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183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/lib/ui/compositing/scene_builder.h"
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#include "flutter/lib/ui/painting/matrix.h"
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#include "flutter/lib/ui/painting/shader.h"
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#include "flutter/lib/ui/ui_dart_state.h"
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#include "flutter/lib/ui/window/window.h"
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#include "lib/fxl/build_config.h"
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#include "lib/tonic/converter/dart_converter.h"
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#include "lib/tonic/dart_args.h"
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#include "lib/tonic/dart_binding_macros.h"
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#include "lib/tonic/dart_library_natives.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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namespace blink {
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static void SceneBuilder_constructor(Dart_NativeArguments args) {
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DartCallConstructor(&SceneBuilder::create, args);
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}
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IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder);
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#define FOR_EACH_BINDING(V) \
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V(SceneBuilder, pushTransform) \
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V(SceneBuilder, pushClipRect) \
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V(SceneBuilder, pushClipRRect) \
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V(SceneBuilder, pushClipPath) \
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V(SceneBuilder, pushOpacity) \
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V(SceneBuilder, pushColorFilter) \
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V(SceneBuilder, pushBackdropFilter) \
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V(SceneBuilder, pushShaderMask) \
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V(SceneBuilder, pushPhysicalModel) \
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V(SceneBuilder, pop) \
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V(SceneBuilder, addPicture) \
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V(SceneBuilder, addTexture) \
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V(SceneBuilder, addChildScene) \
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V(SceneBuilder, addPerformanceOverlay) \
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V(SceneBuilder, setRasterizerTracingThreshold) \
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V(SceneBuilder, setCheckerboardOffscreenLayers) \
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V(SceneBuilder, setCheckerboardRasterCacheImages) \
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V(SceneBuilder, build)
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FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
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void SceneBuilder::RegisterNatives(tonic::DartLibraryNatives* natives) {
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natives->Register(
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{{"SceneBuilder_constructor", SceneBuilder_constructor, 1, true},
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FOR_EACH_BINDING(DART_REGISTER_NATIVE)});
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}
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SceneBuilder::SceneBuilder() : layer_builder_(flow::LayerBuilder::Create()) {}
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SceneBuilder::~SceneBuilder() = default;
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void SceneBuilder::pushTransform(const tonic::Float64List& matrix4) {
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layer_builder_->PushTransform(ToSkMatrix(matrix4));
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}
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void SceneBuilder::pushClipRect(double left,
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double right,
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double top,
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double bottom) {
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layer_builder_->PushClipRect(SkRect::MakeLTRB(left, top, right, bottom));
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}
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void SceneBuilder::pushClipRRect(const RRect& rrect) {
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layer_builder_->PushClipRoundedRect(rrect.sk_rrect);
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}
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void SceneBuilder::pushClipPath(const CanvasPath* path) {
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layer_builder_->PushClipPath(path->path());
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}
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void SceneBuilder::pushOpacity(int alpha) {
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layer_builder_->PushOpacity(alpha);
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}
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void SceneBuilder::pushColorFilter(int color, int blendMode) {
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layer_builder_->PushColorFilter(static_cast<SkColor>(color),
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static_cast<SkBlendMode>(blendMode));
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}
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void SceneBuilder::pushBackdropFilter(ImageFilter* filter) {
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layer_builder_->PushBackdropFilter(filter->filter());
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}
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void SceneBuilder::pushShaderMask(Shader* shader,
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double maskRectLeft,
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double maskRectRight,
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double maskRectTop,
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double maskRectBottom,
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int blendMode) {
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layer_builder_->PushShaderMask(
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shader->shader(),
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SkRect::MakeLTRB(maskRectLeft, maskRectTop, maskRectRight,
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maskRectBottom),
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static_cast<SkBlendMode>(blendMode));
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}
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void SceneBuilder::pushPhysicalModel(const RRect& rrect,
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double elevation,
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int color) {
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layer_builder_->PushPhysicalModel(
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rrect.sk_rrect, //
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elevation, //
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static_cast<SkColor>(color), //
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UIDartState::Current()->window()->viewport_metrics().device_pixel_ratio);
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}
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void SceneBuilder::pop() {
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layer_builder_->Pop();
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}
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void SceneBuilder::addPicture(double dx,
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double dy,
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Picture* picture,
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int hints) {
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layer_builder_->PushPicture(SkPoint::Make(dx, dy), //
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picture->picture(), //
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!!(hints & 1), // picture is complex
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!!(hints & 2) // picture will change
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);
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}
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void SceneBuilder::addTexture(double dx,
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double dy,
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double width,
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double height,
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int64_t textureId) {
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layer_builder_->PushTexture(SkPoint::Make(dx, dy),
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SkSize::Make(width, height), textureId);
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}
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void SceneBuilder::addChildScene(double dx,
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double dy,
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double width,
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double height,
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SceneHost* sceneHost,
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bool hitTestable) {
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#if defined(OS_FUCHSIA)
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layer_builder_->PushChildScene(SkPoint::Make(dx, dy), //
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SkSize::Make(width, height), //
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sceneHost->export_node_holder(), //
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hitTestable);
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#endif // defined(OS_FUCHSIA)
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}
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void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions,
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double left,
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double right,
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double top,
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double bottom) {
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layer_builder_->PushPerformanceOverlay(
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enabledOptions, SkRect::MakeLTRB(left, top, right, bottom));
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}
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void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval) {
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layer_builder_->SetRasterizerTracingThreshold(frameInterval);
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}
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void SceneBuilder::setCheckerboardRasterCacheImages(bool checkerboard) {
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layer_builder_->SetCheckerboardRasterCacheImages(checkerboard);
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}
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void SceneBuilder::setCheckerboardOffscreenLayers(bool checkerboard) {
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layer_builder_->SetCheckerboardOffscreenLayers(checkerboard);
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}
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fxl::RefPtr<Scene> SceneBuilder::build() {
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fxl::RefPtr<Scene> scene =
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Scene::create(layer_builder_->TakeLayer(),
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layer_builder_->GetRasterizerTracingThreshold(),
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layer_builder_->GetCheckerboardRasterCacheImages(),
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layer_builder_->GetCheckerboardOffscreenLayers());
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ClearDartWrapper();
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return scene;
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}
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} // namespace blink
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