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This CL plumbs resize notifications from SkyView to Engine. I've taken the opportunity to reorganize how notifications generated by SkyView are plumbed to the GPU and UI threads. This approach should reduce the amount of plumbing needed for new notifications. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/880443003
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_SHELL_GPU_RASTERIZER_H_
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#define SKY_SHELL_GPU_RASTERIZER_H_
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "skia/ext/refptr.h"
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#include "sky/shell/gpu_delegate.h"
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#include "ui/gfx/geometry/size.h"
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#include "ui/gfx/native_widget_types.h"
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class SkPicture;
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namespace gfx {
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class GLContext;
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class GLShareGroup;
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class GLSurface;
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}
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namespace sky {
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namespace shell {
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class GaneshContext;
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class GaneshSurface;
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class Rasterizer : public GPUDelegate {
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public:
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explicit Rasterizer();
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~Rasterizer();
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base::WeakPtr<Rasterizer> GetWeakPtr();
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void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override;
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void OnOutputSurfaceDestroyed() override;
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void Draw(skia::RefPtr<SkPicture> picture);
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private:
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bool CreateGLContext();
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void EnsureGaneshSurface(const gfx::Size& size);
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scoped_refptr<gfx::GLShareGroup> share_group_;
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scoped_refptr<gfx::GLSurface> surface_;
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scoped_refptr<gfx::GLContext> context_;
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scoped_ptr<GaneshContext> ganesh_context_;
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scoped_ptr<GaneshSurface> ganesh_surface_;
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base::WeakPtrFactory<Rasterizer> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(Rasterizer);
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};
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} // namespace shell
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} // namespace sky
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#endif // SKY_SHELL_GPU_RASTERIZER_H_
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