assert(false);
|
|
}
|
|
|
|
void localJumpTo(double value) {
|
|
if (pixels != value) {
|
|
final double oldPixels = pixels;
|
|
forcePixels(value);
|
|
didStartScroll();
|
|
didUpdateScrollPositionBy(pixels - oldPixels);
|
|
didEndScroll();
|
|
}
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
super.applyNewDimensions();
|
|
coordinator.updateCanDrag();
|
|
}
|
|
|
|
void updateCanDrag(bool innerCanDrag) {
|
|
// This is only called for the outer position
|
|
assert(coordinator._outerPosition == this);
|
|
context.setCanDrag(
|
|
// This refers to the physics of the actual outer scroll position, not
|
|
// the whole NestedScrollView, since it is possible to have different
|
|
// ScrollPhysics for the inner and outer positions.
|
|
physics.shouldAcceptUserOffset(this)
|
|
|| innerCanDrag,
|
|
);
|
|
}
|
|
|
|
@override
|
|
ScrollHoldController hold(VoidCallback holdCancelCallback) {
|
|
return coordinator.hold(holdCancelCallback);
|
|
}
|
|
|
|
@override
|
|
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
|
|
return coordinator.drag(details, dragCancelCallback);
|
|
}
|
|
}
|
|
|
|
enum _NestedBallisticScrollActivityMode { outer, inner, independent }
|
|
|
|
class _NestedInnerBallisticScrollActivity extends BallisticScrollActivity {
|
|
_NestedInnerBallisticScrollActivity(
|
|
this.coordinator,
|
|
_NestedScrollPosition position,
|
|
Simulation simulation,
|
|
TickerProvider vsync,
|
|
bool shouldIgnorePointer,
|
|
) : super(position, simulation, vsync, shouldIgnorePointer);
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
@override
|
|
_NestedScrollPosition get delegate => super.delegate as _NestedScrollPosition;
|
|
|
|
@override
|
|
void resetActivity() {
|
|
delegate.beginActivity(coordinator.createInnerBallisticScrollActivity(
|
|
delegate,
|
|
velocity,
|
|
));
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
delegate.beginActivity(coordinator.createInnerBallisticScrollActivity(
|
|
delegate,
|
|
velocity,
|
|
));
|
|
}
|
|
|
|
@override
|
|
bool applyMoveTo(double value) {
|
|
return super.applyMoveTo(coordinator.nestOffset(value, delegate));
|
|
}
|
|
}
|
|
|
|
class _NestedOuterBallisticScrollActivity extends BallisticScrollActivity {
|
|
_NestedOuterBallisticScrollActivity(
|
|
this.coordinator,
|
|
_NestedScrollPosition position,
|
|
this.metrics,
|
|
Simulation simulation,
|
|
TickerProvider vsync,
|
|
bool shouldIgnorePointer,
|
|
) : assert(metrics.minRange != metrics.maxRange),
|
|
assert(metrics.maxRange > metrics.minRange),
|
|
super(position, simulation, vsync, shouldIgnorePointer);
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
final _NestedScrollMetrics metrics;
|
|
|
|
@override
|
|
_NestedScrollPosition get delegate => super.delegate as _NestedScrollPosition;
|
|
|
|
@override
|
|
void resetActivity() {
|
|
delegate.beginActivity(
|
|
coordinator.createOuterBallisticScrollActivity(velocity),
|
|
);
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
delegate.beginActivity(
|
|
coordinator.createOuterBallisticScrollActivity(velocity),
|
|
);
|
|
}
|
|
|
|
@override
|
|
bool applyMoveTo(double value) {
|
|
bool done = false;
|
|
if (velocity > 0.0) {
|
|
if (value < metrics.minRange) {
|
|
return true;
|
|
}
|
|
if (value > metrics.maxRange) {
|
|
value = metrics.maxRange;
|
|
done = true;
|
|
}
|
|
} else if (velocity < 0.0) {
|
|
if (value > metrics.maxRange) {
|
|
return true;
|
|
}
|
|
if (value < metrics.minRange) {
|
|
value = metrics.minRange;
|
|
done = true;
|
|
}
|
|
} else {
|
|
value = clampDouble(value, metrics.minRange, metrics.maxRange);
|
|
done = true;
|
|
}
|
|
final bool result = super.applyMoveTo(value + metrics.correctionOffset);
|
|
assert(result); // since we tried to pass an in-range value, it shouldn't ever overflow
|
|
return !done;
|
|
}
|
|
|
|
@override
|
|
String toString() {
|
|
return '${objectRuntimeType(this, '_NestedOuterBallisticScrollActivity')}(${metrics.minRange} .. ${metrics.maxRange}; correcting by ${metrics.correctionOffset})';
|
|
}
|
|
}
|
|
|
|
/// Handle to provide to a [SliverOverlapAbsorber], a [SliverOverlapInjector],
|
|
/// and an [NestedScrollViewViewport], to shift overlap in a [NestedScrollView].
