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182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/*
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* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
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* 2010 Dirk Schulze <krit@webkit.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_TRANSFORMS_AFFINETRANSFORM_H_
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#define SKY_ENGINE_PLATFORM_TRANSFORMS_AFFINETRANSFORM_H_
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#include "flutter/sky/engine/platform/transforms/TransformationMatrix.h"
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#include <string.h> // for memcpy
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#include "flutter/sky/engine/wtf/FastAllocBase.h"
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namespace blink {
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class FloatPoint;
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class FloatQuad;
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class FloatRect;
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class IntPoint;
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class IntRect;
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class TransformationMatrix;
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class PLATFORM_EXPORT AffineTransform {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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typedef double Transform[6];
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AffineTransform();
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AffineTransform(double a, double b, double c, double d, double e, double f);
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void setMatrix(double a, double b, double c, double d, double e, double f);
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void map(double x, double y, double& x2, double& y2) const;
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// Rounds the mapped point to the nearest integer value.
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IntPoint mapPoint(const IntPoint&) const;
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FloatPoint mapPoint(const FloatPoint&) const;
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IntSize mapSize(const IntSize&) const;
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FloatSize mapSize(const FloatSize&) const;
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// Rounds the resulting mapped rectangle out. This is helpful for bounding
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// box computations but may not be what is wanted in other contexts.
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IntRect mapRect(const IntRect&) const;
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FloatRect mapRect(const FloatRect&) const;
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FloatQuad mapQuad(const FloatQuad&) const;
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bool isIdentity() const;
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double a() const { return m_transform[0]; }
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void setA(double a) { m_transform[0] = a; }
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double b() const { return m_transform[1]; }
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void setB(double b) { m_transform[1] = b; }
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double c() const { return m_transform[2]; }
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void setC(double c) { m_transform[2] = c; }
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double d() const { return m_transform[3]; }
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void setD(double d) { m_transform[3] = d; }
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double e() const { return m_transform[4]; }
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void setE(double e) { m_transform[4] = e; }
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double f() const { return m_transform[5]; }
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void setF(double f) { m_transform[5] = f; }
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void makeIdentity();
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AffineTransform& multiply(const AffineTransform& other);
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AffineTransform& scale(double);
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AffineTransform& scale(double sx, double sy);
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AffineTransform& scaleNonUniform(double sx, double sy);
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AffineTransform& rotate(double a);
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AffineTransform& rotateRadians(double a);
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AffineTransform& rotateFromVector(double x, double y);
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AffineTransform& translate(double tx, double ty);
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AffineTransform& shear(double sx, double sy);
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AffineTransform& flipX();
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AffineTransform& flipY();
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AffineTransform& skew(double angleX, double angleY);
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AffineTransform& skewX(double angle);
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AffineTransform& skewY(double angle);
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double xScale() const;
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double yScale() const;
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double det() const;
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bool isInvertible() const;
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AffineTransform inverse() const;
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TransformationMatrix toTransformationMatrix() const;
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bool isIdentityOrTranslation() const {
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return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 &&
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m_transform[3] == 1;
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}
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bool isIdentityOrTranslationOrFlipped() const {
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return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 &&
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(m_transform[3] == 1 || m_transform[3] == -1);
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}
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bool preservesAxisAlignment() const {
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return (m_transform[1] == 0 && m_transform[2] == 0) ||
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(m_transform[0] == 0 && m_transform[3] == 0);
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}
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bool operator==(const AffineTransform& m2) const {
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return (m_transform[0] == m2.m_transform[0] &&
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m_transform[1] == m2.m_transform[1] &&
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m_transform[2] == m2.m_transform[2] &&
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m_transform[3] == m2.m_transform[3] &&
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m_transform[4] == m2.m_transform[4] &&
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m_transform[5] == m2.m_transform[5]);
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}
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bool operator!=(const AffineTransform& other) const {
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return !(*this == other);
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}
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// *this = *this * t (i.e., a multRight)
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AffineTransform& operator*=(const AffineTransform& t) { return multiply(t); }
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// result = *this * t (i.e., a multRight)
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AffineTransform operator*(const AffineTransform& t) const {
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AffineTransform result = *this;
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result *= t;
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return result;
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}
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static AffineTransform translation(double x, double y) {
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return AffineTransform(1, 0, 0, 1, x, y);
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}
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// decompose the matrix into its component parts
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typedef struct {
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double scaleX, scaleY;
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double angle;
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double remainderA, remainderB, remainderC, remainderD;
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double translateX, translateY;
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} DecomposedType;
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bool decompose(DecomposedType&) const;
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void recompose(const DecomposedType&);
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private:
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void setMatrix(const Transform m) {
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if (m && m != m_transform)
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memcpy(m_transform, m, sizeof(Transform));
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}
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Transform m_transform;
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};
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PLATFORM_EXPORT AffineTransform makeMapBetweenRects(const FloatRect& source,
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const FloatRect& dest);
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_TRANSFORMS_AFFINETRANSFORM_H_
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