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There's only one bindings system now. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/915293003
2211 lines
70 KiB
C++
2211 lines
70 KiB
C++
/*
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
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* Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
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* Copyright (C) 2007 Alp Toker <alp@atoker.com>
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* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
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* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
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* Copyright (C) 2012, 2013 Intel Corporation. All rights reserved.
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* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/html/canvas/CanvasRenderingContext2D.h"
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#include "gen/sky/core/CSSPropertyNames.h"
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#include "sky/engine/bindings/exception_messages.h"
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#include "sky/engine/bindings/exception_state.h"
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#include "sky/engine/bindings/exception_state_placeholder.h"
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#include "sky/engine/core/css/CSSFontSelector.h"
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#include "sky/engine/core/css/StylePropertySet.h"
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#include "sky/engine/core/css/parser/BisonCSSParser.h"
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#include "sky/engine/core/css/resolver/StyleResolver.h"
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#include "sky/engine/core/dom/ExceptionCode.h"
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#include "sky/engine/core/dom/StyleEngine.h"
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#include "sky/engine/core/events/Event.h"
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#include "sky/engine/core/fetch/ImageResource.h"
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#include "sky/engine/core/frame/ImageBitmap.h"
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#include "sky/engine/core/html/HTMLCanvasElement.h"
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#include "sky/engine/core/html/HTMLImageElement.h"
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#include "sky/engine/core/html/ImageData.h"
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#include "sky/engine/core/html/TextMetrics.h"
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#include "sky/engine/core/html/canvas/CanvasGradient.h"
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#include "sky/engine/core/html/canvas/CanvasPattern.h"
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#include "sky/engine/core/html/canvas/CanvasStyle.h"
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#include "sky/engine/core/html/canvas/Path2D.h"
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#include "sky/engine/core/rendering/RenderImage.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderTheme.h"
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#include "sky/engine/platform/fonts/FontCache.h"
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#include "sky/engine/platform/geometry/FloatQuad.h"
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#include "sky/engine/platform/graphics/DrawLooperBuilder.h"
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#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
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#include "sky/engine/platform/text/TextRun.h"
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#include "sky/engine/wtf/CheckedArithmetic.h"
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#include "sky/engine/wtf/MathExtras.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/Uint8ClampedArray.h"
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#include "sky/engine/wtf/text/StringBuilder.h"
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namespace blink {
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static const int defaultFontSize = 10;
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static const char defaultFontFamily[] = "sans-serif";
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static const char defaultFont[] = "10px sans-serif";
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static const char inherit[] = "inherit";
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static const char rtl[] = "rtl";
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static const char ltr[] = "ltr";
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static const double TryRestoreContextInterval = 0.5;
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static const unsigned MaxTryRestoreContextAttempts = 4;
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static bool contextLostRestoredEventsEnabled()
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{
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return RuntimeEnabledFeatures::experimentalCanvasFeaturesEnabled();
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}
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CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas, const Canvas2DContextAttributes* attrs)
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: CanvasRenderingContext(canvas)
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, m_isContextLost(false)
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, m_contextRestorable(true)
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, m_storageMode(!attrs ? PersistentStorage : attrs->parsedStorage())
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, m_tryRestoreContextAttemptCount(0)
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, m_dispatchContextLostEventTimer(this, &CanvasRenderingContext2D::dispatchContextLostEvent)
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, m_dispatchContextRestoredEventTimer(this, &CanvasRenderingContext2D::dispatchContextRestoredEvent)
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, m_tryRestoreContextEventTimer(this, &CanvasRenderingContext2D::tryRestoreContextEvent)
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{
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m_stateStack.append(adoptPtr(new State()));
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}
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void CanvasRenderingContext2D::unwindStateStack()
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{
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if (size_t stackSize = m_stateStack.size()) {
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if (GraphicsContext* context = canvas()->existingDrawingContext()) {
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while (--stackSize)
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context->restore();
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}
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}
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}
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CanvasRenderingContext2D::~CanvasRenderingContext2D()
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{
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}
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void CanvasRenderingContext2D::validateStateStack()
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{
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#if ENABLE(ASSERT)
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GraphicsContext* context = canvas()->existingDrawingContext();
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if (context && !context->contextDisabled())
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ASSERT(context->saveCount() == m_stateStack.size());
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#endif
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}
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bool CanvasRenderingContext2D::isAccelerated() const
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{
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if (!canvas()->hasImageBuffer())
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return false;
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GraphicsContext* context = drawingContext();
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return context && context->isAccelerated();
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}
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bool CanvasRenderingContext2D::isContextLost() const
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{
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return m_isContextLost;
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}
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void CanvasRenderingContext2D::loseContext()
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{
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if (m_isContextLost)
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return;
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m_isContextLost = true;
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m_dispatchContextLostEventTimer.startOneShot(0, FROM_HERE);
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}
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void CanvasRenderingContext2D::restoreContext()
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{
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if (!m_contextRestorable)
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return;
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// This code path is for restoring from an eviction
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// Restoring from surface failure is handled internally
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ASSERT(m_isContextLost && !canvas()->hasImageBuffer());
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if (canvas()->buffer()) {
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if (contextLostRestoredEventsEnabled()) {
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m_dispatchContextRestoredEventTimer.startOneShot(0, FROM_HERE);
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} else {
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// legacy synchronous context restoration.
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reset();
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m_isContextLost = false;
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}
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}
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}
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void CanvasRenderingContext2D::dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*)
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{
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if (contextLostRestoredEventsEnabled()) {
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RefPtr<Event> event = Event::createCancelable(EventTypeNames::contextlost);
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canvas()->dispatchEvent(event);
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if (event->defaultPrevented()) {
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m_contextRestorable = false;
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}
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}
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// If an image buffer is present, it means the context was not lost due to
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// an eviction, but rather due to a surface failure (gpu context lost?)
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if (m_contextRestorable && canvas()->hasImageBuffer()) {
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m_tryRestoreContextAttemptCount = 0;
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m_tryRestoreContextEventTimer.startRepeating(TryRestoreContextInterval, FROM_HERE);
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}
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}
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void CanvasRenderingContext2D::tryRestoreContextEvent(Timer<CanvasRenderingContext2D>* timer)
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{
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if (!m_isContextLost) {
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// Canvas was already restored (possibly thanks to a resize), so stop trying.
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m_tryRestoreContextEventTimer.stop();
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return;
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}
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if (canvas()->hasImageBuffer() && canvas()->buffer()->restoreSurface()) {
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m_tryRestoreContextEventTimer.stop();
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dispatchContextRestoredEvent(0);
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}
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if (++m_tryRestoreContextAttemptCount > MaxTryRestoreContextAttempts)
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canvas()->discardImageBuffer();
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if (!canvas()->hasImageBuffer()) {
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// final attempt: allocate a brand new image buffer instead of restoring
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timer->stop();
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if (canvas()->buffer())
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dispatchContextRestoredEvent(0);
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}
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}
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void CanvasRenderingContext2D::dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*)
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{
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if (!m_isContextLost)
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return;
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reset();
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m_isContextLost = false;
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if (contextLostRestoredEventsEnabled()) {
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RefPtr<Event> event(Event::create(EventTypeNames::contextrestored));
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canvas()->dispatchEvent(event);
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}
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}
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void CanvasRenderingContext2D::reset()
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{
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validateStateStack();
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unwindStateStack();
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m_stateStack.resize(1);
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m_stateStack.first() = adoptPtr(new State());
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m_path.clear();
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validateStateStack();
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}
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// Important: Several of these properties are also stored in GraphicsContext's
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// StrokeData. The default values that StrokeData uses may not the same values
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// that the canvas 2d spec specifies. Make sure to sync the initial state of the
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// GraphicsContext in HTMLCanvasElement::createImageBuffer()!