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a single
|
|
/// [SliverOverlapAbsorber] at a time. It can also be (and normally is) assigned
|
|
/// to one or more [SliverOverlapInjector]s, which must be later descendants of
|
|
/// the same [NestedScrollViewViewport] as the [SliverOverlapAbsorber]. The
|
|
/// [SliverOverlapAbsorber] must be a direct descendant of the
|
|
/// [NestedScrollViewViewport], taking part in the same sliver layout. (The
|
|
/// [SliverOverlapInjector] can be a descendant that takes part in a nested
|
|
/// scroll view's sliver layout.)
|
|
///
|
|
/// Whenever the [NestedScrollViewViewport] is marked dirty for layout, it will
|
|
/// cause its assigned [SliverOverlapAbsorberHandle] to fire notifications. It
|
|
/// is the responsibility of the [SliverOverlapInjector]s (and any other
|
|
/// clients) to mark themselves dirty when this happens, in case the geometry
|
|
/// subsequently changes during layout.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], which uses a [NestedScrollViewViewport] and a
|
|
/// [SliverOverlapAbsorber] to align its children, and which shows sample
|
|
/// usage for this class.
|
|
class SliverOverlapAbsorberHandle extends ChangeNotifier {
|
|
/// Creates a [SliverOverlapAbsorberHandle].
|
|
SliverOverlapAbsorberHandle() {
|
|
if (kFlutterMemoryAllocationsEnabled) {
|
|
ChangeNotifier.maybeDispatchObjectCreation(this);
|
|
}
|
|
}
|
|
|
|
// Incremented when a RenderSliverOverlapAbsorber takes ownership of this
|
|
// object, decremented when it releases it. This allows us to find cases where
|
|
// the same handle is being passed to two render objects.
|
|
int _writers = 0;
|
|
|
|
/// The current amount of overlap being absorbed by the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This corresponds to the [SliverGeometry.layoutExtent] of the child of the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This is updated during the layout of the [SliverOverlapAbsorber]. It
|
|
/// should not change at any other time. No notifications are sent when it
|
|
/// changes; clients (e.g. [SliverOverlapInjector]s) are responsible for
|
|
/// marking themselves dirty whenever this object sends notifications, which
|
|
/// happens any time the [SliverOverlapAbsorber] might subsequently change the
|
|
/// value during that layout.
|
|
double? get layoutExtent => _layoutExtent;
|
|
double? _layoutExtent;
|
|
|
|
/// The total scroll extent of the gap being absorbed by the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This corresponds to the [SliverGeometry.scrollExtent] of the child of the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This is updated during the layout of the [SliverOverlapAbsorber]. It
|
|
/// should not change at any other time. No notifications are sent when it
|
|
/// changes; clients (e.g. [SliverOverlapInjector]s) are responsible for
|
|
/// marking themselves dirty whenever this object sends notifications, which
|
|
/// happens any time the [SliverOverlapAbsorber] might subsequently change the
|
|
/// value during that layout.
|
|
double? get scrollExtent => _scrollExtent;
|
|
double? _scrollExtent;
|
|
|
|
void _setExtents(double? layoutValue, double? scrollValue) {
|
|
assert(
|
|
_writers == 1,
|
|
'Multiple RenderSliverOverlapAbsorbers have been provided the same SliverOverlapAbsorberHandle.',
|
|
);
|
|
_layoutExtent = layoutValue;
|
|
_scrollExtent = scrollValue;
|
|
}
|
|
|
|
void _markNeedsLayout() => notifyListeners();
|
|
|
|
@override
|
|
String toString() {
|
|
final String? extra = switch (_writers) {
|
|
0 => ', orphan',
|
|
1 => null, // normal case
|
|
_ => ', $_writers WRITERS ASSIGNED',
|
|
};
|
|
return '${objectRuntimeType(this, 'SliverOverlapAbsorberHandle')}($layoutExtent$extra)';
|
|
}
|
|
}
|
|
|
|
/// A sliver that wraps another, forcing its layout extent to be treated as
|
|
/// overlap.
|
|
///
|
|
/// The difference between the overlap requested by the child `sliver` and the
|
|
/// overlap reported by this widget, called the _absorbed overlap_, is reported
|
|
/// to the [SliverOverlapAbsorberHandle], which is typically passed to a
|
|
/// [SliverOverlapInjector].
