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Now the control flow for wiring up platform services starts in the platform-specific code. Previously we started in shared code, which was imposing constraints on the startup sequence for all platforms. Now that we start in platform-specific code, we'll be able to add better support for Mojo in a future patch.
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/at_exit.h"
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#include "base/basictypes.h"
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#include "base/bind.h"
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#include "base/command_line.h"
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#include "base/logging.h"
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#include "base/message_loop/message_loop.h"
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#include "mojo/edk/embedder/embedder.h"
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#include "mojo/edk/embedder/simple_platform_support.h"
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#include "sky/shell/shell.h"
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#include "sky/shell/switches.h"
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#include "sky/shell/testing/testing.h"
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int main(int argc, const char* argv[]) {
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base::AtExitManager exit_manager;
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base::CommandLine::Init(argc, argv);
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base::CommandLine& command_line = *base::CommandLine::ForCurrentProcess();
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if (command_line.HasSwitch(sky::shell::switches::kHelp)) {
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sky::shell::switches::PrintUsage("sky_shell");
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return 0;
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}
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base::MessageLoop message_loop;
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mojo::embedder::Init(std::unique_ptr<mojo::embedder::PlatformSupport>(
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new mojo::embedder::SimplePlatformSupport()));
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sky::shell::Shell::InitStandalone();
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if (!sky::shell::InitForTesting()) {
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sky::shell::switches::PrintUsage("sky_shell");
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return 1;
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}
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message_loop.Run();
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return 0;
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}
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