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CanvasRenderingContext2D::State::State()
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: m_unrealizedSaveCount(0)
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, m_strokeStyle(CanvasStyle::createFromRGBA(Color::black))
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, m_fillStyle(CanvasStyle::createFromRGBA(Color::black))
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, m_lineWidth(1)
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, m_lineCap(ButtCap)
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, m_lineJoin(MiterJoin)
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, m_miterLimit(10)
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, m_shadowBlur(0)
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, m_shadowColor(Color::transparent)
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, m_invertibleCTM(true)
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, m_lineDashOffset(0)
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, m_imageSmoothingEnabled(true)
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, m_textAlign(StartTextAlign)
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, m_textBaseline(AlphabeticTextBaseline)
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, m_direction(DirectionInherit)
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, m_unparsedFont(defaultFont)
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, m_realizedFont(false)
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, m_hasClip(false)
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{
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}
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CanvasRenderingContext2D::State::State(const State& other)
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: CSSFontSelectorClient()
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, m_unrealizedSaveCount(other.m_unrealizedSaveCount)
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, m_unparsedStrokeColor(other.m_unparsedStrokeColor)
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, m_unparsedFillColor(other.m_unparsedFillColor)
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, m_strokeStyle(other.m_strokeStyle)
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, m_fillStyle(other.m_fillStyle)
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, m_lineWidth(other.m_lineWidth)
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, m_lineCap(other.m_lineCap)
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, m_lineJoin(other.m_lineJoin)
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, m_miterLimit(other.m_miterLimit)
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, m_shadowOffset(other.m_shadowOffset)
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, m_shadowBlur(other.m_shadowBlur)
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, m_shadowColor(other.m_shadowColor)
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, m_transform(other.m_transform)
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, m_invertibleCTM(other.m_invertibleCTM)
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, m_lineDashOffset(other.m_lineDashOffset)
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, m_imageSmoothingEnabled(other.m_imageSmoothingEnabled)
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, m_textAlign(other.m_textAlign)
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, m_textBaseline(other.m_textBaseline)
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, m_direction(other.m_direction)
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, m_unparsedFont(other.m_unparsedFont)
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, m_font(other.m_font)
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, m_realizedFont(other.m_realizedFont)
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, m_hasClip(other.m_hasClip)
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{
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if (m_realizedFont)
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static_cast<CSSFontSelector*>(m_font.fontSelector())->registerForInvalidationCallbacks(this);
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}
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CanvasRenderingContext2D::State& CanvasRenderingContext2D::State::operator=(const State& other)
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{
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if (this == &other)
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return *this;
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#if !ENABLE(OILPAN)
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if (m_realizedFont)
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static_cast<CSSFontSelector*>(m_font.fontSelector())->unregisterForInvalidationCallbacks(this);
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#endif
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m_unrealizedSaveCount = other.m_unrealizedSaveCount;
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m_unparsedStrokeColor = other.m_unparsedStrokeColor;
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m_unparsedFillColor = other.m_unparsedFillColor;
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m_strokeStyle = other.m_strokeStyle;
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m_fillStyle = other.m_fillStyle;
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m_lineWidth = other.m_lineWidth;
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m_lineCap = other.m_lineCap;
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m_lineJoin = other.m_lineJoin;
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m_miterLimit = other.m_miterLimit;
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m_shadowOffset = other.m_shadowOffset;
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m_shadowBlur = other.m_shadowBlur;
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m_shadowColor = other.m_shadowColor;
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m_transform = other.m_transform;
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m_invertibleCTM = other.m_invertibleCTM;
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m_imageSmoothingEnabled = other.m_imageSmoothingEnabled;
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m_textAlign = other.m_textAlign;
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m_textBaseline = other.m_textBaseline;
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m_direction = other.m_direction;
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m_unparsedFont = other.m_unparsedFont;
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m_font = other.m_font;
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m_realizedFont = other.m_realizedFont;
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m_hasClip = other.m_hasClip;
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if (m_realizedFont)
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static_cast<CSSFontSelector*>(m_font.fontSelector())->registerForInvalidationCallbacks(this);
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return *this;
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}
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CanvasRenderingContext2D::State::~State()
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{
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#if !ENABLE(OILPAN)
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if (m_realizedFont)
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static_cast<CSSFontSelector*>(m_font.fontSelector())->unregisterForInvalidationCallbacks(this);
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#endif
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}
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void CanvasRenderingContext2D::State::fontsNeedUpdate(CSSFontSelector* fontSelector)
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{
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ASSERT_ARG(fontSelector, fontSelector == m_font.fontSelector());
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ASSERT(m_realizedFont);
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m_font.update(fontSelector);
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}
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void CanvasRenderingContext2D::realizeSaves(GraphicsContext* context)
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{
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validateStateStack();
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if (state().m_unrealizedSaveCount) {
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ASSERT(m_stateStack.size() >= 1);
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// Reduce the current state's unrealized count by one now,
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// to reflect the fact we are saving one state.
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m_stateStack.last()->m_unrealizedSaveCount--;
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m_stateStack.append(adoptPtr(new State(state())));
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// Set the new state's unrealized count to 0, because it has no outstanding saves.
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// We need to do this explicitly because the copy constructor and operator= used
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// by the Vector operations copy the unrealized count from the previous state (in
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// turn necessary to support correct resizing and unwinding of the stack).
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m_stateStack.last()->m_unrealizedSaveCount = 0;
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if (!context)
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context = drawingContext();
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if (context)
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context->save();
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validateStateStack();
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}
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}
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void CanvasRenderingContext2D::restore()
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{
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validateStateStack();
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if (state().m_unrealizedSaveCount) {
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// We never realized the save, so just record that it was unnecessary.
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--m_stateStack.last()->m_unrealizedSaveCount;
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return;
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}
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ASSERT(m_stateStack.size() >= 1);
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if (m_stateStack.size() <= 1)
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return;
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m_path.transform(state().m_transform);
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m_stateStack.removeLast();
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m_path.transform(state().m_transform.inverse());
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GraphicsContext* c = drawingContext();
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if (c)
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c->restore();
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validateStateStack();
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}
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CanvasStyle* CanvasRenderingContext2D::strokeStyle() const
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{
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return state().m_strokeStyle.get();
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}
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void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> prpStyle)
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{
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RefPtr<CanvasStyle> style = prpStyle;
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if (!style)
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return;
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if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentColor(*style))
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return;
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if (style->isCurrentColor()) {
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if (style->hasOverrideAlpha())
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style = CanvasStyle::createFromRGBA(colorWithOverrideAlpha(currentColor(canvas()), style->overrideAlpha()));
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else
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style = CanvasStyle::createFromRGBA(currentColor(canvas()));
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}
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GraphicsContext* c = drawingContext();
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realizeSaves(c);
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modifiableState().m_strokeStyle = style.release();
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if (!c)
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return;
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state().m_strokeStyle->applyStrokeColor(c);
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modifiableState().m_unparsedStrokeColor = String();
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}
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CanvasStyle* CanvasRenderingContext2D::fillStyle() const
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{
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return state().m_fillStyle.get();
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}
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void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> prpStyle)
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{
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RefPtr<CanvasStyle> style = prpStyle;
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if (!style)
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return;
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if (state().m_fillStyle && state().m_fillStyle->isEquivalentColor(*style))
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return;
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if (style->isCurrentColor()) {
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if (style->hasOverrideAlpha())
