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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "config.h"
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#include "core/html/canvas/EXTShaderTextureLOD.h"
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namespace blink {
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EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context)
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: WebGLExtension(context)
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{
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ScriptWrappable::init(this);
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context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod");
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}
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EXTShaderTextureLOD::~EXTShaderTextureLOD()
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{
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}
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WebGLExtensionName EXTShaderTextureLOD::name() const
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{
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return EXTShaderTextureLODName;
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}
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PassRefPtr<EXTShaderTextureLOD> EXTShaderTextureLOD::create(WebGLRenderingContextBase* context)
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{
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return adoptRef(new EXTShaderTextureLOD(context));
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}
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bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context)
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{
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return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_lod");
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}
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const char* EXTShaderTextureLOD::extensionName()
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{
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return "EXT_shader_texture_lod";
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}
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} // namespace blink
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