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This retains gamut correction (adjusting colors for screens with different capabilities), but does all blending and interpolation with sRGB-encoded values. That matches the behavior expected by most users, as well as the behavior of nearly all other systems. It also greatly simplifies the EGL code. A future Skia change will make this behavior more of a first-class citizen, so some of these implementation details will change again, but the behavior will not. The bulk of this change (elimination of complication from the GL surface code) is permanent - it's just the SkColorSpaceXformCanvas that will be replaced.
48 lines
1.2 KiB
Objective-C
48 lines
1.2 KiB
Objective-C
// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_
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#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_
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#include "flutter/shell/gpu/gpu_surface_gl.h"
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#include "flutter/shell/platform/darwin/ios/ios_gl_context.h"
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#include "flutter/shell/platform/darwin/ios/ios_surface.h"
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#include "lib/fxl/macros.h"
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@class CAEAGLLayer;
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namespace shell {
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class IOSSurfaceGL : public IOSSurface, public GPUSurfaceGLDelegate {
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public:
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IOSSurfaceGL(PlatformView::SurfaceConfig surface_config, CAEAGLLayer* layer);
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~IOSSurfaceGL() override;
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bool IsValid() const override;
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bool ResourceContextMakeCurrent() override;
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void UpdateStorageSizeIfNecessary() override;
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std::unique_ptr<Surface> CreateGPUSurface() override;
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bool GLContextMakeCurrent() override;
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bool GLContextClearCurrent() override;
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bool GLContextPresent() override;
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intptr_t GLContextFBO() const override;
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private:
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IOSGLContext context_;
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FXL_DISALLOW_COPY_AND_ASSIGN(IOSSurfaceGL);
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};
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} // namespace shell
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#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_SURFACE_GL_H_
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