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style = CanvasStyle::createFromRGBA(colorWithOverrideAlpha(currentColor(canvas()), style->overrideAlpha()));
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else
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style = CanvasStyle::createFromRGBA(currentColor(canvas()));
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}
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GraphicsContext* c = drawingContext();
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realizeSaves(c);
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modifiableState().m_fillStyle = style.release();
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if (!c)
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return;
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state().m_fillStyle->applyFillColor(c);
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modifiableState().m_unparsedFillColor = String();
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}
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float CanvasRenderingContext2D::lineWidth() const
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{
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return state().m_lineWidth;
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}
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void CanvasRenderingContext2D::setLineWidth(float width)
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{
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if (!(std::isfinite(width) && width > 0))
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return;
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if (state().m_lineWidth == width)
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return;
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GraphicsContext* c = drawingContext();
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realizeSaves(c);
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modifiableState().m_lineWidth = width;
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if (!c)
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return;
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c->setStrokeThickness(width);
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}
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String CanvasRenderingContext2D::lineCap() const
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{
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return lineCapName(state().m_lineCap);
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}
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void CanvasRenderingContext2D::setLineCap(const String& s)
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{
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LineCap cap;
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if (!parseLineCap(s, cap))
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return;
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if (state().m_lineCap == cap)
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return;
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GraphicsContext* c = drawingContext();
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realizeSaves(c);
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modifiableState().m_lineCap = cap;
|
|
if (!c)
|
|
return;
|
|
c->setLineCap(cap);
|
|
}
|
|
|
|
String CanvasRenderingContext2D::lineJoin() const
|
|
{
|
|
return lineJoinName(state().m_lineJoin);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setLineJoin(const String& s)
|
|
{
|
|
LineJoin join;
|
|
if (!parseLineJoin(s, join))
|
|
return;
|
|
if (state().m_lineJoin == join)
|
|
return;
|
|
GraphicsContext* c = drawingContext();
|
|
realizeSaves(c);
|
|
modifiableState().m_lineJoin = join;
|
|
if (!c)
|
|
return;
|
|
c->setLineJoin(join);
|
|
}
|
|
|
|
float CanvasRenderingContext2D::miterLimit() const
|
|
{
|
|
return state().m_miterLimit;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setMiterLimit(float limit)
|
|
{
|
|
if (!(std::isfinite(limit) && limit > 0))
|
|
return;
|
|
if (state().m_miterLimit == limit)
|
|
return;
|
|
GraphicsContext* c = drawingContext();
|
|
realizeSaves(c);
|
|
modifiableState().m_miterLimit = limit;
|
|
if (!c)
|
|
return;
|
|
c->setMiterLimit(limit);
|
|
}
|
|
|
|
float CanvasRenderingContext2D::shadowOffsetX() const
|
|
{
|
|
return state().m_shadowOffset.width();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadowOffsetX(float x)
|
|
{
|
|
if (!std::isfinite(x))
|
|
return;
|
|
if (state().m_shadowOffset.width() == x)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_shadowOffset.setWidth(x);
|
|
applyShadow();
|
|
}
|
|
|
|
float CanvasRenderingContext2D::shadowOffsetY() const
|
|
{
|
|
return state().m_shadowOffset.height();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadowOffsetY(float y)
|
|
{
|
|
if (!std::isfinite(y))
|
|
return;
|
|
if (state().m_shadowOffset.height() == y)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_shadowOffset.setHeight(y);
|
|
applyShadow();
|
|
}
|
|
|
|
float CanvasRenderingContext2D::shadowBlur() const
|
|
{
|
|
return state().m_shadowBlur;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadowBlur(float blur)
|
|
{
|
|
if (!(std::isfinite(blur) && blur >= 0))
|
|
return;
|
|
if (state().m_shadowBlur == blur)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_shadowBlur = blur;
|
|
applyShadow();
|
|
}
|
|
|
|
String CanvasRenderingContext2D::shadowColor() const
|
|
{
|
|
return Color(state().m_shadowColor).serialized();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadowColor(const String& color)
|
|
{
|
|
RGBA32 rgba;
|
|
if (!parseColorOrCurrentColor(rgba, color, canvas()))
|
|
return;
|
|
if (state().m_shadowColor == rgba)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_shadowColor = rgba;
|
|
applyShadow();
|
|
}
|
|
|
|
const Vector<float>& CanvasRenderingContext2D::getLineDash() const
|
|
{
|
|
return state().m_lineDash;
|
|
}
|
|
|
|
static bool lineDashSequenceIsValid(const Vector<float>& dash)
|
|
{
|
|
for (size_t i = 0; i < dash.size(); i++) {
|
|
if (!std::isfinite(dash[i]) || dash[i] < 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setLineDash(const Vector<float>& dash)
|
|
{
|
|
if (!lineDashSequenceIsValid(dash))
|
|
return;
|
|
|
|
realizeSaves(0);
|
|
modifiableState().m_lineDash = dash;
|
|
// Spec requires the concatenation of two copies the dash list when the
|
|
// number of elements is odd
|
|
if (dash.size() % 2)
|
|
modifiableState().m_lineDash.appendVector(dash);
|
|
|
|
applyLineDash();
|
|
}
|
|
|
|
float CanvasRenderingContext2D::lineDashOffset() const
|
|
{
|
|
return state().m_lineDashOffset;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setLineDashOffset(float offset)
|
|
{
|
|
if (!std::isfinite(offset) || state().m_lineDashOffset == offset)
|
|
return;
|
|
|
|
realizeSaves(0);
|
|
modifiableState().m_lineDashOffset = offset;
|
|
applyLineDash();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::applyLineDash() const
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
DashArray convertedLineDash(state().m_lineDash.size());
|
|
for (size_t i = 0; i < state().m_lineDash.size(); ++i)
|
|
convertedLineDash[i] = static_cast<DashArrayElement>(state().m_lineDash[i]);
|
|
c->setLineDash(convertedLineDash, state().m_lineDashOffset);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::scale(float sx, float sy)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
|
|
if (!std::isfinite(sx) | !std::isfinite(sy))
|
|
return;
|
|
|
|
AffineTransform newTransform = state().m_transform;
|
|
newTransform.scaleNonUniform(sx, sy);
|
|
if (state().m_transform == newTransform)
|
|
return;
|
|
|
|
realizeSaves(c);
|
|
|
|
if (!newTransform.isInvertible()) {
|
|
modifiableState().m_invertibleCTM = false;
|
|
return;
|
|
}
|
|
|
|
modifiableState().m_transform = newTransform;
|
|
c->scale(sx, sy);
|
|
m_path.transform(AffineTransform().scaleNonUniform(1.0 / sx, 1.0 / sy));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::rotate(float angleInRadians)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
|
|
if (!std::isfinite(angleInRadians))
|
|
return;
|
|
|
|
AffineTransform newTransform = state().m_transform;
|
|
newTransform.rotateRadians(angleInRadians);
|
|
if (state().m_transform == newTransform)
|
|
return;
|
|
|
|
realizeSaves(c);
|
|
|
|
if (!newTransform.isInvertible()) {
|
|
modifiableState().m_invertibleCTM = false;
|
|
return;
|
|
}
|
|
|
|
modifiableState().m_transform = newTransform;
|
|
c->rotate(angleInRadians);
|
|
m_path.transform(AffineTransform().rotateRadians(-angleInRadians));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::translate(float tx, float ty)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
|
|
if (!std::isfinite(tx) | !std::isfinite(ty))
|
|
return;
|
|
|
|
AffineTransform newTransform = state().m_transform;
|
|
newTransform.translate(tx, ty);
|
|
if (state().m_transform == newTransform)
|
|
return;
|
|
|
|
realizeSaves(c);
|
|
|
|
if (!newTransform.isInvertible()) {
|
|
modifiableState().m_invertibleCTM = false;
|
|
return;
|
|
}
|
|
|
|
modifiableState().m_transform = newTransform;
|
|
c->translate(tx, ty);
|
|
m_path.transform(AffineTransform().translate(-tx, -ty));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
|
|
if (!std::isfinite(m11) | !std::isfinite(m21) | !std::isfinite(dx) | !std::isfinite(m12) | !std::isfinite(m22) | !std::isfinite(dy))
|
|
return;
|
|
|
|
AffineTransform transform(m11, m12, m21, m22, dx, dy);
|
|
AffineTransform newTransform = state().m_transform * transform;
|
|
if (state().m_transform == newTransform)
|
|
return;
|
|
|
|
realizeSaves(c);
|
|
|
|
modifiableState().m_transform = newTransform;
|
|
if (!newTransform.isInvertible()) {
|
|
modifiableState().m_invertibleCTM = false;
|
|
return;
|
|
}
|
|
|
|
c->concatCTM(transform);
|
|
m_path.transform(transform.inverse());
|
|
}
|
|
|
|
void CanvasRenderingContext2D::resetTransform()
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
AffineTransform ctm = state().m_transform;
|
|
bool invertibleCTM = state().m_invertibleCTM;
|
|
// It is possible that CTM is identity while CTM is not invertible.
|
|
// When CTM becomes non-invertible, realizeSaves() can make CTM identity.
|
|
if (ctm.isIdentity() && invertibleCTM)
|
|
return;
|
|
|
|
realizeSaves(c);
|
|
// resetTransform() resolves the non-invertible CTM state.
|
|
modifiableState().m_transform.makeIdentity();
|
|
modifiableState().m_invertibleCTM = true;
|
|
c->setCTM(canvas()->baseTransform());
|
|
|
|
if (invertibleCTM)
|
|
m_path.transform(ctm);
|
|
// When else, do nothing because all transform methods didn't update m_path when CTM became non-invertible.
|
|
// It means that resetTransform() restores m_path just before CTM became non-invertible.
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
if (!std::isfinite(m11) | !std::isfinite(m21) | !std::isfinite(dx) | !std::isfinite(m12) | !std::isfinite(m22) | !std::isfinite(dy))
|
|
return;
|
|
|
|
resetTransform();
|
|
transform(m11, m12, m21, m22, dx, dy);
|
|
}
|
|
|
|
String CanvasRenderingContext2D::strokeColor()
|
|
{
|
|
return strokeStyle()->color();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(const String& color)
|
|
{
|
|
if (color == state().m_unparsedStrokeColor)
|
|
return;
|
|
realizeSaves(0);
|
|
setStrokeStyle(CanvasStyle::createFromString(color));
|
|
modifiableState().m_unparsedStrokeColor = color;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(float grayLevel)
|
|
{
|
|
if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
|
|
return;
|
|
setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha)
|
|
{
|
|
setStrokeStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha)
|
|
{
|
|
if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
|
|
return;
|
|
setStrokeStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a)
|
|
{
|
|
if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentRGBA(r, g, b, a))
|
|
return;
|
|
setStrokeStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a)
|
|
{
|
|
if (state().m_strokeStyle && state().m_strokeStyle->isEquivalentCMYKA(c, m, y, k, a))
|
|
return;
|
|
setStrokeStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a));
|
|
}
|
|
|
|
String CanvasRenderingContext2D::fillColor()
|
|
{
|
|
return fillStyle()->color();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(const String& color)
|
|
{
|
|
if (color == state().m_unparsedFillColor)
|
|
return;
|
|
realizeSaves(0);
|
|
setFillStyle(CanvasStyle::createFromString(color));
|
|
modifiableState().m_unparsedFillColor = color;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(float grayLevel)
|
|
{
|
|
if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, 1.0f))
|
|
return;
|
|
setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, 1.0f));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(const String& color, float alpha)
|
|
{
|
|
setFillStyle(CanvasStyle::createFromStringWithOverrideAlpha(color, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha)
|
|
{
|
|
if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(grayLevel, grayLevel, grayLevel, alpha))
|
|
return;
|
|
setFillStyle(CanvasStyle::createFromGrayLevelWithAlpha(grayLevel, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a)
|
|
{
|
|
if (state().m_fillStyle && state().m_fillStyle->isEquivalentRGBA(r, g, b, a))
|
|
return;
|
|
setFillStyle(CanvasStyle::createFromRGBAChannels(r, g, b, a));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a)
|
|
{
|
|
if (state().m_fillStyle && state().m_fillStyle->isEquivalentCMYKA(c, m, y, k, a))
|
|
return;
|
|
setFillStyle(CanvasStyle::createFromCMYKAChannels(c, m, y, k, a));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::beginPath()
|
|
{
|
|
m_path.clear();
|
|
}
|
|
|
|
static bool validateRectForCanvas(float& x, float& y, float& width, float& height)
|
|
{
|
|
if (!std::isfinite(x) | !std::isfinite(y) | !std::isfinite(width) | !std::isfinite(height))
|
|
return false;
|
|
|
|
if (!width && !height)
|
|
return false;
|
|
|
|
if (width < 0) {
|
|
width = -width;
|
|
x -= width;
|
|
}
|
|
|
|
if (height < 0) {
|
|
height = -height;
|
|
y -= height;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static WindRule parseWinding(const String& windingRuleString)
|
|
{
|
|
if (windingRuleString == "nonzero")
|
|
return RULE_NONZERO;
|
|
if (windingRuleString == "evenodd")
|
|
return RULE_EVENODD;
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return RULE_EVENODD;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fillInternal(const Path& path, const String& windingRuleString)
|
|
{
|
|
if (path.isEmpty()) {
|
|
return;
|
|
}
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c) {
|
|
return;
|
|
}
|
|
if (!state().m_invertibleCTM) {
|
|
return;
|
|
}
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds)) {
|
|
return;
|
|
}
|
|
|
|
// If gradient size is zero, then paint nothing.
