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This CL generated by |sed -i '/sky\/engine\/config.h/d'| and a manual sweep to catch some oddballs. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/1206763002.
416 lines
14 KiB
C++
416 lines
14 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/core/html/parser/HTMLDocumentParser.h"
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#include "base/bind.h"
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#include "gen/sky/core/HTMLNames.h"
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#include "sky/engine/core/css/MediaValuesCached.h"
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/html/HTMLScriptElement.h"
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#include "sky/engine/core/html/parser/AtomicHTMLToken.h"
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#include "sky/engine/core/html/parser/BackgroundHTMLParser.h"
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#include "sky/engine/core/html/parser/HTMLParserScheduler.h"
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#include "sky/engine/core/html/parser/HTMLParserThread.h"
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#include "sky/engine/core/html/parser/HTMLTreeBuilder.h"
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#include "sky/engine/platform/SharedBuffer.h"
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#include "sky/engine/platform/TraceEvent.h"
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namespace blink {
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HTMLDocumentParser::HTMLDocumentParser(Document& document, bool reportErrors)
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: DocumentParser(&document)
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, m_treeBuilder(HTMLTreeBuilder::create(this, &document, reportErrors))
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, m_parserScheduler(HTMLParserScheduler::create(this))
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, m_weakFactory(this)
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, m_isFragment(false)
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, m_endWasDelayed(false)
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, m_haveBackgroundParser(false)
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, m_pumpSessionNestingLevel(0)
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{
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}
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HTMLDocumentParser::~HTMLDocumentParser()
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{
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ASSERT(!m_parserScheduler);
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ASSERT(!m_pumpSessionNestingLevel);
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ASSERT(!m_haveBackgroundParser);
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// FIXME: We should be able to ASSERT(m_pendingChunks.isEmpty()),
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// but there are cases where that's not true currently. For example,
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// we we're told to stop parsing before we've consumed all the input.
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}
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void HTMLDocumentParser::parse(mojo::ScopedDataPipeConsumerHandle source,
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const base::Closure& completionCallback)
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{
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ASSERT(!isStopped());
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ASSERT(!m_haveBackgroundParser);
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m_haveBackgroundParser = true;
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m_completionCallback = completionCallback;
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OwnPtr<BackgroundHTMLParser::Configuration> config = adoptPtr(new BackgroundHTMLParser::Configuration);
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config->source = source.Pass();
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config->parser = m_weakFactory.GetWeakPtr();
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m_backgroundParser = BackgroundHTMLParser::create(config.release());
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HTMLParserThread::taskRunner()->PostTask(FROM_HERE,
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base::Bind(&BackgroundHTMLParser::start, m_backgroundParser));
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}
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void HTMLDocumentParser::detach()
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{
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if (m_haveBackgroundParser)
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stopBackgroundParser();
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DocumentParser::detach();
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m_treeBuilder->detach();
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// FIXME: It seems wrong that we would have a preload scanner here.
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// Yet during fast/dom/HTMLScriptElement/script-load-events.html we do.
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m_parserScheduler.clear(); // Deleting the scheduler will clear any timers.
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}
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void HTMLDocumentParser::stopParsing()
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{
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DocumentParser::stopParsing();
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m_parserScheduler.clear(); // Deleting the scheduler will clear any timers.
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if (m_haveBackgroundParser)
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stopBackgroundParser();
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}
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// This kicks off "Once the user agent stops parsing" as described by:
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-end.html#the-end
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void HTMLDocumentParser::prepareToStopParsing()
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{
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// FIXME: It may not be correct to disable this for the background parser.
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// That means hasInsertionPoint() may not be correct in some cases.
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ASSERT(!hasInsertionPoint() || m_haveBackgroundParser);
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// pumpTokenizer can cause this parser to be detached from the Document,
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// but we need to ensure it isn't deleted yet.
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RefPtr<HTMLDocumentParser> protect(this);
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if (isStopped())
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return;
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DocumentParser::prepareToStopParsing();
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// We will not have a scriptRunner when parsing a DocumentFragment.
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if (!m_isFragment)
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document()->setReadyState(Document::Interactive);
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// Setting the ready state above can fire mutation event and detach us
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// from underneath. In that case, just bail out.
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if (isDetached())
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return;
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ASSERT(isStopping());
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ASSERT(!hasInsertionPoint() || m_haveBackgroundParser);
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end();
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}
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bool HTMLDocumentParser::isParsingFragment() const
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{
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return m_treeBuilder->isParsingFragment();
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}
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bool HTMLDocumentParser::isScheduledForResume() const
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{
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return m_parserScheduler && m_parserScheduler->isScheduledForResume();
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}
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// Used by HTMLParserScheduler
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void HTMLDocumentParser::resumeParsingAfterYield()
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{
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// pumpTokenizer can cause this parser to be detached from the Document,
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// but we need to ensure it isn't deleted yet.
