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154 lines
5.8 KiB
C++
154 lines
5.8 KiB
C++
/*
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* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GEOMETRY_FLOATROUNDEDRECT_H_
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#define SKY_ENGINE_PLATFORM_GEOMETRY_FLOATROUNDEDRECT_H_
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#include "flutter/sky/engine/platform/geometry/FloatRect.h"
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#include "flutter/sky/engine/platform/geometry/FloatSize.h"
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#include "flutter/sky/engine/platform/geometry/RoundedRect.h"
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namespace blink {
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class PLATFORM_EXPORT FloatRoundedRect {
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public:
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class PLATFORM_EXPORT Radii {
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public:
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Radii() {}
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Radii(const FloatSize& topLeft,
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const FloatSize& topRight,
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const FloatSize& bottomLeft,
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const FloatSize& bottomRight)
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: m_topLeft(topLeft),
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m_topRight(topRight),
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m_bottomLeft(bottomLeft),
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m_bottomRight(bottomRight) {}
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Radii(const RoundedRect::Radii& intRadii)
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: m_topLeft(intRadii.topLeft()),
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m_topRight(intRadii.topRight()),
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m_bottomLeft(intRadii.bottomLeft()),
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m_bottomRight(intRadii.bottomRight()) {}
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void setTopLeft(const FloatSize& size) { m_topLeft = size; }
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void setTopRight(const FloatSize& size) { m_topRight = size; }
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void setBottomLeft(const FloatSize& size) { m_bottomLeft = size; }
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void setBottomRight(const FloatSize& size) { m_bottomRight = size; }
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const FloatSize& topLeft() const { return m_topLeft; }
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const FloatSize& topRight() const { return m_topRight; }
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const FloatSize& bottomLeft() const { return m_bottomLeft; }
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const FloatSize& bottomRight() const { return m_bottomRight; }
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bool isZero() const;
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void scale(float factor);
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void expand(float topWidth,
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float bottomWidth,
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float leftWidth,
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float rightWidth);
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void expand(float size) { expand(size, size, size, size); }
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void shrink(float topWidth,
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float bottomWidth,
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float leftWidth,
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float rightWidth) {
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expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth);
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}
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void shrink(float size) { shrink(size, size, size, size); }
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private:
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FloatSize m_topLeft;
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FloatSize m_topRight;
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FloatSize m_bottomLeft;
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FloatSize m_bottomRight;
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};
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explicit FloatRoundedRect(const FloatRect&, const Radii& = Radii());
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FloatRoundedRect(float x, float y, float width, float height);
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FloatRoundedRect(const FloatRect&,
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const FloatSize& topLeft,
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const FloatSize& topRight,
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const FloatSize& bottomLeft,
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const FloatSize& bottomRight);
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const FloatRect& rect() const { return m_rect; }
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const Radii& radii() const { return m_radii; }
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bool isRounded() const { return !m_radii.isZero(); }
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bool isEmpty() const { return m_rect.isEmpty(); }
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void setRect(const FloatRect& rect) { m_rect = rect; }
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void setRadii(const Radii& radii) { m_radii = radii; }
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void move(const FloatSize& size) { m_rect.move(size); }
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void inflate(float size) { m_rect.inflate(size); }
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void expandRadii(float size) { m_radii.expand(size); }
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void shrinkRadii(float size) { m_radii.shrink(size); }
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FloatRect topLeftCorner() const {
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return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(),
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m_radii.topLeft().height());
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}
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FloatRect topRightCorner() const {
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return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(),
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m_radii.topRight().width(), m_radii.topRight().height());
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}
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FloatRect bottomLeftCorner() const {
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return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(),
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m_radii.bottomLeft().width(),
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m_radii.bottomLeft().height());
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}
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FloatRect bottomRightCorner() const {
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return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(),
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m_rect.maxY() - m_radii.bottomRight().height(),
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m_radii.bottomRight().width(),
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m_radii.bottomRight().height());
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}
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bool xInterceptsAtY(float y,
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float& minXIntercept,
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float& maxXIntercept) const;
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private:
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FloatRect m_rect;
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Radii m_radii;
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};
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inline bool operator==(const FloatRoundedRect::Radii& a,
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const FloatRoundedRect::Radii& b) {
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return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() &&
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a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight();
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}
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inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) {
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return a.rect() == b.rect() && a.radii() == b.radii();
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}
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GEOMETRY_FLOATROUNDEDRECT_H_
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