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If the onscreen surface is opaque, resolve to an alpha-less wide gamut format. This reduces the bits per color from 40 to 32, which allows us to fit in a 32 bit texture size, down from 64. This should reduce memory usage by nearly 50 MB for typical applications.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: