flutter_flutter/flow/layers/layer_tree.cc
Adam Barth 2a13567a7e Fix Mozart child views (#3232)
When we pipelined the drawing commands we caused UpdateScene to be called
before Preroll, which isn't allowed. Now we call Preroll, UpdateScene, and
Paint separately.
2016-11-16 15:30:57 -08:00

54 lines
1.7 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/layer_tree.h"
#include "flutter/flow/layers/layer.h"
#include "flutter/glue/trace_event.h"
namespace flow {
LayerTree::LayerTree()
: frame_size_{},
scene_version_(0),
rasterizer_tracing_threshold_(0),
checkerboard_raster_cache_images_(false) {}
LayerTree::~LayerTree() {}
void LayerTree::Raster(CompositorContext::ScopedFrame& frame,
bool ignore_raster_cache) {
Preroll(frame, ignore_raster_cache);
Paint(frame);
}
void LayerTree::Preroll(CompositorContext::ScopedFrame& frame,
bool ignore_raster_cache) {
TRACE_EVENT0("flutter", "LayerTree::Preroll");
frame.context().raster_cache().SetCheckboardCacheImages(
checkerboard_raster_cache_images_);
Layer::PrerollContext context = {
ignore_raster_cache ? nullptr : &frame.context().raster_cache(),
frame.gr_context(), SkRect::MakeEmpty(),
};
root_layer_->Preroll(&context, SkMatrix());
}
#if defined(OS_FUCHSIA)
void LayerTree::UpdateScene(mozart::SceneUpdate* update,
mozart::Node* container) {
TRACE_EVENT0("flutter", "LayerTree::UpdateScene");
root_layer_->UpdateScene(update, container);
}
#endif
void LayerTree::Paint(CompositorContext::ScopedFrame& frame) {
Layer::PaintContext context = {frame.canvas(), frame.context().frame_time(),
frame.context().engine_time()};
TRACE_EVENT0("flutter", "LayerTree::Paint");
root_layer_->Paint(context);
}
} // namespace flow