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], whose documentation has sample code showing how to
|
|
/// use this widget.
|
|
class SliverOverlapAbsorber extends SingleChildRenderObjectWidget {
|
|
/// Creates a sliver that absorbs overlap and reports it to a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
const SliverOverlapAbsorber({
|
|
super.key,
|
|
required this.handle,
|
|
Widget? sliver,
|
|
}) : super(child: sliver);
|
|
|
|
/// The object in which the absorbed overlap is recorded.
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a
|
|
/// single [SliverOverlapAbsorber] at a time.
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
RenderSliverOverlapAbsorber createRenderObject(BuildContext context) {
|
|
return RenderSliverOverlapAbsorber(
|
|
handle: handle,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void updateRenderObject(BuildContext context, RenderSliverOverlapAbsorber renderObject) {
|
|
renderObject.handle = handle;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that wraps another, forcing its layout extent to be treated as
|
|
/// overlap.
|
|
///
|
|
/// The difference between the overlap requested by the child `sliver` and the
|
|
/// overlap reported by this widget, called the _absorbed overlap_, is reported
|
|
/// to the [SliverOverlapAbsorberHandle], which is typically passed to a
|
|
/// [RenderSliverOverlapInjector].
|
|
class RenderSliverOverlapAbsorber extends RenderSliver with RenderObjectWithChildMixin<RenderSliver> {
|
|
/// Create a sliver that absorbs overlap and reports it to a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [sliver] must be a [RenderSliver].
|
|
RenderSliverOverlapAbsorber({
|
|
required SliverOverlapAbsorberHandle handle,
|
|
RenderSliver? sliver,
|
|
}) : _handle = handle {
|
|
child = sliver;
|
|
}
|
|
|
|
/// The object in which the absorbed overlap is recorded.
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a
|
|
/// single [RenderSliverOverlapAbsorber] at a time.
|
|
SliverOverlapAbsorberHandle get handle => _handle;
|
|
SliverOverlapAbsorberHandle _handle;
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
if (handle == value) {
|
|
return;
|
|
}
|
|
if (attached) {
|
|
handle._writers -= 1;
|
|
value._writers += 1;
|
|
value._setExtents(handle.layoutExtent, handle.scrollExtent);
|
|
}
|
|
_handle = value;
|
|
}
|
|
|
|
@override
|
|
void attach(PipelineOwner owner) {
|
|
super.attach(owner);
|
|
handle._writers += 1;
|
|
}
|
|
|
|
@override
|
|
void detach() {
|
|
handle._writers -= 1;
|
|
super.detach();
|
|
}
|
|
|
|
@override
|
|
void performLayout() {
|
|
assert(
|
|
handle._writers == 1,
|
|
'A SliverOverlapAbsorberHandle cannot be passed to multiple RenderSliverOverlapAbsorber objects at the same time.',
|
|
);
|
|
if (child == null) {
|
|
geometry = SliverGeometry.zero;
|
|
return;
|
|
}
|
|
child!.layout(constraints, parentUsesSize: true);
|
|
final SliverGeometry childLayoutGeometry = child!.geometry!;
|
|
geometry = childLayoutGeometry.copyWith(
|
|
scrollExtent: childLayoutGeometry.scrollExtent - childLayoutGeometry.maxScrollObstructionExtent,
|
|
layoutExtent: math.max(0, childLayoutGeometry.paintExtent - childLayoutGeometry.maxScrollObstructionExtent),
|
|
);
|
|
handle._setExtents(
|
|
childLayoutGeometry.maxScrollObstructionExtent,
|
|
childLayoutGeometry.maxScrollObstructionExtent,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void applyPaintTransform(RenderObject child, Matrix4 transform) {
|
|
// child is always at our origin
|
|
}
|
|
|
|
@override
|
|
bool hitTestChildren(SliverHitTestResult result, { required double mainAxisPosition, required double crossAxisPosition }) {
|
|
if (child != null) {
|
|
return child!.hitTest(
|
|
result,
|
|
mainAxisPosition: mainAxisPosition,
|
|
crossAxisPosition: crossAxisPosition,
|
|
);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@override
|
|
void paint(PaintingContext context, Offset offset) {
|
|
if (child != null) {
|
|
context.paintChild(child!, offset);
|
|
}
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that has a sliver geometry based on the values stored in a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [SliverOverlapAbsorber] must be an earlier descendant of a common
|
|
/// ancestor [Viewport], so that it will always be laid out before the
|
|
/// [SliverOverlapInjector] during a particular frame.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], which uses a [SliverOverlapAbsorber] to align its
|
|
/// children, and which shows sample usage for this class.
