Adlai Holler e5614964f4 Use the GrDirectContext factories instead of deprecated GrContext ones (flutter/engine#19962)
This is part of a larger effort to expose the difference between GrDirectContext,
which runs on the GPU thread and can directly perform operations like uploading
textures, and GrRecordingContext, which can only queue up work to be delivered
to the GrDirectContext later.
2020-07-28 13:32:09 -07:00

150 lines
5.0 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// FLUTTER_NOLINT
#include "flutter/shell/common/platform_view.h"
#include <utility>
#include "flutter/fml/make_copyable.h"
#include "flutter/fml/synchronization/waitable_event.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/shell.h"
#include "flutter/shell/common/vsync_waiter_fallback.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
namespace flutter {
PlatformView::PlatformView(Delegate& delegate, TaskRunners task_runners)
: delegate_(delegate),
task_runners_(std::move(task_runners)),
size_(SkISize::Make(0, 0)),
weak_factory_(this) {}
PlatformView::~PlatformView() = default;
std::unique_ptr<VsyncWaiter> PlatformView::CreateVSyncWaiter() {
FML_DLOG(WARNING)
<< "This platform does not provide a Vsync waiter implementation. A "
"simple timer based fallback is being used.";
return std::make_unique<VsyncWaiterFallback>(task_runners_);
}
void PlatformView::DispatchPlatformMessage(
fml::RefPtr<PlatformMessage> message) {
delegate_.OnPlatformViewDispatchPlatformMessage(std::move(message));
}
void PlatformView::DispatchPointerDataPacket(
std::unique_ptr<PointerDataPacket> packet) {
delegate_.OnPlatformViewDispatchPointerDataPacket(
pointer_data_packet_converter_.Convert(std::move(packet)));
}
void PlatformView::DispatchSemanticsAction(int32_t id,
SemanticsAction action,
std::vector<uint8_t> args) {
delegate_.OnPlatformViewDispatchSemanticsAction(id, action, std::move(args));
}
void PlatformView::SetSemanticsEnabled(bool enabled) {
delegate_.OnPlatformViewSetSemanticsEnabled(enabled);
}
void PlatformView::SetAccessibilityFeatures(int32_t flags) {
delegate_.OnPlatformViewSetAccessibilityFeatures(flags);
}
void PlatformView::SetViewportMetrics(const ViewportMetrics& metrics) {
delegate_.OnPlatformViewSetViewportMetrics(metrics);
}
void PlatformView::NotifyCreated() {
std::unique_ptr<Surface> surface;
// Threading: We want to use the platform view on the non-platform thread.
// Using the weak pointer is illegal. But, we are going to introduce a latch
// so that the platform view is not collected till the surface is obtained.
auto* platform_view = this;
fml::ManualResetWaitableEvent latch;
fml::TaskRunner::RunNowOrPostTask(
task_runners_.GetRasterTaskRunner(), [platform_view, &surface, &latch]() {
surface = platform_view->CreateRenderingSurface();
latch.Signal();
});
latch.Wait();
delegate_.OnPlatformViewCreated(std::move(surface));
}
void PlatformView::NotifyDestroyed() {
delegate_.OnPlatformViewDestroyed();
}
sk_sp<GrDirectContext> PlatformView::CreateResourceContext() const {
FML_DLOG(WARNING) << "This platform does not setup the resource "
"context on the IO thread for async texture uploads.";
return nullptr;
}
void PlatformView::ReleaseResourceContext() const {}
PointerDataDispatcherMaker PlatformView::GetDispatcherMaker() {
return [](DefaultPointerDataDispatcher::Delegate& delegate) {
return std::make_unique<DefaultPointerDataDispatcher>(delegate);
};
}
fml::WeakPtr<PlatformView> PlatformView::GetWeakPtr() const {
return weak_factory_.GetWeakPtr();
}
void PlatformView::UpdateSemantics(SemanticsNodeUpdates update,
CustomAccessibilityActionUpdates actions) {}
void PlatformView::HandlePlatformMessage(fml::RefPtr<PlatformMessage> message) {
if (auto response = message->response())
response->CompleteEmpty();
}
void PlatformView::OnPreEngineRestart() const {}
void PlatformView::RegisterTexture(std::shared_ptr<flutter::Texture> texture) {
delegate_.OnPlatformViewRegisterTexture(std::move(texture));
}
void PlatformView::UnregisterTexture(int64_t texture_id) {
delegate_.OnPlatformViewUnregisterTexture(texture_id);
}
void PlatformView::MarkTextureFrameAvailable(int64_t texture_id) {
delegate_.OnPlatformViewMarkTextureFrameAvailable(texture_id);
}
std::unique_ptr<Surface> PlatformView::CreateRenderingSurface() {
// We have a default implementation because tests create a platform view but
// never a rendering surface.
FML_DCHECK(false) << "This platform does not provide a rendering surface but "
"it was notified of surface rendering surface creation.";
return nullptr;
}
void PlatformView::SetNextFrameCallback(const fml::closure& closure) {
if (!closure) {
return;
}
delegate_.OnPlatformViewSetNextFrameCallback(closure);
}
std::unique_ptr<std::vector<std::string>>
PlatformView::ComputePlatformResolvedLocales(
const std::vector<std::string>& supported_locale_data) {
std::unique_ptr<std::vector<std::string>> out =
std::make_unique<std::vector<std::string>>();
return out;
}
} // namespace flutter