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145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/base_paths.h"
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#include "base/command_line.h"
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#include "base/files/file_path.h"
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#include "base/logging.h"
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#include "base/mac/foundation_util.h"
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#include "base/native_library.h"
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#include "base/path_service.h"
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#include "base/threading/thread_restrictions.h"
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#include "ui/gl/gl_bindings.h"
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#include "ui/gl/gl_context_stub_with_extensions.h"
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#include "ui/gl/gl_gl_api_implementation.h"
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#include "ui/gl/gl_implementation.h"
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#include "ui/gl/gl_osmesa_api_implementation.h"
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namespace gfx {
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namespace {
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const char kOpenGLFrameworkPath[] =
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
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} // namespace
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void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
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impls->push_back(kGLImplementationDesktopGL);
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impls->push_back(kGLImplementationAppleGL);
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impls->push_back(kGLImplementationOSMesaGL);
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}
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bool InitializeStaticGLBindings(GLImplementation implementation) {
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// Prevent reinitialization with a different implementation. Once the gpu
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// unit tests have initialized with kGLImplementationMock, we don't want to
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// later switch to another GL implementation.
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DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
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switch (implementation) {
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case kGLImplementationOSMesaGL: {
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// osmesa.so is located in the build directory. This code path is only
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// valid in a developer build environment.
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base::FilePath exe_path;
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if (!PathService::Get(base::FILE_EXE, &exe_path)) {
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LOG(ERROR) << "PathService::Get failed.";
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return false;
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}
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base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
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// Some unit test targets depend on osmesa but aren't built as app
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// bundles. In that case, the .so is next to the executable.
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if (bundle_path.empty())
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bundle_path = exe_path;
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base::FilePath build_dir_path = bundle_path.DirName();
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base::FilePath osmesa_path = build_dir_path.Append("osmesa.so");
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// When using OSMesa, just use OSMesaGetProcAddress to find entry points.
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base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
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if (!library) {
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LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
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return false;
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}
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GLGetProcAddressProc get_proc_address =
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reinterpret_cast<GLGetProcAddressProc>(
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base::GetFunctionPointerFromNativeLibrary(
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library, "OSMesaGetProcAddress"));
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if (!get_proc_address) {
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LOG(ERROR) << "OSMesaGetProcAddress not found.";
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base::UnloadNativeLibrary(library);
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return false;
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}
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SetGLGetProcAddressProc(get_proc_address);
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AddGLNativeLibrary(library);
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SetGLImplementation(kGLImplementationOSMesaGL);
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InitializeStaticGLBindingsGL();
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break;
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}
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case kGLImplementationDesktopGL:
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case kGLImplementationAppleGL: {
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base::NativeLibrary library = base::LoadNativeLibrary(
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base::FilePath(kOpenGLFrameworkPath), NULL);
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if (!library) {
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LOG(ERROR) << "OpenGL framework not found";
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return false;
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}
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AddGLNativeLibrary(library);
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SetGLImplementation(implementation);
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InitializeStaticGLBindingsGL();
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break;
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}
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case kGLImplementationMockGL: {
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SetGLImplementation(kGLImplementationMockGL);
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InitializeStaticGLBindingsGL();
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break;
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}
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default:
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return false;
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}
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return true;
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}
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bool InitializeDynamicGLBindings(GLImplementation implementation,
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GLContext* context) {
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switch (implementation) {
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case kGLImplementationOSMesaGL:
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case kGLImplementationDesktopGL:
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case kGLImplementationAppleGL:
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InitializeDynamicGLBindingsGL(context);
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break;
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case kGLImplementationMockGL:
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if (!context) {
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scoped_refptr<GLContextStubWithExtensions> mock_context(
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new GLContextStubWithExtensions());
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mock_context->SetGLVersionString("3.0");
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InitializeDynamicGLBindingsGL(mock_context.get());
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} else
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InitializeDynamicGLBindingsGL(context);
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break;
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default:
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return false;
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}
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return true;
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}
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void InitializeDebugGLBindings() {
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InitializeDebugGLBindingsGL();
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}
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void ClearGLBindings() {
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ClearGLBindingsGL();
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SetGLImplementation(kGLImplementationNone);
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UnloadGLNativeLibraries();
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}
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bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
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return false;
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}
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} // namespace gfx
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