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We only ever create RenderParagraphs now. The only non-trivial change here is making RenderView a RenderFlexibleBox. This required changing custom.sky. That test was written in a fragile way that behaved differently if we did multiple layouts. Instead, having it be less racy and only change values during the test itself. This also throws a wrench in moving all the layout code to dart because we can't set the layout manager on the RenderView. Maybe we need to explicitly let you do so. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/1068683002
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_LINE_LINEBREAKER_H_
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#define SKY_ENGINE_CORE_RENDERING_LINE_LINEBREAKER_H_
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#include "sky/engine/core/rendering/InlineIterator.h"
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#include "sky/engine/core/rendering/line/LineInfo.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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enum WhitespacePosition { LeadingWhitespace, TrailingWhitespace };
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struct RenderTextInfo;
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class LineBreaker {
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public:
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friend class BreakingContext;
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LineBreaker(RenderParagraph* block)
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: m_block(block)
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{
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reset();
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}
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InlineIterator nextLineBreak(InlineBidiResolver&, LineInfo&, RenderTextInfo&,
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FloatingObject* lastFloatFromPreviousLine, WordMeasurements&);
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bool lineWasHyphenated() { return m_hyphenated; }
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const Vector<RenderBox*>& positionedObjects() { return m_positionedObjects; }
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private:
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void reset();
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void skipLeadingWhitespace(InlineBidiResolver&, LineInfo&, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
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RenderParagraph* m_block;
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bool m_hyphenated;
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Vector<RenderBox*> m_positionedObjects;
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};
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}
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#endif // SKY_ENGINE_CORE_RENDERING_LINE_LINEBREAKER_H_
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