|
|
class SliverOverlapInjector extends SingleChildRenderObjectWidget {
|
|
/// Creates a sliver that is as tall as the value of the given [handle]'s
|
|
/// layout extent.
|
|
const SliverOverlapInjector({
|
|
super.key,
|
|
required this.handle,
|
|
Widget? sliver,
|
|
}) : super(child: sliver);
|
|
|
|
/// The handle to the [SliverOverlapAbsorber] that is feeding this injector.
|
|
///
|
|
/// This should be a handle owned by a [SliverOverlapAbsorber] and a
|
|
/// [NestedScrollViewViewport].
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
RenderSliverOverlapInjector createRenderObject(BuildContext context) {
|
|
return RenderSliverOverlapInjector(
|
|
handle: handle,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void updateRenderObject(BuildContext context, RenderSliverOverlapInjector renderObject) {
|
|
renderObject.handle = handle;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that has a sliver geometry based on the values stored in a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [RenderSliverOverlapAbsorber] must be an earlier descendant of a common
|
|
/// ancestor [RenderViewport] (probably a [RenderNestedScrollViewViewport]), so
|
|
/// that it will always be laid out before the [RenderSliverOverlapInjector]
|
|
/// during a particular frame.
|
|
class RenderSliverOverlapInjector extends RenderSliver {
|
|
/// Creates a sliver that is as tall as the value of the given [handle]'s extent.
|
|
RenderSliverOverlapInjector({
|
|
required SliverOverlapAbsorberHandle handle,
|
|
}) : _handle = handle;
|
|
|
|
double? _currentLayoutExtent;
|
|
double? _currentMaxExtent;
|
|
|
|
/// The object that specifies how wide to make the gap injected by this render
|
|
/// object.
|
|
///
|
|
/// This should be a handle owned by a [RenderSliverOverlapAbsorber] and a
|
|
/// [RenderNestedScrollViewViewport].
|
|
SliverOverlapAbsorberHandle get handle => _handle;
|
|
SliverOverlapAbsorberHandle _handle;
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
if (handle == value) {
|
|
return;
|
|
}
|
|
if (attached) {
|
|
handle.removeListener(markNeedsLayout);
|
|
}
|
|
_handle = value;
|
|
if (attached) {
|
|
handle.addListener(markNeedsLayout);
|
|
if (handle.layoutExtent != _currentLayoutExtent ||
|
|
handle.scrollExtent != _currentMaxExtent) {
|
|
markNeedsLayout();
|
|
}
|
|
}
|
|
}
|
|
|
|
@override
|
|
void attach(PipelineOwner owner) {
|
|
super.attach(owner);
|
|
handle.addListener(markNeedsLayout);
|
|
if (handle.layoutExtent != _currentLayoutExtent ||
|
|
handle.scrollExtent != _currentMaxExtent) {
|
|
markNeedsLayout();
|
|
}
|
|
}
|
|
|
|
@override
|
|
void detach() {
|
|
handle.removeListener(markNeedsLayout);
|
|
super.detach();
|
|
}
|
|
|
|
@override
|
|
void performLayout() {
|
|
_currentLayoutExtent = handle.layoutExtent;
|
|
_currentMaxExtent = handle.layoutExtent;
|
|
assert(
|
|
_currentLayoutExtent != null && _currentMaxExtent != null,
|
|
'SliverOverlapInjector has found no absorbed extent to inject.\n '
|
|
'The SliverOverlapAbsorber must be an earlier descendant of a common '
|
|
'ancestor Viewport, so that it will always be laid out before the '
|
|
'SliverOverlapInjector during a particular frame.\n '
|
|
'The SliverOverlapAbsorber is typically contained in the list of slivers '
|
|
'provided by NestedScrollView.headerSliverBuilder.\n'
|
|
);
|
|
final double clampedLayoutExtent = math.min(
|
|
_currentLayoutExtent! - constraints.scrollOffset,
|
|
constraints.remainingPaintExtent,
|
|
);
|
|
geometry = SliverGeometry(
|
|
scrollExtent: _currentLayoutExtent!,
|
|
paintExtent: math.max(0.0, clampedLayoutExtent),
|
|
maxPaintExtent: _currentMaxExtent!,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void debugPaint(PaintingContext context, Offset offset) {
|
|
assert(() {
|
|
if (debugPaintSizeEnabled) {
|
|
final Paint paint = Paint()
|
|
..color = const Color(0xFFCC9933)
|
|
..strokeWidth = 3.0
|
|
..style = PaintingStyle.stroke;
|
|
Offset start, end, delta;
|
|
switch (constraints.axis) {
|
|
case Axis.vertical:
|
|
final double x = offset.dx + constraints.crossAxisExtent / 2.0;
|
|
start = Offset(x, offset.dy);
|
|
end = Offset(x, offset.dy + geometry!.paintExtent);
|
|
delta = Offset(constraints.crossAxisExtent / 5.0, 0.0);
|
|
case Axis.horizontal:
|
|
final double y = offset.dy + constraints.crossAxisExtent / 2.0;
|
|
start = Offset(offset.dx, y);
|
|
end = Offset(offset.dy + geometry!.paintExtent, y);
|
|
delta = Offset(0.0, constraints.crossAxisExtent / 5.0);
|
|
}
|
|
for (int index = -2; index <= 2; index += 1) {
|
|
paintZigZag(
|
|
context.canvas,
|
|
paint,
|
|
start - delta * index.toDouble(),
|
|
end - delta * index.toDouble(),
|
|
10,
|
|
10.0,
|
|
);
|
|
}
|
|
}
|
|
return true;
|
|
}());
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// The [Viewport] variant used by [NestedScrollView].
|
|
///
|
|
/// This viewport takes a [SliverOverlapAbsorberHandle] and notifies it any time
|
|
/// the viewport needs to recompute its layout (e.g. when it is scrolled).
|
|
class NestedScrollViewViewport extends Viewport {
|
|
/// Creates a variant of [Viewport] that has a [SliverOverlapAbsorberHandle].
|
|
NestedScrollViewViewport({
|
|
super.key,
|
|
super.axisDirection,
|
|
super.crossAxisDirection,
|
|
super.anchor,
|
|
required super.offset,