|
|
Gradient* gradient = c->fillGradient();
|
|
if (gradient && gradient->isZeroSize()) {
|
|
return;
|
|
}
|
|
|
|
WindRule windRule = c->fillRule();
|
|
c->setFillRule(parseWinding(windingRuleString));
|
|
|
|
FloatRect dirtyRect;
|
|
if (computeDirtyRect(path.boundingRect(), clipBounds, &dirtyRect)) {
|
|
c->fillPath(path);
|
|
didDraw(dirtyRect);
|
|
}
|
|
|
|
c->setFillRule(windRule);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fill(const String& windingRuleString)
|
|
{
|
|
fillInternal(m_path, windingRuleString);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fill(Path2D* domPath, const String& windingRuleString)
|
|
{
|
|
fillInternal(domPath->path(), windingRuleString);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::strokeInternal(const Path& path)
|
|
{
|
|
if (path.isEmpty()) {
|
|
return;
|
|
}
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c) {
|
|
return;
|
|
}
|
|
if (!state().m_invertibleCTM) {
|
|
return;
|
|
}
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds))
|
|
return;
|
|
|
|
// If gradient size is zero, then paint nothing.
|
|
Gradient* gradient = c->strokeGradient();
|
|
if (gradient && gradient->isZeroSize()) {
|
|
return;
|
|
}
|
|
|
|
FloatRect bounds = path.boundingRect();
|
|
inflateStrokeRect(bounds);
|
|
FloatRect dirtyRect;
|
|
if (computeDirtyRect(bounds, clipBounds, &dirtyRect)) {
|
|
c->strokePath(path);
|
|
didDraw(dirtyRect);
|
|
}
|
|
}
|
|
|
|
void CanvasRenderingContext2D::stroke()
|
|
{
|
|
strokeInternal(m_path);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::stroke(Path2D* domPath)
|
|
{
|
|
strokeInternal(domPath->path());
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clipInternal(const Path& path, const String& windingRuleString)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c) {
|
|
return;
|
|
}
|
|
if (!state().m_invertibleCTM) {
|
|
return;
|
|
}
|
|
|
|
realizeSaves(c);
|
|
c->canvasClip(path, parseWinding(windingRuleString));
|
|
modifiableState().m_hasClip = true;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clip(const String& windingRuleString)
|
|
{
|
|
clipInternal(m_path, windingRuleString);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clip(Path2D* domPath, const String& windingRuleString)
|
|
{
|
|
clipInternal(domPath->path(), windingRuleString);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInPath(const float x, const float y, const String& windingRuleString)
|
|
{
|
|
return isPointInPathInternal(m_path, x, y, windingRuleString);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInPath(Path2D* domPath, const float x, const float y, const String& windingRuleString)
|
|
{
|
|
return isPointInPathInternal(domPath->path(), x, y, windingRuleString);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInPathInternal(const Path& path, const float x, const float y, const String& windingRuleString)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return false;
|
|
if (!state().m_invertibleCTM)
|
|
return false;
|
|
|
|
FloatPoint point(x, y);
|
|
AffineTransform ctm = state().m_transform;
|
|
FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
|
|
if (!std::isfinite(transformedPoint.x()) || !std::isfinite(transformedPoint.y()))
|
|
return false;
|
|
|
|
return path.contains(transformedPoint, parseWinding(windingRuleString));
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInStroke(const float x, const float y)
|
|
{
|
|
return isPointInStrokeInternal(m_path, x, y);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInStroke(Path2D* domPath, const float x, const float y)
|
|
{
|
|
return isPointInStrokeInternal(domPath->path(), x, y);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::isPointInStrokeInternal(const Path& path, const float x, const float y)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return false;
|
|
if (!state().m_invertibleCTM)
|
|
return false;
|
|
|
|
FloatPoint point(x, y);
|
|
AffineTransform ctm = state().m_transform;
|
|
FloatPoint transformedPoint = ctm.inverse().mapPoint(point);
|
|
if (!std::isfinite(transformedPoint.x()) || !std::isfinite(transformedPoint.y()))
|
|
return false;
|
|
|
|
StrokeData strokeData;
|
|
strokeData.setThickness(lineWidth());
|
|
strokeData.setLineCap(getLineCap());
|
|
strokeData.setLineJoin(getLineJoin());
|
|
strokeData.setMiterLimit(miterLimit());
|
|
strokeData.setLineDash(getLineDash(), lineDashOffset());
|
|
return path.strokeContains(transformedPoint, strokeData);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height)
|
|
{
|
|
if (!validateRectForCanvas(x, y, width, height))
|
|
return;
|
|
GraphicsContext* context = drawingContext();
|
|
if (!context)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
FloatRect rect(x, y, width, height);
|
|
|
|
FloatRect dirtyRect;
|
|
if (!computeDirtyRect(rect, &dirtyRect))
|
|
return;
|
|
|
|
bool saved = false;
|
|
if (shouldDrawShadows()) {
|
|
context->save();
|
|
saved = true;
|
|
context->clearShadow();
|
|
}
|
|
context->clearRect(rect);
|
|
if (m_hitRegionManager)
|
|
m_hitRegionManager->removeHitRegionsInRect(rect, state().m_transform);
|
|
if (saved)
|
|
context->restore();
|
|
|
|
validateStateStack();
|
|
didDraw(dirtyRect);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height)
|
|
{
|
|
if (!validateRectForCanvas(x, y, width, height))
|
|
return;
|
|
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds))
|
|
return;
|
|
|
|
// from the HTML5 Canvas spec:
|
|
// If x0 = x1 and y0 = y1, then the linear gradient must paint nothing
|
|
// If x0 = x1 and y0 = y1 and r0 = r1, then the radial gradient must paint nothing
|
|
Gradient* gradient = c->fillGradient();
|
|
if (gradient && gradient->isZeroSize())
|
|
return;
|
|
|
|
FloatRect rect(x, y, width, height);
|
|
if (rectContainsTransformedRect(rect, clipBounds)) {
|
|
c->fillRect(rect);
|
|
didDraw(clipBounds);
|
|
} else {
|
|
FloatRect dirtyRect;
|
|
if (computeDirtyRect(rect, clipBounds, &dirtyRect)) {
|
|
c->fillRect(rect);
|
|
didDraw(dirtyRect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height)
|
|
{
|
|
if (!validateRectForCanvas(x, y, width, height))
|
|
return;
|
|
|
|
if (!(state().m_lineWidth >= 0))
|
|
return;
|
|
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds))
|
|
return;
|
|
|
|
// If gradient size is zero, then paint nothing.
