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https://github.com/flutter/flutter.git
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239 lines
8.1 KiB
C++
239 lines
8.1 KiB
C++
/*
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* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
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* Copyright (C) 2005 Nokia. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GEOMETRY_FLOATRECT_H_
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#define SKY_ENGINE_PLATFORM_GEOMETRY_FLOATRECT_H_
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#include "flutter/sky/engine/platform/geometry/FloatPoint.h"
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#include "flutter/sky/engine/wtf/Vector.h"
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#include "third_party/skia/include/core/SkRect.h"
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namespace blink {
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class LayoutRect;
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class IntRect;
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class PLATFORM_EXPORT FloatRect {
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public:
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enum ContainsMode { InsideOrOnStroke, InsideButNotOnStroke };
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FloatRect() {}
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FloatRect(const FloatPoint& location, const FloatSize& size)
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: m_location(location), m_size(size) {}
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FloatRect(float x, float y, float width, float height)
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: m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) {}
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FloatRect(const IntRect&);
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FloatRect(const LayoutRect&);
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FloatRect(const SkRect&);
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static FloatRect narrowPrecision(double x,
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double y,
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double width,
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double height);
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FloatPoint location() const { return m_location; }
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FloatSize size() const { return m_size; }
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void setLocation(const FloatPoint& location) { m_location = location; }
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void setSize(const FloatSize& size) { m_size = size; }
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float x() const { return m_location.x(); }
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float y() const { return m_location.y(); }
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float maxX() const { return x() + width(); }
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float maxY() const { return y() + height(); }
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float width() const { return m_size.width(); }
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float height() const { return m_size.height(); }
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void setX(float x) { m_location.setX(x); }
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void setY(float y) { m_location.setY(y); }
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void setWidth(float width) { m_size.setWidth(width); }
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void setHeight(float height) { m_size.setHeight(height); }
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bool isEmpty() const { return m_size.isEmpty(); }
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bool isZero() const { return m_size.isZero(); }
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bool isExpressibleAsIntRect() const;
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FloatPoint center() const {
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return FloatPoint(x() + width() / 2, y() + height() / 2);
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}
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void move(const FloatSize& delta) { m_location += delta; }
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void moveBy(const FloatPoint& delta) {
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m_location.move(delta.x(), delta.y());
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}
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void move(float dx, float dy) { m_location.move(dx, dy); }
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void expand(const FloatSize& size) { m_size += size; }
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void expand(float dw, float dh) { m_size.expand(dw, dh); }
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void contract(const FloatSize& size) { m_size -= size; }
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void contract(float dw, float dh) { m_size.expand(-dw, -dh); }
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void shiftXEdgeTo(float edge) {
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float delta = edge - x();
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setX(edge);
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setWidth(std::max(0.0f, width() - delta));
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}
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void shiftMaxXEdgeTo(float edge) {
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float delta = edge - maxX();
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setWidth(std::max(0.0f, width() + delta));
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}
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void shiftYEdgeTo(float edge) {
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float delta = edge - y();
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setY(edge);
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setHeight(std::max(0.0f, height() - delta));
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}
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void shiftMaxYEdgeTo(float edge) {
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float delta = edge - maxY();
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setHeight(std::max(0.0f, height() + delta));
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}
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FloatPoint minXMinYCorner() const { return m_location; } // typically topLeft
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FloatPoint maxXMinYCorner() const {
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return FloatPoint(m_location.x() + m_size.width(), m_location.y());
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} // typically topRight
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FloatPoint minXMaxYCorner() const {
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return FloatPoint(m_location.x(), m_location.y() + m_size.height());
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} // typically bottomLeft
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FloatPoint maxXMaxYCorner() const {
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return FloatPoint(m_location.x() + m_size.width(),
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m_location.y() + m_size.height());
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} // typically bottomRight
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bool intersects(const FloatRect&) const;
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bool contains(const FloatRect&) const;
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bool contains(const FloatPoint&, ContainsMode = InsideOrOnStroke) const;
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void intersect(const FloatRect&);
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void unite(const FloatRect&);
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void uniteEvenIfEmpty(const FloatRect&);
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void uniteIfNonZero(const FloatRect&);
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void extend(const FloatPoint&);
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// Note, this doesn't match what IntRect::contains(IntPoint&) does; the int
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// version is really checking for containment of 1x1 rect, but that doesn't
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// make sense with floats.
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bool contains(float px, float py) const {
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return px >= x() && px <= maxX() && py >= y() && py <= maxY();
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}
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void inflateX(float dx) {
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m_location.setX(m_location.x() - dx);
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m_size.setWidth(m_size.width() + dx + dx);
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}
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void inflateY(float dy) {
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m_location.setY(m_location.y() - dy);
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m_size.setHeight(m_size.height() + dy + dy);
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}
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void inflate(float d) {
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inflateX(d);
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inflateY(d);
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}
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void scale(float s) { scale(s, s); }
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void scale(float sx, float sy);
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FloatRect transposedRect() const {
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return FloatRect(m_location.transposedPoint(), m_size.transposedSize());
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}
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// Re-initializes this rectangle to fit the sets of passed points.
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void fitToPoints(const FloatPoint& p0, const FloatPoint& p1);
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void fitToPoints(const FloatPoint& p0,
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const FloatPoint& p1,
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const FloatPoint& p2);
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void fitToPoints(const FloatPoint& p0,
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const FloatPoint& p1,
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const FloatPoint& p2,
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const FloatPoint& p3);
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operator SkRect() const {
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return SkRect::MakeXYWH(x(), y(), width(), height());
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}
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private:
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FloatPoint m_location;
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FloatSize m_size;
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void setLocationAndSizeFromEdges(float left,
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float top,
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float right,
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float bottom) {
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m_location.set(left, top);
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m_size.setWidth(right - left);
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m_size.setHeight(bottom - top);
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}
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};
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inline FloatRect intersection(const FloatRect& a, const FloatRect& b) {
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FloatRect c = a;
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c.intersect(b);
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return c;
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}
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inline FloatRect unionRect(const FloatRect& a, const FloatRect& b) {
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FloatRect c = a;
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c.unite(b);
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return c;
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}
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FloatRect unionRect(const Vector<FloatRect>&);
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inline FloatRect& operator+=(FloatRect& a, const FloatRect& b) {
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a.move(b.x(), b.y());
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a.setWidth(a.width() + b.width());
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a.setHeight(a.height() + b.height());
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return a;
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}
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inline FloatRect operator+(const FloatRect& a, const FloatRect& b) {
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FloatRect c = a;
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c += b;
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return c;
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}
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inline bool operator==(const FloatRect& a, const FloatRect& b) {
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return a.location() == b.location() && a.size() == b.size();
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}
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inline bool operator!=(const FloatRect& a, const FloatRect& b) {
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return a.location() != b.location() || a.size() != b.size();
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}
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PLATFORM_EXPORT IntRect enclosingIntRect(const FloatRect&);
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// Returns a valid IntRect contained within the given FloatRect.
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PLATFORM_EXPORT IntRect enclosedIntRect(const FloatRect&);
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PLATFORM_EXPORT IntRect roundedIntRect(const FloatRect&);
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// Map supplied rect from srcRect to an equivalent rect in destRect.
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PLATFORM_EXPORT FloatRect mapRect(const FloatRect&,
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const FloatRect& srcRect,
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const FloatRect& destRect);
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GEOMETRY_FLOATRECT_H_
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