Ojan Vafai 1332495e6d Remove PaintPhaseSelection.
This is just a mechanical removal. No logic changes
beyond removing the PaintPhaseSelection checks.
Most of these are just early returns to avoid doing
unnecessary work if we're only painting selections.
But now that we paint selections during the foreground
paint phase, we no longer need the early returns since
we're going to paint everything anyways.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886933002
2015-01-29 17:18:25 -08:00

48 lines
1.9 KiB
C++

/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
#define SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
namespace blink {
/*
* The painting of a layer occurs in three distinct phases. Each phase involves
* a recursive descent into the layer's render objects. The first phase is the background phase.
* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
* three phases invoked on them during this phase.
*/
enum PaintPhase {
PaintPhaseForeground,
PaintPhaseMask,
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_