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https://github.com/flutter/flutter.git
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350 lines
13 KiB
C++
350 lines
13 KiB
C++
/*
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* Copyright (c) 2007, 2008, 2010 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "flutter/sky/engine/platform/fonts/Font.h"
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#include "flutter/sky/engine/platform/fonts/FontPlatformFeatures.h"
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#include "flutter/sky/engine/platform/fonts/GlyphBuffer.h"
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#include "flutter/sky/engine/platform/fonts/SimpleFontData.h"
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#include "flutter/sky/engine/platform/fonts/harfbuzz/HarfBuzzShaper.h"
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#include "flutter/sky/engine/platform/geometry/FloatRect.h"
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#include "flutter/sky/engine/platform/graphics/GraphicsContext.h"
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#include "third_party/skia/include/core/SkPaint.h"
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#include "third_party/skia/include/private/SkTemplates.h"
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#include "flutter/sky/engine/wtf/unicode/Unicode.h"
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#include <algorithm>
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namespace blink {
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bool FontPlatformFeatures::canExpandAroundIdeographsInComplexText() {
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return false;
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}
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static SkPaint textFillPaint(GraphicsContext* gc, const SimpleFontData* font) {
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SkPaint paint = gc->fillPaint();
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font->platformData().setupPaint(&paint, gc);
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gc->adjustTextRenderMode(&paint);
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paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
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return paint;
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}
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static SkPaint textStrokePaint(GraphicsContext* gc,
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const SimpleFontData* font,
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bool isFilling) {
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SkPaint paint = gc->strokePaint();
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font->platformData().setupPaint(&paint, gc);
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gc->adjustTextRenderMode(&paint);
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paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
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if (isFilling) {
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// If there is a shadow and we filled above, there will already be
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// a shadow. We don't want to draw it again or it will be too dark
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// and it will go on top of the fill.
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//
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// Note that this isn't strictly correct, since the stroke could be
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// very thick and the shadow wouldn't account for this. The "right"
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// thing would be to draw to a new layer and then draw that layer
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// with a shadow. But this is a lot of extra work for something
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// that isn't normally an issue.
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paint.setLooper(0);
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}
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return paint;
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}
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static void paintGlyphs(GraphicsContext* gc,
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const SimpleFontData* font,
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const Glyph glyphs[],
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unsigned numGlyphs,
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const SkPoint pos[],
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const FloatRect& textRect) {
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TextDrawingModeFlags textMode = gc->textDrawingMode();
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// We draw text up to two times (once for fill, once for stroke).
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if (textMode & TextModeFill) {
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SkPaint paint = textFillPaint(gc, font);
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gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
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}
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if ((textMode & TextModeStroke) && gc->hasStroke()) {
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SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill);
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gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
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}
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}
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static void paintGlyphsHorizontal(GraphicsContext* gc,
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const SimpleFontData* font,
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const Glyph glyphs[],
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unsigned numGlyphs,
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const SkScalar xpos[],
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SkScalar constY,
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const FloatRect& textRect) {
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TextDrawingModeFlags textMode = gc->textDrawingMode();
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if (textMode & TextModeFill) {
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SkPaint paint = textFillPaint(gc, font);
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gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect,
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paint);
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}
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if ((textMode & TextModeStroke) && gc->hasStroke()) {
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SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill);
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gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect,
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paint);
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}
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}
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void Font::drawGlyphs(GraphicsContext* gc,
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const SimpleFontData* font,
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const GlyphBuffer& glyphBuffer,
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unsigned from,
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unsigned numGlyphs,
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const FloatPoint& point,
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const FloatRect& textRect) const {
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SkScalar x = SkFloatToScalar(point.x());
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SkScalar y = SkFloatToScalar(point.y());
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// ENABLE_OPENTYPE_VERTICAL is not enabled on MACOSX
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#if !OS(MACOSX)
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const OpenTypeVerticalData* verticalData = font->verticalData();
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if (font->platformData().orientation() == Vertical && verticalData) {
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SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
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SkPoint* pos = storage.get();
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AffineTransform savedMatrix = gc->getCTM();
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gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
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gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));
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const unsigned kMaxBufferLength = 256;
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Vector<FloatPoint, kMaxBufferLength> translations;
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const FontMetrics& metrics = font->fontMetrics();
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SkScalar verticalOriginX =
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SkFloatToScalar(point.x() + metrics.floatAscent() -
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metrics.floatAscent(IdeographicBaseline));
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float horizontalOffset = point.x();
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unsigned glyphIndex = 0;
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while (glyphIndex < numGlyphs) {
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unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
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const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
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translations.resize(chunkLength);
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verticalData->getVerticalTranslationsForGlyphs(
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font, &glyphs[0], chunkLength,
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reinterpret_cast<float*>(&translations[0]));
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x = verticalOriginX;
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y = SkFloatToScalar(point.y() + horizontalOffset - point.x());
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float currentWidth = 0;
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for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) {
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pos[i].set(
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x + SkIntToScalar(lroundf(translations[i].x())),
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y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y())));
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currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
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}
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horizontalOffset += currentWidth;
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paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect);
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}
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gc->setCTM(savedMatrix);
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return;
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}
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#endif
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if (!glyphBuffer.hasOffsets()) {
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SkAutoSTMalloc<64, SkScalar> storage(numGlyphs);
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SkScalar* xpos = storage.get();
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const float* adv = glyphBuffer.advances(from);
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for (unsigned i = 0; i < numGlyphs; i++) {
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xpos[i] = x;
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x += SkFloatToScalar(adv[i]);
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}
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const Glyph* glyphs = glyphBuffer.glyphs(from);
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paintGlyphsHorizontal(gc, font, glyphs, numGlyphs, xpos, SkFloatToScalar(y),
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textRect);
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return;
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}
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// FIXME: text rendering speed:
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// Android has code in their WebCore fork to special case when the
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// GlyphBuffer has no advances other than the defaults. In that case the
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// text drawing can proceed faster. However, it's unclear when those
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// patches may be upstreamed to WebKit so we always use the slower path
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// here.