|
|
super.center,
|
|
super.slivers,
|
|
required this.handle,
|
|
super.clipBehavior,
|
|
});
|
|
|
|
/// The handle to the [SliverOverlapAbsorber] that is feeding this injector.
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final SliverOverlapAbsorberHandle handle;
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@override
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RenderNestedScrollViewViewport createRenderObject(BuildContext context) {
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return RenderNestedScrollViewViewport(
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axisDirection: axisDirection,
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crossAxisDirection: crossAxisDirection ?? Viewport.getDefaultCrossAxisDirection(
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context,
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axisDirection,
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),
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anchor: anchor,
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offset: offset,
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handle: handle,
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clipBehavior: clipBehavior,
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);
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}
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@override
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void updateRenderObject(BuildContext context, RenderNestedScrollViewViewport renderObject) {
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renderObject
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..axisDirection = axisDirection
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..crossAxisDirection = crossAxisDirection ?? Viewport.getDefaultCrossAxisDirection(
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|
context,
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|
axisDirection,
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|
)
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..anchor = anchor
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|
..offset = offset
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|
..handle = handle
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..clipBehavior = clipBehavior;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
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}
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}
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/// The [RenderViewport] variant used by [NestedScrollView].
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///
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/// This viewport takes a [SliverOverlapAbsorberHandle] and notifies it any time
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/// the viewport needs to recompute its layout (e.g. when it is scrolled).
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|
class RenderNestedScrollViewViewport extends RenderViewport {
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|
/// Create a variant of [RenderViewport] that has a
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|
/// [SliverOverlapAbsorberHandle].
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|
RenderNestedScrollViewViewport({
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super.axisDirection,
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|
required super.crossAxisDirection,
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|
required super.offset,
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|
super.anchor,
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|
super.children,
|
|
super.center,
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|
required SliverOverlapAbsorberHandle handle,
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|
super.clipBehavior,
|
|
}) : _handle = handle;
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|
|
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/// The object to notify when [markNeedsLayout] is called.
|
|
SliverOverlapAbsorberHandle get handle => _handle;
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|
SliverOverlapAbsorberHandle _handle;
|
|
/// Setting this will trigger notifications on the new object.
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
if (handle == value) {
|
|
return;
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|
}
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|
_handle = value;
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|
handle._markNeedsLayout();
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|
}
|
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@override
|
|
void markNeedsLayout() {
|
|
handle._markNeedsLayout();
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|
super.markNeedsLayout();
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}
|
|
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@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
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|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
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}
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}
|