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This change adds a FlutterMetalRendererConfig that lets embedders specify metal as rendering api. Also adds a test that validates rendering a gradient using metal.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_TESTING_TEST_METAL_CONTEXT_H_
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#define FLUTTER_TESTING_TEST_METAL_CONTEXT_H_
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#include <map>
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#include <mutex>
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#include "third_party/skia/include/gpu/GrDirectContext.h"
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#include "third_party/skia/include/gpu/mtl/GrMtlTypes.h"
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namespace flutter {
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class TestMetalContext {
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public:
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struct TextureInfo {
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int64_t texture_id;
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void* texture;
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};
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TestMetalContext();
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~TestMetalContext();
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void* GetMetalDevice() const;
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void* GetMetalCommandQueue() const;
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sk_sp<GrDirectContext> GetSkiaContext() const;
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/// Returns texture_id = -1 when texture creation fails.
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TextureInfo CreateMetalTexture(const SkISize& size);
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bool Present(int64_t texture_id);
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TextureInfo GetTextureInfo(int64_t texture_id);
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private:
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void* device_;
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void* command_queue_;
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sk_sp<GrDirectContext> skia_context_;
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std::mutex textures_mutex;
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int64_t texture_id_ctr_ = 1; // guarded by textures_mutex
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std::map<int64_t, sk_cf_obj<void*>> textures_; // guarded by textures_mutex
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};
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} // namespace flutter
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#endif // FLUTTER_TESTING_TEST_METAL_CONTEXT_H_
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