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SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
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SkPoint* pos = storage.get();
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const FloatSize* offsets = glyphBuffer.offsets(from);
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const float* advances = glyphBuffer.advances(from);
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SkScalar advanceSoFar = SkFloatToScalar(0);
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for (unsigned i = 0; i < numGlyphs; i++) {
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pos[i].set(x + SkFloatToScalar(offsets[i].width()) + advanceSoFar,
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y + SkFloatToScalar(offsets[i].height()));
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advanceSoFar += SkFloatToScalar(advances[i]);
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}
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const Glyph* glyphs = glyphBuffer.glyphs(from);
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paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect);
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}
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void Font::drawTextBlob(GraphicsContext* gc,
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const SkTextBlob* blob,
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const SkPoint& origin) const {
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// FIXME: It would be good to move this to Font.cpp, if we're sure that none
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// of the things in FontMac's setupPaint need to apply here.
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// See also paintGlyphs.
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TextDrawingModeFlags textMode = gc->textDrawingMode();
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if (textMode & TextModeFill)
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gc->drawTextBlob(blob, origin, gc->fillPaint());
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if ((textMode & TextModeStroke) && gc->hasStroke()) {
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SkPaint paint = gc->strokePaint();
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if (textMode & TextModeFill)
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paint.setLooper(0);
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gc->drawTextBlob(blob, origin, paint);
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}
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}
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float Font::floatWidthForComplexText(
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const TextRun& run,
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HashSet<const SimpleFontData*>* fallbackFonts,
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IntRectExtent* glyphBounds) const {
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HarfBuzzShaper shaper(this, run, HarfBuzzShaper::NotForTextEmphasis,
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fallbackFonts);
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if (!shaper.shape())
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return 0;
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glyphBounds->setTop(floorf(-shaper.glyphBoundingBox().top()));
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glyphBounds->setBottom(ceilf(shaper.glyphBoundingBox().bottom()));
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glyphBounds->setLeft(
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std::max<int>(0, floorf(-shaper.glyphBoundingBox().left())));
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glyphBounds->setRight(std::max<int>(
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0, ceilf(shaper.glyphBoundingBox().right() - shaper.totalWidth())));
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return shaper.totalWidth();
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}
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// Return the code point index for the given |x| offset into the text run.
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int Font::offsetForPositionForComplexText(const TextRun& run,
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float xFloat,
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bool includePartialGlyphs) const {
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HarfBuzzShaper shaper(this, run);
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if (!shaper.shape())
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return 0;
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return shaper.offsetForPosition(xFloat);
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}
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// Return the rectangle for selecting the given range of code-points in the
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// TextRun.
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FloatRect Font::selectionRectForComplexText(const TextRun& run,
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const FloatPoint& point,
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int height,
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int from,
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int to) const {
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HarfBuzzShaper shaper(this, run);
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if (!shaper.shape())
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return FloatRect();
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return shaper.selectionRect(point, height, from, to);
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}
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namespace {
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template <bool hasOffsets>
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bool buildTextBlobInternal(const GlyphBuffer& glyphBuffer,
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SkScalar initialAdvance,
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SkTextBlobBuilder& builder) {
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SkScalar x = initialAdvance;
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unsigned i = 0;
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while (i < glyphBuffer.size()) {
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const SimpleFontData* fontData = glyphBuffer.fontDataAt(i);
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// FIXME: Handle vertical text.
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if (fontData->platformData().orientation() == Vertical)
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return false;
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// FIXME: Handle SVG fonts.
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if (fontData->isSVGFont())
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return false;
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// FIXME: FontPlatformData makes some decisions on the device scale
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// factor, which is found via the GraphicsContext. This should be fixed
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// to avoid correctness problems here.
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SkPaint paint;
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fontData->platformData().setupPaint(&paint);
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paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
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unsigned start = i++;
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while (i < glyphBuffer.size() && glyphBuffer.fontDataAt(i) == fontData)
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i++;
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unsigned count = i - start;
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const SkTextBlobBuilder::RunBuffer& buffer =
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hasOffsets ? builder.allocRunPos(paint, count)
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: builder.allocRunPosH(paint, count, 0);
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const uint16_t* glyphs = glyphBuffer.glyphs(start);
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std::copy(glyphs, glyphs + count, buffer.glyphs);
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const float* advances = glyphBuffer.advances(start);
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const FloatSize* offsets = glyphBuffer.offsets(start);
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for (unsigned j = 0; j < count; j++) {
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if (hasOffsets) {
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const FloatSize& offset = offsets[j];
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buffer.pos[2 * j] = x + offset.width();
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buffer.pos[2 * j + 1] = offset.height();
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} else {
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buffer.pos[j] = x;
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}
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x += SkFloatToScalar(advances[j]);
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}
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}
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return true;
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}
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} // namespace
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TextBlobPtr Font::buildTextBlob(const GlyphBuffer& glyphBuffer,
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float initialAdvance,
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const FloatRect& bounds) const {
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SkTextBlobBuilder builder;
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SkScalar advance = SkFloatToScalar(initialAdvance);
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bool success =
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glyphBuffer.hasOffsets()
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? buildTextBlobInternal<true>(glyphBuffer, advance, builder)
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: buildTextBlobInternal<false>(glyphBuffer, advance, builder);
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return success ? TextBlobPtr(builder.make()) : nullptr;
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}
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} // namespace blink
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