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RefPtr<HTMLDocumentParser> protect(this);
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ASSERT(m_haveBackgroundParser);
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pumpPendingChunks();
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}
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void HTMLDocumentParser::runScriptsForPausedTreeBuilder()
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{
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if (m_isFragment)
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return;
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TextPosition scriptStartPosition = TextPosition::belowRangePosition();
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RefPtr<Element> scriptToProcess = m_treeBuilder->takeScriptToProcess(scriptStartPosition);
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// Sending the script to dart may find additional 'import' declarations
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// which need to load before the script can execute. HTMLScriptRunner
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// always calls scriptExecutionCompleted regardless of success/failure.
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m_scriptRunner = HTMLScriptRunner::createForScript(
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toHTMLScriptElement(scriptToProcess.get()), scriptStartPosition, this);
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m_scriptRunner->start();
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}
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void HTMLDocumentParser::didReceiveParsedChunkFromBackgroundParser(PassOwnPtr<ParsedChunk> chunk)
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{
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TRACE_EVENT0("blink", "HTMLDocumentParser::didReceiveParsedChunkFromBackgroundParser");
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// Sky should not need nested parsers.
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ASSERT(document()->activeParserCount() == 0);
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if (isWaitingForScripts() || !m_pendingChunks.isEmpty() ||
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document()->activeParserCount() > 0) {
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m_pendingChunks.append(chunk);
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return;
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}
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// processParsedChunkFromBackgroundParser can cause this parser to be detached from the Document,
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// but we need to ensure it isn't deleted yet.
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RefPtr<HTMLDocumentParser> protect(this);
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ASSERT(m_pendingChunks.isEmpty());
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m_pendingChunks.append(chunk);
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pumpPendingChunks();
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}
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void HTMLDocumentParser::processParsedChunkFromBackgroundParser(PassOwnPtr<ParsedChunk> popChunk)
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{
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// TODO(eseidel): Include the token count in the trace event.
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TRACE_EVENT0("blink", "HTMLDocumentParser::processParsedChunkFromBackgroundParser");
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ASSERT_WITH_SECURITY_IMPLICATION(!document()->activeParserCount());
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ASSERT(!isParsingFragment());
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ASSERT(!isWaitingForScripts());
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ASSERT(!isStopped());
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// ASSERT that this object is both attached to the Document and protected.
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ASSERT(refCount() >= 2);
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ActiveParserSession session(contextForParsingSession());
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OwnPtr<ParsedChunk> chunk(popChunk);
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OwnPtr<CompactHTMLTokenStream> tokens = chunk->tokens.release();
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Vector<CompactHTMLToken>::const_iterator it;
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for (it = tokens->begin(); it != tokens->end(); ++it) {
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// A chunk can issue import loads causing us to be isWaitingForScripts
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// but we don't stop processing in that case.
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ASSERT(!m_treeBuilder->hasParserBlockingScript());
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ASSERT(!m_scriptRunner);
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m_textPosition = it->textPosition();
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constructTreeFromCompactHTMLToken(*it);
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if (isStopped())
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break;
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if (m_treeBuilder->hasParserBlockingScript()) {
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++it; // Make it == end() during non-stopped termination.
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ASSERT(it == tokens->end()); // The </script> is assumed to be the
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// last token of this bunch.
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runScriptsForPausedTreeBuilder();
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break;
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}
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if (it->type() == HTMLToken::EndOfFile) {
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++it; // Make it == end() during non-stopped termination.
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ASSERT(it == tokens->end()); // The EOF is assumed to be the
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// last token of this bunch.
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ASSERT(m_pendingChunks.isEmpty()); // There should never be any chunks after the EOF.
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prepareToStopParsing();
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break;
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}
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}
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// Either we aborted due to stopping or we processed all tokens.
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ASSERT(isStopped() || it == tokens->end());
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// Make sure any pending text nodes are emitted before returning.
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if (!isStopped())
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m_treeBuilder->flush();
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}
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void HTMLDocumentParser::pumpPendingChunks()
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{
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// FIXME: Share this constant with the parser scheduler.
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const double parserTimeLimit = 0.500;
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// ASSERT that this object is both attached to the Document and protected.
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ASSERT(refCount() >= 2);
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ASSERT(!isWaitingForScripts());
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ASSERT(!isStopped());
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double startTime = currentTime();
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while (!m_pendingChunks.isEmpty()) {
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processParsedChunkFromBackgroundParser(m_pendingChunks.takeFirst());
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// Always check isStopped first as m_document may be null.
