2019-01-30 18:11:08 -08:00

322 lines
12 KiB
C

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_EMBEDDER_H_
#define FLUTTER_EMBEDDER_H_
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#if defined(__cplusplus)
extern "C" {
#endif
#ifndef FLUTTER_EXPORT
#define FLUTTER_EXPORT
#endif // FLUTTER_EXPORT
#define FLUTTER_ENGINE_VERSION 1
typedef enum {
kSuccess = 0,
kInvalidLibraryVersion,
kInvalidArguments,
kInternalInconsistency,
} FlutterEngineResult;
typedef enum {
kOpenGL,
kSoftware,
} FlutterRendererType;
typedef struct _FlutterEngine* FlutterEngine;
typedef struct {
// horizontal scale factor
double scaleX;
// horizontal skew factor
double skewX;
// horizontal translation
double transX;
// vertical skew factor
double skewY;
// vertical scale factor
double scaleY;
// vertical translation
double transY;
// input x-axis perspective factor
double pers0;
// input y-axis perspective factor
double pers1;
// perspective scale factor
double pers2;
} FlutterTransformation;
typedef void (*VoidCallback)(void* /* user data */);
typedef struct {
// Target texture of the active texture unit (example GL_TEXTURE_2D).
uint32_t target;
// The name of the texture.
uint32_t name;
// The texture format (example GL_RGBA8).
uint32_t format;
// User data to be returned on the invocation of the destruction callback.
void* user_data;
// Callback invoked (on an engine managed thread) that asks the embedder to
// collect the texture.
VoidCallback destruction_callback;
} FlutterOpenGLTexture;
typedef bool (*BoolCallback)(void* /* user data */);
typedef FlutterTransformation (*TransformationCallback)(void* /* user data */);
typedef uint32_t (*UIntCallback)(void* /* user data */);
typedef bool (*SoftwareSurfacePresentCallback)(void* /* user data */,
const void* /* allocation */,
size_t /* row bytes */,
size_t /* height */);
typedef void* (*ProcResolver)(void* /* user data */, const char* /* name */);
typedef bool (*TextureFrameCallback)(void* /* user data */,
int64_t /* texture identifier */,
size_t /* width */,
size_t /* height */,
FlutterOpenGLTexture* /* texture out */);
typedef struct {
// The size of this struct. Must be sizeof(FlutterOpenGLRendererConfig).
size_t struct_size;
BoolCallback make_current;
BoolCallback clear_current;
BoolCallback present;
UIntCallback fbo_callback;
// This is an optional callback. Flutter will ask the emebdder to create a GL
// context current on a background thread. If the embedder is able to do so,
// Flutter will assume that this context is in the same sharegroup as the main
// rendering context and use this context for asynchronous texture uploads.
// Though optional, it is recommended that all embedders set this callback as
// it will lead to better performance in texture handling.
BoolCallback make_resource_current;
// By default, the renderer config assumes that the FBO does not change for
// the duration of the engine run. If this argument is true, the
// engine will ask the embedder for an updated FBO target (via an fbo_callback
// invocation) after a present call.
bool fbo_reset_after_present;
// The transformation to apply to the render target before any rendering
// operations. This callback is optional.
TransformationCallback surface_transformation;
ProcResolver gl_proc_resolver;
// When the embedder specifies that a texture has a frame available, the
// engine will call this method (on an internal engine managed thread) so that
// external texture details can be supplied to the engine for subsequent
// composition.
TextureFrameCallback gl_external_texture_frame_callback;
} FlutterOpenGLRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterSoftwareRendererConfig).
size_t struct_size;
// The callback presented to the embedder to present a fully populated buffer
// to the user. The pixel format of the buffer is the native 32-bit RGBA
// format. The buffer is owned by the Flutter engine and must be copied in
// this callback if needed.
SoftwareSurfacePresentCallback surface_present_callback;
} FlutterSoftwareRendererConfig;
typedef struct {
FlutterRendererType type;
union {
FlutterOpenGLRendererConfig open_gl;
FlutterSoftwareRendererConfig software;
};
} FlutterRendererConfig;
typedef struct {
// The size of this struct. Must be sizeof(FlutterWindowMetricsEvent).
size_t struct_size;
// Physical width of the window.
size_t width;
// Physical height of the window.
size_t height;
// Scale factor for the physical screen.
double pixel_ratio;
} FlutterWindowMetricsEvent;
typedef enum {
kCancel,
kUp,
kDown,
kMove,
} FlutterPointerPhase;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPointerEvent).
size_t struct_size;
FlutterPointerPhase phase;
size_t timestamp; // in microseconds.
double x;
double y;
} FlutterPointerEvent;
struct _FlutterPlatformMessageResponseHandle;
typedef struct _FlutterPlatformMessageResponseHandle
FlutterPlatformMessageResponseHandle;
typedef struct {
// The size of this struct. Must be sizeof(FlutterPlatformMessage).
