Elliott Sprehn 53e76b3c58 Make all callers of scheduleAnimation() use scheduleVisualUpdate().
The only scheduleAnimation() methods left are going through the layers of
client interfaces. I'll rename and remove those next. This is working
towards making requestAnimationFrame() not cause a full repaint and also
making it more clear to callers that scheduling a frame causes a raster.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/875283003
2015-01-26 15:42:33 -08:00

190 lines
8.3 KiB
C++

/*
* Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_
#define SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_
#include "sky/engine/platform/PlatformExport.h"
#include "sky/engine/platform/scroll/ScrollAnimator.h"
#include "sky/engine/platform/scroll/Scrollbar.h"
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class FloatPoint;
class HostWindow;
class ScrollAnimator;
enum ScrollBehavior {
ScrollBehaviorAuto,
ScrollBehaviorInstant,
ScrollBehaviorSmooth,
};
enum IncludeScrollbarsInRect {
ExcludeScrollbars,
IncludeScrollbars,
};
class PLATFORM_EXPORT ScrollableArea {
WTF_MAKE_NONCOPYABLE(ScrollableArea);
public:
static int pixelsPerLineStep();
static float minFractionToStepWhenPaging();
static int maxOverlapBetweenPages();
// The window that hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const = 0;
bool scroll(ScrollDirection, ScrollGranularity, float delta = 1);
void scrollToOffsetWithoutAnimation(const FloatPoint&);
void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset);
static bool scrollBehaviorFromString(const String&, ScrollBehavior&);
// Functions for controlling if you can scroll past the end of the document.
bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; }
void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; }
void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; }
ScrollElasticity verticalScrollElasticity() const { return static_cast<ScrollElasticity>(m_verticalScrollElasticity); }
void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; }
ScrollElasticity horizontalScrollElasticity() const { return static_cast<ScrollElasticity>(m_horizontalScrollElasticity); }
void contentAreaDidShow() const;
void contentAreaDidHide() const;
void finishCurrentScrollAnimations() const;
void didAddScrollbar(Scrollbar*, ScrollbarOrientation);
void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation);
void contentsResized();
bool hasOverlayScrollbars() const;
// This getter will create a ScrollAnimator if it doesn't already exist.
ScrollAnimator* scrollAnimator() const;
// This getter will return null if the ScrollAnimator hasn't been created yet.
ScrollAnimator* existingScrollAnimator() const { return m_animators ? m_animators->scrollAnimator.get() : 0; }
const IntPoint& scrollOrigin() const { return m_scrollOrigin; }
bool scrollOriginChanged() const { return m_scrollOriginChanged; }
// FIXME(bokan): Meaningless name, rename to isActiveFocus
virtual bool isActive() const = 0;
virtual int scrollSize(ScrollbarOrientation) const = 0;
// Convert points and rects between the scrollbar and its containing view.
// The client needs to implement these in order to be aware of layout effects
// like CSS transforms.
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const = 0;
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const = 0;
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const = 0;
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const = 0;
virtual Scrollbar* horizontalScrollbar() const = 0;
virtual Scrollbar* verticalScrollbar() const = 0;
// scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL
// then scrollPosition will be negative.
virtual IntPoint scrollPosition() const = 0;
virtual IntPoint minimumScrollPosition() const = 0;
virtual IntPoint maximumScrollPosition() const = 0;
virtual IntSize contentsSize() const = 0;
bool shouldSuspendScrollAnimations() const { return true; }
IntPoint clampScrollPosition(const IntPoint&) const;
// Returns true if the GraphicsLayer tree needs to be rebuilt.
virtual bool updateAfterCompositingChange() = 0;
virtual bool userInputScrollable(ScrollbarOrientation) const = 0;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0;
int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); }
int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); }
int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); }
int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return std::max(std::min(pos, maximumScrollPosition(orientation)), minimumScrollPosition(orientation)); }
protected:
ScrollableArea();
virtual ~ScrollableArea();
void setScrollOrigin(const IntPoint&);
void resetScrollOriginChanged() { m_scrollOriginChanged = false; }
private:
void scrollPositionChanged(const IntPoint&);
// NOTE: Only called from the ScrollAnimator.
friend class ScrollAnimator;
void setScrollOffsetFromAnimation(const IntPoint&);
// This function should be overriden by subclasses to perform the actual
// scroll of the content.
virtual void setScrollOffset(const IntPoint&) = 0;
int lineStep(ScrollbarOrientation) const;
int documentStep(ScrollbarOrientation) const;
virtual int pageStep(ScrollbarOrientation) const = 0;
float pixelStep(ScrollbarOrientation) const;
struct ScrollableAreaAnimators {
OwnPtr<ScrollAnimator> scrollAnimator;
};
mutable OwnPtr<ScrollableAreaAnimators> m_animators;
unsigned m_constrainsScrollingToContentEdge : 1;
unsigned m_verticalScrollElasticity : 2; // ScrollElasticity
unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity
unsigned m_scrollOriginChanged : 1;
// There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis
// if there is any reversed direction or writing-mode. The combinations are:
// writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set
// horizontal-tb / ltr NO NO
// horizontal-tb / rtl YES NO
// horizontal-bt / ltr NO YES
// horizontal-bt / rtl YES YES
// vertical-lr / ltr NO NO
// vertical-lr / rtl NO YES
// vertical-rl / ltr YES NO
// vertical-rl / rtl YES YES
IntPoint m_scrollOrigin;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_