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189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/common/platform_view.h"
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#include <utility>
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#include "flutter/common/threads.h"
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#include "flutter/lib/ui/painting/resource_context.h"
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#include "flutter/shell/common/rasterizer.h"
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#include "flutter/shell/common/vsync_waiter_fallback.h"
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#include "lib/fxl/functional/make_copyable.h"
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#include "third_party/skia/include/gpu/GrContextOptions.h"
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#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
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namespace shell {
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PlatformView::PlatformView(std::unique_ptr<Rasterizer> rasterizer)
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: rasterizer_(std::move(rasterizer)), size_(SkISize::Make(0, 0)) {
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Shell::Shared().AddPlatformView(this);
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}
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PlatformView::~PlatformView() {
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Shell::Shared().RemovePlatformView(this);
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Rasterizer* rasterizer = rasterizer_.release();
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blink::Threads::Gpu()->PostTask([rasterizer]() { delete rasterizer; });
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Engine* engine = engine_.release();
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blink::Threads::UI()->PostTask([engine]() { delete engine; });
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}
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void PlatformView::SetRasterizer(std::unique_ptr<Rasterizer> rasterizer) {
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Rasterizer* r = rasterizer_.release();
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blink::Threads::Gpu()->PostTask([r]() { delete r; });
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rasterizer_ = std::move(rasterizer);
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engine_->set_rasterizer(rasterizer_->GetWeakRasterizerPtr());
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}
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void PlatformView::CreateEngine() {
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engine_.reset(new Engine(this));
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}
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void PlatformView::DispatchPlatformMessage(
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fxl::RefPtr<blink::PlatformMessage> message) {
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blink::Threads::UI()->PostTask(
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[ engine = engine_->GetWeakPtr(), message = std::move(message) ] {
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if (engine) {
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engine->DispatchPlatformMessage(message);
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}
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});
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}
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void PlatformView::DispatchSemanticsAction(int32_t id,
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blink::SemanticsAction action) {
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blink::Threads::UI()->PostTask(
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[ engine = engine_->GetWeakPtr(), id, action ] {
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if (engine) {
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engine->DispatchSemanticsAction(
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id, static_cast<blink::SemanticsAction>(action));
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}
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});
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}
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void PlatformView::SetSemanticsEnabled(bool enabled) {
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blink::Threads::UI()->PostTask([ engine = engine_->GetWeakPtr(), enabled ] {
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if (engine)
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engine->SetSemanticsEnabled(enabled);
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});
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}
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void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface) {
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NotifyCreated(std::move(surface), []() {});
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}
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void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface,
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fxl::Closure caller_continuation) {
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fxl::AutoResetWaitableEvent latch;
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auto ui_continuation = fxl::MakeCopyable([
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this, //
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surface = std::move(surface), //
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caller_continuation, //
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&latch
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]() mutable {
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auto gpu_continuation = fxl::MakeCopyable([
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this, //
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surface = std::move(surface), //
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caller_continuation, //
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&latch
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]() mutable {
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// Runs on the GPU Thread. So does the Caller Continuation.
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rasterizer_->Setup(std::move(surface), caller_continuation, &latch);
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});
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// Runs on the UI Thread.
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engine_->OnOutputSurfaceCreated(std::move(gpu_continuation));
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});
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// Runs on the Platform Thread.
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blink::Threads::UI()->PostTask(std::move(ui_continuation));
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latch.Wait();
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}
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void PlatformView::NotifyDestroyed() {
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fxl::AutoResetWaitableEvent latch;
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auto engine_continuation = [this, &latch]() {
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rasterizer_->Teardown(&latch);
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};
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blink::Threads::UI()->PostTask([this, engine_continuation]() {
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engine_->OnOutputSurfaceDestroyed(engine_continuation);
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});
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latch.Wait();
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}
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std::weak_ptr<PlatformView> PlatformView::GetWeakPtr() {
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return shared_from_this();
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}
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VsyncWaiter* PlatformView::GetVsyncWaiter() {
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if (!vsync_waiter_)
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vsync_waiter_ = std::make_unique<VsyncWaiterFallback>();
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return vsync_waiter_.get();
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}
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void PlatformView::UpdateSemantics(std::vector<blink::SemanticsNode> update) {}
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void PlatformView::HandlePlatformMessage(
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fxl::RefPtr<blink::PlatformMessage> message) {
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if (auto response = message->response())
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response->CompleteEmpty();
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}
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void PlatformView::SetupResourceContextOnIOThread() {
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fxl::AutoResetWaitableEvent latch;
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blink::Threads::IO()->PostTask(
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[this, &latch]() { SetupResourceContextOnIOThreadPerform(&latch); });
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latch.Wait();
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}
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void PlatformView::SetupResourceContextOnIOThreadPerform(
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fxl::AutoResetWaitableEvent* latch) {
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if (blink::ResourceContext::Get() != nullptr) {
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// The resource context was already setup. This could happen if platforms
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// try to setup a context multiple times, or, if there are multiple platform
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// views. In any case, there is nothing else to do. So just signal the
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// latch.
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latch->Signal();
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return;
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}
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bool current = ResourceContextMakeCurrent();
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if (!current) {
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FXL_DLOG(WARNING)
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<< "WARNING: Could not setup a context on the resource loader.";
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latch->Signal();
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return;
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}
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GrContextOptions options;
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// There is currently a bug with doing GPU YUV to RGB conversions on the IO
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// thread. The necessary work isn't being flushed or synchronized with the
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// other threads correctly, so the textures end up blank. For now, suppress
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// that feature, which will cause texture uploads to do CPU YUV conversion.
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options.fDisableGpuYUVConversion = true;
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options.fRequireDecodeDisableForSRGB = false;
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blink::ResourceContext::Set(GrContext::Create(
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GrBackend::kOpenGL_GrBackend,
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reinterpret_cast<GrBackendContext>(GrGLCreateNativeInterface()),
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options));
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// Do not cache textures created by the image decoder. These textures should
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// be deleted when they are no longer referenced by an SkImage.
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if (blink::ResourceContext::Get())
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blink::ResourceContext::Get()->setResourceCacheLimits(0, 0);
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latch->Signal();
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}
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} // namespace shell
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