size_t struct_size;
const char* channel;
const uint8_t* message;
const size_t message_size;
// The response handle on which to invoke
// |FlutterEngineSendPlatformMessageResponse| when the response is ready. This
// field is ignored for messages being sent from the embedder to the
// framework. If the embedder ever receives a message with a non-null response
// handle, that handle must always be used with a
// |FlutterEngineSendPlatformMessageResponse| call. If not, this is a memory
// leak. It is not safe to send multiple responses on a single response
// object.
const FlutterPlatformMessageResponseHandle* response_handle;
} FlutterPlatformMessage;
typedef void (*FlutterPlatformMessageCallback)(
const FlutterPlatformMessage* /* message*/,
void* /* user data */);
typedef struct {
// The size of this struct. Must be sizeof(FlutterProjectArgs).
size_t struct_size;
// The path to the Flutter assets directory containing project assets. The
// string can be collected after the call to |FlutterEngineRun| returns. The
// string must be NULL terminated.
const char* assets_path;
// The path to the Dart file containing the |main| entry point.
// The string can be collected after the call to |FlutterEngineRun| returns.
// The string must be NULL terminated.
//
// \deprecated As of Dart 2, running from Dart source is no longer supported.
// Dart code should now be compiled to kernel form and will be loaded by from
// |kernel_blob.bin| in the assets directory. This struct member is retained
// for ABI stability.
const char* main_path__unused__;
// The path to the |.packages| for the project. The string can be collected
// after the call to |FlutterEngineRun| returns. The string must be NULL
// terminated.
//
// \deprecated As of Dart 2, running from Dart source is no longer supported.
// Dart code should now be compiled to kernel form and will be loaded by from
// |kernel_blob.bin| in the assets directory. This struct member is retained
// for ABI stability.
const char* packages_path__unused__;
// The path to the icudtl.dat file for the project. The string can be
// collected after the call to |FlutterEngineRun| returns. The string must
// be NULL terminated.
const char* icu_data_path;
// The command line argument count used to initialize the project.
int command_line_argc;
// The command line arguments used to initialize the project. The strings can
// be collected after the call to |FlutterEngineRun| returns. The strings must
// be NULL terminated.
const char* const* command_line_argv;
// The callback invoked by the engine in order to give the embedder the chance
// to respond to platform messages from the Dart application. The callback
// will be invoked on the thread on which the |FlutterEngineRun| call is made.
FlutterPlatformMessageCallback platform_message_callback;
// The VM snapshot data buffer used in AOT operation. This buffer must be
// mapped in as read-only. For more information refer to the documentation on
// the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* vm_snapshot_data;
// The size of the VM snapshot data buffer.
size_t vm_snapshot_data_size;
// The VM snapshot instructions buffer used in AOT operation. This buffer must
// be mapped in as read-execute. For more information refer to the
// documentation on the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* vm_snapshot_instructions;
// The size of the VM snapshot instructions buffer.
size_t vm_snapshot_instructions_size;
// The isolate snapshot data buffer used in AOT operation. This buffer must be
// mapped in as read-only. For more information refer to the documentation on
// the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* isolate_snapshot_data;
// The size of the isolate snapshot data buffer.
size_t isolate_snapshot_data_size;
// The isolate snapshot instructions buffer used in AOT operation. This buffer
// must be mapped in as read-execute. For more information refer to the
// documentation on the Wiki at
// https://github.com/flutter/flutter/wiki/Flutter-engine-operation-in-AOT-Mode
const uint8_t* isolate_snapshot_instructions;
// The size of the isolate snapshot instructions buffer.
size_t isolate_snapshot_instructions_size;
} FlutterProjectArgs;
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRun(size_t version,
const FlutterRendererConfig* config,
const FlutterProjectArgs* args,
void* user_data,
FlutterEngine* engine_out);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineShutdown(FlutterEngine engine);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendWindowMetricsEvent(
FlutterEngine engine,
const FlutterWindowMetricsEvent* event);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPointerEvent(
FlutterEngine engine,
const FlutterPointerEvent* events,
size_t events_count);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessage(
FlutterEngine engine,
const FlutterPlatformMessage* message);
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineSendPlatformMessageResponse(
FlutterEngine engine,
const FlutterPlatformMessageResponseHandle* handle,
const uint8_t* data,
size_t data_length);
// This API is only meant to be used by platforms that need to flush tasks on a
// message loop not controlled by the Flutter engine. This API will be
// deprecated soon.
FLUTTER_EXPORT
FlutterEngineResult __FlutterEngineFlushPendingTasksNow();
// Register an external texture with a unique (per engine) identifier. Only
// rendering backends that support external textures accept external texture
// registrations. After the external texture is registered, the application can
// mark that a frame is available by calling
// |FlutterEngineMarkExternalTextureFrameAvailable|.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineRegisterExternalTexture(
FlutterEngine engine,
int64_t texture_identifier);
// Unregister a previous texture registration.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineUnregisterExternalTexture(
FlutterEngine engine,
int64_t texture_identifier);
// Mark that a new texture frame is available for a given texture identifier.
FLUTTER_EXPORT
FlutterEngineResult FlutterEngineMarkExternalTextureFrameAvailable(
FlutterEngine engine,
int64_t texture_identifier);
#if defined(__cplusplus)
} // extern "C"
#endif
#endif // FLUTTER_EMBEDDER_H_