|
|
Gradient* gradient = c->strokeGradient();
|
|
if (gradient && gradient->isZeroSize())
|
|
return;
|
|
|
|
FloatRect rect(x, y, width, height);
|
|
|
|
FloatRect boundingRect = rect;
|
|
boundingRect.inflate(state().m_lineWidth / 2);
|
|
FloatRect dirtyRect;
|
|
if (computeDirtyRect(boundingRect, clipBounds, &dirtyRect)) {
|
|
c->strokeRect(rect);
|
|
didDraw(dirtyRect);
|
|
}
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
|
|
{
|
|
setShadow(FloatSize(width, height), blur, Color::transparent);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
|
|
{
|
|
RGBA32 rgba;
|
|
if (!parseColorOrCurrentColor(rgba, color, canvas()))
|
|
return;
|
|
setShadow(FloatSize(width, height), blur, rgba);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
|
|
{
|
|
setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
|
|
{
|
|
RGBA32 rgba;
|
|
if (!parseColorOrCurrentColor(rgba, color, canvas()))
|
|
return;
|
|
setShadow(FloatSize(width, height), blur, colorWithOverrideAlpha(rgba, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
|
|
{
|
|
setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
|
|
{
|
|
setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
|
|
{
|
|
setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a));
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clearShadow()
|
|
{
|
|
setShadow(FloatSize(), 0, Color::transparent);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setShadow(const FloatSize& offset, float blur, RGBA32 color)
|
|
{
|
|
if (state().m_shadowOffset == offset && state().m_shadowBlur == blur && state().m_shadowColor == color)
|
|
return;
|
|
bool wasDrawingShadows = shouldDrawShadows();
|
|
realizeSaves(0);
|
|
modifiableState().m_shadowOffset = offset;
|
|
modifiableState().m_shadowBlur = blur;
|
|
modifiableState().m_shadowColor = color;
|
|
if (!wasDrawingShadows && !shouldDrawShadows())
|
|
return;
|
|
applyShadow();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::applyShadow()
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
if (shouldDrawShadows()) {
|
|
c->setShadow(state().m_shadowOffset, state().m_shadowBlur, state().m_shadowColor,
|
|
DrawLooperBuilder::ShadowIgnoresTransforms);
|
|
} else {
|
|
c->clearShadow();
|
|
}
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::shouldDrawShadows() const
|
|
{
|
|
return alphaChannel(state().m_shadowColor) && (state().m_shadowBlur || !state().m_shadowOffset.isZero());
|
|
}
|
|
|
|
static inline FloatRect normalizeRect(const FloatRect& rect)
|
|
{
|
|
return FloatRect(std::min(rect.x(), rect.maxX()),
|
|
std::min(rect.y(), rect.maxY()),
|
|
std::max(rect.width(), -rect.width()),
|
|
std::max(rect.height(), -rect.height()));
|
|
}
|
|
|
|
static inline void clipRectsToImageRect(const FloatRect& imageRect, FloatRect* srcRect, FloatRect* dstRect)
|
|
{
|
|
if (imageRect.contains(*srcRect))
|
|
return;
|
|
|
|
// Compute the src to dst transform
|
|
FloatSize scale(dstRect->size().width() / srcRect->size().width(), dstRect->size().height() / srcRect->size().height());
|
|
FloatPoint scaledSrcLocation = srcRect->location();
|
|
scaledSrcLocation.scale(scale.width(), scale.height());
|
|
FloatSize offset = dstRect->location() - scaledSrcLocation;
|
|
|
|
srcRect->intersect(imageRect);
|
|
|
|
// To clip the destination rectangle in the same proportion, transform the clipped src rect
|
|
*dstRect = *srcRect;
|
|
dstRect->scale(scale.width(), scale.height());
|
|
dstRect->move(offset);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawImage(CanvasImageSource* imageSource, float x, float y, ExceptionState& exceptionState)
|
|
{
|
|
FloatSize destRectSize = imageSource->defaultDestinationSize();
|
|
drawImage(imageSource, x, y, destRectSize.width(), destRectSize.height(), exceptionState);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawImage(CanvasImageSource* imageSource,
|
|
float x, float y, float width, float height, ExceptionState& exceptionState)
|
|
{
|
|
FloatSize sourceRectSize = imageSource->sourceSize();
|
|
drawImage(imageSource, 0, 0, sourceRectSize.width(), sourceRectSize.height(), x, y, width, height, exceptionState);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawImage(CanvasImageSource* imageSource,
|
|
float sx, float sy, float sw, float sh,
|
|
float dx, float dy, float dw, float dh, ExceptionState& exceptionState)
|
|
{
|
|
GraphicsContext* c = drawingContext(); // Do not exit yet if !c because we may need to throw exceptions first
|
|
CompositeOperator op = c ? c->compositeOperation() : CompositeSourceOver;
|
|
blink::WebBlendMode blendMode = c ? c->blendModeOperation() : blink::WebBlendModeNormal;
|
|
drawImageInternal(imageSource, sx, sy, sw, sh, dx, dy, dw, dh, exceptionState, op, blendMode, c);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawImageInternal(CanvasImageSource* imageSource,
|
|
float sx, float sy, float sw, float sh,
|
|
float dx, float dy, float dw, float dh, ExceptionState& exceptionState,
|
|
CompositeOperator op, blink::WebBlendMode blendMode, GraphicsContext* c)
|
|
{
|
|
RefPtr<Image> image;
|
|
SourceImageStatus sourceImageStatus = InvalidSourceImageStatus;
|
|
if (!imageSource->isVideoElement()) {
|
|
SourceImageMode mode = canvas() == imageSource ? CopySourceImageIfVolatile : DontCopySourceImage; // Thunking for ==
|
|
image = imageSource->getSourceImageForCanvas(mode, &sourceImageStatus);
|
|
if (sourceImageStatus == UndecodableSourceImageStatus)
|
|
exceptionState.ThrowDOMException(InvalidStateError, "The HTMLImageElement provided is in the 'broken' state.");
|
|
if (!image || !image->width() || !image->height())
|
|
return;
|
|
}
|
|
|
|
if (!c)
|
|
c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
|
|
if (!std::isfinite(dx) || !std::isfinite(dy) || !std::isfinite(dw) || !std::isfinite(dh)
|
|
|| !std::isfinite(sx) || !std::isfinite(sy) || !std::isfinite(sw) || !std::isfinite(sh)
|
|
|| !dw || !dh || !sw || !sh)
|
|
return;
|
|
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds))
|
|
return;
|
|
|
|
FloatRect srcRect = normalizeRect(FloatRect(sx, sy, sw, sh));
|
|
FloatRect dstRect = normalizeRect(FloatRect(dx, dy, dw, dh));
|
|
|
|
clipRectsToImageRect(FloatRect(FloatPoint(), imageSource->sourceSize()), &srcRect, &dstRect);
|
|
|
|
imageSource->adjustDrawRects(&srcRect, &dstRect);
|
|
|
|
if (srcRect.isEmpty())
|
|
return;
|
|
|
|
FloatRect dirtyRect = clipBounds;
|
|
if (rectContainsTransformedRect(dstRect, clipBounds)) {
|
|
c->drawImage(image.get(), dstRect, srcRect, op, blendMode);
|
|
} else {
|
|
FloatRect dirtyRect;
|
|
computeDirtyRect(dstRect, clipBounds, &dirtyRect);
|
|
c->drawImage(image.get(), dstRect, srcRect, op, blendMode);
|
|
}
|
|
|
|
if (sourceImageStatus == ExternalSourceImageStatus && isAccelerated() && canvas()->buffer())
|
|
canvas()->buffer()->flush();
|
|
|
|
didDraw(dirtyRect);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image,
|
|
float sx, float sy, float sw, float sh,
|
|
float dx, float dy, float dw, float dh,
|
|
const String& compositeOperation)
|
|
{
|
|
if (!image)
|
|
return;
|
|
CompositeOperator op;
|
|
blink::WebBlendMode blendOp = blink::WebBlendModeNormal;
|
|
if (!parseCompositeAndBlendOperator(compositeOperation, op, blendOp) || blendOp != blink::WebBlendModeNormal)
|
|
op = CompositeSourceOver;
|
|
|
|
drawImageInternal(image, sx, sy, sw, sh, dx, dy, dw, dh, IGNORE_EXCEPTION, op, blendOp);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clearCanvas()
|
|
{
|
|
FloatRect canvasRect(0, 0, canvas()->width(), canvas()->height());
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
c->save();
|
|
c->setCTM(canvas()->baseTransform());
|
|
c->clearRect(canvasRect);
|
|
c->restore();
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::rectContainsTransformedRect(const FloatRect& rect, const FloatRect& transformedRect) const
|
|
{
|
|
FloatQuad quad(rect);
|
|
FloatQuad transformedQuad(transformedRect);
|
|
return state().m_transform.mapQuad(quad).containsQuad(transformedQuad);
|
|
}
|
|
|
|
PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1)
|
|
{
|
|
RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1));
|
|
return gradient.release();
|
|
}
|
|
|
|
PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionState& exceptionState)
|
|
{
|
|
if (r0 < 0 || r1 < 0) {
|
|
exceptionState.ThrowDOMException(IndexSizeError, String::format("The %s provided is less than 0.", r0 < 0 ? "r0" : "r1"));
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CanvasGradient> gradient = CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1);
|
|
return gradient.release();
|
|
}
|
|
|
|
PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(CanvasImageSource* imageSource,
|
|
const String& repetitionType, ExceptionState& exceptionState)
|
|
{
|
|
Pattern::RepeatMode repeatMode = CanvasPattern::parseRepetitionType(repetitionType, exceptionState);
|
|
if (exceptionState.had_exception())
|
|
return nullptr;
|
|
|
|
SourceImageStatus status;
|
|
RefPtr<Image> imageForRendering = imageSource->getSourceImageForCanvas(CopySourceImageIfVolatile, &status);
|
|
|
|
switch (status) {
|
|
case NormalSourceImageStatus:
|
|
break;
|
|
case ZeroSizeCanvasSourceImageStatus:
|
|
exceptionState.ThrowDOMException(InvalidStateError, String::format("The canvas %s is 0.", imageSource->sourceSize().width() ? "height" : "width"));
|
|
return nullptr;
|
|
case UndecodableSourceImageStatus:
|
|
exceptionState.ThrowDOMException(InvalidStateError, "Source image is in the 'broken' state.");
|
|
return nullptr;
|
|
case InvalidSourceImageStatus:
|
|
imageForRendering = Image::nullImage();
|
|
break;
|
|
case IncompleteSourceImageStatus:
|
|
return nullptr;
|
|
default:
|
|
case ExternalSourceImageStatus: // should not happen when mode is CopySourceImageIfVolatile
|
|
ASSERT_NOT_REACHED();
|
|
return nullptr;
|
|
}
|
|
ASSERT(imageForRendering);
|
|
|
|
return CanvasPattern::create(imageForRendering.release(), repeatMode);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::computeDirtyRect(const FloatRect& localRect, FloatRect* dirtyRect)
|
|
{
|
|
FloatRect clipBounds;
|
|
if (!drawingContext()->getTransformedClipBounds(&clipBounds))
|
|
return false;
|
|
return computeDirtyRect(localRect, clipBounds, dirtyRect);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::computeDirtyRect(const FloatRect& localRect, const FloatRect& transformedClipBounds, FloatRect* dirtyRect)
|
|
{
|
|
FloatRect canvasRect = state().m_transform.mapRect(localRect);
|
|
|
|
if (alphaChannel(state().m_shadowColor)) {
|
|
FloatRect shadowRect(canvasRect);
|
|
shadowRect.move(state().m_shadowOffset);
|
|
shadowRect.inflate(state().m_shadowBlur);
|
|
canvasRect.unite(shadowRect);
|
|
}
|
|
|
|
canvasRect.intersect(transformedClipBounds);
|
|
if (canvasRect.isEmpty())
|
|
return false;
|
|
|
|
if (dirtyRect)
|
|
*dirtyRect = canvasRect;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::didDraw(const FloatRect& dirtyRect)
|
|
{
|
|
if (dirtyRect.isEmpty())
|
|
return;
|
|
|
|
canvas()->didDraw(dirtyRect);
|
|
}
|
|
|
|
GraphicsContext* CanvasRenderingContext2D::drawingContext() const
|
|
{
|
|
if (isContextLost())
|
|
return 0;
|
|
return canvas()->drawingContext();
|
|
}
|
|
|
|
static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size)
|
|
{
|
|
if (RefPtr<ImageData> data = ImageData::create(size)) {
|
|
data->data()->zeroFill();
|
|
return data.release();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(PassRefPtr<ImageData> imageData) const
|
|
{
|
|
return createEmptyImageData(imageData->size());
|
|
}
|
|
|
|
PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh, ExceptionState& exceptionState) const
|
|
{
|
|
if (!sw || !sh) {
|
|
exceptionState.ThrowDOMException(IndexSizeError, String::format("The source %s is 0.", sw ? "height" : "width"));
|
|
return nullptr;
|
|
}
|
|
|
|
FloatSize logicalSize(fabs(sw), fabs(sh));
|
|
if (!logicalSize.isExpressibleAsIntSize())
|
|
return nullptr;
|
|
|
|
IntSize size = expandedIntSize(logicalSize);
|
|
if (size.width() < 1)
|
|
size.setWidth(1);
|
|
if (size.height() < 1)
|
|
size.setHeight(1);
|
|
|
|
return createEmptyImageData(size);
|
|
}
|
|
|
|
PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionState& exceptionState) const
|
|
{
|
|
if (!sw || !sh)
|
|
exceptionState.ThrowDOMException(IndexSizeError, String::format("The source %s is 0.", sw ? "height" : "width"));
|
|
|
|
if (exceptionState.had_exception())
|
|
return nullptr;
|
|
|
|
if (sw < 0) {
|
|
sx += sw;
|
|
sw = -sw;
|
|
}
|
|
if (sh < 0) {
|
|
sy += sh;
|
|
sh = -sh;
|
|
}
|
|
|
|
FloatRect logicalRect(sx, sy, sw, sh);
|
|
if (logicalRect.width() < 1)
|
|
logicalRect.setWidth(1);
|
|
if (logicalRect.height() < 1)
|
|
logicalRect.setHeight(1);
|
|
if (!logicalRect.isExpressibleAsIntRect())
|
|
return nullptr;
|
|
|
|
IntRect imageDataRect = enclosingIntRect(logicalRect);
|
|
ImageBuffer* buffer = canvas()->buffer();
|
|
if (!buffer || isContextLost())
|
|
return createEmptyImageData(imageDataRect.size());
|
|
|
|
RefPtr<Uint8ClampedArray> byteArray = buffer->getImageData(Unmultiplied, imageDataRect);
|
|
if (!byteArray)
|
|
return nullptr;
|
|
|
|
return ImageData::create(imageDataRect.size(), byteArray.release());
|
|
}
|
|
|
|
void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy)
|
|
{
|
|
putImageData(data, dx, dy, 0, 0, data->width(), data->height());
|
|
}
|
|
|
|
void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight)
|
|
{
|
|
ImageBuffer* buffer = canvas()->buffer();
|
|
if (!buffer)
|
|
return;
|
|
|
|
if (dirtyWidth < 0) {
|
|
dirtyX += dirtyWidth;
|
|
dirtyWidth = -dirtyWidth;
|
|
}
|
|
|
|
if (dirtyHeight < 0) {
|
|
dirtyY += dirtyHeight;
|
|
dirtyHeight = -dirtyHeight;
|
|
}
|
|
|
|
FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight);
|
|
clipRect.intersect(IntRect(0, 0, data->width(), data->height()));
|
|
IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy));
|
|
IntRect destRect = enclosingIntRect(clipRect);
|
|
destRect.move(destOffset);
|
|
destRect.intersect(IntRect(IntPoint(), buffer->size()));
|
|
if (destRect.isEmpty())
|
|
return;
|
|
IntRect sourceRect(destRect);
|
|
sourceRect.move(-destOffset);
|
|
|
|
buffer->putByteArray(Unmultiplied, data->data(), IntSize(data->width(), data->height()), sourceRect, IntPoint(destOffset));
|
|
|
|
didDraw(destRect);
|
|
}
|
|
|
|
String CanvasRenderingContext2D::font() const
|
|
{
|
|
if (!state().m_realizedFont)
|
|
return defaultFont;
|
|
|
|
StringBuilder serializedFont;
|
|
const FontDescription& fontDescription = state().m_font.fontDescription();
|
|
|
|
if (fontDescription.style() == FontStyleItalic)
|
|
serializedFont.appendLiteral("italic ");
|
|
if (fontDescription.weight() == FontWeightBold)
|
|
serializedFont.appendLiteral("bold ");
|
|
if (fontDescription.variant() == FontVariantSmallCaps)
|
|
serializedFont.appendLiteral("small-caps ");
|
|
|
|
serializedFont.appendNumber(fontDescription.computedPixelSize());
|
|
serializedFont.appendLiteral("px");
|
|
|
|
const FontFamily& firstFontFamily = fontDescription.family();
|
|
for (const FontFamily* fontFamily = &firstFontFamily; fontFamily; fontFamily = fontFamily->next()) {
|
|
if (fontFamily != &firstFontFamily)
|
|
serializedFont.append(',');
|
|
|
|
// FIXME: We should append family directly to serializedFont rather than building a temporary string.
|
|
String family = fontFamily->family();
|
|
if (family.startsWith("-webkit-"))
|
|
family = family.substring(8);
|
|
if (family.contains(' '))
|
|
family = "\"" + family + "\"";
|
|
|
|
serializedFont.append(' ');
|
|
serializedFont.append(family);
|
|
}
|
|
|
|
return serializedFont.toString();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setFont(const String& newFont)
|
|
{
|
|
// The style resolution required for rendering text is not available in frame-less documents.
|
|
if (!canvas()->document().frame())
|
|
return;
|
|
|
|
MutableStylePropertyMap::iterator i = m_fetchedFonts.find(newFont);
|
|
RefPtr<MutableStylePropertySet> parsedStyle = i != m_fetchedFonts.end() ? i->value : nullptr;
|
|
|
|
if (!parsedStyle) {
|
|
parsedStyle = MutableStylePropertySet::create();
|
|
BisonCSSParser::parseValue(parsedStyle.get(), CSSPropertyFont, newFont, HTMLStandardMode, 0);
|
|
m_fetchedFonts.add(newFont, parsedStyle);
|
|
}
|
|
if (parsedStyle->isEmpty())
|
|
return;
|
|
|
|
String fontValue = parsedStyle->getPropertyValue(CSSPropertyFont);
|
|
|
|
// According to http://lists.w3.org/Archives/Public/public-html/2009Jul/0947.html,
|
|
// the "inherit" and "initial" values must be ignored.
|
|
if (fontValue == "inherit" || fontValue == "initial")
|
|
return;
|
|
|
|
// The parse succeeded.
|
|
String newFontSafeCopy(newFont); // Create a string copy since newFont can be deleted inside realizeSaves.
|
|
realizeSaves(0);
|
|
modifiableState().m_unparsedFont = newFontSafeCopy;
|
|
|
|
// Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work
|
|
// relative to the canvas.
|
|
RefPtr<RenderStyle> newStyle = RenderStyle::create();
|
|
if (RenderStyle* computedStyle = canvas()->computedStyle()) {
|
|
FontDescription elementFontDescription(computedStyle->fontDescription());
|
|
// Reset the computed size to avoid inheriting the zoom factor from the <canvas> element.
|
|
elementFontDescription.setComputedSize(elementFontDescription.specifiedSize());
|
|
newStyle->setFontDescription(elementFontDescription);
|
|
} else {
|
|
FontFamily fontFamily;
|
|
fontFamily.setFamily(defaultFontFamily);
|
|
|
|
FontDescription defaultFontDescription;
|
|
defaultFontDescription.setFamily(fontFamily);
|
|
defaultFontDescription.setSpecifiedSize(defaultFontSize);
|
|
defaultFontDescription.setComputedSize(defaultFontSize);
|
|
|
|
newStyle->setFontDescription(defaultFontDescription);
|
|
}
|
|
|
|
newStyle->font().update(newStyle->font().fontSelector());
|
|
|
|
// Now map the font property longhands into the style.
|
|
CSSPropertyValue properties[] = {
|
|
CSSPropertyValue(CSSPropertyFontFamily, *parsedStyle),
|
|
CSSPropertyValue(CSSPropertyFontStyle, *parsedStyle),
|
|
CSSPropertyValue(CSSPropertyFontVariant, *parsedStyle),
|
|
CSSPropertyValue(CSSPropertyFontWeight, *parsedStyle),
|
|
CSSPropertyValue(CSSPropertyFontSize, *parsedStyle),
|
|
CSSPropertyValue(CSSPropertyLineHeight, *parsedStyle),
|
|
};
|
|
|
|
StyleResolver& styleResolver = canvas()->document().styleResolver();
|
|
styleResolver.applyPropertiesToStyle(properties, WTF_ARRAY_LENGTH(properties), newStyle.get());
|
|
|
|
#if !ENABLE(OILPAN)
|
|
if (state().m_realizedFont)
|
|
static_cast<CSSFontSelector*>(state().m_font.fontSelector())->unregisterForInvalidationCallbacks(&modifiableState());
|
|
#endif
|
|
modifiableState().m_font = newStyle->font();
|
|
modifiableState().m_font.update(canvas()->document().styleEngine()->fontSelector());
|
|
modifiableState().m_realizedFont = true;
|
|
canvas()->document().styleEngine()->fontSelector()->registerForInvalidationCallbacks(&modifiableState());
|
|
}
|
|
|
|
String CanvasRenderingContext2D::textAlign() const
|
|
{
|
|
return textAlignName(state().m_textAlign);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setTextAlign(const String& s)
|
|
{
|
|
TextAlign align;
|
|
if (!parseTextAlign(s, align))
|
|
return;
|
|
if (state().m_textAlign == align)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_textAlign = align;
|
|
}
|
|
|
|
String CanvasRenderingContext2D::textBaseline() const
|
|
{
|
|
return textBaselineName(state().m_textBaseline);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setTextBaseline(const String& s)
|
|
{
|
|
TextBaseline baseline;
|
|
if (!parseTextBaseline(s, baseline))
|
|
return;
|
|
if (state().m_textBaseline == baseline)
|
|
return;
|
|
realizeSaves(0);
|
|
modifiableState().m_textBaseline = baseline;
|
|
}
|
|
|
|
inline TextDirection CanvasRenderingContext2D::toTextDirection(Direction direction, RenderStyle** computedStyle) const
|
|
{
|
|
RenderStyle* style = (computedStyle || direction == DirectionInherit) ? canvas()->computedStyle() : nullptr;
|
|
if (computedStyle)
|
|
*computedStyle = style;
|
|
switch (direction) {
|
|
case DirectionInherit:
|
|
return style ? style->direction() : LTR;
|
|
case DirectionRTL:
|
|
return RTL;
|
|
case DirectionLTR:
|
|
return LTR;
|
|
}
|
|
ASSERT_NOT_REACHED();
|
|
return LTR;
|
|
}
|
|
|
|
String CanvasRenderingContext2D::direction() const
|
|
{
|
|
if (state().m_direction == DirectionInherit)
|
|
canvas()->document().updateRenderTreeIfNeeded();
|
|
return toTextDirection(state().m_direction) == RTL ? rtl : ltr;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setDirection(const String& directionString)
|
|
{
|
|
Direction direction;
|
|
if (directionString == inherit)
|
|
direction = DirectionInherit;
|
|
else if (directionString == rtl)
|
|
direction = DirectionRTL;
|
|
else if (directionString == ltr)
|
|
direction = DirectionLTR;
|
|
else
|
|
return;
|
|
|
|
if (state().m_direction == direction)
|
|
return;
|
|
|
|
realizeSaves(0);
|
|
modifiableState().m_direction = direction;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fillText(const String& text, float x, float y)
|
|
{
|
|
drawTextInternal(text, x, y, true);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth)
|
|
{
|
|
drawTextInternal(text, x, y, true, maxWidth, true);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::strokeText(const String& text, float x, float y)
|
|
{
|
|
drawTextInternal(text, x, y, false);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth)
|
|
{
|
|
drawTextInternal(text, x, y, false, maxWidth, true);
|
|
}
|
|
|
|
static inline bool isSpaceCharacter(UChar c)
|
|
{
|
|
// According to specification all space characters should be replaced with 0x0020 space character.
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-preparation-algorithm
|
|
// The space characters according to specification are : U+0020, U+0009, U+000A, U+000C, and U+000D.
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/common-microsyntaxes.html#space-character
|
|
// This function returns true for 0x000B also, so that this is backward compatible.
|
|
// Otherwise, the test tests/canvas/philip/tests/2d.text.draw.space.collapse.space.html will fail
|
|
return c == 0x0009 || c == 0x000A || c == 0x000B || c == 0x000C || c == 0x000D;
|
|
}
|
|
|
|
static String normalizeSpaces(const String& text)
|
|
{
|
|
unsigned textLength = text.length();
|
|
Vector<UChar> charVector(textLength);
|
|
|
|
for (unsigned i = 0; i < textLength; i++) {
|
|
if (isSpaceCharacter(text[i]))
|
|
charVector[i] = ' ';
|
|
else
|
|
charVector[i] = text[i];
|
|
}
|
|
|
|
return String(charVector);
|
|
}
|
|
|
|
PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text)
|
|
{
|
|
RefPtr<TextMetrics> metrics = TextMetrics::create();
|
|
|
|
// The style resolution required for rendering text is not available in frame-less documents.
|
|
if (!canvas()->document().frame())
|
|
return metrics.release();
|
|
|
|
FontCachePurgePreventer fontCachePurgePreventer;
|
|
canvas()->document().updateRenderTreeIfNeeded();
|
|
const Font& font = accessFont();
|
|
String normalizedText = normalizeSpaces(text);
|
|
const TextRun textRun(normalizedText);
|
|
FloatRect textBounds = font.selectionRectForText(textRun, FloatPoint(), font.fontDescription().computedSize(), 0, -1, true);
|
|
|
|
// x direction
|
|
metrics->setWidth(font.width(textRun));
|
|
metrics->setActualBoundingBoxLeft(-textBounds.x());
|
|
metrics->setActualBoundingBoxRight(textBounds.maxX());
|
|
|
|
// y direction
|
|
const FontMetrics& fontMetrics = font.fontMetrics();
|
|
const float ascent = fontMetrics.floatAscent();
|
|
const float descent = fontMetrics.floatDescent();
|
|
const float baselineY = getFontBaseline(fontMetrics);
|
|
|
|
metrics->setFontBoundingBoxAscent(ascent - baselineY);
|
|
metrics->setFontBoundingBoxDescent(descent + baselineY);
|
|
metrics->setActualBoundingBoxAscent(-textBounds.y() - baselineY);
|
|
metrics->setActualBoundingBoxDescent(textBounds.maxY() + baselineY);
|
|
|
|
// Note : top/bottom and ascend/descend are currently the same, so there's no difference
|
|
// between the EM box's top and bottom and the font's ascend and descend
|
|
metrics->setEmHeightAscent(0);
|
|
metrics->setEmHeightDescent(0);
|
|
|
|
metrics->setHangingBaseline(-0.8f * ascent + baselineY);
|
|
metrics->setAlphabeticBaseline(baselineY);
|
|
metrics->setIdeographicBaseline(descent + baselineY);
|
|
return metrics.release();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth, bool useMaxWidth)
|
|
{
|
|
// The style resolution required for rendering text is not available in frame-less documents.
|
|
if (!canvas()->document().frame())
|
|
return;
|
|
|
|
// accessFont needs the style to be up to date, but updating style can cause script to run,
|
|
// which can free the GraphicsContext, so update style before grabbing the GraphicsContext.
|
|
// TODO(esprehn): This isn't needed in sky.
|
|
canvas()->document().updateRenderTreeIfNeeded();
|
|
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
if (!state().m_invertibleCTM)
|
|
return;
|
|
if (!std::isfinite(x) | !std::isfinite(y))
|
|
return;
|
|
if (useMaxWidth && (!std::isfinite(maxWidth) || maxWidth <= 0))
|
|
return;
|
|
|
|
// If gradient size is zero, then paint nothing.
|
|
Gradient* gradient = c->strokeGradient();
|
|
if (!fill && gradient && gradient->isZeroSize())
|
|
return;
|
|
|
|
gradient = c->fillGradient();
|
|
if (fill && gradient && gradient->isZeroSize())
|
|
return;
|
|
|
|
FontCachePurgePreventer fontCachePurgePreventer;
|
|
|
|
const Font& font = accessFont();
|
|
const FontMetrics& fontMetrics = font.fontMetrics();
|
|
String normalizedText = normalizeSpaces(text);
|
|
|
|
// FIXME: Need to turn off font smoothing.
|
|
|
|
RenderStyle* computedStyle;
|
|
TextDirection direction = toTextDirection(state().m_direction, &computedStyle);
|
|
bool isRTL = direction == RTL;
|
|
bool override = computedStyle ? isOverride(computedStyle->unicodeBidi()) : false;
|
|
|
|
TextRun textRun(normalizedText, 0, 0, TextRun::AllowTrailingExpansion, direction, override, true);
|
|
// Draw the item text at the correct point.
|
|
FloatPoint location(x, y + getFontBaseline(fontMetrics));
|
|
|
|
float fontWidth = font.width(TextRun(normalizedText, 0, 0, TextRun::AllowTrailingExpansion, direction, override));
|
|
|
|
useMaxWidth = (useMaxWidth && maxWidth < fontWidth);
|
|
float width = useMaxWidth ? maxWidth : fontWidth;
|
|
|
|
TextAlign align = state().m_textAlign;
|
|
if (align == StartTextAlign)
|
|
align = isRTL ? RightTextAlign : LeftTextAlign;
|
|
else if (align == EndTextAlign)
|
|
align = isRTL ? LeftTextAlign : RightTextAlign;
|
|
|
|
switch (align) {
|
|
case CenterTextAlign:
|
|
location.setX(location.x() - width / 2);
|
|
break;
|
|
case RightTextAlign:
|
|
location.setX(location.x() - width);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text.
|
|
TextRunPaintInfo textRunPaintInfo(textRun);
|
|
textRunPaintInfo.bounds = FloatRect(location.x() - fontMetrics.height() / 2,
|
|
location.y() - fontMetrics.ascent() - fontMetrics.lineGap(),
|
|
width + fontMetrics.height(),
|
|
fontMetrics.lineSpacing());
|
|
if (!fill)
|
|
inflateStrokeRect(textRunPaintInfo.bounds);
|
|
|
|
c->setTextDrawingMode(fill ? TextModeFill : TextModeStroke);
|
|
|
|
GraphicsContextStateSaver stateSaver(*c);
|
|
if (useMaxWidth) {
|
|
c->translate(location.x(), location.y());
|
|
// We draw when fontWidth is 0 so compositing operations (eg, a "copy" op) still work.
|
|
c->scale((fontWidth > 0 ? (width / fontWidth) : 0), 1);
|
|
location = FloatPoint();
|
|
}
|
|
|
|
FloatRect clipBounds;
|
|
if (!c->getTransformedClipBounds(&clipBounds)) {
|
|
return;
|
|
}
|
|
|
|
FloatRect dirtyRect;
|
|
if (computeDirtyRect(textRunPaintInfo.bounds, clipBounds, &dirtyRect)) {
|
|
c->drawBidiText(font, textRunPaintInfo, location, Font::UseFallbackIfFontNotReady);
|
|
didDraw(dirtyRect);
|
|
}
|
|
}
|
|
|
|
void CanvasRenderingContext2D::inflateStrokeRect(FloatRect& rect) const
|
|
{
|
|
// Fast approximation of the stroke's bounding rect.
|
|
// This yields a slightly oversized rect but is very fast
|
|
// compared to Path::strokeBoundingRect().
|
|
static const float root2 = sqrtf(2);
|
|
float delta = state().m_lineWidth / 2;
|
|
if (state().m_lineJoin == MiterJoin)
|
|
delta *= state().m_miterLimit;
|
|
else if (state().m_lineCap == SquareCap)
|
|
delta *= root2;
|
|
|
|
rect.inflate(delta);
|
|
}
|
|
|
|
const Font& CanvasRenderingContext2D::accessFont()
|
|
{
|
|
// This needs style to be up to date, but can't assert so because drawTextInternal
|
|
// can invalidate style before this is called (e.g. drawingContext invalidates style).
|
|
if (!state().m_realizedFont)
|
|
setFont(state().m_unparsedFont);
|
|
return state().m_font;
|
|
}
|
|
|
|
int CanvasRenderingContext2D::getFontBaseline(const FontMetrics& fontMetrics) const
|
|
{
|
|
switch (state().m_textBaseline) {
|
|
case TopTextBaseline:
|
|
return fontMetrics.ascent();
|
|
case HangingTextBaseline:
|
|
// According to http://wiki.apache.org/xmlgraphics-fop/LineLayout/AlignmentHandling
|
|
// "FOP (Formatting Objects Processor) puts the hanging baseline at 80% of the ascender height"
|
|
return (fontMetrics.ascent() * 4) / 5;
|
|
case BottomTextBaseline:
|
|
case IdeographicTextBaseline:
|
|
return -fontMetrics.descent();
|
|
case MiddleTextBaseline:
|
|
return -fontMetrics.descent() + fontMetrics.height() / 2;
|
|
case AlphabeticTextBaseline:
|
|
default:
|
|
// Do nothing.
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setIsHidden(bool hidden)
|
|
{
|
|
ImageBuffer* buffer = canvas()->buffer();
|
|
if (buffer)
|
|
buffer->setIsHidden(hidden);
|
|
}
|
|
|
|
blink::WebLayer* CanvasRenderingContext2D::platformLayer() const
|
|
{
|
|
return canvas()->buffer() ? canvas()->buffer()->platformLayer() : 0;
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::imageSmoothingEnabled() const
|
|
{
|
|
return state().m_imageSmoothingEnabled;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::setImageSmoothingEnabled(bool enabled)
|
|
{
|
|
if (enabled == state().m_imageSmoothingEnabled)
|
|
return;
|
|
|
|
GraphicsContext* c = drawingContext();
|
|
realizeSaves(c);
|
|
modifiableState().m_imageSmoothingEnabled = enabled;
|
|
if (c)
|
|
c->setImageInterpolationQuality(enabled ? CanvasDefaultInterpolationQuality : InterpolationNone);
|
|
}
|
|
|
|
PassRefPtr<Canvas2DContextAttributes> CanvasRenderingContext2D::getContextAttributes() const
|
|
{
|
|
RefPtr<Canvas2DContextAttributes> attributes = Canvas2DContextAttributes::create();
|
|
return attributes.release();
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawFocusIfNeeded(Element* element)
|
|
{
|
|
drawFocusIfNeededInternal(m_path, element);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawFocusIfNeeded(Path2D* path2d, Element* element)
|
|
{
|
|
drawFocusIfNeededInternal(path2d->path(), element);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawFocusIfNeededInternal(const Path& path, Element* element)
|
|
{
|
|
if (!focusRingCallIsValid(path, element))
|
|
return;
|
|
|
|
// Note: we need to check document->focusedElement() rather than just calling
|
|
// element->focused(), because element->focused() isn't updated until after
|
|
// focus events fire.
|
|
if (element->document().focusedElement() == element)
|
|
drawFocusRing(path);
|
|
}
|
|
|
|
bool CanvasRenderingContext2D::focusRingCallIsValid(const Path& path, Element* element)
|
|
{
|
|
ASSERT(element);
|
|
if (!state().m_invertibleCTM)
|
|
return false;
|
|
if (path.isEmpty())
|
|
return false;
|
|
if (!element->isDescendantOf(canvas()))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CanvasRenderingContext2D::drawFocusRing(const Path& path)
|
|
{
|
|
GraphicsContext* c = drawingContext();
|
|
if (!c)
|
|
return;
|
|
|
|
// These should match the style defined in html.css.
|
|
Color focusRingColor = RenderTheme::theme().focusRingColor();
|
|
const int focusRingWidth = 5;
|
|
const int focusRingOutline = 0;
|
|
|
|
// We need to add focusRingWidth to dirtyRect.
|
|
StrokeData strokeData;
|
|
strokeData.setThickness(focusRingWidth);
|
|
|
|
FloatRect dirtyRect;
|
|
if (!computeDirtyRect(path.strokeBoundingRect(strokeData), &dirtyRect))
|
|
return;
|
|
|
|
c->save();
|
|
c->setAlphaAsFloat(1.0);
|
|
c->clearShadow();
|
|
c->setCompositeOperation(CompositeSourceOver, blink::WebBlendModeNormal);
|
|
c->drawFocusRing(path, focusRingWidth, focusRingOutline, focusRingColor);
|
|
c->restore();
|
|
validateStateStack();
|
|
didDraw(dirtyRect);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::addHitRegion(ExceptionState& exceptionState)
|
|
{
|
|
HitRegionOptions passOptions;
|
|
|
|
RefPtr<Path2D> path2d;
|
|
Path hitRegionPath = path2d ? path2d->path() : m_path;
|
|
|
|
FloatRect clipBounds;
|
|
GraphicsContext* context = drawingContext();
|
|
|
|
if (hitRegionPath.isEmpty() || !context || !state().m_invertibleCTM
|
|
|| !context->getTransformedClipBounds(&clipBounds)) {
|
|
exceptionState.ThrowDOMException(NotSupportedError, "The specified path has no pixels.");
|
|
return;
|
|
}
|
|
|
|
hitRegionPath.transform(state().m_transform);
|
|
|
|
if (hasClip()) {
|
|
// FIXME: The hit regions should take clipping region into account.
|
|
// However, we have no way to get the region from canvas state stack by now.
|
|
// See http://crbug.com/387057
|
|
exceptionState.ThrowDOMException(NotSupportedError, "The specified path has no pixels.");
|
|
return;
|
|
}
|
|
|
|
passOptions.path = hitRegionPath;
|
|
|
|
// FIXME(Dictionary): Way to specify fillRule
|
|
passOptions.fillRule = RULE_NONZERO;
|
|
|
|
addHitRegionInternal(passOptions, exceptionState);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::addHitRegionInternal(const HitRegionOptions& options, ExceptionState& exceptionState)
|
|
{
|
|
if (!m_hitRegionManager)
|
|
m_hitRegionManager = HitRegionManager::create();
|
|
|
|
// Remove previous region (with id or control)
|
|
m_hitRegionManager->removeHitRegionById(options.id);
|
|
m_hitRegionManager->removeHitRegionByControl(options.control.get());
|
|
|
|
RefPtr<HitRegion> hitRegion = HitRegion::create(options);
|
|
hitRegion->updateAccessibility(canvas());
|
|
m_hitRegionManager->addHitRegion(hitRegion.release());
|
|
}
|
|
|
|
void CanvasRenderingContext2D::removeHitRegion(const String& id)
|
|
{
|
|
if (m_hitRegionManager)
|
|
m_hitRegionManager->removeHitRegionById(id);
|
|
}
|
|
|
|
void CanvasRenderingContext2D::clearHitRegions()
|
|
{
|
|
if (m_hitRegionManager)
|
|
m_hitRegionManager->removeAllHitRegions();
|
|
}
|
|
|
|
HitRegion* CanvasRenderingContext2D::hitRegionAtPoint(const LayoutPoint& point)
|
|
{
|
|
if (m_hitRegionManager)
|
|
return m_hitRegionManager->getHitRegionAtPoint(point);
|
|
|
|
return 0;
|
|
}
|
|
|
|
unsigned CanvasRenderingContext2D::hitRegionsCount() const
|
|
{
|
|
if (m_hitRegionManager)
|
|
return m_hitRegionManager->getHitRegionsCount();
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // namespace blink
|