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if (isStopped() || isWaitingForScripts())
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break;
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if (currentTime() - startTime > parserTimeLimit && !m_pendingChunks.isEmpty()) {
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m_parserScheduler->scheduleForResume();
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break;
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}
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}
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}
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Document* HTMLDocumentParser::contextForParsingSession()
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{
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// The parsing session should interact with the document only when parsing
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// non-fragments. Otherwise, we might delay the load event mistakenly.
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if (isParsingFragment())
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return 0;
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return document();
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}
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void HTMLDocumentParser::constructTreeFromHTMLToken(HTMLToken& rawToken)
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{
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AtomicHTMLToken token(rawToken);
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// We clear the rawToken in case constructTreeFromAtomicToken
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// synchronously re-enters the parser. We don't clear the token immedately
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// for Character tokens because the AtomicHTMLToken avoids copying the
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// characters by keeping a pointer to the underlying buffer in the
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// HTMLToken. Fortunately, Character tokens can't cause us to re-enter
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// the parser.
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//
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// FIXME: Stop clearing the rawToken once we start running the parser off
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// the main thread or once we stop allowing synchronous JavaScript
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// execution from parseAttribute.
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if (rawToken.type() != HTMLToken::Character)
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rawToken.clear();
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m_treeBuilder->constructTree(&token);
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if (!rawToken.isUninitialized()) {
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ASSERT(rawToken.type() == HTMLToken::Character);
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rawToken.clear();
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}
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}
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void HTMLDocumentParser::constructTreeFromCompactHTMLToken(const CompactHTMLToken& compactToken)
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{
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AtomicHTMLToken token(compactToken);
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m_treeBuilder->constructTree(&token);
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}
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bool HTMLDocumentParser::hasInsertionPoint()
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{
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return false;
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}
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void HTMLDocumentParser::stopBackgroundParser()
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{
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ASSERT(m_haveBackgroundParser);
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m_haveBackgroundParser = false;
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HTMLParserThread::taskRunner()->PostTask(FROM_HERE,
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base::Bind(&BackgroundHTMLParser::stop, m_backgroundParser));
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m_weakFactory.InvalidateWeakPtrs();
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}
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void HTMLDocumentParser::end()
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{
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ASSERT(!isDetached());
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ASSERT(!isScheduledForResume());
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if (m_haveBackgroundParser)
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stopBackgroundParser();
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// Notice that we copy the compleition callback into a local variable
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// because we might be deleted after we call ffinish() below.
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base::Closure completionCallback = m_completionCallback;
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// Informs the the rest of WebCore that parsing is really finished (and deletes this).
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m_treeBuilder->finished();
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completionCallback.Run();
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}
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void HTMLDocumentParser::attemptToEnd()
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{
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if (shouldDelayEnd()) {
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m_endWasDelayed = true;
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return;
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}
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prepareToStopParsing();
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}
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void HTMLDocumentParser::endIfDelayed()
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{
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// If we've already been detached, don't bother ending.
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if (isDetached())
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return;
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if (!m_endWasDelayed || shouldDelayEnd())
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return;
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m_endWasDelayed = false;
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prepareToStopParsing();
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}
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bool HTMLDocumentParser::isExecutingScript() const
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{
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// TODO(eseidel): Callers may need updates now that scripts can be async.
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return m_scriptRunner && m_scriptRunner->isExecutingScript();
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}
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OrdinalNumber HTMLDocumentParser::lineNumber() const
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{
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ASSERT(m_haveBackgroundParser);
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return m_textPosition.m_line;
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}
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TextPosition HTMLDocumentParser::textPosition() const
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{
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ASSERT(m_haveBackgroundParser);
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return m_textPosition;
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}
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bool HTMLDocumentParser::isWaitingForScripts() const
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{
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return m_treeBuilder->hasParserBlockingScript() || m_scriptRunner ||
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!document()->haveImportsLoaded();
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}
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void HTMLDocumentParser::resumeAfterWaitingForImports()
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{
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if (isWaitingForScripts())
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return;
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if (m_pendingChunks.isEmpty())
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return;
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ASSERT(m_haveBackgroundParser);
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RefPtr<HTMLDocumentParser> protect(this);
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pumpPendingChunks();
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}
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// HTMLScriptRunner has finished executing a script.
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// Just call resumeAfterWaitingForImports since it happens to do what we need.
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void HTMLDocumentParser::scriptExecutionCompleted() {
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ASSERT(m_scriptRunner);
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m_scriptRunner.clear();
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// To avoid re-entering the parser for synchronous scripts, we use a postTask.
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base::MessageLoop::current()->PostTask(
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FROM_HERE, base::Bind(&HTMLDocumentParser::resumeAfterWaitingForImports,
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m_weakFactory.GetWeakPtr()));
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}
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}
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