Jonah Williams e60822e1a6
[iOS] reduce wide gamut memory by 50% (for onscreen surfaces). (#165601)
If the onscreen surface is opaque, resolve to an alpha-less wide gamut
format. This reduces the bits per color from 40 to 32, which allows us
to fit in a 32 bit texture size, down from 64. This should reduce memory
usage by nearly 50 MB for typical applications.
2025-03-25 15:05:06 +00:00
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Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder